Games For the 360's Japanese Comeback
Next Generation has an article looking at games that could save the Xbox 360 in Japan. Despite Microsoft's best efforts, the console is still puttering along with lackluster sales. Even with the country's diminished interest in the PS3, the 360 needs some big-name titles to get it back into the minds of Japanese consumers. From the article: "Blue Dragon is set up to be another stick of dynamite with Toriyama's name written on it, though how willing casual fans will be to pick it up depends entirely on its advertising campaign. In America, it's becoming a simple enough strategy to put a demo of something on Xbox Live and let it spread through word of mouth. This is not so possible in Japan, mostly because most people here don't have an Xbox 360. Polls for months have indicated that the majority of casual gamers would reserve their judgment of the 360 for when they could play Sakaguchi's games."
This isn't a comeback ... making a comeback implies you made it the first time.
... a do-over? a second-debut? Still trying not to get market share?
This is, what
It doesn't sound like they'd be making a re-surgence or anything like that, since they never surged in the first place.
Lost at C:>. Found at C.
There, no, just a little right... yes, thats it. You had some Sony goo at the corner of your mouth.
You don't need to be pro-Sony in order to read a sales chart. Here are last week's console sales, for one example:
Nintendo DS Lite - 153,566
PSP - 25,935
PS2 - 23,133
Nintendo DS - 3,504
Game Boy Advance SP - 2,919
X360 - 1,897
Game Boy Micro - 1,443
GameCube - 1,002
Game Boy Advance - 17
Xbox - 8
The DS lite sold around 80 times more units than the Xbox 360. The 6 year old PS2 sold more than ten times as many units.
This is not going to change, ever. It's over, unless you can name one case in the history of game consoles where a year after launch, after languishing completely out of public consciousness for so long and so far behind the competition, a console has come roaring back to be a success. In any territory, much less Japan. It just doesn't happen. Places can change, a company that's in 1st place and slip to 2nd and vice versa, but never can a console just be so totally out of the popular culture and ever hope to challenge the big boys.
This talk of "comeback" is a misnomer as well, because it implies that the situation was different at some point. In order to have a comeback, you have to have been popular before. That's not the case with the 360 in Japan. The 360 in Japan just has no place in popular consciousness - it's not that people hate it, it's that they just don't think about it. You can't reverse perceptions (a "comeback") if there's no perception to reverse. The 360 just isn't considered. And it's not for lack of marketing, either - MS has spent plenty of money on ads, to no avail.