Slashdot Mirror


RL T-Shirt Store Opens Branch in Second Life

ches_grin writes "The (very real) t-shirt maker American Apparel has opened a virtual store in Second Life, becoming the first major retailer to set up shop in the SL universe. Though items cost only $1, the company hopes to bolster real life sales. Article includes some screenshots of the store and clothes." From the article: "The amount of money American Apparel has made so far on Second Life is probably not as much as they would make in a day at a single store ... But the idea meshes existing Korean online game models in which players can buy accessories for their avatars in micro-transactions, with the idea of the social Web--an online, virtual community. American Apparel's store suggests a new form of videogaming only starting to be explored in the U.S."

55 comments

  1. Like they say, by Clockwurk · · Score: 3, Insightful

    A fool and his money are soon parted.

    1. Re:Like they say, by tibike77 · · Score: 1

      And if there's also free publicity involved... yay \o/

      --
      By reading this signature you agree to not disagree with the post you just read.
    2. Re:Like they say, by Anonymous Coward · · Score: 0

      are there really that many slashdotters who give a shit about this second life thing? or are these just a bunch of slashvertisements? i have to admit, im starting to get really curious about it, and that pisses me off. i thought the $15 a month was bad for a mmo game. but $1 for an online shirt, among all the other stupid crap ive read about people paying for (online/virtual real estate!?!?) is friggin stupidly ridiculous. why do (supposedly) so many people "play" this crap? are they having fun? or trying to impress others with their virtual crap? seems like the only people who would pay real money for virtual crap are idiots. so most of the people in the game must be idiots. so the only people to impress are idiots. whats the deal?

    3. Re:Like they say, by Anonymous Coward · · Score: 1, Informative

      It's free, dude. You don't want to pay for a virtual tshirt? Don't. Not that it's a fun game... it's IRC with toons.

    4. Re:Like they say, by DAldredge · · Score: 1

      Is that why you subscribed to /.?

    5. Re:Like they say, by Negatyfus · · Score: 1

      Which will be fun to some people.

  2. Made in the USA? by Golias · · Score: 3, Funny

    So, are these virtual T-Shirts created by American gamers on their payroll, or in East Asian sweatshops?

    --

    Information wants to be anthropomorphized.

    1. Re:Made in the USA? by Otter · · Score: 3, Informative
      American Apparel's two big selling points are:
      • American-made, non-sweatshop products
      • A creepy pervert owner and creepy, sleazy advertising
      So ... err, I forgot what point I was going to make.
    2. Re:Made in the USA? by AndresCP · · Score: 1

      Can I roleplay an East Asian sweatshop worker who virtually makes these virtual shirts? Would there be some sort of sewing machine mingame?

      What would I be payed? Because, I mean, if the shirt costs retail one dollar, that means it's produced for two or three cents, and the laborers would only make hundredths of a cent per day. How will they virtually feed their virtual families?

      --
      "Just because you're eloquent doesn't mean you aren't a fucking crackpot." -Wavebreak
    3. Re:Made in the USA? by Minwee · · Score: 2, Insightful

      So it's a perfect match with Second Life.

    4. Re:Made in the USA? by Anonymous Coward · · Score: 1, Funny

      The cost of living might be a lot lower in the virtual third world.

  3. Next... by DaSenator · · Score: 3, Interesting

    ...we're going to see Abercrombie. Now your 'hard earned' Linden Dollars can be used to buy a $25 not real t-shirt, instead of a $50 real t-shirt!

    I for one welcome our new virtual overpriced fashion masters.

    --
    Entia non sunt multiplicanda praeter necessitatem.
    1. Re:Next... by Descalzo · · Score: 2
      My question is: how long until someone cuts a deal with blizzard and makes +5 Boots of Speed, Armor, and Fashion by Dr. Martens?

      I guess the signature soles of Dr. Martens would be hard to reproduce, but you could have Tommy Hilfiger Whale Plate Armor of the Gods with the logo on it.

      I wonder if I could make a Swoosh-shaped scimitar... Dibs on that one! I'm calling my patent lawyer!

      --
      I cried real tears when Li Mu Bai died.
    2. Re:Next... by vadim_t · · Score: 1

      First, why do you put "hard earned" in quotes? They're hard earned indeed. I'd say it takes more effort to earn enough money in SL for your earnings to reach even the minimum wage than it takes to do a job that pays more than that.

      Second, very few things sell for $25 in SL. $10 is already in the realm of expensive items, such as large scripts that do something very fancy, and such. You can buy medieval castles for $10. A virtual shirt would be at most L$50, which is 15 cents.

