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EA Confirms Major Wii Support

Electronic Arts has confirmed they are 100% committed to the Nintendo Wii, reports Gamasutra. The largest game publisher in the U.S. has revealed six games currently in production for the console, which is scheduled to launch sometime in the Fall. From the article: "The EA statement on the matter comments: 'Each title will remain true to the hallmarks of its franchise but is being designed to maximize the power of the Wii hardware and take full advantage of the uniqueness and innovation of its one-of-a-kind controller.'"

33 of 150 comments (clear)

  1. Did Hell Freeze Over? by Valthan · · Score: 3, Funny

    EA innovating and not just re-releasing the same game with the trades made... I jsut got shivers running down my spine...

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    --Valthan
    1. Re:Did Hell Freeze Over? by Valthan · · Score: 2, Insightful

      RFTA and tell me that changing the whole mechanics of a game is no innovation. They could have done what they normally do and just re-release it, same controls and all, they don't need to support the motion sensor of the Wiimote, last I checked it still has buttons to play games as well.

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      --Valthan
    2. Re:Did Hell Freeze Over? by CaymanIslandCarpedie · · Score: 2, Insightful

      You realize that to the game it doesn't matter if your twirling an analog stick, mashing a d-pad, or pressing the "Y" button. To the game its just input signals. Choosing to have a player pass the ball in Madden via moving the Wii controller instead of pressing a button is roughly the same amazing inovation on the games part as having the player pass via pulling one of the triggers instead of pussing a button. Nintendo had a lot of work to do getting the controller to work, but for the game developers its just deciding which input signal will trigger which events. About as exciting an innovation as if they changed an event from being triggered via the "Y" button to now use the "X" button.

      --
      "reality has a well-known liberal bias" - Steven Colbert
    3. Re:Did Hell Freeze Over? by AuMatar · · Score: 4, Insightful

      From an engine standpoint, yes. From a playing standpoint- no. Pointing and moving the controller are entirely new control techniques for the player, using them as gameplay elements is innovation.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    4. Re:Did Hell Freeze Over? by Jerf · · Score: 3, Interesting

      You realize that to the game it doesn't matter if your twirling an analog stick, mashing a d-pad, or pressing the "Y" button. To the game its just input signals.

      Technically true, but who cares?

      What we care about is the full system, from the output of the human brain back into the input to the game device. At that level, there can be large differences in button vs. stick vs. something else entirely. Plus, not all signals are created equally; "analog" signals can carry a lot more info than digital button presses.

      Now, I don't know what EA's plans are, and I don't know exactly how accurate the Wiimote is. But, if the Wiimote is as accurate with the accelerometers as it should be, and if EA is going all out, they could set it up so that you actually make a throwing motion, with full control over direction and speed as quickly as you can make the motion. This would be a qualitative improvement over any existing control setup, which has no feasible way to extract this much information from the player in any way the player could hope to deliver it. There is going to be no other way to tap into our throwing circuits anywhere near as well, and those are extremely refined by Mother Nature.

      To the game, it's just another input. To the human, it's anything but.

      This is supposition. I think it's possible that the Wiimote will be able to handle this technically (this is actually just an accelerometer application, exact positioning would be irrelevant, so even if positioning is wonky there's no good reason this won't have a sensing accuracy far in excess of the signals your body can generate), but I would be somewhat surprised if EA implemented this, as it would be a lot harder than button translation. But they are talking the talk, so one can at least hope they are walking the walk.

    5. Re:Did Hell Freeze Over? by trdrstv · · Score: 2, Informative
      It's simply Logical. The 'upto 480p' was taken from Nintendo commenting their nextgen standard will remain 480p.

      Note: To get Progressive scan you need the proper cables to send the signal. Either Component, DVI, or HDMI. So you can guarentee if Nintendo themselves will do games in 480p then they must produce a cable to support it (and hopefully Monster Cable as well).

