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Mechanics That Changed Gameplay Forever

grammar fascist writes "A feature at 1up.com explores the various gameplay devices that revolutionized videogaming, and you might not believe how simple they are: life bars, power-ups, bosses, and combos make the list. From the article: 'As good as these ideas may sound on paper, they don't always work in execution. Sometimes they don't even make sense. But every once in a while, a game designer comes up with a fantastic concept that engages the player -- and influences the work of other designers.'"

10 of 143 comments (clear)

  1. They missed a biggie by systemic+chaos · · Score: 4, Informative

    Where does "computer-generated breasts on cover" fall into this list? Hey, I mean, it moves packages...

  2. Re:Nethack. by irc.goatse.cx+troll · · Score: 2, Informative

    Then nethack gets the HUP signal and autosaves.
    Should try it, telnet to nethack.alt.org and play around, you'd be surprised how safe the saves are. I've got one I havnt played in months still waiting for me.

    Only time I lost a save there was due to closing right as I did something stupid, in an attempt to cheat it into letting me recover my old save. So basically, I tried to cheat and it didn't let me.

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    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  3. Errors by MilenCent · · Score: 4, Informative

    I love searching these articles for errors. There are fewer than I expected -- attributing the origin of a health total to a game by *SNK* seemed obviously false at first, but the game offered, Ozma Wars, came out shortly after Space Invaders. (That's real early.) And I respect the writers for remembering Gaplus.

    Doesn't mean the article's entirely accurate though:

    Power-ups: I'm reasonably sure Pac-Man wasn't the first.

    Chain Reactions: Missile Command's "matchbook" explosions far predate those of Bomberman.

    Time Manipulation: Ladybug has a freeze-the-enemies item, as does Q*Bert.

    Spread Shot: Oh please, Contra was NOT the first game to do this.

    Canine Sidekick: What? Stupid.

    Co-op play: Eliminator predated Gauntlet.

    1. Re:Errors by Das+Modell · · Score: 2, Informative

      Grappling Hook: Bionic Commando, 1988. The article is referencing some sort of later version of the game, because the NES certainly didn't have graphics like that, and the main character was not called Radd Spencer. In fact, I don't remember what he was called, but it was not Radd Spencer.

  4. Re:Elite by bobthesloth · · Score: 2, Informative

    They were the first to come up with it. A lot of the most interesting features in Elite were squeezed into the game in literally bytes. Initially, where the 3d map was there would have been two columns of numbers that told you where you were. It wasn't very intuitive, and the creators came up with the 3D map in a couple of spare bytes.

  5. They missed a biggie! by shoolz · · Score: 3, Informative

    Air control during a jump! Thanks SMB 1! That was a HUGE platform-game improvement that was carried forward all future platform games (that didn't suck).

  6. Re:And RTS? by doti · · Score: 4, Informative

    Have you ever heard of Total Annihilation?

    It is to C&C, Starcraft and other RTSs what chess is to checkers.

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    factor 966971: 966971
  7. Dog Sidekick? by Enderandrew · · Score: 3, Informative

    Having a dog sidekick makes the list but for some reason interactive content doesn't?

    You want to talk about mechanics that revolutionized gameplay. Here are some HUGE omissions from the list.

    Pause Button
    Save Feature
    Online play
    Mod tools
    Creating dynamic content in game (like Sim Life or Spore)
    Musical Gameplay
    Force Feedback
    Analog Controls
    Alternate Endings
    Unlockable Content

    But having a dog sidekick beat out all those things.

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    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  8. Re:Saving beats all of that.... by IpalindromeI · · Score: 2, Informative

    (side note: which is more appropriate for gaming, farther or further?)

    Farther is used as a measure of concrete distance. "I rode 5 miles farther than yesterday." You could maybe use it in this case if you're referring to the distance you've traveled in the game.

    Further is used as a measure of relative degree. "He took that bad joke further than he should have." It would be more appropriate in this case, in my opinion, since game progression can't really be measured in distance. It's measured relative to past playings.

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    Promoting critical thinking since 1994.
  9. seriously... by sammy+baby · · Score: 2, Informative

    The one I can't believe they skipped is "mouselook."

    Seriously, a whole genere of game (FPS) depends on this mechanic. How could it have gone unremarked?