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Hellgate London Code Stolen?

The Gamers With Jobs Press Pass is reporting on a rumour that the code for Hellgate:London has been stolen. 'Reliable sources' indicate that Flagship Studios' servers have been taken down (and hopefully secured) in the wake of the incident. From the article: "My source indicates that the virtual break-in was conducted by a Chinese individual who is currently attempting to sell the code from a personal website. For those of you who don't know, Hellgate: London is the first project by ex-Blizzard developer Bill Roper and his new studio, the game has been at the last two E3's and looks to be shaping up very nicely."

89 comments

  1. Well that's just awful... by radish · · Score: 4, Funny

    I hope they get it back, I was looking forward to that game.

    --

    ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    1. Re:Well that's just awful... by radish · · Score: 0, Offtopic

      OK, so I know it's bad form to reply to yourself, but WTF mods? I was expecting maybe a +1 Funny. or -1 Dumb Joke, but Troll? That makes no sense.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    2. Re:Well that's just awful... by Anonymous Coward · · Score: 0

      The usual way to do that is to reply to youself as AC stating something as:

      "WTF Mods... and that sound is the joke passing above your head..."

    3. Re:Well that's just awful... by Mr.+Jaggers · · Score: 1

      Cool! Let's have an illegal linux port! If the linux gamer market is so small that it isn't worth developing for, then it sure as hell isn't worth worrying about...

      --

      When I grow up, I want to have Christopher Walken hair.
  2. Synical... by LiquidCoooled · · Score: 3, Funny

    If ((CodeLate==TRUE) && hacker.holding( yourcode ))
    {
            Panic();
    }

    --
    liqbase :: faster than paper
    1. Re:Synical... by LiquidCoooled · · Score: 1

      if (typo) { foot.shoot(); }

      I read more since as well and from what I can gather its not actually late, but it reminds me of the half life 2 code theft.

      --
      liqbase :: faster than paper
    2. Re:Synical... by Don853 · · Score: 1

      Your foot can shoot? I think I saw a girl like that on Master of Champions. ;)

    3. Re:Synical... by andrewman327 · · Score: 2, Funny
      if (typo) { foot.shoot(); }


      I think it goes something like this:

      if(typo)
      {
      programmer.shoot(foot);
      }

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    4. Re:Synical... by amliebsch · · Score: 1

      If you're using VB.NET, you can use the self-referant!

      If typo Then Me.shoot(foot)

      --
      If you don't know where you are going, you will wind up somewhere else.
    5. Re:Synical... by andrewman327 · · Score: 1

      I was aiming for Java, and I did consider using this.shoot(foot);

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    6. Re:Synical... by mustafap · · Score: 1

      I'd prefer

      movlw 0x38
      call shootfoot

      --
      Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    7. Re:Synical... by andrewman327 · · Score: 1

      Yes, but is that code as portable as the Java version?

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    8. Re:Synical... by ghmh · · Score: 1

      If ((CodeLate==TRUE) && hacker.holding( yourcode )) {
                      Panic();
      } ElseIf (CodeLate==TRUE) {
                      InventStoryAboutHackerHoldingYourCode();
                      FeignPanic();
      } Else {
                      Celebrate();
                      ExperiencePoorSales();
                      Despair();
      }

    9. Re:Synical... by mustafap · · Score: 1

      When did Java become portable? :o)

      --
      Open Source Drum Kit, LPLC deve board - mjhdesigns.com
  3. Probably bad qualtity anyway by Admiral+Trigger+Happ · · Score: 1

    The code is probably no where near finished so whats the point of stealing it other than to piss people off? Sure it might help if someone wants to make their own games, but wouldn't it be obvious to the original author if someone did this and if a major Game mob did this they would have their pants sued off

    --
    Admiral Trigger Happy
    1. Re:Probably bad qualtity anyway by 91degrees · · Score: 1

      No iea. All the other developers have their own codebase. Unfinished games are disstinctly not-fun, hobbyists will not find it easy to get the code to work, and small developers would be sued to hell if they tried using it in a product.

