A Lost Miyamoto Project - Super Mario 128
Wowzer writes "After the 1996 release of Super Mario 64, magazines for years mentioned Super Mario 128 - a game that would feature both Mario & Luigi for release on the N64 or its 64DD add-on. Mario creator Shigeru Miyamoto lays the game to rest as one of his lost projects. From the article: 'Super Mario 128 was just one of many experimental games we had. Suddenly, everybody started talking about it. I'm in the all-too easy habit of starting a project only to later on not do much of it. There is a great deal of unfinished work on my desk. I worked on a prototype for the Nintendo 64 game with Mario and Luigi in it for some time." As it turns out elements of Super Mario 128 live on in Super Mario Galaxy on Wii.'"
Didn't they use the basis of this game as a tech demo for the Gamecube at one point?
(You know, to show of the polygon processing count)
It was already ported over to Gamecube (sorta). In Super Smash Brothers Melee, one of the challenge states set you up as a huge character versus 128 tiny marios.
It was hard, even if you did a constant Donkey Kong hand-slap
IDSJ, but I'm pretty sure that was a GameCube tech demo. The word 'GAMECUBE' on the disc's surface was a give away. I remember seeing this video in fact.
"I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.