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Dragon's Lair Remastered in HD

JamesO writes "Digital Leisure has announced the development of Dragon's Lair HD, for release this autumn for the PC. Remastered is usually a term associated with DVD movie release, usually referring to the cleaning up of the film's print. It's not that odd then that the term is being used for what is essentially an interactive cartoon. Dragon's Lair HD promises to do what it says on the tin, offering the original game in true high definition. " I still remember the first time I saw Dragon's Lair in an arcade. I'd love to play it again in HD — in the arcade it was a quarter eater.

10 of 263 comments (clear)

  1. Overrated... by TopShelf · · Score: 5, Insightful

    Dragon's Lair made for some nice eye candy at the time, but as a game, it totally stunk. Despite sharing my first name with the gallant hero, it held my interest for about 15 minutes before going back to the rest of the arcade.

    Dragon's Lair was a very early example of the game that looks so much better than it plays.

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    1. Re:Overrated... by Tim+C · · Score: 2, Insightful

      That's pretty much exactly what I was going to say.

      I remember playing Dragon's Lair in the arcade once. It sucked, even when not compared to the other games available.

      What makes them think people are going to pay for a game of comparable quality (in gameplay terms at least) to some of the worse after-thought games that get stuck on kids' DVDs as extras? I understand the power of nostalgia, but I'm slap bang in the target demographic age-wise and an avid gamer, and I'm not touching it with a barge pole.

    2. Re:Overrated... by gstoddart · · Score: 3, Insightful
      Dragon's Lair made for some nice eye candy at the time, but as a game, it totally stunk. Despite sharing my first name with the gallant hero, it held my interest for about 15 minutes before going back to the rest of the arcade.

      I felt the same way about the game back in the day.

      It was all eye candy, but you had very limited mobility/interaction with your character. You didn't have free movement or anything like that, you had to interact with the game in time with it's branching on the laser-disc. If you chose the wrong direction, you died. Too late, you died. Too soon, you died.

      As I recall, there was exactly one path through the game, and you basically had to be playing according to a set script which seemed to have no flexibility. At least, that was the impression I had of it before I went back to Donkey Kong.

      Distinctly underwhelming with crappy game play as I recall it.
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    3. Re:Overrated... by DerekLyons · · Score: 3, Insightful
      That's pretty much exactly what I was going to say. I remember playing Dragon's Lair in the arcade once. It sucked, even when not compared to the other games available.
       
      What makes them think people are going to pay for a game of comparable quality (in gameplay terms at least) to some of the worse after-thought games that get stuck on kids' DVDs as extras?

      What makes them think so? The fact that for over a year - Dragon's Lair machines were printing presses, and they were printing money. You, and the other folks on this thread, who didn't play it represent a distinct minority.
    4. Re:Overrated... by Zatar · · Score: 2, Insightful

      Eh, one of the main reasons people enjoyed playing the LD games was that they were so beautiful to watch that if someone was any good they'd get a lot of bystanders looking over their shoulders and telling them how great they were. That aspect will be completely missing from a home version.

      Also everyone is complaining about how the game is so static and you do the same moves every time but if you think about other games from back then like Robocop or Shinobi or Super Mario or Q*Bert (any game without a random number generator, really) you had theoretical freedom in the game but as the same thing happened every level at the same time, when you got good you really just ended up doing exactly the same pattern of moves every game at the same times and you only ever died if you screwed up the pattern. Of course, people had the freedom of creating and improving their personal "patterns" but it's not as different as people seem to think.

  2. The real Classics by neonprimetime · · Score: 4, Insightful
    Dragon's Lair HD is an achievement no classic gamer will want to be without

    I'll stick with the real classics...
    • Tetris
    • Super Mario 1 & 3
    • Frozen Bubble
    • Sonic the Hedgehog
    • Dig Dug
    • PaperBoy
    • Dr. Mario
    Need I say more?
    1. Re:The real Classics by TacNuke · · Score: 2, Insightful

      Sounds like you need food badly..........

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  3. Redo it as a "real" game by The+Wicked+Priest · · Score: 2, Insightful

    What made this game stand out in its day were "graphics" that couldn't be rendered in real time, back then. But today, they could be. Imagine the look of the original, but with fully interactive gameplay -- that's what I'd like to see.

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  4. And You were Right by Greyfox · · Score: 2, Insightful

    For the most part it WAS the future of gaming. Pity Mr Do, Asteroids and Astro Blaster weren't...

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    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  5. Re:Already been done for the XBOX? by PhiberOptix · · Score: 2, Insightful

    Dragon's Lair 3D != Dragon's Lair