    2. Re:Probably bad qualtity anyway by Meagermanx · · Score: 1

      Makes it easier to hack.

  4. Useless? by Aladrin · · Score: 5, Insightful

    So... The source code for an FPS that isn't even close enough to release to set a release date was stolen.

    Why not just download Quake's source and be done?? An engine with no data is nearly useless in today's FPS scene. The only possible use it could have would be to crack the game before it even comes out, but as it is so unfinished, even that is pointless.

    "Ten out of ten for style, but minus several million for good thinking."

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Useless? by Danse · · Score: 1
      The only possible use it could have would be to crack the game before it even comes out, but as it is so unfinished, even that is pointless.

      It's much easier to devise cheats for the game if you've had a good look at the source too. That can be very detrimental to a game if cheating becomes rampant. So a code leak could seriously impact this game's sales and popularity.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    2. Re:Useless? by Aladrin · · Score: 1

      If you're talking about an online game, I'll agree. Cheats don't hurt offline games, though.

      I haven't looked this long enough to know if they are planning online support or not. I assumed off-hand that they weren't, but FPS's aren't really my bag.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:Useless? by Anonymous Coward · · Score: 0

      It's much easier to devise cheats for the game if you've had a good look at the source too. That can be very detrimental to a game if cheating becomes rampant. So a code leak could seriously impact this game's sales and popularity.

      This isn't the sort of game that's likely to attract cheaters. It's a primarily single-player game with cooperative multiplayer. What's a cheater going to do? Pwn n00bs by, uh, using an aimbot to kill more of their enemies and thereby help them get through the game faster?

    4. Re:Useless? by Danse · · Score: 1
      This isn't the sort of game that's likely to attract cheaters. It's a primarily single-player game with cooperative multiplayer. What's a cheater going to do? Pwn n00bs by, uh, using an aimbot to kill more of their enemies and thereby help them get through the game faster?

      The following is from a Gamespy preview (emphasis mine):

      For the most part multiplayer will focus on cooperative play. Small teams of adventurers will venture into the Streets and sewers of London to massacre demons as a team. Flagship is planning on setting character limits for each region in order to keep balance: some areas will only be for two or three players, while other special areas may be able to accommodate large groups.

      On top of adventuring, there will also be special challenge areas set up for online players. The team is kicking around ideas for scavenger hunt zones, or an area where teams will see how long they can hold a safe zone against ever-increasing waves of demon assaults.

      One thing that Flagship definitely wants to concentrate on is allowing players to really invest in the online part of the game. Buoyed by the success of StarCraft tournament play overseas, the team wants to build-in tools to allow people to observe games or watch replays with commentary. They're also setting up leader boards and ladders, tracking dozens of stats including most demons killed, wealth accumulated, etc. etc. Details on the multiplayer might be hazy, but it's clear that the company is committed to making it a great experience.

      Where there are stats, there will be cheaters. Additionally, you should never underestimate the ingenuity of griefers. They'll go to great lengths for the opportunity to piss people off, if only for the moment, and having access to the source can only help their efforts.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    5. Re:Useless? by Soul-Burn666 · · Score: 1

      First of all, Hellgate isn't an FPS. It's an ARPG played from the 1st or 3rd person perspective. The game is stat based, meaning your leet FPS aiming skills won't do much good, but rather your RPG item-hunting/stat building will be the winner here.

      The graphics are akin to a FPS, but the major part of the game is the highly anticipated random map generator and actual game content.

      --
      ^_^
    6. Re:Useless? by Aladrin · · Score: 1
      Eh, It's an FPS. It may have quite a few RPG elements, but the main focus is on shooting and hack n slash.

      This preview Says:

      Hellgate is meant to be a hack, slash and shoot kind of game. One of its main objectives is to deliver non-stop fast paced action and for that, having enemies throwing themselves onto your sword is the most satisfying kind of gameplay one could wish for.

