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Free Visual Novel Design Engine Released

Ayaka Hahn writes to tell us that they have just released a free game construction kit designed to make Visual Novels easy to construct. The "Blade Engine" was based on a professional Visual Novel engine being used in Japan with the hopes that it would spark greater interest in this medium in the west. From the press release: "In the West, there is a stereotype of: "Visual Novel = Dating Sim Game = Hentai", but that is wrong. Visual Novels CAN be Dating Sim games, Ren'ai games, Bishoujo games but also can be Sci-Fi, Fantasy, Adventure and Horror Fiction games, or anything that the user's creativity comes up with."

143 comments

  1. Wha? by Visceral+Monkey · · Score: 2, Interesting

    Visual Novel? Hentai?

    I'm lost already? Does this make cartoons or something?

    --
    *Fortitudo, aequitas, fidelitas.*
    1. Re:Wha? by Anonymous Coward · · Score: 0

      It's the name for comic books that doesn't sound like such a joke.

    2. Re:Wha? by Wordplay · · Score: 1

      http://www.bladeengine.com/BladeEngine/whatis.php

      Basically, it's a Choose Your Own Adventure, done electronically.

    3. Re:Wha? by Anonymous Coward · · Score: 1, Informative

      I think it would allow a person to make a SCUMM style game (Think Maniac Mansion, Day of the Tentacle, the Dig, etc...)

      http://en.wikipedia.org/wiki/Scumm

    4. Re:Wha? by Aladrin · · Score: 1

      No.

      It makes games. Interactive novels. Really simple ones.

      I must admit that 'Visual novel' is a stupid name for it, but the summary even explains what it is.

      Visual Novel = Dating Sim Game
      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:Wha? by Cryptnotic · · Score: 2, Insightful

      You'd be wrong. These are much simpler (think "Choose Your Own Adventure", as another poster noted).
      Mainly these are about the art and characters and the story and not wandering around solving puzzles like in the SCUMM games.

      --
      My other first post is car post.
    6. Re:Wha? by Aladrin · · Score: 3, Informative

      You're thinking of 'Graphic Novel' and no, that's not what this is. This is for making interactive novels. They call them games, but a LOT of the 'interactive novels' I've seen were only interactive in that you could click to go to the next scene.

      There ARE a few good ones, they're just few and far between already. Making it easy for idiots to make their own won't improve things.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:Wha? by xigxag · · Score: 3, Insightful

      Making it easy for idiots to make their own won't improve things.

      Your comment was going well until that point. The Blade Engine is akin to blogging software for visual storytellers. Simplifying the process of creating AVGs will give an opportunity for people with good storytelling but poor programming skills to create interesting works. Sure, there will be a huge amount of crap, just like with blogs, but overall more is better. That's the whole raison d'etre of the internet.

      Elitists are free to ignore self-published graphic novels, just as I'm sure there are plenty of people who read only "established" news sources on the web and don't bother with blogs of any kind, or in the real world plenty of people would never be caught dead reading a "zine,"which themselves multiplied after the advent of cheap photocopying and (later) DTP software.

      --
      There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    8. Re:Wha? by glwtta · · Score: 1

      The Blade Engine is akin to blogging software for visual storytellers.

      I think that was the OPs exact point.

      Sure, there will be a huge amount of crap, just like with blogs, but overall more is better.

      No, no, a thousand times no. No one will ever convince me that completely destroying the "signal to noise" ratio of a particular creative field is somehow a good thing. Why on earth is it "better" to have this gigantic, suffocating mass of mediocrity?

      That's the whole raison d'etre of the internet.

      Or, you know, people with various complementary skills could collaborate directly with each other. Old pipey could be good for that too.

      --
      sic transit gloria mundi
    9. Re:Wha? by Anonymous Coward · · Score: 0

      okay, so i rta then i went to wikipedia and rtd (read the definition) http://en.wikipedia.org/wiki/Visual_novel.

      reminds me of broken saints though only interactive ( http://bs.brokensaints.com/dvd/# )

      with software like koolmoves you could do the same only with animation as well and a locked file format (well, if you don't have any issues with flash)

    10. Re:Wha? by walnutmon · · Score: 0, Offtopic

      You have been labeled a troll, but have a rating of 2, that is pretty much awsome.

      --
      You take it, I don't want it...
    11. Re:Wha? by Yvan256 · · Score: 2, Insightful
      No, no, a thousand times no. No one will ever convince me that completely destroying the "signal to noise" ratio of a particular creative field is somehow a good thing. Why on earth is it "better" to have this gigantic, suffocating mass of mediocrity?


      Because without such software, you'd have really brilliant minds not doing anything because they can't use the existing technology?!

      The internet allows everyone to voice his ideas (some good, lots bad), easy-to-use technology does the same. Getting "more noise" is a good thing if you end up with some "really good signals" that you wouldn't have otherwise.

    12. Re:Wha? by Golias · · Score: 1

      Basically, it's a Choose Your Own Adventure, done electronically.

      Yes.

      And sometimes with cartoon porn.

      --

      Information wants to be anthropomorphized.

    13. Re:Wha? by xigxag · · Score: 3, Insightful

      No one will ever convince me that completely destroying the "signal to noise" ratio of a particular creative field is somehow a good thing. Why on earth is it "better" to have this gigantic, suffocating mass of mediocrity?

      I see where you're coming from, but my feeling is that what's noise to me might be signal to others, and vice-versa. Beethoven took some of his great symphonic themes from "mediocre" musical ditties of his day. Cubism arose in part because European artists gained exposure to "mediocre" African art and took it in unforseen directions. Warhol made art from tin can logos. The important thing is being able to connect and have access to the ideas. From there, what you do with them is limited more by your own inner creative mojo than by overexposure to crap.

      Insofar as noise is a problem on the internet, I find that it is due to advertising, not the fault of independent creative works, no matter how banal they may be. Of course YMMV, and I respect that.

      (Now you've got me wondering if even advertising is unmitigated noise. Perhaps penis enlargement ads will one day be viewed as primitive art by some future civilization. My only consolation is that I'll be long dead by then.)

      --
      There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    14. Re:Wha? by 5937 · · Score: 2, Insightful

      Signals are about something, not the things itself. You can have a lot makers, pick the best one and make signals about them. In a forum about it high signal to noise is good, but there should be something to speak about :)

    15. Re:Wha? by Anonymous Coward · · Score: 0

      So what you are saying is that these are poor quality scripting engines that are years behind even the stuff that was knocking around in the eighties and ninties... but it's been given a new name, and it's primarily Japanese.

      So basically, it's something that clueless fanboys wet their panties over.

    16. Re:Wha? by Bastard+of+Subhumani · · Score: 1
      Because without such software, you'd have really brilliant minds not doing anything because they can't use the existing technology?!
      You seem to have missed the bit in the parent post about complementary skills and collaborating.
      --
      Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
    17. Re:Wha? by ElleyKitten · · Score: 1
      Or, you know, people with various complementary skills could collaborate directly with each other. Old pipey could be good for that too.
      Couldn't this be described as people with different complementary skills collaborating? Ok, not directly face to face, but having a buddy who's good at programming doesn't seem like a good litmus test for being a good visual novel writer.

