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MMOGChart Update 21 Now Available

SirBruce wrote to mention that the 21st update to MMOGChart.com is now available. From the site: "This version has updated subscriber numbers for several games, most notably World of Warcraft, several of SOE's titles, and the recently launched Auto Assault. I've also expanded the mid-range chart a bit; eventually I'm going to have to implement a dynamic graphing system." The most dramatic information can be seen on the mid-range chart. The cyan, triangled line that represents Everquest made my jaw drop.

20 of 89 comments (clear)

  1. my fave by Anonymous Coward · · Score: 3, Funny

    my fave mmorpg is wikipedia

  2. general subscription? by 192939495969798999 · · Score: 3, Insightful

    When is the general subscription coming? I want to pay like $10-$20 and be on all the different games, not $x per game. That's just not being managed right -- they'd all share a lot more purchases, customers, etc. if they could just combine user bases through a single subscription model.

    --
    stuff |
    1. Re:general subscription? by rob1980 · · Score: 2, Informative

      Sony already does that for their own titles

      But to be honest, the way these games are designed I'd rather pay $15 a month to play one exclusively as opposed to paying $25 for access to one game I'll play a lot and five games I may never log into. I don't have the time and/or energy to devote to half a dozen MMOs.

    2. Re:general subscription? by Minwee · · Score: 2, Funny

      But then how would the publishers of each game be able to brag about how many subscribers they have?

      More to the point, what numbers would they be able to bring to advertisers to show them how many players their products will be exposed to?

      And even more importantly, without hard numbers for each individual game, how will the message-board weenies ever be able to measure the size of their enis by the games they play? You're talking about a total meltdown of the entire social structure of the Internet here.

    3. Re:general subscription? by Emetophobe · · Score: 3, Insightful
      When is the general subscription coming? I want to pay like $10-$20 and be on all the different games, not $x per game. That's just not being managed right -- they'd all share a lot more purchases, customers, etc. if they could just combine user bases through a single subscription model.
      When is the general car subscription coming? I want to pay like $10-20k and own all the different cars, not $x per car. That's just not being managed right -- they'd all share a lot more purchases, customers, etc. if they could just combine user bases through a single subscription model.
  3. Why is Guild Wars not listed? by illumin8 · · Score: 2, Insightful

    Why is Guild Wars not even covered in this chart? Especially, now that they've just sold 2 million copies. Is it because there is no monthly fee to play? I think that is a very stupid metric.

    Not every good MMORPG requires a fee to play, but it looks like even if you create an immensely popular game, unless you're bending your customers over and asking them to take it in the ass every month to the tune of $14.95, you don't get listed.

    --
    "When the president does it, that means it's not illegal." - Richard M. Nixon
    1. Re:Why is Guild Wars not listed? by ZombieWomble · · Score: 2, Informative
      The chart is one which compares active subscribers, and for that goal, "Monthly fee" is an extremely sensible metric, methinks. Moreover, quoth the FAQ:

      1. Why isn't [MMOG_NAME] listed?

      There are four main reasons why a particular game isn't listed in the charts:

      a) The game in question isn't really a MMOG, at least by my reckoning. Games like Diablo II and Phantasy Star Online fall into this category. Guild Wars developers say in their own FAQ that they do not consider their game a MMOG; in addition, it doesn't charge a monthly fee (see below). Please don't email me trying to insist otherwise; I'm not likely to be convinced.

      b) The game in question is free and/or doesn't charge a regular monthly fee. Games like Furcadia, Magic: the Gathering Online, and Project Entropia are good examples; these games are normally free to play, but some players can also pay a variable amount to access additional content in the game. This makes it almost impossible to come up with a number comparable to monthly subscribers in other games.

      Both points relavent in general, the most significant bit is emphasised by me.

    2. Re:Why is Guild Wars not listed? by sgt+scrub · · Score: 2, Funny

      I thought I was the only one to think that! I've been telling my friends Ankle Grabber Games was a good name for a subscription based game publisher but nooooo.

      --
      Having to work for a living is the root of all evil.
    3. Re:Why is Guild Wars not listed? by MattHawk · · Score: 2, Informative

      It's covered in the first two points of their FAQ, but to make things more convenient: 1. Guild War's developers have said that they don't consider their own game an MMO 2. The lack of monthly fees, while not a determination of what type of game it is, make it far harder to track and get useful data - you know how many started playing the game, but without a tracking metric for when they stopped playing the game, it's a useless comparison.

    4. Re:Why is Guild Wars not listed? by SirBruce · · Score: 3, Informative

      Because I only count paying Second Life subscribers, not the free ones. Same goes for RuneScape and Puzzle Pirates.