      Unfortunately, it also notes that to hack n slash, you will probably be required to use third person mode, and of course, shooting pretty much requires first person.

      To me, it sounds like the tried to mix genres (and I like the idea) but they didn't quite get it right. We won't know for sure until after release, of course.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:Useless? by Soul-Burn666 · · Score: 1

      Eh, Nethack is an FPS. It may have quite a few RPG elements, but the main focus is on firing magic and hack n slash.

      The only resemblance between Hellgate and standard FPSes is that it can be played in first person. Can you say Oblivion is an FPS? Can you say System Shock is an FPS? Didn't think so.

      --
      ^_^
    8. Re:Useless? by Aladrin · · Score: 1

      You do realize that FPS means First Person Shooter, right?

      And yes, System Shock is an FPS. http://en.wikipedia.org/wiki/System_Shock

      And yes, Oblivion borders on FPS-hood. Only its intricate plot, numerous side-quests, and flexible weapons, armor and magic systems push it over into RPG-land. (I'm an Oblivion fan, but this is still true.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    9. Re:Useless? by Soul-Burn666 · · Score: 1

      Of course I do, i've been playing them since wolf3d.
      System Shock was a bit different in the sense you could set that the combat to inactive, pretty much removing the whole "shooter" part, leaving more room to plot/puzzles/exploration.

      If you say Oblivion is in the RPG-land, how can Hellgate not be? With its plot (tho probably simplistic), numerous side-quests, and flexible weapons, armor and magic systems that were promised by the developer?

      Anyways, this is an argument about nothing. In my opinion HG will be an ARPG with FPS controls, making it both and neither one nor the other.

      I just hope it delivers, and I'm glad it's not an MMO.

      --
      ^_^
  5. If all games were open source... by IflyRC · · Score: 0, Troll

    We wouldn't have this problem! People wouldn't steal, they could just download the code.

    1. Re:If all games were open source... by Anonymous Coward · · Score: 0

      Yeah... the only problem left would be how to pay the developers, artists, and other workers for devoting 80+ hour weeks of their lives for a year or more in order to attempt to meet impossible schedules and pressure to deliver a finished product before competitors beat you.

    2. Re:If all games were open source... by another_fanboy · · Score: 1

      There are a lot of bad open source games out there that aren't worthy of being stolen. Besides, if he could just download the code there'd be no glory in it.

    3. Re:If all games were open source... by drinkypoo · · Score: 0

      Give away the engine, sell content. I suggest protecting it with a HASP key :D (just kidding, HASP has been defeated left and right.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:If all games were open source... by MobileTatsu-NJG · · Score: 2, Insightful

      "We wouldn't have this problem! People wouldn't steal, they could just download the code."

      Well, I guess you've got a point. I mean, if murder was made legal, crime would go down.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re:If all games were open source... by ScentCone · · Score: 4, Insightful

      Give away the engine, sell content.

      Sometimes the engine is the most important part of the content. It can be the result of untold thousands of hours of work, and recouping that investment is essential - because if you can't, then you can't risk employing all of those people to build it in the first place.

      If made-by-volunteers/hobbyists engines were even close to as viable as those that get millions of dollars of focused investment, we'd see them out there being better than the professionally built ones. But we don't, because they're not. There is no free lunch, and there especially is no free high-end rendering engine, physics engine, driver integration, etc. Once a company is comfortable that their risk and investment has paid off, they might very well consider getting more people into their camp by making their now-established system more open or freely licensable... but they've got to pay the bills, and enabling other (competing) content developers to use a newly built (and paid for) engine for free just doesn't path the math test.

      --
      Don't disappoint your bird dog. Go to the range.
    6. Re:If all games were open source... by lgw · · Score: 1

      The sad thing is, so many companies have developed so many engines, all starting from scratch. A lot of redundant effort has been wasted here. This is an area where open source should be doing well, you'd expect an open-source engine with the quality of last-generation's commercial engine, but for some reason this just hasn't happened.