      While this will definately create more noise, that just means we need good searching and rating tools. Once we have those, the situation would be a whole lot better than having only a small few get to write them at all. This is applicable to any creative media. More + ratings + good search engine = better.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    18. Re:Wha? by Yvan256 · · Score: 1

      The only collaborating I've seen so far is almost exclusively amongst people with the same skills. And that makes for yet another requirement to get to the end result.

      Easy-to-use software eliminates that need.

    19. Re:Wha? by cfuse · · Score: 1
      I see where you're coming from, but my feeling is that what's noise to me might be signal to others, and vice-versa. Beethoven took some of his great symphonic themes from "mediocre" musical ditties of his day. Cubism arose in part because European artists gained exposure to "mediocre" African art and took it in unforseen directions. Warhol made art from tin can logos. The important thing is being able to connect and have access to the ideas. From there, what you do with them is limited more by your own inner creative mojo than by overexposure to crap.

      The thing that acts as a crap filter is time. In visual art, generally speaking, you wait fifty years to filter the crap from masterpieces. People don't preserve crap over the long term. This works to some extent with pop culture - you can watch a 10 year old movie and still enjoy it and not be sitting there thinking 'god these effects are crap'. Conversely, no amount of time (or scientologist legwork) is going to turn Battlefield Earth into Gone with the Wind.

  2. Most people are useless idiots... by aersixb9 · · Score: 3, Insightful

    Although it's always nice to have more tools for software creation and/or building...these so called visual novels will probably be made by a bunch of idiots, and therefore will be worth less than the time it takes to read / play them...Perhaps these people's time would better be spent creating non-clonable goods instead of easily cloned, nonunique software? Only a few can create superior software products, and because software is copy-able there's no need for hordes of idiots to manufacture it...unlike traditional products, which require hordes of idiots to manufacture...

    1. Re:Most people are useless idiots... by glwtta · · Score: 2, Informative

      Just wanted to disagree with the flamebait moderation.

      Just because someone isn't being nice about doesn't stop him from being right.

      --
      sic transit gloria mundi
    2. Re:Most people are useless idiots... by Anonymous Coward · · Score: 0

      Just because someone isn't being nice about doesn't stop him from being right.

      No, but being wrong does. Let's set aside the niceness and/or lack thereof: the guy's basic claim was that only certain people who sprung from the womb fully versed in software development should do so, everyone else should make plastic trinkets for each other. Nobody other than the elite should be allowed to gain experience in software development. Millions of minds would be shut out for the sake of the status quo.

    3. Re:Most people are useless idiots... by zalas · · Score: 1

      Your argument, reworded:
      Although it's always nice to have more tools for content and information dissemination...these so called webpages will probably be made by a bunch of idiots, and therefore will be worth less than the time it takes to read / download them...

      Maybe you should realize that the point of visual novels isn't the engine itself, but rather the content. Besides, any type of entertainment software is copyable, but would you want to play 20 copies of the same game?

    4. Re:Most people are useless idiots... by KDR_11k · · Score: 1

      Flamebait is about not being nice, not about being wrong.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Most people are useless idiots... by ultranova · · Score: 1

      Just wanted to disagree with the flamebait moderation.

      Just because someone isn't being nice about doesn't stop him from being right.

      Consider the difference between these two true statements about your post:

      1. Your second sentence lacks the word "something", you semi-literate cretin !
      2. Your second sentence lacks the word "something".

      Number 1 is flamebait, number 2 is not. Both are also true. Flamebait is about not being civil, not about being wrong.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  3. Film noir. by Anonymous Coward · · Score: 0

    Wouldn't a visual novel be a step beyound Max Payne?

  4. Correction by oskard · · Score: 1

    "Visual Novel == Dating Sim Game == Hentai"

    --
    Sigs are for Terrorists.
    1. Re:Correction by LordHatrus · · Score: 3, Funny

      On an American compiler, this evaluates to true, but on the binary the Japanese compiler made, this statement evaluates to false. Shame on you for writing non-portable code! Shame!

  5. clarification by skynare · · Score: 2, Funny

    visual novel = manga dating sim = dating sim hentai = porn

    1. Re:clarification by Anonymous Coward · · Score: 0

      visual novel = manga dating sim = dating sim hentai = porn = GOOD!

  6. no mention of platform? by Speare · · Score: 3, Insightful

    I might be missing something, but I found NO mention of the platforms this game format supports out of the box. The Buredo ("blade" in Japanese syllables) folks should mention it SOMEWHERE before people bother to download stuff.

    The first sample story is a Windows EXE, but from the tutorial files I just browsed, it doesn't look like it would be particularly hard to make a Un*x/Linux/OSX version out of nothing more than perl-sdl or pygame. The story script is essentially a big text file and graphics and sound assets.

    --
    [ .sig file not found ]
    1. Re:no mention of platform? by Futaba-chan · · Score: 5, Informative

      Unline ONScripter (a freeware implementation of the engine that was used to create Higurashi no Naku Koro Ni, among other things), there doesn't seem to be a Linux port of this yet.

    2. Re:no mention of platform? by afree87 · · Score: 3, Informative

      The saddest thing about this story is that there is already a GPL visual novel script program, called Ren'py, which supports Windows, Linux, and Mac OS. But Slashdot gave Ren'py zero publicity. And why should they? It's only a tool for making dating sims. The crazy arbitrariness of the editors never fails to astound me.

    3. Re:no mention of platform? by Anonymous Coward · · Score: 0

      The Buredo ("blade" in Japanese syllables) folks

      Offtopic, but I thought I'd point out that the company's name is "bu rei dou" -- it sounds vaguely like "blade"(which is romanized as "bu re- do"), so I assume "Blade Engine" is a play on words on the name of the company.

    4. Re:no mention of platform? by keitosama · · Score: 1

      That's exactly the same thing as I was thinking. When I saw the topic in the RSS feed, I was thinking that a new Free Software visual novel engine had been released, but this Blade Engine thing is closed source (and even comes with a pretty scary EULA). I can't even use it, as it's for Windows only! It's free of charge, sure, but why couldn't they at least make a link to the Ren'py project in the article?

    5. Re:no mention of platform? by pan_sapiens · · Score: 1

      Maybe you are thinking of something like Ren'Py ? (made with pygame).

      I played with Ren'Py about a year ago, trying out the game "Reconstruction 01". It seemed to work pretty well, but then again I'm no connoisseur ... that was my first real foray into visual novels.

      Personally I still prefer the Infocom-style interactive fiction, without all the nasty graphics.

    6. Re:no mention of platform? by Darren+Bane · · Score: 1

      There is already a system built on pygame called Ren'Py ( http://www.bishoujo.us/renpy/ ). It would compete with "Blade". I'm surprised it hasn't been mentioned here already.

      --
      Darren Bane
    7. Re:no mention of platform? by sgt+scrub · · Score: 1

      System Specification
      CPU: Minimim: Pentium3 1GHz
      Memory: Minimum:
      256MB (For Windows2000)
      512MB (For WindowsXP)
      OS: Windows 2000/XP (Game will run on 98SE/Me,
      but might have some language display issue)
      Video Card: Video Card which supports DirectX 5

      For WindowsXP, we recommend you install "far east surpport", which will install Japanese font.