      The Wii will not be as powerful as the X-Box 360, or the PS3, but it will be more powerful than anything in this generation (most powerful being the original X-Box) so it Stands to reason it CAN do anything (Graphically) that can be done by a machine this generation.

      This Gen Starting with the Weakest Machine the Sega Dreamcast - There are a TON of games (per capita) that support 480p and 16:9 widescreen.

      The PS2 is the 2nd to weakest system of this generation. - It Supports 480p games, 16:9 widescreen, and GT4 sits alone as the only game capable of at 1080i, but it can do it.

      The GameCube is more powerful than the PS2 - and supports 480p and 16:9 widescreen. Widescreen isn't as common, but almost every Nintendo published game (and a number of 3rd party games) support(s) 480p even if it isn't listed on the box. (if it doesn't autodetect the cables hold 'B' as the game loads.)

      The Wii is more powerful than the X-Box 1 - Which supports "480p, 720p, and 1080i along with widescreen."

      There is no reason to 'assume' that the Wii will be deliberately cut down to not support the higher resolutions if all the hardware is in place. SEGA or Techmo can easily support it if they wish to. (Even if Nintendo themselves don't)

  2. Sports Games by TripHammer · · Score: 2, Insightful

    EA's sports titles on the Wii-mote sounds excellent to me. If they implement the analog control well, it might become the preferred platform for sports games. Seeing these titles excel on the Wii should boost Nintendo's street cred.

  3. 'Major Wii Support', huh? by Millennium · · Score: 5, Funny

    I hereby dub this The Jockstrap Announcement.

  4. No original IPs by scrabbleguy · · Score: 4, Insightful

    It seems FTA that none of the six titles are original though. They are all new versions of old franchises and multiplatform titles (like The Godfather.) It's a little bit disappointing that we're not seeing more original works.

  5. Wii all the way for us by SydShamino · · Score: 3, Insightful

    Even if I don't like EA as a company, everything I hear makes me feel that a Wii (and neither a 360 or PS3) is the way for us to go for this next generation, in terms of games options, fun, innovation, and of course cost. And this comes from a family that now has just a PS2 + PC games.

    Other than the "poorer" graphics (intentional quotation marks), what bad stuff *has* come out about the Wii? Anything?

    --
    It doesn't hurt to be nice.
    1. Re:Wii all the way for us by Dr.+Eggman · · Score: 3, Insightful

      Its new name.

      --
      Demented But Determined.
    2. Re:Wii all the way for us by C0rinthian · · Score: 2, Funny

      Everytime the Wii is mentioned, I think of 'Gonads and Strife'

    3. Re:Wii all the way for us by snuf23 · · Score: 3, Funny

      Yo! I was playing a video game, And this guy he was like "I got the wiimote" And I was like... OH MY GOD! WIIIIII!

      Apparently we're not the only ones who have made the connection, there have been some YTMND pages involving the wii and gonads and strife.

      --
      Sometimes my arms bend back.
  6. "true to its fanchise"? by numbski · · Score: 5, Insightful

    Translation - they're all going to be sequels. No original content from us. We're EA, what did you expect?

    --

    Karma: Chameleon (mostly due to the fact that you come and go).

    1. Re:"true to its fanchise"? by MaestroSartori · · Score: 2, Insightful

      Yeah, because the first thing you'll think when you make a game that sells loads is "Ahh, now I've done that I never need to do it again and make even more money with a product people obviously want!"

      What people should really be objecting to is crappy sequels, not sequels themselves. Whether EA's sequels are always crappy is very much a matter of opinion, I quite like some of them. And enough people buy them to keep those sequels at the top of the retail charts for a long, long time.

    2. Re:"true to its fanchise"? by Edgewize · · Score: 2, Insightful

      Yeah. I'm tired of sequels too. Lets destroy all copies of The Empire Strikes Back, and burn all the comic books after #1 of any series.

      George Bernard Shaw said that there are only two stories. Should we stop writing books because they borrow from old themes?

      Just because something presents a familiar CONCEPT doesn't mean that it can't still be original in its execution.