      Kudos to ID for open-sourcing the Quake and Quake 2 engines, but of course those were of commercial origin. Where's the home-grown open source engine that tops the Quake 2 engine? Anyone?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    7. Re:If all games were open source... by koreaman · · Score: 0

      Because OSS engines haven't had millions of dollars and professional help poured into them? What part of the GP post didn't you understand? Also, because potential developers for such a thing have real jobs and real lives that preclude them from devoting a majority of their time to something they won't make a dime from?

      Blah blah blah, where's my OSS game engine, where's my OSS this, where's my OSS that, where's my OSS the other. If you want it so bad then get off your lazy ass and write it.

    8. Re:If all games were open source... by Rifter13 · · Score: 1

      Not exactly open source... but have you looked at the Torque Engine, from GarageGames.com? Commercial engine, for $100.

    9. Re:If all games were open source... by fitten · · Score: 1

      The sad thing is, so many companies have developed so many engines, all starting from scratch. A lot of redundant effort has been wasted here. This is an area where open source should be doing well, you'd expect an open-source engine with the quality of last-generation's commercial engine, but for some reason this just hasn't happened.

      You're kidding, right? If there's one thing that OSS is famous for it's reinventing the wheel, sometimes many times over.

      In any case, it hasn't happened because writing engines (and content), even one generation behind, require massive amounts of time and energy. Take a look at the Quake and Quake2 engine codes. Now think about how much time went into research *before* that code was complete, how much time it took to write and debug the code, and how much time it took to QA all of it. They were massive undertakings that required specialized knowledge in physics, graphics, and gameplay in order to create. A wordprocessor, in contrast, would seem to be fairly simple in comparison.

      Another thing that may be interesting is how much "beta" debugging will happen with games as opposed to tools in OSS. Where tools are needed and people who need to use them will report issues in the hopes they get fixed, how many people will do the same for games? I'm betting that there will be more people who download a game, get an error, and just delete it for now, maybe coming back in a few months for a look to see if the bug(s) that were found before are then gone.

    10. Re:If all games were open source... by Anonymous Coward · · Score: 0

      I suppose you'd say the same thing if we were discussing a law that banned breathing, or making toast on sundays.

    11. Re:If all games were open source... by Anonymous Coward · · Score: 0

      www.ogre3d.org

    12. Re:If all games were open source... by MobileTatsu-NJG · · Score: 1

      I suppose you didn't read my post.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:If all games were open source... by __aaclcg7560 · · Score: 1

      Maybe Open Frag? Haven't tried it initially because there's no Mac version and I'm still playing with my new MacBook. :)

  6. Why the by wetelectric · · Score: 0

    .. fudge would you take the risk of putting the source online. If one had surely you'd break it down into modules. i.e never have the complete code on one server??

    --
    Most people have no idea what they are doing, and are silently panicking on the inside.
    1. Re:Why the by faloi · · Score: 1

      You'd "take the risk" if you hired some incompetent IT guy to maintain your servers, and didn't police it carefully. There are a lot of good reasons that not every box in your shop should be able to hit the Internet. And that the ones that do are well maintained and secured in some real fashion.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    2. Re:Why the by spyrochaete · · Score: 4, Informative

      When it happened to Valve with Half Life 2 the attack was pretty well executed. The code was never put on a live server but it got stolen just the same.

      Gabe Newell noticed one day that his computer was acting slowly. He scanned for viruses but found nothing so he formatted and reinstalled. A few days later an admin noticed that someone had accessed Gabe's email, and further investigation revealed that the code tree had been accessed and large portions had been copied. The attacker somehow got a keylogger and backdoor tunnel installed on Valve's internal machines which provided a relay to the internal-only servers.

    3. Re:Why the by theArtificial · · Score: 0
      The attacker somehow got a keylogger and backdoor tunnel installed on Valve's internal machines which provided a relay to the internal-only servers.