      --
      Having to work for a living is the root of all evil.
    8. Re:no mention of platform? by shish · · Score: 1

      There is very much a linux port of onscripter, and not just for the gp32 as someone else mentioned. Insani have a complete SDK, which they use when translating nscripter based games (see here and here). It runs on OSX too AFAIK, hence most of insani's releases being tri-platform~

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    9. Re:no mention of platform? by ButtercupSaiyan · · Score: 1

      I know I have never posted here before, but I am currently making a game with Ren'Py above and beyond the norm. Also, the programmer is active on the Lemmasoft Forums and even codes for new games. http://lemmasoft.renai.us/forums/ I am also making art for another programmer/writer and the game will be done shortly, as soon as I finish. But I find it very sad that Slashdot has completely ignored the Ren'Py community. Granted, no REALLY professional games have been created (yet) but the potential is definitely there, and the programming language is disgustingly easy, even for me.

  7. Create Your Own Novel! by walnutmon · · Score: 5, Funny

    You read slashdot... You notice that the most recent article is about a choose your own adventure virtual book engine. What do you do now? (Make fun of hentai at the risk of being modded troll)(Give to the community a clever take on games in Japan) ...

    You start to articulate how gay it is to play games that are dating sims, and poke fun at the pathetic losers who do it...

    --
    You take it, I don't want it...
  8. Looks awesome think 'text adventure game' by kesuki · · Score: 1

    think more of a branching storyline game engine, where users can create their own content.

    basicially, an attempt to make a text adventure a bit easier to program than basic. which it would seem is a long forgotten skill with kids these days. I guess being japanese, they weren't familiar with what the slashdot community would know this as best. it's a modern equivalency of programming text adventures (like nethack) in an easier format.

    1. Re:Looks awesome think 'text adventure game' by DeXOR · · Score: 1

      Nethack actually isn't a text adventure game. It's a top down hack n' slash that happens to use ascii characters for graphics. A better example of a text adventure would be Zork or ADVENTURE.

    2. Re:Looks awesome think 'text adventure game' by Anonymous Coward · · Score: 1, Insightful

      Um, have you ever played NetHack, or an IF game? Roguelikes are nothing like text adventures - they're CRPGs without the graphics and with a heavy focus on tactical hack 'n slash. IF games tend to be focused on prose and/or puzzles, neither of which is a major component of NetHack(Sokoban excluded).

    3. Re:Looks awesome think 'text adventure game' by Anonymous Coward · · Score: 0

      an attempt to make a text adventure a bit easier to program than basic.

      It's off-topic, but check out the latest beta for Inform 7: http://www.inform-fiction.org/ .. IMO, it's probably the greatest thing since sliced bread in interactive fiction, and a really fascinating programming language, to boot. It's heavily rule-based and uses a pseudo-natural language form for readability, and to make it less intimidating to newbies.. It's easier to read it than write it, which is a strange inversion of the norm in programming languages.
        There's plenty of discussion about the langauge itself, and help for neophytes on the rec.arts.int-fiction newsgroup.

        A bit of source-code from the manual, displaying the power of relationships:

              Nearness relates a room (called A) to a room (called B) when the number of moves from B to A is less than 3. The verb to be near implies the nearness relation.

        (this allows you to be able to write rules like:)
      Instead of listening when the location is near the Sundial: say "You hear a splashing of water."

  9. Hmmmm by $RANDOMLUSER · · Score: 3, Insightful

    This might be an interesting way to (user) document GUI appliactions. Take your screenshots and write your script.

    --
    No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    1. Re:Hmmmm by cgreuter · · Score: 1

      Wow! That's an astoundingly good idea. Too bad I don't have any mod points today.

  10. Wha?-A novel idea by Anonymous Coward · · Score: 0

    Much like "Broken Saints"

  11. spoke too soon by kesuki · · Score: 1

    I spoke too soon, but that's the closest thing to it that i could think of, think 'graphical overlay to a text adventure game.' basically, you could use the engine to build your own game, from scratch, the way the myst developers did, only now instead of making 'myst' you can make your own 'kings quest' with clickable dialogs instead of 'try to figure out the text command the programmer meant for you to type'

  12. Re:Yet another fine example of... by Anonymous Coward · · Score: 3, Funny

    And that's yet another example of how Americans don't check what they type for grammatical errors.

  13. It is not the first open-souce visual novel engine by guardiangod · · Score: 4, Interesting

    I will try to ignore the whole "visual novel == hentai with tentacles" arguement. I play/read visual novels (or AVG as they are properly called) so I will be biased.

    That having said, there was a pretty famous incident that involved GPL and a Japanese AVG game makers. Apparently the company used Xvid codecs for their animation clips for their popular games (ranked top 10 ero-game in 2005) without releasing the engine source code. When someone pointed out the GPL, the company promptly released the whole engine code (without the comments unforturnately). The engine was designed with win32 API in mind, btw. But it still counts as something

    Off topic: I was amazed that a Japanese hentai game maker respects the GPL more than, say, SCO, a multi-million dollar company; Then again, comparing SCO to a hentai game company would not be fair- to the game company :) .

  14. Create Your Own Infocom! by Jesus_666 · · Score: 5, Funny

    Free Visual Novel Design Engine Released

    You are in a Slashdot discussion about a dating sim engine. There is a summary and a link to TFA here.
    > EXAMINE SELF

    You are an average Slashdotter. Your karma is Normal.
    > READ SUMMARY

    "This program lets you design visual novels. Even though most people think that all visual novels are dating sims, that is not entirely correct."
    > READ TFA

    Really?
    > NO

    Thought so.
    > WRITE POST

    About what do you want to write?
    > TEXT ADVENTURES

    You write a funny little piece about text adventures that is just barely connected to the thread.
    > POST

    Unfortunatly for you the moderators are on some particularly bad crack today and your post ends up with a score of -5, Funny. Maybe you should have posted anonymously.

    Your karma has been reduced to below zero. As people around you sense your negative karma they shun you, leaving all future posts unread. You are dead, as far as this community's concerned.
    Your final score is 5. You must be new here.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    1. Re:Create Your Own Infocom! by Baddas · · Score: 3, Funny

      You are likely to be eaten by a grue.

  15. Does it have a 'Tenticle Rape Wizard'? by Anonymous Coward · · Score: 0

    Just pick a boy-ish, doe eyed Jap chick and the wizard will do the rape animation for you. Fuck yeah!

    1. Re:Does it have a 'Tenticle Rape Wizard'? by glwtta · · Score: 3, Funny

      Tentacle Rape Wizard

      "You got your Hentai in my Harry Potter fanfiction!"
      "You got your Harry Potter fanfiction in my Hentai!"

      --
      sic transit gloria mundi
    2. Re:Does it have a 'Tenticle Rape Wizard'? by Anonymous Coward · · Score: 0
      He stands like a statue
      Becomes part of the machine
      Feeling all the bumpers
      Always playing clean
      He plays by intuition
      The digit counters fall
      That deaf, dumb and blind kid
      Sure watches a mean tentacle rape

      He's a tentacle rape wizard
      There's got to be a twist
      A tentacle rape wizard
      He's got such a supple wrist
    3. Re:Does it have a 'Tenticle Rape Wizard'? by Anonymous Coward · · Score: 0
    4. Re:Does it have a 'Tenticle Rape Wizard'? by Anonymous Coward · · Score: 0

      Two horribly f-ing awful tastes combine.