    3. Re:Next... by Duds · · Score: 1

      Except that it's a $1 virtual T-shirt.

      Sounds more like someone's figured out virtual pricing at last to me. Hell, it's less than half the price of some horse armour.

    4. Re:Next... by DaSenator · · Score: 1

      Except that horse armor does have utility. A t-shirt has no utility beyond keeping your avatar 'in style.'

      Also, I was using hyperbole to describe the idiocy and conspicuous consumption, (and to an extent, the conspicuous waste) of my fellow Americans who buy shirts priced that high in stores such as Abercrombie, et al.

      Most people don't care about durability and features, but instead care about fashion and paying people to advertise their products. Yes, its a virtual world in Second Life, (I do occasionally play) and the rules of wear and tear on clothing don't apply (nor do the rules of physics, what with the flying and all). I'm just saying that if people will buy a t-shirt in real life that costs upwards of $25, I definitely think that these virtual clothes will sell. It is a great business model, to base it entirely off of the vanity of people. I'm not saying its wrong of them to do so, I'm just saying that I find it stupid for someone to buy into it. I'm not going to buy them. But that's why capitalism is great, I'm able to make these decisions about what I want to buy (or not buy, as the case may be).

      --
      Entia non sunt multiplicanda praeter necessitatem.
  4. Lots of opportunity... by subl33t · · Score: 5, Funny

    ...for Fredricks of Hollywood. There are a million overweight males in basements looking to kit out their hot online female personas.

  5. Shoplifting? by neonprimetime · · Score: 2, Funny

    Purchasers can outfit their online avatars with digital renderings of slim-cut T's and dresses modeled after real-life merchandise.

    So is their going to be a way for real-life shoplifting to occur too? If so ... I'm in! Otherwise, there's no way I'm paying real $$ to outfit an avatar.

    1. Re:Shoplifting? by Anonymous Coward · · Score: 0

      I don't play Second Life, but from what I've heard from friends that do, you get a sort of 'allowance' every so often of game currency, so you can get the stuff if you budgeted properly. Can I get a confirmation on this?

    2. Re:Shoplifting? by elrous0 · · Score: 1
      This "allowance" used to be $500 a week. Then it went to $50. I think this is still true.

      Still, it's not hard to make money in SL, if you want it. Just go to a few contests and game shows and you're bound to win some money.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  6. Think Geek? by miller60 · · Score: 3, Insightful

    Where's the Think Geek boutique? All those Second Life folks need to get themselves some Slashdot T-shirts.

    1. Re:Think Geek? by Anonymous+Monkey · · Score: 1

      But digital avatar /. tee shirts are meant to be free.

      --
      We are the Borg...
    2. Re:Think Geek? by nevermore94 · · Score: 1

      There is already a GNUbie store that sells Linux and other geek related T-shirts for for $1 Linden, which is damn near free in the conversion to $US.

      --
      Nevermore.
  7. Can you do it yourself? by Rob+T+Firefly · · Score: 3, Interesting

    I don't know much about SL, but I have heard that people have an unprecedented amount of freedom to create their own items. Does this extend to player-created clothing? If so, how long until someone bootlegs the $1 t-shirt for 50 cents, or even better, for free?

    1. Re:Can you do it yourself? by drinkypoo · · Score: 1
      I don't know much about SL, but I have heard that people have an unprecedented amount of freedom to create their own items. Does this extend to player-created clothing? If so, how long until someone bootlegs the $1 t-shirt for 50 cents, or even better, for free?

      The only thing stopping someone in meatspace from selling reproductions of tee shirts is copyright law. I'm not sure how that works for personal use; can I make my own copy of, say, an Abercrombie and Fitch tee shirt, and wear it?

      Anyway, copyright law is what makes a brand-name print tee worth thirty bucks. Suddenly I've lost my taste for any form of copyrights :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Can you do it yourself? by Red+Flayer · · Score: 1

      Not copyright law, trademark law. Very different, yet quite similar.

      And yes, you can personally make a t-shirt with whatever trademarks on it you wish. You just can't sell that t-shirt, or represent it as being made by the owner of the trademark.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:Can you do it yourself? by Sparr0 · · Score: 1

      Trademarks are actually the issue here, not copyright. Most popular characters are trademarked.

    4. Re:Can you do it yourself? by drinkypoo · · Score: 1

      Well, strictly speaking, you can use either depending on circumstances. In the case where it's a trademark (and not just some graphic they whipped up) then I'd imagine you could use both, unless the law specifically says you can't. I do realize that some of those graphics are also trademarked.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Can you do it yourself? by Wizarth · · Score: 1

      I'm not a SL expert, but as far as I know:
      The smallest transaction is L$1
      If an object is sold non-modifable/non-reproducable, you can't (easily afaik) bypass this.