      The Hacker gained access via an exploit in the preview pane of Microsoft Outlook.
      --
      Man blir trött av att gå och göra ingenting.
    4. Re:Why the by Chainsaw · · Score: 1

      FYI: It's spelled "fuck", not "fudge".

      --
      War is one of the most horrible things a human can be exposed to. And one of the worlds largest industries.
  7. Remember... by p0tat03 · · Score: 2, Funny

    ... it's not stealing, it's copyright infringement!

    Sorry, couldn't resist.

    1. Re:Remember... by 91degrees · · Score: 2, Insightful

      Really we're probably looking at something under the Trade secrets area of IP law...

  8. HL2 by RalphSleigh · · Score: 5, Funny

    I thought Don't Connect Your Development Enviroment To The Internet was in game design 101 since Half-life 2?

    --
    Come as you are, do what you must, be who you will.
    1. Re:HL2 by drinkypoo · · Score: 1

      Game designers without the internet are like crack addicts without a glass pipe and a butane torch lighter. They just can't function.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:HL2 by lgw · · Score: 2, Insightful

      That's what the developer's *other* computer is for.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:HL2 by Breakfast+Pants · · Score: 1

      But then how can they copy and paste all those other people's code?

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    4. Re:HL2 by Soul-Burn666 · · Score: 1

      Heard of Disk-On-Keys in readonly mode? CD/DVD ROM? Verified one-way links to your intranet?
      Other than that, memory keyboards exists which can save text as a clipboard.

      --
      ^_^
  9. Poor use of the word "stolen" by RingDev · · Score: 0, Flamebait

    Now, how many people here have screamed bloody murder about how downloading digital content (ie: Movies and music) is not Theft because nothing of value has been removed from the original owner.

    In this case, it's even less then those because the code owner likely hasn't copyrighted the code at this point. So at best you are looking at an trade secrecy issue and some vague 'unlawful use of a computer' crime. Attempting to sell the code could get you into more legal trouble, but it still isn't theft as nothing has been stolen.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:Poor use of the word "stolen" by Anonymous Coward · · Score: 0

      Copyright doesn't require action on the part of the creator. Copyright applies automatically from the moment of creation; registering the copyright is an optional step.

    2. Re:Poor use of the word "stolen" by Xiph · · Score: 4, Informative

      You don't have to do anything activily to have copyrights. It's something you attain when you produce it, not by filling in an application. applications (not computer) are for trademarks and patents.

      --
      Blah blah sig blah blah blah irony blah blah
    3. Re:Poor use of the word "stolen" by RingDev · · Score: 1

      WTH, flame bait? For pointing out the idiocy of the headline? I figured this post would get nailed as redundant for preaching to the choir if anything, but flame bait?!?

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    4. Re:Poor use of the word "stolen" by RingDev · · Score: 1

      Thanks for the correction, I know I have heard that before, but it completely slipped my mind when I was posting.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    5. Re:Poor use of the word "stolen" by WilliamSChips · · Score: 1

      Nowadays Slashdot's been taken over by the "ZOMG /. SUCKS STOP TEH EVIL PIRATE LINUX FREAK GROUPTHINK!!!11!1!!!one!!!" crowd.

      --
      Please, for the good of Humanity, vote Obama.
    6. Re:Poor use of the word "stolen" by joeljkp · · Score: 1

      "Steal" is not a legal term, while "theft" is. The two aren't aliases of each other. "To steal" is an everyday English term that happens to largely include the legal definition of "theft", but also anything else that it comes under it in the public usage. It's perfectly reasonable to refer to the unlawful breaking and entering of a computer system and the copying of secret source code as "stealing" it.

      --
      WeRelate.org - wiki-based genealogy
    7. Re:Poor use of the word "stolen" by Anonymous Coward · · Score: 0

      No, for being an inbred redneck.