    3. Re:"true to its fanchise"? by twistedsymphony · · Score: 2, Informative

      If you RTFA you wouldn't have to guess...
      you only got half of them right:
      The Godfather
      Harry Potter
      Madden NFL
      Need for Speed
      SSX
      Tiger Woods PGA TOUR

  7. Re:Yay by Total_Wimp · · Score: 5, Funny

    I don't know how the Wii controller will make video game sports any cooler. I'd rather just go play sports outside... in the sunlight.

    Wow! Talk about your inovative controler. More than a two hundred piece skeletal structure and fully thought controlled through a high speed interface with zero lag. Perfect force feadback as well as heat/cold sensations and actual pain when you screw up.

    The visual interface features perfect High Dynamic Range (HDR) lighting and infinate polygonal surfaces with fully translucent light scattering substructures.

    The environment is not only fully destructable, but fully interactive. Every single object down to individual grains of dirt can be manipulated at will and that awesome controller lets you manipulate it through a 100% 3D range of motion including rotation, push and pull along every axis.

    For sports games, why would anyone use anything else?

    Oh yeah, you have to F***ing excersize. Screw that, I'm gonna try out that Wii thingy.

    TW

  8. Re:Yay by Volante3192 · · Score: 2, Funny

    Yea, but you can't apply feature upgrades or patches easily, the dev tree is closed on release, and besides, it's completely closed source anyway.

    Who knows what backdoors and exploits are left in a system like that...

  9. And the control's the thing by Crash+Culligan · · Score: 2, Insightful
    EA's sports titles on the Wii-mote sounds excellent to me. If they implement the analog control well, it might become the preferred platform for sports games. Seeing these titles excel on the Wii should boost Nintendo's street cred.

    A lot of people are talking about EA "dropping the ball" by just introducing the same old crud on the Wii that they've introduced on every other platform, and that people won't want to buy the same games all over again. They're mostly correct, but they're not taking one thing into account: the wiimote.

    Yes, the games are the same old thing they've had on many platforms before, but this would be its first time on the Wii. The control scheme is an important part of the game no matter what platform it's on, and if the control scheme is sufficiently different on the Wii (that is, if they use the fancy new control to its fullest), then people will buy it that all important one more time. And if it does really well, the Wii will become a choice platform for certain types of games over the PS3 and X360.

    --
    You cannot truly appreciate Dilbert until you read it in the original Klingon.
  10. Re:Yay by wiggles · · Score: 4, Funny

    But hey, it's the only system in the world where the trojans prevent the viruses.

  11. Re:Wii and PS3 Love At EA by timster · · Score: 3, Interesting

    People get used to things after a while. Film at 11.

    Personally the touchscreen on my DS doesn't seem like a big deal to me anymore, but that doesn't mean I like Trauma Center or Meteos any less, and neither game would be much fun without the touchscreen. Of course, your game developer friend isn't playing all the new games in the works for the Wii, as they haven't been released yet. I'm sure that swinging the controller around on the devkit demo does get old after a while.

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    I have seen the future, and it is inconvenient.
  12. You got piled on, but you're right by ianscot · · Score: 2, Interesting

    EA is trying anyway. You're right, they could've just released new rosters and said the old controller was enough. They didn't just phone it in. If they actually get rebounding sorta right-ish in NBALive after so many years of painfully bad results, Heck will at least be a little cooler. Maybe not Hell...

    EA was among the earliest 3rd-party developers to show major projects on the Wii, and from the start they were talking about Madden and how the controller would work. It's clear they've spent some thought on what a new controller might mean for their franchises.

    And yeah, they are franchise games. Go figger, EA is known for sports titles, and they will continue to make titles for the major US sports (except baseball now) and some for the rest of the world. Yes, I would personally be very interested in a Rugby title similar to their existing games, but apparently that doesn't have enough market behind it.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  13. Please sir, may I have another? by Anthony+Boyd · · Score: 3, Insightful

    EA is reknown for treating employees less than fairly. And I don't really like many of their games. But strong 3rd-party support is something that Nintendo has been lacking, and this helps to dig them out of the hole just a little bit.