  16. That's right! by simonbp · · Score: 3, Informative

    That's right! Visual novels can be can be Sci-Fi pron, Fantasy porn, Adventure porn and Horror Fiction porn!

    Simon ;)

  17. Unimpressive by A+non+moose+cow · · Score: 4, Informative

    I couldn't figure out what this "visual novel engine" was from the summary so I thought I would RTFA for a change. After doing that I still wasn't clear about what kind of thing you could make with it. I downloaded one of the samples to see what they were talking about. For those of you like me who are out of the loop on this state of the art technology I offer you this 5 word summary: Zork with stills and sound.

    How long did it take to make an "engine" to do this anyway? A whole day? two maybe? Lets see, a database with music samples, stills, and text, throw in some trivial branching, done. It seems to me that the only work in the first place was making the creative content, which, with this wonderful technology, is still the only work.

    Also, once you know what they are talking about, saying this bit: "Visual Novels CAN be Dating Sim games, Ren'ai games, Bishoujo games but also can be Sci-Fi Blah Blah Blah..." is really moronic. It's like saying, "Did you know that when you buy magazines, they don't all have to be porn! There are also magazines about cars and computers, and hobbies like painting! Did you know that you can actually make a magazine about anything you want!?"

    Is the whole point of this Blade engine just to establish some sort of standard? Because the problem it seems to be trying to solve just isn't that tough. I wouldn't pay money for it. Am I off the mark here? What am I not getting?

    1. Re:Unimpressive by LordLucless · · Score: 2, Insightful

      It's not a tool for programmers, I'd imagine. It's a tool for animators/illustrators/writers who don't have the first clue about basic, but still might want to make a piece of interactive art. So no, it's probably not targetted at any of the slashdot audience. And the quote about Visual Novels not necessarily being hentai might be moronic, but if it is, it's because it's debunking a moronic attitude that's quite prevelant - that Visual Novels (and I've heard the same thing said about anime/manga) are nothing but porn.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    2. Re:Unimpressive by Tacvek · · Score: 2, Informative
      Zork with stills and sound.
      Actually the Z-Machine (which is the VM that Zork used) Does support sound and stills. Infocom themselves used this in a few games. The Visual Novels are usually more linear, with less chance for interaction. A bit more C.Y.O.A.-like than the Infocom games with multimedia.
      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    3. Re:Unimpressive by Geoffreyerffoeg · · Score: 1

      Well, since you didn't know what a visual novel was, you never got the associated and unfortunate preconception that it's generally used for hentai-ish dating sims. (Which it is used for a lot, but not entirely.)

    4. Re:Unimpressive by Anonymous Coward · · Score: 0

      lol, so if it's used for hentai dating sims a lot, but not entirely as you say, wouldn't that mean that the preconception's not off the mark?

    5. Re:Unimpressive by Darren+Bane · · Score: 1

      I'm also unimpressed. Newer interactive fiction VMs such as Glulx and TADS support multimedia even better.

      TADS (the other big interactive fiction language as well as Inform) even has libraries to support C.Y.O.A. games if this is _really_ what you want ( cyoa.zip and cyoa_lib.zip at http://www.ifarchive.org/if-archive/programming/ta ds2/examples/ ). But the denizens of rec.arts.int-fiction seem to think such an imposed linear gameplay unnecessarily constrains the player (and his/her fun).

      --
      Darren Bane
    6. Re:Unimpressive by Tacvek · · Score: 1
      I agree. I was mostly reponfing to "zork with souns and stills" which seemed so absurd considering Z-machine v6 files. I personally have never much used TADS (hardly touched it as a programmer, but have played a handfull of games.) The alure of tads as being easier to leanr than inform due to being more C-like, never grabbed my attention, probably because I was able to learn Inform6 with little difficulty. I also never playd much with Glulx, wich is quite surprising, especially as I have read at least half the pages on Zarf's site.

      That Inform7 though... wow!

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    7. Re:Unimpressive by SteeldrivingJon · · Score: 1

      " For those of you like me who are out of the loop on this state of the art technology I offer you this 5 word summary: Zork with stills and sound."

      Worse than that, it's like the primitive graphical adventure games that came out at about the same time as the Infocom games.

      This has modern graphics, but it has a similarly rudimentary parser. Assuming it even parses anything. It may just be click-one-of-the-choice buttons, in which case HTML would work just as well.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
  18. Like "Phoenix Wright: Ace Attorney"? by MBCook · · Score: 2, Interesting

    So after a quick look, it seems like this would be the kind of thing to make a game like Phoenix Wright: Ace Attorney. Is that right?

    I recently managed to get my hands on a copy (they are in the Capcom online store... ORDER NOW!) and I've got to say the game is FANTASTIC. After 2 trials I would have been happy with the game, but it's got a full 5 (I just finished the fourth today). The game is an absolute blast. If you love courtroom dramas, you've got to play this game.

    The characters are all great and the stories and good. The murder plots are excellent (they can be tricky). The touch screen isn't used very well in the game (which isn't surprising given it was a GBA game first, I think). You can use the touch screen just fine, it's just hardly ever needed (which is also nice, so you don't need to use it if you don't want to). They have already announced that there will be a sequel both here in the US (hooray!) and in Japan (where it will be a re-issue of a GBA game for the DS). The music is nice (which is a SERIOUS plus compared to most handheld games) and fits in very well (at the right moments in the trials, like when you present key evidence, it changes to a real pumping-up beat).

    Give it a try. The game needs support.

    It would be great to be able to make something like that, but I'm not creative enough. I wish this genre (and point-and-click adventure games, which I see as a bit similar in some was) wasn't dead over here. What I wouldn't give for another Lucas Arts point-and-click. Loom, Day of the Tentacle, Sam and Max, The Dig, Grim Fandango, and all four games in the Monkey Island series.

    I never got to play Full Throttle (which was supposed to be great) or the Indiana Jones games (also supposed to be great). I ought to look into those. I only played the Monkey Island games a few years ago.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Like "Phoenix Wright: Ace Attorney"? by geminidomino · · Score: 1

      After 2 trials I would have been happy with the game, but it's got a full 5 (I just finished the fourth today).

      WHAT?! HOW did you get two more trials? Do you have to catch some hidden item or something?!

    2. Re:Like "Phoenix Wright: Ace Attorney"? by Helox · · Score: 1

      I know I am heading offtopic but I had to let you know you can play Lucasarts games on the DS...

      http://scummvm.drunkencoders.com/

    3. Re:Like "Phoenix Wright: Ace Attorney"? by MBCook · · Score: 1

      Nope. Each time you complete a trial, it unlocks the next one. That's all. Wikipedia and GameFaqs both seem to say the same thing.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:Like "Phoenix Wright: Ace Attorney"? by geminidomino · · Score: 1

      Wierd. Mine seemed to stop after the one where you Pyrne Cubravk bs zheqre. (Spoiler Rot13'd)

    5. Re:Like "Phoenix Wright: Ace Attorney"? by MBCook · · Score: 1

      Did you keep going, or turn it off? After you do that there are little dialog screens then eventually you get a save point just like between the 1st and 2nd episodes. After you save (or right before?) it pops up a message saying "A new episode has been added" or something like that.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    6. Re:Like "Phoenix Wright: Ace Attorney"? by geminidomino · · Score: 1

      No, what happened was I saw "The End." and assumed that the multiple chapters were actually multiple episodes. I never even fired up Ep. 3! *facepalms*

      Imagine my shock when I found out I ha da good 6+ more hours of play ahead of me!