    8. Re:Poor use of the word "stolen" by Tim+C · · Score: 1
      Ironic really, as the following line is at the bottom of every single page this site:

      All trademarks and copyrights on this page are owned by their respective owners. Comments are owned by the Poster. The Rest © 1997-2006 OSTG.
      Even your comments are copyrighted. There *are* ways to register your copyright of a given piece of content, but they exist solely to help you *prove* that you produced it originally, and carry no weight other than that.
    9. Re:Poor use of the word "stolen" by RingDev · · Score: 1

      Not exactly. While I have found no loops in my family tree, it was my brother who is the more traditional conservative hick/redneck. Myself, I am more of the liberal goth type with a healthy balance of pessimism and hope.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    10. Re:Poor use of the word "stolen" by Anonymous Coward · · Score: 0

      But that doesn't stop it being completely stupid it currently works that way. The default should be non-copyrighted. It hardly promotes the progress of science or the useful arts to have every little thing automatically copyrestricted. Note that in THIS case, it would be nigh-on irrelevant - the code was unpublished, a different branch (or two) of the law (trade secrets, computer breakins (a specific new offence in some countries) if applicable) would come into play primarily, and such laws could continue to exist long after we've done away with the restriction of REdistribution of PUBLISHED works of current copyright law.

      Pirate Party Now!

  10. It may or may not be a big deal by spyrochaete · · Score: 2, Informative

    I fear a theft will cause a huge release delay. The game is slated to have a major multiplayer aspect with massively multiplayer staging areas and instanced group mission areas. If the code was stolen there is a significant risk of cheaters ruining the game for everyone. To be fair, this has happened in pretty much every Bill Roper game since he makes earning stats so tantilizing, but in the past it was (presumably) done without access to the source.

    The big variables here are whether games will be served by the company or by players, what the pricing scheme will be (thus the urgency to fix the game), and, of course, how complete the stolen code was. For reference, the code to every single id Software game was leaked before release, and those games did just fine technically and commercially. No one could reuse stolen code commercially without getting caught, and the publisher could instate whatever crazy engine licensing agreement they want in that case.

    Regardless, I adore Roper's games and I can't wait for the release of Hellgate: London. I hope I don't have to wait much longer to play it!

    1. Re:It may or may not be a big deal by crossmr · · Score: 1

      You assume the code is really stolen.

    2. Re:It may or may not be a big deal by vertinox · · Score: 2, Insightful

      If the code was stolen there is a significant risk of cheaters ruining the game for everyone.

      Hacking into servers is bad, but it always irritates me that people think multiplayer games cannot be secure if the source code is open.

      If more eyes are looking at the code, then more people can help fix them or point them out to developers. The problem with most small programming houses and MMOG live teams is that those guys are usually swamped with bug fixes and can't look at the code.

      Sure, there will always people that will exploit the source code, but if you have a good community, you will get a greater benefit by allowing people to help the live team fix bugs.

      Even without the source code the bugs remain and still have the potential to be found by an exploiter. The more eyes... The faster they will be fixed.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    3. Re:It may or may not be a big deal by spyrochaete · · Score: 1

      You're absolutely right about that. The game hacking community is a great example of this. The Diablo series is riddled with hacks and cheats, and there's a huge community of programmers that share their tips on packet analysis and race condition man-in-the-middle attacks.

      What OSS really needs is a killer app to show that the model can be profitable. How do you go about honouring troubleshootes in a for-profit OSS game? Do you pay them? Do you make them sign a waiver saying forfeiting payment before they may look at the code? I'm not asking YOU these questions, but I can picture a game publisher wondering the same things when presented with this idea.

  11. Deja vu by zyl0x · · Score: 0

    Didn't this happen with HL2 as well? If they aren't very far into the development, like others have said, I think it would be safe to assume this won't actually have any kind of impact on the end product.

    --
    Blerg.
  12. PR spin by cliffski · · Score: 2, Insightful

    Who even assumes this is true. This is a big news story for a game most people would ignore.
    PR 101.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:PR spin by Rifter13 · · Score: 1

      Have you looked at the videos? Looked at the game itself? It is shaping up nicely. Not to mention being done by Roper. This is pretty big news, outside of the theft.

