MMOGChart Update 21 Now Available
SirBruce wrote to mention that the 21st update to MMOGChart.com is now available. From the site: "This version has updated subscriber numbers for several games, most notably World of Warcraft, several of SOE's titles, and the recently launched Auto Assault. I've also expanded the mid-range chart a bit; eventually I'm going to have to implement a dynamic graphing system." The most dramatic information can be seen on the mid-range chart. The cyan, triangled line that represents Everquest made my jaw drop.
When is the general subscription coming? I want to pay like $10-$20 and be on all the different games, not $x per game. That's just not being managed right -- they'd all share a lot more purchases, customers, etc. if they could just combine user bases through a single subscription model.
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Why is Guild Wars not even covered in this chart? Especially, now that they've just sold 2 million copies. Is it because there is no monthly fee to play? I think that is a very stupid metric.
Not every good MMORPG requires a fee to play, but it looks like even if you create an immensely popular game, unless you're bending your customers over and asking them to take it in the ass every month to the tune of $14.95, you don't get listed.
"When the president does it, that means it's not illegal." - Richard M. Nixon
You can only stay the current favorite for so long, so it's not really surprising. Eventually a lot of people are going to move on to something else.
"I use a Mac because I'm just better than you are."
MMOGChart is inaccurate, incomplete and a waste of anyones time. If you think its figures are accurate, or frankly show the whole picture, you're wrong. Ignore it.
:P
Despite the nature of the troll, there actually is a point here. Giving SirBruce the benefit of the doubt about the numbers, there's the question of, well, what exactly does the subscription metric tell you? It tells you something, but certainly not turnover rate, average satisfaction, profits, the number of "deadbeat" accounts, etc. Everytime I see this site pop up I spend a couple minutes wondering how exactly to interpret it -- and then I usually forget about it until next time because it's just not something that catches my interest in the right way
Of course, this isn't news to anyone, least of all SirBruce, who actually discusses better metrics and the limited utility of subscribership numbers. It's just that there isn't an easy way to access the information needed for all those other metrics. And to claim that the subscriber numbers are useless is pretty narrow minded.
That SWG NGE lost slightly less then half its subscribers is not that amazing. Even those who like the NGE have to admit that it added a whole new bug fest to an already bugged game. It would be like getting you broken fiat replaced by a lada.
What is intresting is how poorly Everquest 2 is doing. I played it for a bit after escaping from SWG (WoW does not appeal to me neither does Eve so don't bug me about those) and it too seems to have been smedleyed. Before I left EQ2 they removed spirit shards taking a lot of the fun out of the game and increased your running speed so you looked like a characters out of a slapstick movie.
At least it is nice to see I am not the only one who thinks sony is ruining the games. Perhaps once they loose them all they will realize that it is pointless trying to emulate Blizzard by making all their games easy, shallow WoW wannabees. Not that their is anything wrong with WoW by itself. Just that it is a product that already exists.
Or maybe this is just the way live works. SOE once was one of the big MMO companies and then they just lost it. Sierra, Lucasarts, Microprose and countless others have gone before them. You really have to wonder how a company that once got MMO's so right its product was likened to crack now can't keep keep a single product from loosing subscribers.
Let's see, 100.000 lost SWG subscribers. That is 1.5 million dollars of lost revenue a month. Was the NGE worth that? Same with EQ2, removing spirit shards and other easing of the game lost them well of 150.000 subscribers. 2 million dollars a month down the drain. You got to wonder about Sony's management that Smedley is still allowed on the premises without being carved up into sushi.
Oh well, blame piracy, oh wait, mmo's don't have piracy. Guess the only excuse is that Sony this time is itself to blame.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.