      Oh yeah... Von Karma is a bastard. ;)

    7. Re:Like "Phoenix Wright: Ace Attorney"? by sesshomaru · · Score: 1
      Now, you did wait around until the end of the long closing credits after you beat Von Karma and played the new episode that opened after that, yes?

      I only mention it because my thought when seeing it was, "Good thing I didn't turn off my DS during the closing credits."

      --
      "MIT betrayed all of its basic principles."
    8. Re:Like "Phoenix Wright: Ace Attorney"? by geminidomino · · Score: 1

      Yeah, I actually enjoyed the little "interviews."

      Nearly jumped out of my seat when I got "HOLD IT!" blasted into my earphones.

  19. English? by Anonymous Coward · · Score: 0

    "..."Blade Engine", a free game engine and construction kit aimed at making Visual Novel easy to construct, fully localized into English."

    On second thought, they better change that to "fully localized into English...almost."

  20. as a big.. by wateriestfire · · Score: 0

    Ren'ai game player this will be a lot of fun I love dating simulators and this seems like an easier way of doing it. Most ren'ai games are not tentical hentai, but dating simulators with cool stories and interesting characters, and even though there is most of the time *there are many ren'ai games without a hentai element* it usually is involved with love element in the simulator. How many times has sex occumpanied dating? relationships? It is fun and sometimes erotic. Many anime's are also made from the stories in ren'ai games so they usually have other dealings. Play the Tokimeki Memorial series if you want a great taste of what I am talking about. They are stories and the relationships grow organically from the decisions you make, it is that simple and it rocks!

  21. Create Your Own Leaf! by Jesus_666 · · Score: 5, Funny

    *cheerful, bland MIDI music starts playing*
    Noriko: *fades in* Brother! Brooootheeeer!
    Noriko: *makes angry face* You are reading Slashdot again, aren't you?
    Noriko: You spend too much time on the internet!

    [Yes] [No] [Stick it in]

    You: Hey, eight hours a day is not that much!
    Noriko: Yes it is!
    Noriko: *takes cheerful pose* I can't let you sit in front of the computer all day.
    Noriko: Today we're going to do something together, no discussion.
    Noriko: Do you have anything you want to do?

    [Play a dating sim together] [Kill her] [Stick it in]

    You: Your life is -5, Overrated!
    Noriko: *makes scared face* What are you doing with that knife?
    Noriko: NOOOOOOOOOOOOOOOOOOO!
    *screen fades out*

    GAME OVER



    PS: I'm not trying to undermine my potential +5, Funny, but I don't want to write yet another post. When Wikipediaing for dating sim companies I noticed that according to the 'Pedia Leaf had to release the source code to some of their games under the GPL. Maybe that could be used for a free alternative to the program the TFA talks about? I gTranslated the corresponding page on Leaf's website (http://leaf dot aquaplus dot co dot jp/product/xvid.html - please spare their server if you don't intend to read the text) and it says something about how they distribute the source by email and/or CD. Maybe someone who speaks Japanese might want to get in touch with them...

    (And don't tell my that the FOSS community has no need for this. We do things because we can, not because we need them ;)

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    1. Re:Create Your Own Leaf! by Anonymous Coward · · Score: 0

      NScripter and ONScripter, its open source counterpart: http://nscripter.insani.org/

      I know there are other free/open engines for visual novels out there, but at the moment i can't be arsed to look them up.

    2. Re:Create Your Own Leaf! by optikSmoke · · Score: 1
      [Play a dating sim together] [Kill her] [Stick it in]

      You: Your life is -5, Overrated!
      Noriko: *makes scared face* What are you doing with that knife?
      Noriko: NOOOOOOOOOOOOOOOOOOO!

      [Go back to the computer] [Stick it in]

      You: Ooohhhh yaaaa...
      *screen fades out*

    3. Re:Create Your Own Leaf! by Anonymous Coward · · Score: 1, Funny

      Noriko: NOOOOOOOOOOOOOOOOOOO!

      You misspelled NOOOOOOOS!!!

    4. Re:Create Your Own Leaf! by zalas · · Score: 1

      I had written about the whole Leaf debacle in an article submission previously to Slashdot but it was rejected. Anyway, a few weeks after their declaration, an anonymous person uploaded the entire source code to an upload service, thus giving it out to anyone who wanted it. Keep in mind, though, that the guts of Leaf's games are the actual content, like graphics, music, art and story, instead of the engine. In fact, I'm pretty sure some capable programmer could come up with Leaf's engine in maybe a month.

    5. Re:Create Your Own Leaf! by makomk · · Score: 1

      PS: I'm not trying to undermine my potential +5, Funny, but I don't want to write yet another post. When Wikipediaing for dating sim companies I noticed that according to the 'Pedia Leaf had to release the source code to some of their games under the GPL.

      Heh - bit embarrassing for them, especially as ffmpeg is LGPL and would probably have done everything they needed. Just goes to show - check the license.

  22. Novels by glwtta · · Score: 3, Insightful

    Graphic novels, Visual novels... you know, these people must actually understand the difference between their, lets say, "limited" creations and what is traditionally referred to as a 'novel'. Otherwise, it seems, they would not insist quite so ardently on calling them 'novels'.

    --
    sic transit gloria mundi
  23. You must be new to this whole 'hentai game' thing. by Virak · · Score: 3, Informative

    They don't give you a choice as to whether or not you stick it in, only how long to delay it for. (Though they generally will give you a choice as to whose to stick it into, and occasionally a choice as to where to stick it in)

  24. ==Lame by StikyPad · · Score: 3, Insightful
    "In the West, there is a stereotype of: "Visual Novel = Dating Sim Game = Hentai", but that is wrong.

    It is?

    Umeda is a self-confessed otaku, one of Japan's growing legion of men obsessed with anime, comics, action figures, and videogames. And when Umeda claims otaku status, it's no idle boast. "Here's the real evidence," he says, producing a certificate and ID that confirm his standing as "otaku elite." He earned this rank by getting a very high score on a rigorous National Unified Otaku Certification Test last summer. The exam was something of a Japanese obsession, despite having been available only as an insert in Elfics magazine, which features cheesecake drawings of scantily clad, underage girls on the cover. http://www.wired.com/wired/archive/14.07/posts.htm l?pg=5
    1. Re:==Lame by zalas · · Score: 1

      You will find that while a majority of these games are crappy porn-laden games, the ones that sell record quantities are the ones that keep the porn part to a minimum and focus on the story, character development, art and music. In fact, once these get popular enough, clean versions of the games are made (for the PS2, for example) and sell quite well compared to the "dirty" versions. There are also many of these games that start out without the adult content and sell well because of the story and character interaction. One particular example would be CLANNAD.