  13. Re:No excuses, and no concerns by ScentCone · · Score: 1, Insightful

    Gabe Newell used this excuse when Half-Life 2 slipped behind schedule

    Put down the tinfoil-covered keyboard/mouse, and step away.

    Gabe got his desktop hacked. Simple (and dumb) as that. But when you're not planning on giving away your expensively paid-for code to your competition, you don't really think of it as an OSS project - so comparing the two is completely pointless, and you pretending there were no vulnerabilities to sweat under the circumstances just shows how ignorant you are.

    Speaking of which, why do you care? You obviously have great contempt for Valve, and wouldn't pay for their products, so why do you care whether they're later than they'd like (or why they are) in delivering their own product? Delivering it is how they repay their investors and write paychecks to their staff - and if you dislike the company so much, you should be pleased that they had a harder time generating the game's revenue than they would have preferred.

    Or maybe you just don't know what the hell you're talking about.

    --
    Don't disappoint your bird dog. Go to the range.
  14. Re:ban all asian countries by Anonymous Coward · · Score: 1, Interesting

    maybe he's a troll but it's so true. Turn on a ssh server and monitor your /var/log/secure over a weeks time and perform a whois on the attackers. Also install snort and check the logs for that. It's amazing what a large percentage of the attacks come from china, japan, and poland.

  15. Huh? by TPJ-Basin · · Score: 1

    Bill Roper and the crew now working at Flagship Studios are the same people who brought us Diablo, Diablo II, D2:LoD, Starcraft, and Battle.net.

    Diablo, which was released January of 1997, debuted at number one in the United States. The game has sold in excess of 2.5 million copies worldwide and was honored as the number-one selling computer role-playing game in 1997 as well as being named Game of the Year by Computer Gaming World.

    In July of 2000, Diablo II was announced as being the fastest selling computer game in history. It dominated PC game charts with sales of over 4 million copies worldwide. The game has also been awarded several accolades including Computer Game of the Year, Computer Role Playing Game of the Year and Game of the Year for 2001 by the Academy of Interactive Arts and Sciences.

    Blizzard announced in August of 2001 that Diablo II: Lord of Destruction had surpassed 1 million units sold worldwide, with Over two million units of the game having been shipped to retail. It was the fastest selling expansion set in PC game history. In its first week alone, the game captured a record 17.7% percent of total U.S. PC game market share

    StarCraft was released in March of 1998. It was the company's third number-one selling game and was named the best-selling game of 1998 by PC Data.

    Yeah, I'm sure their next project will tank.

    --
    TPJ - Founder, The Amazon Basin
    1. Re:Huh? by Traiklin · · Score: 2, Insightful

      you missed the important part of all that,

      Their not FPS.

      Sure the RPG, Magic & Demon elements of the game are going to rock hard but what have they done that is FPS?

      I'm not knocking the game or the developers in anyway (I am looking forward to the game) but I've seen this happen one to many times. A Major person that is responcable for a killer franchise leaves the company that owns it, starts his own and takes a couple of the people with him (for whatever reason)

      They promise the greatest game ever in a genre they never made a game for, naturally it isn't the greatest thing ever but it's not a horrible peice of garbage either, it's just not what people were expecting.

      Each game you listed was a point and click dungeon crawler & an RTS, those are harder to do then an FPS but that doesn't mean they can make the worlds best FPS on their first try.

    2. Re:Huh? by GalionTheElf · · Score: 1

      FPS? Huh? Have you even looked at the game? It's Diablo but prettier.

      --
      I'm going over here and I don't know why!
    3. Re:Huh? by Traiklin · · Score: 1

      last time I saw it it was all FPS. The view was from the characters Eyes on the street.

      This was just before E3 so I don't know how much has changed with it.

    4. Re:Huh? by TPJ-Basin · · Score: 1

      The game is an FPS styled RPG. You have the ability to choose from first person or third person. However, when using melee weapons, the view can only be third person. I spent quite a bit of time playing it at E3 and can't wait for the beta to begin.

