Wii-mote In Action
Jack Lancer writes "Gameworld Network (which is either a network of gameworlds or a gameworld of networks) has
posted an epic collection of streaming E3 videos which clearly depicts each and every playable Wii game and how exactly one has to swing, wave, shake, point, wiggle and/or jostle the Wiimote in order to play." And once again this poses the question — is this the future of gaming UI? Sure seems like a great idea for a FPS.
I'm SOLD. I want this console! I want this console! I want this console! Check out the video for Red Steel. Finally a console where playing an FPS isn't stupid! Please excuse me, I have to go clean myself off.
First it was Bluetooth headsets that made it tough to decide if the person coming up behind you was on the phone or a schizophrenic. Now I'll be wondering if the kids on the underground are gamers or epileptics.
To make Jack Thompson happy, someone should make a fighting game where you hold the wii-mote and physically smack the other person. "Ah ha, see, video games do cause real-world violence". That's what I call force feedback!
A computer once beat me at chess, but it was no match for me at kick boxing.
I think having to flick the mouse around is more than enough physical exertion for the average FPS gamer. What makes you think they'll take to this?
Well, basically because a WiiMote wouldn't work on my PS2
Can you imagine the kind of movement you have to do for the Hot Coffee mod on this console?
And the speaker in the wiimote could make some noises as well. Squishy wet noises of... um... hot coffee, yeah!