      If you hand produce an identical texture, it costs you to upload it (L$10 I think).

      Items contain who created them originally, so even if you put yourself out of pocket (and effort) to make a duplicate, people could easily tell they were being given/buying a bootleg.

      And in both cases, it's still publicity for the original company. Just if it's bootlegged, it's free publicity!

    6. Re:Can you do it yourself? by KDR_11k · · Score: 1

      Items contain who created them originally, so even if you put yourself out of pocket (and effort) to make a duplicate, people could easily tell they were being given/buying a bootleg.

      I think many people also know that those two VCDs in a paper sleeve with turkish subtitles aren't the real deal but if they're cheap enough people will buy.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Can you do it yourself? by Ash-Fox · · Score: 1
      If so, how long until someone bootlegs the $1 t-shirt for 50 cents, or even better, for free?
      American Apparel is not worth ripping off. Their clothing looks worse than freebies I own.
      --
      Change is certain; progress is not obligatory.
  8. A whole new can of worms? by LordPhantom · · Score: 1

    So - players are allowed to create content, such as T-Shirt designs? I'm admittedly not a 2nd life player and 100% not a lawyer, but dosen't this bring up a TON of copyright and IP issues for both the player AND the owner of a "virtual world"? I'm already mortified by how some laws have adapted to the ability of data/content to be replicated by computers - what happens when real world governments start passing laws on "virtual" populaces and content? Or when the owner of the game world makes decisions about that world that affect IP? Or.... *?* (And, as an aside, the EULA may not protect the game company in all cases/locations)

    1. Re:A whole new can of worms? by Joe+The+Dragon · · Score: 1

      Some of that may depend on how Marc Bragg lawsuit ends up.

  9. Or alternatively... by Kamineko · · Score: 1

    you could make your own...?

  10. doomed for failure by crossmr · · Score: 2, Insightful

    It'll never sell. Most clothing in game is extremely cheap. Especially things like basic Ts. Most people either give the stuff away or charge very cheaply for it. I've seen boxes of Ts like 50 for L$25. They want to charge L$150 for a pair of socks? Good luck with that.
    This is probably why the store is devoid of any traffic, and the only person there is some linden who appears to be trapped in the floor.

    1. Re:doomed for failure by elrous0 · · Score: 2, Funny
      the only person there is some linden who appears to be trapped in the floor.

      That's odd. Usually Lindens just have their heads trapped up their asses.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  11. RL by Anonymous Coward · · Score: 0

    I know it betrays my geek cred, but...

    Anybody else see this and think "Ralph Lauren"? Here I was wondering why they'd be wasting their time there, too...

  12. RL Advertising by blueZhift · · Score: 3, Insightful

    This actually looks like a nice advertising move. Imagine if your first encounter with the Gap was in some game like SL and later you discovered the real thing in RL. It might be amusing/cool enough to make you more likely to buy something at the RL store. It's probably too soon to tell, but American Apparel might just see some RL store sales from this. Heck, this /. story about them won't hurt either. The only real problem here is that SL is not the most popular MMO around. Now if they could open a shop in Azeroth, then they'd be talking!

    1. Re:RL Advertising by Ash-Fox · · Score: 1
      The only real problem here is that SL is not the most popular MMO around. Now if they could open a shop in Azeroth, then they'd be talking!
      Actually, the real problem is that their clothing looks worse than freebies I own on SL.
      --
      Change is certain; progress is not obligatory.
  13. Comic Book Guy by Anonymous Coward · · Score: 0

    Comic Book Guy from the Simpsons said he was once married ...in an online game.

  14. What's the appeal of Second Life? by BigZaphod · · Score: 3, Insightful

    This may be slightly off-topic, but I have to ask.. I tried Second Life once a few months ago and it seemed like a huge, slow, disorganized mess with bad graphics and a terrible user interface. (I was using the Mac client - which may not be as good as the windows one, I don't know). What's the appeal there? I have this sinking feeling that it is a success for the same reasons MySpace is - but I'd really like to think I was just missing something. :-)

    1. Re:What's the appeal of Second Life? by vadim_t · · Score: 2, Informative

      It's sort of IRC with graphics. Only you get to an avatar and to build stuff.

      You want to be tiny, huge, furry or a robot? No problem. Want to live in a huge medieval castle, or a futuristic home? Can be done. There are games, gambling, damage enabled zones where you can use weapons and kill people, lots of places where to hang around, and a world that would take months to fully explore and keeps growing.

