Microsoft Clarifies Backward Compatibility Stance
kukyfrope writes "Peter Moore, Head of Interactive Entertainment at Microsoft, has clarified previous comments about gamers not being concerned with backward compatibility on the Xbox 360, claiming his words were 'misconstrued' and reiterating Microsoft's goal to make every Xbox game backward compatible. 'It's quite simply not that we don't care about backward compat[ibility]. Boy, do we care about backward compat[ibility]... We're going to get darn close to that stated goal of every title done,' Moore promised."
I hope they're working on some universal code that will support a bunch of games with one release. This nickel-dime approach will have them finished with the library in about 2037.
Meantime, tons of popular XBox games (Platinum Hits) aren't supported on the 360. As far as native games go, if I don't want to have a chick fight, drive, or play a sport, I don't have much reason to turn on my 360 at all.
Either one would please me: extensive backwards compatibility or a worthwhile native library. Right now the 360 offers neither. I just hope one or the other happens before I get bored with Burnout.
I don't need large brains to have a good time.
That, and large parts of the classic Xbox architecture are patented by NVIDIA, which is unwilling to license them to Microsoft for use in an ATI based console at any price short of 51 percent of market cap. Besides, do you see working PS2, GameCube, or Xbox emulators on modern PCs? Emulation generally needs a gap of two console generations to work well, outside of special cases that can be high-level-emulated. Microsoft's goal in Xbox-on-360 emulation is to make each game such a special case.
I mean, the most important game on the list has backwards compatibility already.
52 Weeks, 52 Religions with John Hummel
Major Nelson's interview of Peter Moore said that they were essentially looking to provide more updates in the next week, and that two of the new titles for backCompat would be Lego Star Wars and Doom 3. There will be about 20 titles in this update.
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wtf? mame developers and such are not pirates. Gotta love those tar brushes. You stocked up on feathers?
The doom3 "patch" required to run on linux is about 16MB (450MB for the demo which includes maps and textures)
Older versions of the port stand at about 8MB.
Many games actually need very little in the way of code, the greatest majority of the game comes from the textures and meshes which populate the worlds.
Remember, most modern games are based upon still valid functioning code from easily 20 years ago, the algorythms haven't changed much at all, the rules are still in place.
liqbase