      --
      TPJ - Founder, The Amazon Basin
  16. I wonder if this is true for games by SmallFurryCreature · · Score: 1
    In FPS type games one form of cheating is in alterering the way the game presents its data to you. For instance what if the game engine you used did not show you a lush tropical forest and soldiers painted in green camo but a black world with transparant plants and red soldiers? Perhaps you would find it slightly easier to spot enemy players?

    MMO's often get around this by doing all the computing on the servers and making the graphical view irrelevant. It don't matter if you can view the enemy, it matters if the server allows you to target the enemy. Since few MMO's are about tactics like hiding (you can usually target anything in a certain radius around you no matter how hidden they are by terrain).

    In a FPS this does not work. Unless you move all the computing to the server and on this central server determine what the player can't or can't see in an absolute fashion then you can cheat.

    Cheat by making the world simpler to intertrept. Image a FPS were a player has 360 vision, high contrast world, a popup over enemies telling you there stats (health, weapon) vs a normal player. Would that be cheating?

    It ain't a bug and there is nothing that many eyes can solve.

    The problem is that a FPS game will send more data to a client then the client should b able to see. Opensource by definition can't deal with this and it is the reason you can not ever have truly opensource DRM. (at least not in the ways it exist now)

    Your mistake it is simple. You think cheaters rely on bugs. Yes they often do but the most constant threat is people playing with a different client seeing more then they should be able too. Good luck suprising someone with 360 degree x-ray vision.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  17. Re:No excuses, and no concerns by Anonymous Coward · · Score: 1, Informative

    Speaking as a game developer, I must say that there is almost no fear of giving away your expensively paid-for code to your competition . Why? Because it's useless to others. Most games I have worked on were without documentation, without a sane amount of comments - and having looked at the hl-2 leaked code, no difference there - a huge mess.

    What can you steal?

    -> You can't steal the technology ( because it's unreleased and probably buggy, written in haste and therefore uncomprehensible ) - it would be faster to implement the technology yourself.

    -> You can't just use it and make your own game around it. Even a script-kiddie could find out that you used a "popular" engine by comparing strings in the executable/dlls.

    -> You can't steal the assets ( batteries not included )

    So you stole yourself some worthless pile of source-code. Wow. Beats me. I'ld place a bet that this "source-leaking" is a PR gig of some sort.

  18. Re:No excuses, and no concerns by 27,000 · · Score: 0

    As noted here. Newell and others admitted after the game's launch that the source theft had no effect on the development schedule. However, you may recall at the time of the leak Valve said otherwise - a four month delay.

    Hiding a project's source code rarely makes the project more secure. You knew this. I mean... this is /., how couldn't you?

    Tinfoil? I think your blind fanboyism, no personal offense, is clouding your judgement. As a physically big man and a liar, I think my judgement of 'fat jerk' on Newell stands. Valve makes good products, and I like them. My opinion of Newell doesn't change that fact.

    --
    My problem with spontaneous human combustion is that never seems to happen to the "right" people.
  19. If all games were on piratebay? by Anonymous Coward · · Score: 0

    "Give away the engine, sell content. I suggest protecting it with a HASP key :D (just kidding, HASP has been defeated left and right.)"

    I think you mean, "give away the engine, download the content from piratebay"?

  20. Not funny -- important distinction by Anonymous Coward · · Score: 0

    That distinction is important. The article is misleading in using the term 'stolen' if the code was not in fact deleted from the developers' systems.

  21. Re:ban all asian countries by cunina · · Score: 1

    Why was this modded troll? Ask any sysop, or anyone who runs a server. My SSH logs were packed with root attempts from Asian subnets, until I blocked the entire region. Hack attempts dropped to almost nothing.

  22. hmmm... by Anonymous Coward · · Score: 0

    First Half Life, now this... and Coke's secret sold in the middle. What's this world coming to? Sure, information is meant to be free, but don't tell that to people with trade secrets to protect... Their lawyers will come and bite ya on the butt.