      You can use it as a platform too. For example, there's an artificial life simulation somewhere, with an energy cycle, plants that grow and reproduce, etc. If you wanted to code that yourself you'd need a graphics engine and such, and SL already provides it.

      Of course, some people will find it completely pointless, and some really fun.

    2. Re:What's the appeal of Second Life? by spyrochaete · · Score: 2, Informative

      I love the idea of Second Life but I hate the implementation. I have a fairly beefy PC but the game runs like ass unless I kill the draw distance. There are menus upon menus upon menus that I just can't find my way around. The lag is so bad sometimes that I don't move for seconds after I press a key.

      I much prefer There, not that I play these pseudogames any more. SL is the winner in content but There is superior in accessibility.

    3. Re:What's the appeal of Second Life? by Anonymous Coward · · Score: 0

      Second Life really is a sandbox environment. Some people use it for its social aspect, others use it as an outlet for their creativity. Some people just use it because they're bored, like MySpace.
      The cool thing is that you can make real money, basically for playing a "game", that was appealing to me and is my reason for playing.

      Speaking of Second Life and MySpace. I just joined http://slbuzz.com/ yesterday which is like a MySpace specifically for Second Life. It's fairly new but looks promising.

  15. /. a parody of itself by Il128 · · Score: 0

    I for one welcome our T-shit wearing overlords. +5 funny

    --
    Thanks to eating disorders most chicks are reasonably good looking these days.
  16. Doom! by Anonymous Coward · · Score: 0

    Second Life's weekly stipend allows free users to upload five textures a week, while paid users are given even more virtual cash for uploading. The T-shirt 'object' is free. In ten minutes one can rip a shirt design off the Web, upload it as a texture, apply it to a shirt, and begin distribting. Unlimited copies for free, if one chooses.

    Yes, this means all of Think Geek's clothing IP has long, long ago been transferred into virtual shirts. Same for sound clips and images from Invader Zim, Foamy the Squirrel, The Simpsons. Pretty much every pop culture item has some unlicensed traded representation. Plenty of players make a little real life cash this way, too. It's a plan so simple there isn't even a ??? step.

    This is good for advertisement purposes alone. No way in hell will a real world clothing company make profit (after booth rental fees, etc) off this venture. There's far too much competition, anyone could take their trademark and undersell them. Linden Labs has been lazy about this sort of IP violation.

  17. Absolutely amazing. by MaWeiTao · · Score: 1

    This is great. Companies spend millions to advertise on television, in magazines and numberous other places. But the idiot consumers actually pay these companies to advertise their products.

    It's already bad enough with people walking around in $50 t-shirts with huge logos plastered all over them. Now we've got people paying money online for essentially no other reason than to help this company advertise.

    The depth of corporate greed is easily outdone by the depth of consumer stupidity.

    1. Re:Absolutely amazing. by Cannedbread · · Score: 0

      American apparel doesnt put any logos on their clothing.
      From the outside an american apparel store looks to be much like an abercrombie store.
      But the things they sell are just fairly high quality plain shirts and clothes,
      not pre-worn logo plastered crap like at abercrombie & fitch.

      things were a bit expensive but the prices seemed understandable given the circumstances.
      I was actually fairly impressed by the place, but it might have changed since i was around it.

  18. In Reverse, Too! by Garrett+Fox · · Score: 0

    I was recently at a social event, where I saw someone walking around with a real version of a an SL t-shirt advertising an SL business.

    --
    Revive the Constitution.
    1. Re:In Reverse, Too! by Peganthyrus · · Score: 0

      Hell, I saw someone walking around that con with a RL version of that business' product.

      --
      egypt urnash minimal art.
  19. This isn't such a bad idea by NexFlamma · · Score: 2, Interesting

    The demographic for this kind of thing is probably larger than you'd think.

    Think about the number of people who go to great lengths to personalize their avatar in a game like WoW which has very limited customization options. With a game like Second Life, where your character IS YOU, the desire to "pimp your toon" is HUGE.

    Also, this business model, has almost no overhead costs. Sure, advertising factors in, but you only need to design the items once, and never actually need to manufacture them.

    Sadly though, because of the smaller populations of a game like Second Life, I dont think it's going to be a huge cash cow any time soon. However, once a game like Second Life that's more of a Life Sim than a game like WoW (which is a murloc-killing sim) becomes the top MMO, the profits could be amazing.

    1. Re:This isn't such a bad idea by Ash-Fox · · Score: 1

      I went to the store, looked around. The freebies that I can get are far better... Nevermind the 'good' clothes I can buy from stores.

      --
      Change is certain; progress is not obligatory.