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A Lost Miyamoto Project - Super Mario 128

Wowzer writes "After the 1996 release of Super Mario 64, magazines for years mentioned Super Mario 128 - a game that would feature both Mario & Luigi for release on the N64 or its 64DD add-on. Mario creator Shigeru Miyamoto lays the game to rest as one of his lost projects. From the article: 'Super Mario 128 was just one of many experimental games we had. Suddenly, everybody started talking about it. I'm in the all-too easy habit of starting a project only to later on not do much of it. There is a great deal of unfinished work on my desk. I worked on a prototype for the Nintendo 64 game with Mario and Luigi in it for some time." As it turns out elements of Super Mario 128 live on in Super Mario Galaxy on Wii.'"

5 of 54 comments (clear)

  1. Re:I can't remember exactly... by RyoShin · · Score: 5, Interesting

    The "Mario 128" demo you refer to for the Gamecube was nothing more than a tech demo. It had 128 Marios on a small sphere of a world walking around, hitting each other, tripping over each other, and doing a good deal of other stuff.

    Just like the Meowth Pokemon singing video and the Link/Ganon fight, it was purely a tech demo. There was wild speculation about potential games arising from each demo, but I don't believe any of them were fruitful (well, except the Too Human demo, which apparently debuted to lackluster results on the XBox/360.)

    Speaking of the Link/Ganon demo, while the graphics I've seen for Twilight Princess are awesome, I will be disappointed if I don't get some FMVs that look as beautiful as the originall 2001 demo did (especially since I plan on getting the Wii version).

  2. Re:I can't remember exactly... by Anonymous Coward · · Score: 1, Interesting

    Too Human was a game that was in development forever ...

    Originally, before SK was a Nintendo second party, Too Human was to be released on the Playstation (in 1997 IIRC); later Nintendo aquired SK and it was announced that Too Human had moved development to the N64 (to be released in 1999 IIRC); then Too Human was moved to the Gamecube where it (pretty much) was just vaporware for a generation and it was finally released on the XBox 360.

    I'm actually surprised it was ever released ...

  3. Pikmin?! by Krater76 · · Score: 2, Interesting

    Was it just me or did that video from the article look a lot like Pikmin? The sounds seemed to be the same, and the throwing was similar. It makes sense because he was instrumental in that one too. Pikmin is one of my favorite GC games.

    I think Miyamoto would be a cool guy to talk to for even just 5 minutes. He seems to have a lot going on in his mind yet he somehow manages to keep it all coherent enough to get the relevant information to the right people to make great games. That's impressive.

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  4. Koopa by tepples · · Score: 2, Interesting
    Please tell that Mario shoots lasers out of his eyes, or fights Godzilla.

    I'd be willing to bet money that Mario does fight the monster that replaced Godzilla in the Super NES port of SimCity.

  5. I'd pay a bit for a "beta archive" disc by Scoth · · Score: 2, Interesting

    I'm one of those weirdos who loves betas of games and such. I love seeing the features that never worked out, the levels that were cut, etc. It'd be awesome if Nintendo (or any company really) released a disc full of the various betas, demos, and preleases of major games. I think it'd be cool.

    I bought a gameshark just to play with the stuff in Zelda 64. Who'd a thunk there was a fully-functional arwing enemy left in there that cirlces and takes potshots at Link.