      Bruce

  4. Content scales with subscribership? by Sage+Gaspar · · Score: 4, Interesting

    I'd be interested in seeing a comparison of how additional content and frequency of updates scales with subscriber numbers. The monthly fee outpaces individual subscriber upkeep costs by a pretty high amount, so you'd figure the games with high subscriber numbers would have at least a little more attention thrown at the updates -- but I'm not sure that is the case.

    Although one of the problems with making such a comparison is that subscribers in different countries add up to vastly different subscribership plans and fees. Speaking of, though I've heard it's hard to get a hold of the numbers, I'd be very interested in seeing the average money per capita made off players broken down by pricing region. I'd also imagine there's a significant amount of overhead involved in expanding your business internationally. Hrrm.

  5. EVE by InsaneLampshade · · Score: 3, Interesting

    Nice to see EVE-Online's figures still going steadily up. :)

  6. Re:WoW "Crash" by 0racle · · Score: 2, Insightful

    You can only stay the current favorite for so long, so it's not really surprising. Eventually a lot of people are going to move on to something else.

    --
    "I use a Mac because I'm just better than you are."
  7. Re:Ignore It by Sage+Gaspar · · Score: 2, Insightful

    MMOGChart is inaccurate, incomplete and a waste of anyones time. If you think its figures are accurate, or frankly show the whole picture, you're wrong. Ignore it.

    Despite the nature of the troll, there actually is a point here. Giving SirBruce the benefit of the doubt about the numbers, there's the question of, well, what exactly does the subscription metric tell you? It tells you something, but certainly not turnover rate, average satisfaction, profits, the number of "deadbeat" accounts, etc. Everytime I see this site pop up I spend a couple minutes wondering how exactly to interpret it -- and then I usually forget about it until next time because it's just not something that catches my interest in the right way :P

    Of course, this isn't news to anyone, least of all SirBruce, who actually discusses better metrics and the limited utility of subscribership numbers. It's just that there isn't an easy way to access the information needed for all those other metrics. And to claim that the subscriber numbers are useless is pretty narrow minded.

  8. Looks like SOE is taking a beating by SmallFurryCreature · · Score: 3, Insightful
    SWG isn't even the worsed performer. Both everquests seem to have lost over half their subscriber base since last year, understandble for the original but it seems people didn't leave it for Everquest 2 but instead went to WoW (or just quit cold turkey).

    That SWG NGE lost slightly less then half its subscribers is not that amazing. Even those who like the NGE have to admit that it added a whole new bug fest to an already bugged game. It would be like getting you broken fiat replaced by a lada.

    What is intresting is how poorly Everquest 2 is doing. I played it for a bit after escaping from SWG (WoW does not appeal to me neither does Eve so don't bug me about those) and it too seems to have been smedleyed. Before I left EQ2 they removed spirit shards taking a lot of the fun out of the game and increased your running speed so you looked like a characters out of a slapstick movie.

    At least it is nice to see I am not the only one who thinks sony is ruining the games. Perhaps once they loose them all they will realize that it is pointless trying to emulate Blizzard by making all their games easy, shallow WoW wannabees. Not that their is anything wrong with WoW by itself. Just that it is a product that already exists.

    Or maybe this is just the way live works. SOE once was one of the big MMO companies and then they just lost it. Sierra, Lucasarts, Microprose and countless others have gone before them. You really have to wonder how a company that once got MMO's so right its product was likened to crack now can't keep keep a single product from loosing subscribers.

    Let's see, 100.000 lost SWG subscribers. That is 1.5 million dollars of lost revenue a month. Was the NGE worth that? Same with EQ2, removing spirit shards and other easing of the game lost them well of 150.000 subscribers. 2 million dollars a month down the drain. You got to wonder about Sony's management that Smedley is still allowed on the premises without being carved up into sushi.

    Oh well, blame piracy, oh wait, mmo's don't have piracy. Guess the only excuse is that Sony this time is itself to blame.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Looks like SOE is taking a beating by SatanicPuppy · · Score: 2, Insightful

      The only thing I find interesting about the SWG numbers is how well they bear out what everyone said at the time...SoE's huge revamp of the game system was nothing but a knife in the back of their subscriber base, and there has been no corresponding jump in new subscribers to offset it.

      In the end, this is only common sense. Even if the idea of a dumbed down SWG appealed to me more than the complicated one which didn't appeal to me enough to actually make me buy the game (played the free trial, and uninstalled it before it ran out. unimpressed.), I really don't want to put a lot of time into a game where the developers have already conclusively proven that they're willing to backstab their loyal customers in an attempt to get new customers.

