EA Confirms Major Wii Support
Electronic Arts has confirmed they are 100% committed to the Nintendo Wii, reports Gamasutra. The largest game publisher in the U.S. has revealed six games currently in production for the console, which is scheduled to launch sometime in the Fall. From the article: "The EA statement on the matter comments: 'Each title will remain true to the hallmarks of its franchise but is being designed to maximize the power of the Wii hardware and take full advantage of the uniqueness and innovation of its one-of-a-kind controller.'"
EA innovating and not just re-releasing the same game with the trades made... I jsut got shivers running down my spine...
--Valthan
I hereby dub this The Jockstrap Announcement.
It seems FTA that none of the six titles are original though. They are all new versions of old franchises and multiplatform titles (like The Godfather.) It's a little bit disappointing that we're not seeing more original works.
Even if I don't like EA as a company, everything I hear makes me feel that a Wii (and neither a 360 or PS3) is the way for us to go for this next generation, in terms of games options, fun, innovation, and of course cost. And this comes from a family that now has just a PS2 + PC games.
Other than the "poorer" graphics (intentional quotation marks), what bad stuff *has* come out about the Wii? Anything?
It doesn't hurt to be nice.
Translation - they're all going to be sequels. No original content from us. We're EA, what did you expect?
Karma: Chameleon (mostly due to the fact that you come and go).
I don't know how the Wii controller will make video game sports any cooler. I'd rather just go play sports outside... in the sunlight.
Wow! Talk about your inovative controler. More than a two hundred piece skeletal structure and fully thought controlled through a high speed interface with zero lag. Perfect force feadback as well as heat/cold sensations and actual pain when you screw up.
The visual interface features perfect High Dynamic Range (HDR) lighting and infinate polygonal surfaces with fully translucent light scattering substructures.
The environment is not only fully destructable, but fully interactive. Every single object down to individual grains of dirt can be manipulated at will and that awesome controller lets you manipulate it through a 100% 3D range of motion including rotation, push and pull along every axis.
For sports games, why would anyone use anything else?
Oh yeah, you have to F***ing excersize. Screw that, I'm gonna try out that Wii thingy.
TW
But hey, it's the only system in the world where the trojans prevent the viruses.
People get used to things after a while. Film at 11.
Personally the touchscreen on my DS doesn't seem like a big deal to me anymore, but that doesn't mean I like Trauma Center or Meteos any less, and neither game would be much fun without the touchscreen. Of course, your game developer friend isn't playing all the new games in the works for the Wii, as they haven't been released yet. I'm sure that swinging the controller around on the devkit demo does get old after a while.
I have seen the future, and it is inconvenient.
EA is reknown for treating employees less than fairly. And I don't really like many of their games. But strong 3rd-party support is something that Nintendo has been lacking, and this helps to dig them out of the hole just a little bit.
If Nintendo could get similar statements from other big companies, it would do so much for their prospects. I would really like to see Blizzard, Bioware, and Obsidian doing Wii games. I respect their PC games, and I think they could help to up the ante.
Also, I'm starting to get excited about Nintendo's new console for a different reason. People have struggled with RTS console games, due to the controllers. But couldn't the Wiimote work similar to a laser pointer? If so, wouldn't that open up some better control mechanisms for RTS console games?
-Tony
My Greasemonkey scripts for Digg &
am screaming in horror at this.
He says the controller now is about as exciting as analog joypad input - can't really imagine going without it but nothing you really are thinking about when you use it everyday.
Sounds perfect. I wouldn't want it any other way. Any other way would imply that the controller was difficult to get used to. Just like the first use of an analog controller in Mario 64 seemed weird and exciting just on its own, pretty soon I got used to it and was more interested in how I could make mario run around than specifically thinking about the analog controller.
If the result of the Wii is that in the subsequent generation people consider motion-sensitive 3D-positioned controls to be both as fundamental and mundane as analog joysticks are today, then I don't think you could call it anything but a smashing success.
The enemies of Democracy are