The Sad Story of Sega's Many Mistakes
Via Press the Buttons, an interesting interview at the Sega-16 site with former Sega president Tom Kalinske. The company's former head burns bridges by laying blame for failures in the company, discussing the ways in which the Japanese office tried to run things, and revealing some of the phenomenally bad ideas the company somehow managed to overcome. From the article: "He was selling the Genesis with Altered Beast as the pack-in [instead of Sonic], and he was selling it at $189.99. There was also very little software activity going on in the U.S., and he hadn't built the company up (gotten permission to hire or didn't have the budget to), so there was no progress being made. If you remember, Sega sold the 8-bit machine - the Master System - prior to that against Nintendo, and it managed to get a 2% share of the market."
Sega Genesis... Who wants to get something that has a biblical reference?
Sega Saturn... Named after a car? A planet? How about something original.
Sega DreamCast... Perfect name for it. They had a dream and it was so bad they went broke and needed a cast.
Poor Sega....
'tis a more worthy name, sir.
Infuriate left and right
Theres a page 2 and 3 you know.
Chicken fried butter sticks? Do
A little off topic here (hi Mom!), but the Sony/Sega/Nintendo Playstation story is similar to 2 other stories I've heard lately.
Microsoft, who had more Mac programmers than Apple, only created Windows when Jobs refused to license their OS more broadly. (Gates was a big booster of what Apple had done and so literally Windows was intended to be a copy of the Mac OS with different licensing.)
Apple approached Creative about co-branded MP3 players and a joint venture and only created the iPod when they were rebuffed.
"MIT betrayed all of its basic principles."