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Wii-mote In Action

Jack Lancer writes "Gameworld Network (which is either a network of gameworlds or a gameworld of networks) has posted an epic collection of streaming E3 videos which clearly depicts each and every playable Wii game and how exactly one has to swing, wave, shake, point, wiggle and/or jostle the Wiimote in order to play." And once again this poses the question — is this the future of gaming UI? Sure seems like a great idea for a FPS.

17 of 398 comments (clear)

  1. still hard to really tell by EggyToast · · Score: 4, Interesting
    The Wii thing really seems like a "try it to get it" sort of thing. The concepts are easy enough to explain, sure, but I don't think I'll really understand just exactly how to move the controller.

    Does that mean I'm getting old? Now that I think about it, it sounds like my dad, who rocked the joystick back when we had an Atari XE, didn't really get newer controllers until he was actually playing a game (and usually got confused by the multiple things to control).

    But yeah, wiggling and shaking demonstrates how it works, but given the fine control w/ the "Wii-mote," I still think it'll be until people have it in their hand that they really get it. Didn't people at E3 say that people started out gesticulating wildly, and then calmed down when it "clicked"? Luckily it seems like a very easy thing to pick up.

  2. What about the traditional non-gamer crowd? by Dark+Paladin · · Score: 5, Interesting

    I've been seeing the DS/DS Lite make inroads with people I work with - especially when they see me playing "Brain Age" or "Big Brain Academy" - I had my DS Lite passed around the office for about an hour as people tried out the test from the latter game. At least one or two people - in their 40's, never played games before, but now are seriously thinking about picking up a DS for their kids and maybe the Brain Age for themselves.

    So I wonder if Nintendo's "Blue Ocean" approach will work with the Wii. Iwata, as I understand it, has mentioned that he'd like for people to play the Wii every day - much like my wife and I play the DS (she digs the Brain Games and "Magnetica" - this from a women that for the last 12 years wouldn't touch a computer game unless it had the words "Tetris" or "Solitaire" on it).

    Which is all they need - my wife plays Brain Age a little bit every day. I'm wondering if Nintendo can't leverage the Wii sports games with "Work out every day for 30 minutes - helps get you in shape!" Tie in some workouts, perhaps like the Brain Age games put in the competitive aspects (which has helped each of us play the DS every day to try and one-up each other - so far, I'm at a B+ in Academy.

    Obviously we'll have to wait and see, but the other day a coworker asked me "Hey, that Nintendo thing coming out - that's the competor for the Xbox, isn't it?" I'm not sure which was more telling: that he knew that there was a Nintendo thing coming out - or that he thought that was the Xbox competitor, not the new Playstation.

    Well, just another 4-5 months to go.

    1. Re:What about the traditional non-gamer crowd? by steveo777 · · Score: 5, Interesting
      I've been trying to keep people educated about the new generation of systems vs. the old. Sometimes it's funny, other times I want to call it pathetic. I was exitedly talking about Red Steel and Warhawk. Both look amazing, but I can only afford one. One guy said to me, "That new Nintendo is supposed to be almost as powerful as the first XBox, it's going to be a piece of junk." I asked if he had a minute or two for a quick demo. We were in a coffee shop and I had my laptop.

      I typically keep preview movies on my HDD for way too long. I loaded up something I had used to show the graphical difference between Spiderman 2 as it was made by the same dev house for all three "last-gen" systems. A friend of mine had spliced them together to run simultaneously. The scenes weren't the same, but the effect was there.

      This guy isn't a gamer. He's played a lot of Halo, though. I achieved the desired effect, he was unable to distinguish between the XBox and GC versions, but pointed at the PS2 version saying that it was the worst looking. I didn't tell him why there were three screens. But clarified that the other two were the non-PS2 and showed him the XBox was a bit better as there was an increased draw distance. The guy was taken aback. He still isn't a gamer, but someone's gotta clear this stuff up!

      --
      This sig isn't original enough, it's time to come up with something witty...
  3. Summary lifted? by Anonymous Coward · · Score: 4, Interesting

    Maybe the submitter also submitted this to nintendowiifanboy.com, but if not he just lifted the summary and made no reference to the source.

    http://www.nintendowiifanboy.com/2006/06/20/footag e-of-every-wii-game-at-e3/

  4. Re:Am I the only one by BenjyD · · Score: 4, Interesting

    I'm not sure why using a standard controller would be more immersive, it's an extremely abstract control device.

