Dragon's Lair Remastered in HD
JamesO writes "Digital Leisure has announced the development of Dragon's Lair HD, for release this autumn for the PC. Remastered is usually a term associated with DVD movie release, usually referring to the cleaning up of the film's print. It's not that odd then that the term is being used for what is essentially an interactive cartoon. Dragon's Lair HD promises to do what it says on the tin, offering the original game in true high definition.
" I still remember the first time I saw Dragon's Lair in an arcade. I'd love to play it again in HD — in the arcade it was a quarter eater.
This came to my local arcade and I was convinced it was the future of gaming. And then I played it. The scenes took a while to load and the user interaction part wasn't always obvious. You got virtually nothing for your money and everyone hated it for that. We all went back to Mr Do, Asteroids, and Astro Blaster very quickly and then they took it away. Hadn't thought about it since then. Don't see how a HD version is going to improve the clunky gameplay.
spoonerize "magic trackpad"
But for me, a very casual gamer, it was fun. It was the games that required elaborate A-button/B-button/joystick sequences that I couldn't stand. Not sure HD will improve things that much, though.
Dark Reflection
In the arcade where I played this game, it was a multi-player game. Everyone had their special boards where they had memorized all the right moves. Personally, I was the only one who could get past the black knight.
Okay...now I feel old again.
those aren't real classics - they're all 2nd generation classics. The real classics:
..
Space Invaders, Galaxians, AstroBlaster, Defender, PacMan, Space Panic, Mr Do, Phoenix, Moon Cresta . . .
All from about 78-81.
Try telling that to the kids of today!
spoonerize "magic trackpad"
I actually liked the second one "space ace" more.
Although there was a Laserdisc centric game which I cannot remember the name of which used footage from Lupin III (anime) for it's content. That was the most interesting because to this day I can still hum the music from it.
I'm a fiscal conservative, it's a pity we don't have a political party anymore
The follow-on to Space Ace and Dragons Lair was some 'Wizards Apprentice' type game with a full membrane keyboard.
;)
It was even more of a gnarly quarter muncher because you had to move from a joystick and an action button to a full 101 key keypad and an unfamiliar user interface. Anyone remember the name of this game?
Anyhow, SPACE ACE ROCKS, DOWN WITH DRAGONS LAIR!!
I always felt like players should charge their audience an admission fee.
Definitely not, since you weirdly included PaperBoy, and neglected Lode Runner.
BTW, not all classic games exist on Nintendo's platform. Many, but hardly all.
If Jesus wants me it knows where to find me.
What are you talking about? Are you like in your 20's? The real classics are Asteroids, Space Invaders, Temptest, Pacman, and Donkey Kong. You got to love the kids who think Mario first appeared in Super Mario Bros. Dragons Lair didn't have the best game play however it did have the ability to burn an impression in your mind as you stared in awe. "Oooohhh, it looks like an animated cartoon."
"Anything tastes good if you deep fry it."
I think it was more like 4 quarters. You put in 4 quarters and played for about 15 seconds before you were killed.
"Anything tastes good if you deep fry it."
Dragon's Lair was interesting back in the day, but god, I think there's been a remake for almost every new generation of gaming technology that's come out. Commodore 64, NES, SNES, Amiga, 3DO, PC, Gameboy, CD-i, AtariST, Sega CD, Jaguar, Gamecube, XBOX, PC, and some more. http://www.mobygames.com/game_group/sheet/gameGrou pId,427/
I don't think any game's been remade as much as this one.
For those who want to see what Dragon's Lair is like, but prefer stick-figures to cels, there's the excellent flash game Dungeon Escape!.
Anyone beat that one yet?
"The game would flash a yellow-ish light in the direction that you were supposed to move the joystick just before you had to enter the move"
Absolutely. Anyone who didn't get this would likely be frustrated by the game. That's not to say that the flashes were always helpful
because most of the time you would rely on memorization rather than waiting for the flashes. Initially I spent far more time watching others
play than I did playing, which is great for learning the moves. It could be damn frustrating when you screwed up, especially when you thought you
have memorized a series of moves. To make matters worse, at random, some of the scenes were mirror images, and some scene sequences played in a
different order. I completed the game a number of times, which really isn't all that difficult once you've memorized the sequence of moves, yet
it still was tricky to get the timing right.
I think the appeal of this game was that you got the sense of making progress because as you advanced, each scene was completely different.
Despite the poor sense of feedback from the controls, this was a pretty revolutionary for games at that time.
Beauty is in the eye of the beerholder.
Frozen Bubble? Isn't that just a crummy remake of Bust-A-Move? How can a remake count as a "classic?"
Also, do you think that there were no "classic" games before the Nintendo came out? Are you like 18 or something? Criminy.
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