      While one may debate whether these are actually "games," the top selling visual novels are definitely high quality entertainment products comparable to many well-written dead-tree novels. In fact, one thing interactive fiction has over regular fiction is that it allows the reader to explore a story, layer by layer, based on the choices the reader makes. The visual novel also uses music and graphics to carry the point across even more. Ever17, one of the top selling (fully clean) visual novel style games in Japan used this technique and you can in fact purchase an English version from http://www.hirameki-int.com/.

      So yes, it is a stereotype, just as anime used to be stereotyped as "cartoon porn" even when the majority of anime was not pornographic at all. Visual novels, as it is referred to in English, is simply a type of medium upon which to deliver content. It is up to the creator to decide what type of content to put on it. In fact, one of the top selling visual novel series in Japan isn't even made by a company. It's made by an amateur production group, and the games create a running mystery-suspense story.

    2. Re:==Lame by shish · · Score: 1

      How does a quote saying "A nerd exists" prove that "Visual Novel = Porn" o_O?

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    3. Re:==Lame by Anonymous Coward · · Score: 0

      Apparently, demonstrating the existence of weird things in Japan automatically disproves anyone's point about anything. It must be a new corollary to Godwin's Law.

  25. In the West... by stubear · · Score: 0, Troll

    ...we call these "Choose Your Own Adventure" novels and I read many when I was a kid. I outgrew them, apparently the Japanese haven't. I guess it's cool, though, because it's Japanese?!? Whatever.

    1. Re:In the West... by Txiasaeia · · Score: 1

      Imagine plugging a Lovecraft story into this engine (my first thought after going through the sample game), with artwork, music, and interactivity. Would it still be childish?

      --
      Condemnant quod non intellegunt.
    2. Re:In the West... by Anonymous Coward · · Score: 0

      Why yas. Yes it would.

      Requiring / Desiring illustrations with your "novel" == childish.

      Carry On.

    3. Re:In the West... by AcidLacedPenguiN · · Score: 1

      Imagine it being FF7 without all the x button wailing. . . and not having to switch discs ever, since it would only be a quarter of the size.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    4. Re:In the West... by stubear · · Score: 0, Troll

      You know, this was the first thing I thought when I read this story. I never got the Japanese RPGs with their ridiculous plots (and no, they are not that complex, only convoluted and mind-boggingly stupid) and the lack of any real game play mechanics. These novels take the Japanese RPG and rip whatever soul was left right out of it.

    5. Re:In the West... by Txiasaeia · · Score: 1
      So, let's see, then: V for Vendetta, The Dark Knight Returns, Sandman, Transmetropolitan, Preacher, Ronin, and The Watchmen are all "childish" because they're illustrated?

      Welcome to the 21st century, where the defintion of "literature" is no longer limited by small minds.

      --
      Condemnant quod non intellegunt.
    6. Re:In the West... by SteeldrivingJon · · Score: 1


      Well, yes, but not because of the presence of media, but because of the woefully limited interactivity which pretty much would require such a project to be stupid and childish.

      I would recommend that they look at something like Inform 7 as an example of how to create interactive novels, and then contemplate how they could fully integrate multimedia with a sophisticated parser like that.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
  26. What is the intent? by Mindslaver · · Score: 1

    Blade Engine was created to bring popularity to the AVG genre to non-Japanese audiences, as its website says. This intent suggests an implicit assumption on the part of the creators - that the genre is relatively unknown in the target non-Japanese areas. But the creators also assume that there is a stereotype that "Visual Novel = Dating Sim Game = Hentai" in the target non-Japanese areas, creating a conflicting representation of their intent.

    Are they trying to draw an audience by introducing this stereotype to a budding market? By stating the stereotype first, the creators have virtually guaranteed that people introduced to the AVG genre through their website will have the phrase "Visual Novel = Dating Sim Game = Hentai" burned into their minds.

    1. Re:What is the intent? by walnutmon · · Score: 1

      Is there anything else that you liked as a kid that you outgrew, while the Japanese did not?

      Yeah, me neither!

      --
      You take it, I don't want it...
  27. Dang it by edmicman · · Score: 3, Funny

    I thought this was a program that I could drag and drop plot, characters, etc., into, and it would write my novel for me. You're telling me it doesn't do that, and I have to still write all the words myself? Where's my Visual Studio 2005 Novel Edition?

  28. Yeah, it's not a "Western stereotype." It's true. by Valdrax · · Score: 1

    Honestly. It took me a few years and an actual trip to Japan to realize that the Japanese believe most of the stereotypes American non-fanboys have about anime, games, etc. too because they're mostly true. Anime is either made for kids or for otaku. Most "visual novels" ARE dating sim / porn games. Those that aren't are exceptions, and the industry mostly caters to the otaku and not to the mainstream.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  29. Re:Yet another fine example of... by Anonymous Coward · · Score: 0

    Especially the requirement to run micro$oft windows..

  30. Re:Most ./ posters are useless idiots... by McGiraf · · Score: 2, Funny

    Although it's always nice to have reply buttons to post comments these so called news sites, they will probably be filled with comments by a bunch of idiots, and therefore will be worth less than the time it takes to read them. Perhaps these people's time would better be spent creating non-clonable goods instead of easily cloned, nonunique posts? Only a few can create superior posts, and because comments are copy-able there's no need for hordes of idiots to type them...unlike traditional products, which require hordes of idiots to manufacture...

  31. Now even the first american system for this by humble.fool · · Score: 1

    Not new by any stretch of the imagination, at all. This sort of software has existed in english for years:

    http://www.renaigames.net/index.html

    There's even a NaNoWriMo riff for these games. Python-based editor, everything. Blade's late to the party.

    --
    Being anonymous is not cowardice.
  32. Re:It is not the first open-souce visual novel eng by Anonymous Coward · · Score: 0

    Could we.... hum... know which top 10 ero-game of 2005 you're talking about?

    I mean... I'd like to.... erm... check if my Xvid codec is able to decode their animation clips. Oh, and if you have a torrent for the clips.... hum... I'll take it. :p

  33. I loved it then, a bit bored with it now... by pilgrim23 · · Score: 1

    Does anyone remember Howard the Duck? now THAT was reality fiction of the viceral visual kind...

    --
    - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
  34. Standard "Interactive" Visual Novel by Anonymous Coward · · Score: 0

    [pic of quivering teen girl in sailor school uniform]

    Kazumi looks up at you nervously. Do you wish to:
    (1) Rape Kazumi
    (2) Don't rape Kazumi

    You have chosen (2) Don't rape Kazumi

    [pic of quivering teen girl with blouse ripped]

    Kazumi removes her clothes and [[very graphic description of sex]] "Did you hear that? I'm afraid we've woken my sister, Ayumi. You should check on her, Kesuke-kun."

    [[RESTORING SAVED POSITION]]

    [pic of quivering teen girl in sailor school uniform]

    Kazumi looks up at you nervously. Do you wish to:
    (1) Rape Kazumi
    (2) Don't rape Kazumi

    You have chosen (1) Rape Kazumi

    [pic of quivering teen girl with blouse ripped]

    You grab Kazumi and [[very graphic description of sex]] "Did you hear that? I'm afraid we've woken my sister, Ayumi. You should check on her, Kesuke-kun."

  35. Be careful what you wish for by RandomPrecision · · Score: 2, Funny
    What I wouldn't give for...Day of the Tentacle...