    Personally, if Nintendo can pull off with the Wii what they have with the DS, then they are going to make a fortune. The DS has plenty of weird and 'different' games (Trauma Center, Kirby etc) as well as plenty of traditional games (Mario 64, advance wars, tony hawks) and non-gamer games (Brain training, Animal crossing).

  5. Re:My take on it... by radish · · Score: 3, Interesting

    I liked the two Sega games - Sonic and Monkey Ball. Both worked pretty well with the controller and the Monkey Ball minigames in particular were a lot of fun. Although, for several of them you'd need 2 controllers per player. We haven't yet seen the pricing on additional controllers...

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    ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  6. Win or Lose by necro81 · · Score: 3, Interesting

    I really have to give Nintendo a lot of credit for going out on a limb and trying something new. When you think about it, game controllers haven't changed much in the last 20 years. You have a controller with a joystick or direction pad and a couple of buttons. Making the joystick analog instead of directional is an evolutionary change, as is having more and more buttons. The rest is just ergonomics - making the controller comfortable and sleek rather than a thumb-killer. Folks have been able to dress up controllers to look really cool, but they are essentially unchanged from the days of Atari and the NES.

    This, on the other hand, is like a whole 'nother branch on the evolutionary tree. I hope that it gains some real traction and gets game developers thinking in unconventional ways. The samples from E3 indicate that they have already begun to do so. And, if imitation is the best form of flattery, it appears that sony is paying attention, too.

  7. Re:Ok, I was interested before but now.... by redcone · · Score: 3, Interesting

    I think the best thing Nintendo has done is to recognize that FPS games have a very limited appeal. They aren't going after the hardcore gamers. They recognize that if they want to grow the gaming market they have to recreate it into something that will appeal across generational and gender lines. Think Suduko and not GTA

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    http://redcone.net
  8. Re:Am I the only one by Anonymous Coward · · Score: 3, Interesting

    I see your point and a year ago I would have agreed with you however things have changed in the past year. What has changed? The Nintendo DS is whats changed. I never thought when I first played on one that I would like the trouch screen. To begin with I thought it was stupid, I thought the PSP with its analog stick was the right idea however, having owned both PSP and DS, I soon leant that my PSP was a £180 paper weight and my DS was £90 of fun. I soon sold the PSP, partly because of no decent games but mainly because it was more of the same. Sure I love playing some games over and over (Mario for example) but the PSP took itself too seriously. It didn't have a fun factor. It felt like its WiFi was more for surfing the net than playing games wirelessly.

    The DS however is just awesome fun. It has a great mix of old games just ported, old games ported and updated, new games from an old franchise (Mario, etc) and totally new games. The touchscreen doesn't work for all games however Nintendo never said it would, thats why it also has the D-Pad.

    I will be picking up a DSLite on Friday as well because I find the DS a bit too big.

    I think the Wii will be pretty popular. I doubt it will overtake PS3 or Xbox 360 however I am sure it will be a big hit. I will be buying one around the time it is launched as it looks great and sounds like it won't cost an arm and a leg.

    PS I have a 360 and regret buying it. It is a nice console but I spent around £500 on it and it isn't worth it IMHO for the games it has. I wish I had waited and just got the Wii. I will sell the 360 over the summer most likely.

    PPS My favourite games on the DS are... Advance Wars Dual Strike, Mario & Luigi Partners in Time, Mario Kart and Tetris DS. A nice balance of 4 very different game types :)

  9. Re:Total Revolution - flame on by klausboop · · Score: 5, Interesting

    If that's the ONLY strike against the Wii, then why is he a sucker to want to buy it? Perhaps he simply doesn't care about HD. I know that I, personally, will likely not have an HDTV for the next several years...

    Similarly, my family isn't planning on getting a Wii or any other home console during this round because each of us now has a Nintendo DS (the wife and I bought one when the Lite came out). We moved from playing multiplayer Mariokart on the TV where we each had our own section of the screen to playing multiplayer Mariokart where we all have our own handheld console.

