How to Turn Your Concept Into a Prototype?
Synced0 asks: "Like a lot of people who post/read on this site, I am a software developer. I have experience developing handheld applications and am quite knowledgeable about the hardware that are in various handheld devices , these days. I have been toying around with the idea of building a device that is based on a handheld platform. I have the basics for what I need such as what OS, and platform I will base it on (motherboard, CPU, storage, display panel, etc). The biggest question in my head is where do I go for the actual design of casing, and who I can get to do the final hardware design. I have never designed hardware before, but now that I have my platform and such, where do I go from here? I have some ideas on what the device should look like, but I have no skills of molding plastics. I have all the pieces working on the desk but am clueless how I progress from this stage.Is it very expensive for someone to take concept into a prototype?"
These people can help with part of your problem: http://www.emachineshop.com/
What would Lemmy do?
1. Patent the idea then forget about it.
2. Wait for some unsuspecting party to develop prototype.
3. ???
4. Profit.
I was looking into something similar for a Soekris-based project recently. ProtoCase looks promising. I haven't actually placed my order, so I can't comment on quality just now. I did download their software and do a quick design to estimate costs. Looks like, for a typical soekris-sized project with a couple serial ports and a couple ethernet ports I'd be facing approx. $130/unit in very small quantities with about $70 in one-time setup fees.
These guys have also occasionally been recommended on soekris-tech, and also offer free software to help you design and submit projects to them.
Good luck!
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This isn't necessarily a specific organization, but for casing, you might need to find someone with Industrial Design background.
Sorry for not giving you a link, but there are plastic moulding companies that offer samples albeit at high prices. You'll give them an Autocad drawing with all the specs. They will clarify the tolerances they can offer. Now before you go off and pay for a mold, they commonly have this device that can create any solid plastic shape in 3D using lasers.
"Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
He said HANDHELD and device. So step one is LICENSE patent from cybernaut...
Simple. Just say that in addition to doing whatever it actually does it also allows cars to use no gasoline, it cures cancer, it allows people to access the internet without paying any telco/ISP, and it can break DRM. Make this publicaly known in a press release, get it slashdotted/dugg, and within 24 hours your prototype will be turned back into a concept.
Assuming you're filing in the US, you can do it all online. I've not done it personally, so I have no idea how easy or difficult it actually is, but you should be able to find enough information to get it done if you really wanted to.
When I have been on projects where money has been an issue I typically go to local plastic injection mould manufactures, usually the smaller the shop the better luck I have and simply talk to them about the project. Unless they are swamped with work they are usually very helpful and I have even on a few occasions had them make me a prototype case for next to nothing. After all these guys know you do need financing make things a reality. A single injection mould will cost you around $250,000 depending on the size and complexity. Really nothing beats being able to meet someone face to face with your ideas and concepts you will be surprised at all the cool stuff these guys can do with plastics.
One example is Logic Product Development. (My employer - shamless plug) We do exactly what you are asking for. Sometimes (when everything is custom) it is expensive. Sometimes it is not. There are many other product development houses out there (also called contract engineering houses) that can take your prototype and turn it into something that can be mass produced. You'd then have it manufactured at a CEM (Contract Equipemnt Manufactuer) either here or overseas.
mfgquote.com lets you put your job up to get bids from 1,650 suppliers performing over 200 manufacturing processes
I'm not sure about anywhere else in the world, but in the city I live in [in SK, Canada] we have a high-school that offers Machining and a school that offers Plastics. Generally you can go to the school and get what you need done [assuming you can do the CAD side of it yourself] :-)
Just go to the school and see if they have any students looking to make a bit a cash.
You should check us out. We currently offer waterjet cutting, which is cheaper than many of the processes listed in this thread.
Your design to a real part online: Big Blue Saw
There are three basic levels of plastic part volumes and costing outside the realm of machining from a block of plastic.
Rapid Prototypes: SLA, FDM, SLS, etc. Google those terms to see what they are. No tooling involved. Companies all over the place make them. I'd suggest FDM prototypes from quickparts.com or redeyerpm.com. Probably $25-150 per part. Several days for turnaround.
Rapid injection molding: niche filled by Protomold.com. Cheap tools (between $2k and $10k for most things), relatively cheap parts ($5-$15). 1-3 week delivery depending on price.
Real injection molding: Jillions of suppliers. Tools take 4 weeks or more. Don't count on less than $10,000 for a tool. Parts will be as cheap as they can get.