    Hentai was mentioned in the summary. I wouldn't ask for anyone using this tool to make anything involving tentacles.
    1. Re:Be careful what you wish for by nasheq · · Score: 1

      Phoenix Wright X: loli-yuri-incesex. I can see it now. Nick's adventures with Maya, Mia, and Perl Fey. LMAO. This is /b/ material.

  36. Actual archive of Leaf's visual novel source code by Anonymous Coward · · Score: 0

    Here is the copy of Leaf's GPLed source code that someone uploaded previously to an anonymous uploading service: http://www.sendspace.com/file/bhcun1

  37. Lot of bad info by SmallFurryCreature · · Score: 1
    First off game type is not rigidly defined anymore then say the term FPS must always describe a Doom clone. Generally visual novel type games are about story, often several story lines intertwined wich you choose between.

    Yes a lot of them involve various level of erotica especially the ones that have been translated commercially into english. For those of you with slightly more braincells then the average slashdotter this probably tells you a lot more about the english market then the japanese market.

    Yes an awfull lot of visual novel type games have explicit sex. So do an awfull lot of hollywood movies. Just because you don't see them at the oscars does not mean that the majority of movies produced in hollywood are not porn.

    Would you judge all live action movies based on this fact? Offcourse not. So why do people judge anime/manga/visual novels that way? It is especially ironic since the japanese RPG is well loved in the west and there are plenty of them with a heavy erotic element.

    But the so called dating sim game is very common. Typically the lead character, will start the story waking up to a new situation and then being introduced to the various possible romantic intresests. These can include practically anything and even a lot of hetero games have the possibiluty of a bad ending with a male supporting character. Gay sex, you can just hear the americans cluthing their hearts and cry out, won't someone think of the childeren. Just wait until they find out the characters true age.

    Some people compare them to "choose your own adventure" games. The subtle difference is in the type of choices you make. Visual novels typically are more about interaction with other people where cyoa are more about choosing a path through a dungeon. Adventure games (SCUMM) are more about puzzle solving.

    An example:

    Visual Novel -> Girl-next-door-chan says: "I really don't like walking home alone at night" Do you A. Walk her Home. B. Tell her not to be a coward. C. Stick it in.

    Choose your own adventure game -> You stand before the dark park with girl-next-door-chan. Do you A. Take the short path through the park. B. Go around. C. Stick it in.

    SCUMM -> You hold a penis and a condom. You see a vagina. Do you A. Stick penis in vagina. B. Put condom on penis. C. Put Condom in vagina.

    All three will probably lead to the lead getting laid (wether this is explicit or not depends in the same way as it does in other media were you might just fade to credits when they get each other, see them kiss and fade out or it is time to get the box of kleenex.)

    Another difference is visual novels are often less direct in their choices. Especially the lesser porn type wich are the ones translated into english for profit. Wich again tells you a lot more about the west then it tells you about japan. This however does give dating games a worse reputation, even the erotic ones, then they deserve.

    For instance you will often be presented with a choice like "Do you stay in the classroom or do you go to the cafeteria." Rather then, "do you eat lunch with Girl A or with Girl B".

    Better games still don't give you a named choice but at least attempt to hint at it. For instance to get the sporty girl you take lunch outside, for the rebel girl on the rooftop etc etc.

    Another frequent mistake is to confuse dating sims with visual novels. First off is that not all visual novels are about dating but also that datings sims are not just visual novels. They really are sims, often marrying a tycoon style management game with a visual novel. They rarely make the transistion to the west, because they frequently contain less porn probably.

    In a dating sim your character has some stats wich you can alter wich will impress certain girls. Typically the game gives you several choices per game day as to what to do and several chances to choose wich girl to interact with. Do sports and go to the track to get the sporty girl, work hard and go shopping to attract the blood suckin

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  38. Re:It is not the first open-souce visual novel eng by asuffield · · Score: 1
    Off topic: I was amazed that a Japanese hentai game maker respects the GPL more than, say, SCO, a multi-million dollar company


    It's not so surprising; where the national character of Americans is arrogant and all about number one, the Japanese are fundamentally in love with rules and structure. It's not universally true, but it is particularly common amoung Japanese businessmen: they would rather die than go against the grain. If the rules clearly say "you must do X", the Japanese will often just do it (where an American would spend years arguing the point in court and trying to weasel out of it). It's a cultural thing.
  39. It's called the Long Tail.... by abandonment · · Score: 2, Interesting

    Using your reasoning we should ban pencils and paper because they force us to endure this 'gigantic, suffocating mass of mediocrity' that we call the book publishing medium?

    Tools like this are what brings a medium into the position of being able to mature. Like the printing press in it's day, being able to lower the barrier of entry to zero is the fundamental key to allowing interactive content to truly become what it 'should' be in most people eyes.

    Sure having inexpensive video camera technology has spawned a LOT of garbage (just spend 2 minutes on youtube to prove this), but it has also allowed people like Kevin Smith to create Clerks. There are many other examples of Indie filmmaking that ONLY became possible with the barrier of entry being lowered to the point where literally anyone could create content for the industry - in this case the film industry.

    Look at it this way - we have the 'current regime' of interactive content, which requires a multi-million dollar investment by a publisher, plus thousands of man-months of time put in by people that are the equivalent of rocket scientists (programmers & 3d artists / animators). Every 2 or 3 years IF THEY ARE EXTREMELY LUCKY, they manage to spit a game onto the market, whic may or may not be good, and may or may not even be an interactive story in the context of what we're talking about here.

    The new regime (and it will come, whether the industry wants it or not) will consist of something more along the lines of this: instead of 100 triple A teams working on 50 million dollar games, we'll have 100000 teams of artists & programmers working on projects that they truly believe in (as opposed to projects that they endure to get a salary from EA working on 'sequel x')

    Will this result in alot of crap? Sure, but the business models will evolve as well, and in turn the publishing systems will allow people to filter the content, much like the book & movie industries today.

    Amazon claims to have 'x' millions of titles on their 'shelves' - is there not alot of crap in there too? Sure, but it doesn't mean that we should all flee for the hills because of the overload in content. Ratings systems, user reviews, recommendations systems and more will all provide both users & content creators ways to find & promote new content.

    Yes there will be the Triple A titles still - the almightly marketing budget will never go away - but these will simply be the lure to get people in the door - after which point you will be able to discover that there is a LOT of interesting content being produced by people that you've never heard of.

    Ie the same business models as the Music, Film & Book industries today.

    1. Re:It's called the Long Tail.... by Emmettfish · · Score: 1
      Sure having inexpensive video camera technology has spawned a LOT of garbage (just spend 2 minutes on youtube to prove this), but it has also allowed people like Kevin Smith to create Clerks. There are many other examples of Indie filmmaking that ONLY became possible with the barrier of entry being lowered to the point where literally anyone could create content for the industry - in this case the film industry.

      Which would be a totally valid comment if Kevin Smith hadn't used 16mm black-and-white film to make Clerks. Try again.

      Emmett

    2. Re:It's called the Long Tail.... by abandonment · · Score: 1

      nitpicking doesn't make the argument any less valid.

  40. W-in-a-box by Tablizer · · Score: 2, Funny

    I tried to build one with scenarios for getting out of Iraq with our country still intact. I keep getting DIVIDE BY ZERO and INFINITE RECURSION errors.