    I understand we're not getting the near photorealistic graphics that a modern console or good PC could deliver, nor the game depth that a disk- (vs. cartridge-) based game sometimes delivers. However, the DS delivers everything that our family DOES want out of a console, and is portable to boot. Once the web browser is released it'll have even more portable utility.

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    Some of you already have those cute little shirts on that say disco sucks, right? That's not all that sucks.-Frank Zappa
  10. Re:Total Revolution - flame on by lordmatthias215 · · Score: 5, Interesting

    Dude, if you would read the next line of Pablo's post, you would realize that he's saying Nintendo has done well in the areas of development and marketing both to developers and to consumers. While I agree that this doesn't neccesarily mean that the Wii will be a good system, I myself plan to get a Wii on launch day, a few extra controllers, and some games. I've played every major (and some minor) game consoles since the NES, and I've always prefered Nintendo. I got the CameCube the Christmas it came out, and although my dad got a PS2 and Xbox for free shortly thereafter, I've been most satisfied with the Gamecube. So I'm willing to take the risk that Wii won't be that good, because the risk is slim. I see no reason to pay $600 (plus games & accessories) to play upgraded versions of the PS2 games that were more of the same even in the previous generation. Worse yet, $400 (plus yadda yadda) so I can play the crummy game that PDZ is (tried it at a friend's, hated it), or to get the opportunity to download zuma, which I can find online. And if it turns out that the Wii's new control scheme isn't as fun as I had hoped, there's still a good number of old games I missed out on availble on VC.

  11. Here is why people compare Wii to lightguns! by MS-06FZ · · Score: 3, Interesting

    Your technical details about lightguns are a little bit out of date.

    The type you described, which has a single-direction lens and a light level or color sensor, that's pretty much the oldest type. It's what was used for the NES, and also for older systems - I had a portable Pong rig that included a lightgun game that worked that way. These types required the screen to flash (or else just have all targets be really high-contrast) in order for the lightgun to get a reading. You can see this effect in games like Duck Hunt.

    Then you have the raster scan method. I believe this is what's used on most current console lightguns. Basically it finds out when precisely the TV's raster crosses the point the gun is aimed at, and compares that to the video signal output by the game console to figure out where the gun is pointed. The downside of this method is that it won't work on certain types of TVs, it's mainly a CRT thing. Plus you need to get the video sync signal from the console - on PS2 light guns they do this with an external connector on the lightgun cord, I believe, while on the X-Box a video timing signal is actually included on the controller port. I believe for the sensor to work the video at the target point on-screen does have to be reasonably bright (that is, not black) but I could be wrong about that.

    Then you have IR emitter/sensor lightguns. These are used in current and relatively recent arcade lightgun games like House of the Dead series and so on. Basically they use a combination of emitters and sensors to figure out where the gun is pointed. The gun reports the relative intensity of the signal it receives from each emitter (it can discern which is which through timing) and that gives the machine a good idea where the gun is pointed. Some types also use tilt sensors in the gun itself to get better information. The strength of this system is that it's completely independent of the video monitor. So long as it's properly calibrated you can use it with any video display technology at all. There's a home version of this type of lightgun sold at Lik-Sang, and the technology of the Wii pointer is very similar to this type of lightgun. That is why the Wii remote is so commonly compared to lightguns. When people make that comparison, they're talking about this type of lightgun. The fact that most lightgun games don't care about the fact that the lightgun is capable of a fairly accurate 3-D position and orientation report is pretty much incidental.

    See also, Wikipedia's Entry on Lightguns

    (Also, "it's" is "it is". "its" is a posessive pronoun.)

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  12. Re:Ok, I was interested before but now.... by twistedsymphony · · Score: 3, Interesting
    From what I've read, from people who have gotten to play it at E3 demos and such (IGN, etc.). It's not as nice as the videos suggest, since you have to overcompensate in any direction you want to aim, making big elaborate movements instead of calculated maneuvers.
    So long as the movement resolution on the WiiMote is good enough wouldn't it depend entirely on how the game is programed? I mean if the game is looking for a big obvious movement then that's what it will take. So long as the wiimote can still determine determine small calculated movements I would think that games could too. Having worked with motion based stuff before they're usually sensitive enough for the kind of calculated movements you're looking for. That is to say the stuff I've used was able to pick up the tiny jitters your hand produces while attempting to hold still.

