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Dragon's Lair Remastered in HD

JamesO writes "Digital Leisure has announced the development of Dragon's Lair HD, for release this autumn for the PC. Remastered is usually a term associated with DVD movie release, usually referring to the cleaning up of the film's print. It's not that odd then that the term is being used for what is essentially an interactive cartoon. Dragon's Lair HD promises to do what it says on the tin, offering the original game in true high definition. " I still remember the first time I saw Dragon's Lair in an arcade. I'd love to play it again in HD — in the arcade it was a quarter eater.

10 of 263 comments (clear)

  1. originally designed as animation by morie · · Score: 3, Informative

    Don Bluth originally planned to release Dragons Lair as a movie, but then changed his mind and decided to make a game out of it, so a "Remastered"version isn't such a bad name.

    don't ask me where I got this wisdom, I read it somewhere when the game was just eleased originally.

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  2. Screenshots and trailer by De+Lemming · · Score: 4, Informative

    As the review doesn't show any graphics, here are a number of screenshots on Digital Leisure's site. Their site also has a trailer here.

  3. Already been done for the XBOX? by Anonymous Coward · · Score: 1, Informative

    According to the HDTV arcade, Dragons Lair 3D is available for the XBOX in 720P and 1080i:

    http://www.hdtvarcade.com/hdtvforum/index.php?auto com=custom&page=xboxd

  4. Re:Anyone remember the 'Wizard' game with a keyboa by GodaiYuhsaku · · Score: 2, Informative
  5. Re:The real Classics by SomeoneGotMyNick · · Score: 2, Informative

    Sorry ... our definitions of classics are different cause I wasn't born yet

    Odds are, your generation would consider classic CARS to have been made before you were born. Classic video games made before you were born still deserve the true classic status.

  6. Re:in it's era... by Anonymous Coward · · Score: 2, Informative

    That game was called Cliff Hanger.

  7. Quarter eater by sootman · · Score: 4, Informative

    "...in the arcade it was a quarter eater."

    Sure was. It was the first game I ever saw that was fifty cents a pop.

    And for all those who are complaining about how random the play was, this game had patterns, same as any other game. When you're trying to get past those two spinning Q-Tips, you press the stick when he lunges. In the water, you go towards the lighter stream, etc. Remember kids, this was nineteen eighty freaking three--Dragon's Lair looked WORLDS better than what else was out there. Who cares if the gameplay was less than perfect. Besides, that princess was a piece of ass. (No surprise, I guess: reading the Wikipedia article, the studio couldn't afford a model so they just looked at Playboys. Ha.)

    Gameplay suffered because there was only one laser disc in the system so there was a short blank-screen delay when the scenes switched from the 'setup' to the 'result.'. I heard that Space Ace had two and it would switch back and forth between them with no delay, but reading Wikipedia I see that there were conversion kits to make DL into SA, so who knows--I might be remembering wrong.

    http://en.wikipedia.org/wiki/Dragon's_Lair
    http://en.wikipedia.org/wiki/Space_Ace

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  8. Easter Egg - Unlimited Lives by caffeinatedOnline · · Score: 5, Informative

    While holding the joystick up and to the left, hold down the sword button while inserting your quarter. This will give you lives until you finish the game... really use to piss people off when I would do it and die 50 times in the same spot...

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  9. Laser Disc Games in general by logicassasin · · Score: 2, Informative

    DL is being re-released for the nth time... Big whoop. I remember DL from Showbiz Pizza the day it was first powered up there. I remember the line of tokens on the marquee holding places for a chance to play. I remember it was the first game I ever saw that demanded two tokens or 50 cents to play. I do have some fond memories of the game, but playing it was not one of them.

    To be honest with you, I think we can attribute Dragons Lair whole concept to today's game model - Solve a puzzle, move on to the next area, solve another one, move on, beat the game, that's it. Dragon's Lair, as far as gameplay goes, was horrible. The appeal was the display, the cartoon. We wanted to see what happens next, we wanted to see each area and the action that took place. We wanted to know more of the storyline, wanted to see how it unfolded. We wanted to see someone beat the game, and ultimately, do the same ourselves. The problem was that once you beat it, like pretty much every game released these days, you're done with it. There's no real reason to play it again. That's the problem with Dragon's Lair and every other game like it; ZERO replay value.

    To their credit, the programmers DID try to make a few games that were more like traditional games, they just happened to use a laserdisc for backgrounds, storylines, etc. M.A.C.H. 3, FireFox, and Bega's Battle (which used footage from the anime "Harmageddon") were better games than DL simply because they had more traditional interaction than DL (I blistered my fingers on MACH3 several times).

    That said... Space Ace, from a storyline point of view, was a better experience. The story was far more linear than Dragon's Lair, and the characters themselves were more fleshed out and not as one-dimentional as Dragon's Lair's. It was more entertaining to watch and arguably more interactive than Dragon's Lair. The same goes for Cliffhanger; better story, better characters, better experience most likely because it was based on a real movie (I freaked out the first time I saw "Castle of Cagliostro" some 10 years later).

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  10. Watch the whole thing by Rob+T+Firefly · · Score: 2, Informative

    Someone ripped the video and posted the whole thing to youtube. No quarters needed.