All three avenues need a 3D CAD model at some point. You can hire a consultant engineer for ~$100 an hour in some areas to model it up if you have decent sketches with some dimensions. How pretty you want it will determine how long it takes. Figure a few grand for something decent. You might be able to find software on the web to do it yourself if you don't have the money.
If you have a big pile of money, you can hire a company to design the parts, order the tools, and fabricate your whole product. Figure many tens of thousands of dollars for labor if you go that route.
Mouser Electronics Inc. www.mouser.com
They have about everything you need, most of it dirt-cheap (not everything though!) Make sure to look at the catalog page (PDF, or hard copy) and not just the website, since prices on idential items will range depending on the manufacturer.
Identical quad op-amps could cost $0.07-3.00 as i recall (different manufacturers, same specs)
they don't have minimums to order on most parts, and the shipping is flat.
Actually, at this point you need to build two things. One is a functional prototype that fits in some standard case. The other is a non-functional prototype that shows the desired look and feel of the product.
The functional prototype you put in some standard case. It will be bigger than the final product, but it will work. Get a good catalog of boxes (Mouser and Digi-Key have good selections.) You'll have to drill holes and grind things down, which you do with hand tools and maybe a Dremel tool.
The look and feel prototype you have designed by someone who understands industrial design. It may be a clay model. There are polymer clays that can be fired in an oven to make a hard object. The model is then painted, and perhaps glue-on stickers are applied, followed by a clear coat. There are other approaches; you can machine the mockup out of a block of Delrin, or build it up in a stereolithography machine. Or if you just want to have pretty pictures, you can design the case in some 3D system and generate renderings. But for handheld devices, a solid object is more useful.
Now you can get user opinons on the thing. You'll make some mods, and may do another version of either prototype. Marketing and funding efforts begin.
Once you have a basic design that seems to work, you're faced with designing the real thing. This is a packaging job, and you have to think about things like design for assembly, waterproofing, shock and vibration resistance, interconnects, and similar subjects. If you can get the whole thing on one PC board, do so. If you can't, you get into interconnects, always a big hassle. Try for one PC board with surface mount components and a clamshell case that holds it in place; that's straightforward to fabricate in quantity. If your idea is any good, by this point you have some funding. So you get this done by somebody who knows how.
Incidentally, having custom membrane keyboards or rubber keyboards like a cell phone made isn't that big a deal, and you can get much of your job done by a supplier in that business.
It took me years to get to this point: http://mars.illtel.denver.co.us/~abelits/images/td 44-testing/td44-assembled-pipes-1.jpg
Contrary to the popular belief, there indeed is no God.
It might sound very simple advice, but networking (ie. finding people with skills or resources you don't have) and making deals (get them to work for you) are the steps you have to take to get your project anywhere.
Before you jump out and start hyping your project, making connections and start signing people, you have to make your own homework. You have to put your idea of a device and it's usage into an simple and clear message that is convincing, after that make atleast some calculations about the cost of device, markets ie. to get some picture if there is any financial reason to do the project. At this stage you should put the idea forward to your friends who might have something to contribute and to give feedback about the general idea, and have someone of them jump into the project. If you are any lucky, you and your friends can do all the work to make it from concept to proto.
In some time after you have got some ground into your project, you should definately incorporate. Having an corporation shows that you are serious and it makes it more easier to sign "outsiders", ie. not your friends, to the project: rewarding outside work with equity. In example I know one small sports device maker who got few talented people from Nokia to design their devices outlook and casing by promising equity in return of design work. Also having an corporation secures your project by putting all the work of individuals to property of the company, and usually individuals are more willing to sign NDA between the company than straight with you.
Of course, if your project is just for hobby or fun, then my advice is not so usable. But if you are atleast little bit serious, I would definately suggest that you read some books about starting an firm, some books about innovations and basic marketing info.
Survey research tool for commercial and scientific use
He's one of the judges from that show American Inventor. His website is here. At the bottom of the page, is a link to a company he recommends called Evergreen IP, who can supposedly help with this kind of thing. I have no personal experience with any of this, just happen to know about this guy.
A modern day witchhunt.
If you're in the Bay Area, you may be interested in TechShop (http://www.techshop.ws/). They're up in the industrial complex across highway 101 from Menlo Park off the Marsh Rd. exit. Like the Crucible in Berkeley, they're a place with a bunch of tools for prototyping: PCB etchers, 3d printers, electronically controlled lathes, CNC milling machine, etc. They're scheduled to open their doors in August, I think. $30 gets you a "day pass" to use all the equipment in the building. $100 gets you a monthly membership.