Fun vs. Casual At EA
Game Tycoon has up an interview with Todd Kerpelman, the Creative Director for EA's Pogo Games. Pogo specializes in the market of 'casual games,' and the site quizzes him on what it takes to make simple games fun. From the article: "If you want to focus more on casual games, I think it's a common trap for game designers (myself included) to come up with some idea that's innovative or clever, and we end up being so impressed by our cleverness, that we often overlook the fact that there's a simpler (and probably more fun) solution out there. So maybe the issue isn't that there's "fun" stuff that doesn't make for popular games, but there's 'clever' stuff that we often mistake for 'fun.'"
And if you don't make a fun game, you get fed to Albert the Alligator.
"Trademarks are the heraldry of the new feudalism."
Kill it good! :-)
First, you make fun games, then EA buys you, works your company into the ground until all the best talent leaves, then takes whatever is left and sells the same thing year after year after year with only minor revisions. Then the suits sit around in slack-jawed befuddlement at why the numbers are down, and business is dropping.
It's not like PC gaming is a new thing; it's been around long enough for companies to have a pretty firm grasp on what makes a game fun. And yet, the suits sit around in slack-jawed befuddlement at why the numbers are down, and business is dropping.
That is fine, there is an increasing number of games being made for people like me.
HOWEVER! My big fear is that companies like EA will look at these two markets...the hardcore and the casual and say "hmmm, the hardcore gamers will pay outrageous monthly subscription fees and pay for addons and the casual gamers are adverse to it because the value for their time spent playing said purchased products will be far less than that of gamers who have more time to spend playing and therefore getting their dollars worth"
At this point, the suits will perform a dark ritual that will summon a demon who will command them to find a way to rape the casual gamers and milk them for all they're worth, such as by charging a higher monthly fee for an "accelerated account" that will be capped at the number of hours you can play it per month, but will allow you to advance in the game faster (such as by getting more XP per kill). I'm actually surprised nobody has thought of that model yet. But yeah, my big fear is that EA will say "casual gamers won't buy as much as hardcore gamers, but maybe we can charge them more for less".
Buy Steampunk Clothing Online!
Ebay = accelerated accounts. It's already happened, but the MMO game makers are either a little slow to get on the bandwagon or terrified of the PR nightmare of market forces kicking the crap out of gameplay.
Personally, I think any game where players want to skip ahead that badly has serious design issues to begin with. I can't believe that anyone plays the current generation of MMO games, because they are all straight-up retarded.
If P.T. Barnum had lived long enough to see the internet, he'd have had to change 'There's a sucker born every minute' to 'There's a retard born every minute'. Then he'd have married Lowtax and proceeded to make WoW, but with lots of circus animals instead of orcs.
"We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
I wasn't a customer of EA ... then they bought Westwood Studios.
the Destoryer of Gaming Worlds.