      I play a decent number of mmo's. I put a good bit of time into them, as I am able, and I take satisfaction in my characters. There is no way I'd be willing to put a ton of time into a character on an mmo owned by a company that doesn't give a damn about it's customers. People complain about all companies that run mmo's, but Sony (and maybe EA...E&B ran for what, a year? Pssh.) is the worst for looking at it's customers and seeing nothing but dollar signs.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  9. Re:No updates for Lineage games? by SirBruce · · Score: 3, Informative

    NCSoft provides subscriber numbers for all of their games every 3 months. The figures for March, the last data points for L1 and L2, came out in May. You'll have to wait until August until you see an update on how they were doing as of June. (I was lucky to get interim updates for CoX and AA.)

    Bruce

  10. Re:Woefully incomplete by SirBruce · · Score: 2, Informative

    In the analysis for FFXI (nobody ever reads that), I discuss that fact that given the census figures, subscriber numbers could be as high as 700,000. But the more I guesstimate numbers to put on the chart, the more I get slammed for guesstimating. :)

    Bruce

  11. Re:Lineage by SirBruce · · Score: 2, Informative

    Maybe 7 million total registered users, but not all of those were active at the same time. And South Korea has a total population of 45-50 million, so 1 in 10 people playing Lineage is amazing but not impossible. The South Korean MMOG phenomenon had a lot of unique factors that caused it to grow so large, including an economic downturn that left a lot of young 20-something men without jobs, Internet access concentrated in urban centers, and a ban on console imports until recently. Bruce

  12. Re:It's even worse than that by SirBruce · · Score: 4, Informative

    Damn, stupid slashdot formatting. Let's try this again:

    >It's even worse than that.

    It may be worse than that, but not for most of the reasons you gave.

    >A lot of numbers are just wild guesses.

    No, they aren't. The only "guesses" on the chart are the latest data points for SWG and DAoC, and those are based upons sourced statements from others that put the number within a known to be correct range. That leaves 99% of the rest of the data on the chart to be non-guesses.

    >For example SOE brags something like "SWG is the third biggest multiplayer game!", but not by
    >what criterion or how it's counted or anything... and the guy then goes and guesses a number
    >between that of game number 2 and game number 4 in the charts. (Or rather between number 2 and
    >what would have been number 3 if we go by known figures or if Sony is lying.)

    Subsequent conversations with Smedley explained by what criterion and how it was counted. So you're just flat wrong here.

    >Frankly, I fail to see any point in charting something that's a collection of wild guesses,

    I do too. Luckily, I don't do that... I chart real data points, with a couple of informed guesses, and no wild ones.

    >and with the accuracy of being somewhere between 175,000 and 250,000. When you imagine that
    >guesswork margin around the graph, it could have pretty much any shape whatsoever. Allowing
    >for that huge margin of error, it could have actually gained players in the NGE. (Yeah, I know
    >it didn't, but the margin of error is high enough to allow even that. Just shows how utterly
    >useless that graph is.)

    That doesn't make it useless at all. Did you even continue reading the analysis? Because I had an inside source providng me a related number for the same month that I could use to determine with some accuracy the total number of subscribers. Yes, you still wind up with a large margin of error, but enough to have high confidence it didn't actually gain players.

    >Add the fact that you have no clue what Sony measured there (or _if_ it measured anything.)
    >Was it number of players? Number of accounts? Number of sold boxes? Simultaneous connections? >What? Did they include every single Station Access account, even if it doesn't actually play
    >SWG? Was that claim made during at the apex of some "try the game free for 7 days" campaign
    >and including the free accounts? Or what? Basically what's the point of graphing something if
    >you don't even know what that number means or how it was measured?

    It was none of the above. It was total active subscribers, which includes those people currently able to play the game via station pass (but not all of them), as well as those currently on free time. Which is basically how almost every other data point on the charts is calculated. (Some choose not to count their currently active free accounts. Typically, this is never more than 10% of the total subscription base, so it's not a big issue. This is also discussed in the analysis.)

    >And that's a general problem, not just a Sony one. Some games track players. (E.g., WoW counts
    >you only once even if you have multiple accounts.)

    Who told you this? Because it's not true. WoW, or any other MMOG developer, has NO WAY of linking an account to a specific player. They might know what name you put on it, and they know the name on the credit card that's attached to it. That's it.

    >Some track accounts. Some include every
    >single PC in an internet cafe in Korea, whether anyone actually plays the game on it or not.
    >(Internet cafe owners have to license each game for each PC, which for some games it's half
    >the revenue.) Etc.

    None of the games I tracked include "every singled PC in an internet cafe in Korea", so your objections here are irrelevant. Again, what is tracked is current active subscribers. In a few cases where the data providing is a similar but somewhat diffe