  41. Did somebody just say 'weeaboo'? by Anonymous Coward · · Score: 0

    cause I think I just heard someone say 'Weeaboo.'

    --
      fuckin furries

  42. You must be new to this whole 'anime' thing. by Jesus_666 · · Score: 1

    Actually, the constant "stick it in" options were an Excel Saga reference. One episode parodies dating sims and has selection boxes popping up whenever a certain character has to make a decision. "Stick it in" usually is among the options. (Actually, the "kill her" option was from Excel Saga, too.)

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  43. Re:It is not the first open-souce visual novel eng by Anonymous Coward · · Score: 1, Informative

    On a tangent--

    Having downloaded the Blade Engine, here's something pertinent from the readme:

    3. Blade Engine Features
    --------------------

    Blade Engine Free Version supports:

        - Graphics
        - Sound / Music / Voice
        - Option Command
        - Visual Effect (fading, Earth Quake effect etc)
        - Save / Load function

        - Blade Engine logo and URL are displayed

    Blade Engine Professional Version supports:

        - Graphics
        - Sound / Music / Voice / Movie
        - Option Command
        - Visual Effect (fading, Earth Quake effect etc)
        - Save / Load function
        - File packing function

        - No Blade Engine logo and URL are displayed
        - Professional tech support

    To pre-order Professional Version, please write to: (snip)
    ...Yeah, you read right, they're trying to charge for this stuff.

  44. Novell released a visual design tool?? by Anonymous Coward · · Score: 0

    I read the entire summary thinking Novell released a visual design tool so you can recreate some IDE I hadn't heard of, called Visual Novell. And it apparently is for handling server farms; or blades.

    Then I got to the part about dating sims and hentai and my brain melted.

  45. Re:I loved it then, a bit bored with it now... by Voltageaav · · Score: 1

    All I know is that my friend decided I looked like someone called Howard the Duck and called me "Howard" untill I moved away with my job. I'm assuming this was a bad thing, but I'd prefer a confirmation. Don't worry, I'm not gonna mail bomb him or anything, I'm sure I've called him much worse to his face and we'd still have each other's back in a fight.

    --
    Someone save me from this sanity.
  46. Planetarian by Windwraith · · Score: 1

    Just one word about the "visual novel = dating sim = p0rn" thing.
    Play Planetarian. It's the most touching "game" I've ever seen. Doesn't have porn, it's a really interesting story and has the cutest female character ever designed.
    The thing basically takes place in a broken future where a biochemical war ensued, making the environment a complete POS. The world's population was decimated by the contamination and a permanent acid rain, and the battle robots released to keep the war on.
    The game is starred by a "junker" more or less a treasure hunter, who enters a city searching for goods to sell and hopefully some cigs or alcohol (omg like finding diamonds as it's explained), and ends up in a old planetarium that was kept in an acceptable state. The guy decides to stay there to recover from fighting war machines and to get dryed from the constant, toxic rain.
    In there, he finds an android, Reverie, who used to be the planetarium's guide, and was left in a hibernation state since the city was evacuated because of the war. She has only awakened seven days per year (battery life) waiting for the planetarium's staff to return. This character gets on the nerves of the junker badly, as she really doesn't stop talking. However, she results to be quite a lovely character and the junker starts to get quite fond of her in the end.
    The end of the game is really touching and if you don't feel anything from it you should be buried alive or something nasty like that.
    And nope, even if it's a girl and a guy it doesn't go "welcome, may I have you pOnOs?". Jack Thompson would be unable to make anything bad of this (mwahahaha)
    There is a translated demo somewhere, google for "planetarian" and give it a try, it's really worth it.
    The only flaw is that it's actually a pretty novel with music and images, so its replay value is null...but it's not expensive to make for it.

    1. Re:Planetarian by Anonymous Coward · · Score: 0

      you can get demo for Planetarian and much more translated visual novels (no warez just demos or whole games if they are free for distribution) here: http://insani.org/ there's a couple of interesting stories, check it out.

      g

  47. 3D Graphical Automated Network Design Tool? by Anonymous Coward · · Score: 0

    Gee, for a second their I thought you
    were talking about a new networking product from Novell,
    not something about books!

  48. Linux port by abigsmurf · · Score: 1

    The is a linux port... Of sorts A version of onscripter has been released on the GP2X which runs Linux

  49. At least you seem to know what "novel" means... by setantae · · Score: 1

    Personally, I suffered about 5 seconds of extreme confusion as my brain first tried to fit the words "Novell" and the other "novel" (as in, "unusual") to the story.

  50. Oh god by BlackCobra43 · · Score: 2, Insightful

    Please, we have enough tentacle rape hentai without Cthulu getting into this.

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  51. Re:Yet another fine example of... by Slithe · · Score: 1

    Your post is another example of a person's inability to form a complete sentence.

    --
    ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
  52. ToHeart2 engine source code by Anonymous Coward · · Score: 0

    Posted by another AC below:
    http://www.sendspace.com/file/bhcun1
    Sadly, Leaf has deleted all the comments. Oh well.

    1. Re:ToHeart2 engine source code by makomk · · Score: 1

      Sadly, Leaf has deleted all the comments. Oh well.

      Hmmm... is that a GPL violation? Possibly not, but then again, "the source code for a work means the preferred form of the work for making modifications to it" (mainly there to stop companies running their code through obfuscators before releasing it, I think) - and of course, IANAL.

  53. Not really. by Virak · · Score: 1

    I've been meaning to get around to watching Excel Saga (along with a few other series), but I haven't had the time.

  54. Re:I loved it then, a bit bored with it now... by pilgrim23 · · Score: 1

    Howard the Duck "trapped in a world he never made". The concept was a parallel universe much like our own only inhabited by Ducks. Howard slips through a crack in space-time and here he is; a Cigar chomping foul mouthed normal sort of guy who is constantly running into Marvel universe super heros and villans but basically represents the common Everyman... "every duck?" Oh and has a babe (human) GF...

    --
    - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
  55. Re:Yeah, it's not a "Western stereotype." It's tru by StikyPad · · Score: 1

    Yep.. and it's everywhere: all over storefronts, "special club" entrances, the guy sitting across from you on the train, the ads on TV and in the paper, etc, etc.

    Not that I think there's anything wrong with it, per se, but let's call a spade a spade.

  56. Re:Yeah, it's not a "Western stereotype." It's tru by Anonymous Coward · · Score: 0
  57. Re:I loved it then, a bit bored with it now... by trupoet · · Score: 0

    LOL that was a great movie when I was a kid haha

  58. Multi-modal Narratives? by JessL · · Score: 1

    While it is great (in terms of access, democracy, etc...) that new applications and software are being developed to enable people with minimal technical skill to create...it certainly does bug me when techies incorrectly employ terms from literary theory. Visual novel? Besides the very poor English on the site advertising the Blade Engine, Curious Factory doesn't seem to have any concept of what a novel actually implies. Additionaly, making vast generalisations such as "most visual novels have multiple storylines and many endings" ignores genres such as fairytales (among others) which are complete with images but usually follow a "linear" trajectory. Perhaps referring more aptly to this "writing" tool (and avoiding the numerous grammatical mistakes) might actually tempt good writers to experiment with it. Multi-modal narratives anyone?