    Even still I would imagine most games (or even the console/controller) would come with some kind of sensitivity adjustment much like most games that use analog controllers will allow you to adjust the sensitivity of the sticks. Besides as others have pointed out I think most of the exaggerated movements are done by PR schmucks trying to make sure you understand moving makes things happen on the screen.
  13. Realistic swordfights, technical solutions by WillAffleckUW · · Score: 5, Interesting

    Thats not what I'm most concerned about...my big concern is how can you have realistic sword fights when there is nothing to forcibly stop the controller from moving past a certain point if your character makes contact in the game.

    I especially see this as a problem for multiplayer swordfighting (think a multiplayer Star Wars game) where two people might be waving their swords, but if they cross blades, the controller keeps moving past the contact point, thus screwing up the positioning of the players hands with the remote.


    Not really. It's fairly simple. Remember the Wii controller also has a speaker. What you do is have an audio "clang" when your sword hits another, or a "buzz" when your light saber touches another one.

    Also, in the game mechanics, once your sword comes in contact with another, you just stop the forward motion of the displayed sword, and use any further forward motion as "push" motion against the opponent sword, used to simulate strength.

    Now, it might take a bit of getting used to, especially if you had a true swords and sorcery game, where someone might be wearing heavy armor - in that a blow straight against someone with plate mail won't penetrate, but will glance off, but it's a fairly simple programming exercise to translate any motion after armor hit or after sword hit into the appropriate vector. The main thing is to use both audio feedback - both Wii controller and speakers - and force feedback (vibration on controllers if applicable) to indicate what's really happening. Most players will quickly adapt.

    On the other hand, if you stick to fighting gelatinous blobs, your sword will literally chop straight through them. And a light saber - unless it meets a force field or another light saber (also force field) - will also keep going through the body it chops into. But there should be some audio and other feedback to represent the energy drain.

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    -- Tigger warning: This post may contain tiggers! --
  14. Re:My take on it... by rAiNsT0rm · · Score: 3, Interesting

    Here's a link to Gamasutra with some real basic info on it to show I'm not making it up: http://www.gamasutra.com/php-bin/news_index.php?st ory=9270

    I have a bit more inside info. but I can't share any of it for quite some time... so you'll just have to believe me when I say that your comments above are a good bet to be 100% on target as far as the game goes and that this "rumor" is most likely reality.

    --
    http://teasphere.wordpress.com - A little spot of tea
  15. The controller IS a selling point by rjung2k · · Score: 3, Interesting

    "I can't see a controller 'selling' a console."

    Funny, I'm planning to buy a Wii primarily for the controller -- because it will be the only game controller on the market that my non-gaming family and friends can grok easily.

    The choices are as follows:

    1. Buy an XBox or a PS2/PS3, and have it played by myself and my son.

    2. Buy a Wii, and have it played by myself, my son, my wife, my parents, my in-laws, friends, visitors...

    Call me crazy, but I think making gaming more accessible to everyone is a good thing -- and having a family that games together is doubleplusgood for this geek. If it takes a radical new controller to do the job, then so be it.

  16. Re:Am I the only one by justchris · · Score: 3, Interesting
    You do realize that first sentence doesn't actually make sense.

    An abstract control device does nothing to focus you on the game, because it is an abstract. That means that for every action you wish to perform in game, you have an abstract layer it has to pass through before you get the result you want. A direct control device lacks that abstract layer, and therefore requires one less neural pathway to perform. It's the difference between thinking, "I want to attack, so I press A," and thinking, "I want to attack, so I attack." That's a matter of biology.

    Not that that means the Wiimote will be any different, mind you. It is still very much an abstract device, just as a mouse and keyboard are. However, in some cases (Wii Sports being the showcase) it is a very direct device. You don't have to think about both what you want to do, and what you need to accomplish to do it, you just think about what you want to do. Abstract control cannot possibly be more immersive than direct control.

    And believe me, there is a very, very steep learning curve to using a standard controller. Going from an FPS to a Platformer, it takes the average person from several minutes to a half hour to completely switch gears between two very different control schemes.

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    just some guy