    If Nintendo could get similar statements from other big companies, it would do so much for their prospects. I would really like to see Blizzard, Bioware, and Obsidian doing Wii games. I respect their PC games, and I think they could help to up the ante.

    Also, I'm starting to get excited about Nintendo's new console for a different reason. People have struggled with RTS console games, due to the controllers. But couldn't the Wiimote work similar to a laser pointer? If so, wouldn't that open up some better control mechanisms for RTS console games?

    -Tony

  14. Re:Wii and PS3 Love At EA by blighter · · Score: 2, Funny
    Ah the anonymous Sony astroturfer!

    It's just not a console article without you!

    Let's see, the article's about the EA's support for the Wii so you mention right off how awesome the PS3 is and finish with a superfluous dig at the 360.

    You know, I should probably be annoyed at the low level of the astoturfing on display here, but somehow running across your posts always brightens my day!

    Thank you Sony-Shill!

    (Hey! Here's an idea! How about you register for an account and then I can find your comments more easily! You could even use the name "Sony Shill"! Unless you already registered for an account and were moderated into oblivion [not the 360 game though, because we all know that really super-duper sucks, right?! LOL!] and so had to resort to anonymity to fulfill your contractual astroturfing duties...)

  15. I for one... by Ant+P. · · Score: 3, Funny

    am screaming in horror at this.

  16. Re:Wii and PS3 Love At EA by Chris+Burke · · Score: 5, Insightful

    He says the controller now is about as exciting as analog joypad input - can't really imagine going without it but nothing you really are thinking about when you use it everyday.

    Sounds perfect. I wouldn't want it any other way. Any other way would imply that the controller was difficult to get used to. Just like the first use of an analog controller in Mario 64 seemed weird and exciting just on its own, pretty soon I got used to it and was more interested in how I could make mario run around than specifically thinking about the analog controller.

    If the result of the Wii is that in the subsequent generation people consider motion-sensitive 3D-positioned controls to be both as fundamental and mundane as analog joysticks are today, then I don't think you could call it anything but a smashing success.

    --

    The enemies of Democracy are
  17. Re:Great by daeley · · Score: 2, Interesting

    I'm not going to buy a Wii or any other console in this next generation, but I want the Wii to do very well since I think the technology and fun-aspect of it are very exciting. The "Wiimote" is pretty darn cool, and they seem to be interested in user-experience more than anybody else.

    So why won't you be buying a Wii?

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
  18. Re:No surprise there. by masklinn · · Score: 2, Insightful

    Come on Sega could make a new hardware platform and EA would make a few games for it.

    EA didn't actually port any game to the DreamCast... so no.

    Not that this was a bad thing for the DC though.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  19. Re:This seals it. by rev063 · · Score: 2, Insightful

    But why would the Wii controller need more buttons, even for an EA game? That's the whole *point* of the Wiimote -- rather than having a zillion buttons to map to the various actions in the game, you use gestures of the controller itself. If it works out, playing games should be more like playing sports: easy to pick up, but with practice of the gestures comes mastery.

  20. ...and the bad jokes keep coming. by Senzei · · Score: 2, Funny

    Nice title "EA Confirms Major Wii Support". I, for one, did not know EA was getting into the underwear business. Not at all suprised they are the kind of tightasses that would only make briefs.

    --
    Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
  21. Re:Yay by Knuckles · · Score: 2, Informative

    high speed interface with zero lag

    Actually IIRC there is significant lag of ca. 0.3-0.5 secs between input reaching your sensory organs and cerebrum reaction. Your brains just pretends to itself that it has zero lag. Reference IIRC somewhere in here,

    --
    "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
  22. I'm confused by amliebsch · · Score: 2, Funny

    Who is this Major Wii and why is EA supporting him?

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    If you don't know where you are going, you will wind up somewhere else.