Slashdot Mirror


John Romero, the Man Behind the Hype

rockstarenvy writes "In a recent interview with the Escapist, Russ Pitts reveals a lot about who John Romero really is. As Romero puts it: 'After 10-plus years of reading about yourself, all the good and bad, it all just becomes irrelevant after awhile. I know what I'm capable of doing and the people I work with are united in our mission, and they treat me just like they treat each other. The whole fame thing doesn't come into play when we're in development, because we're all a team. I know some of my guys read a lot of forums and sometimes they'll see some remark that someone clueless made and show it to me, chuckling because they know the truth of who I am and how I work. The media personification of John Romero is not who John Romero is.'"

20 of 183 comments (clear)

  1. Who the hell.... by Twillerror · · Score: 4, Funny

    is John Romero. Was he in that movie with that other guy?

    1. Re:Who the hell.... by Nuclear+Elephant · · Score: 3, Funny

      The only thing I remember about the name is that he wrote my all-time favorite Apple II game, Subnodule. Whatever he did after that is meaningless compared to Subnodule.

    2. Re:Who the hell.... by Sv-Manowar · · Score: 5, Informative

      Co-Founder of id Software and lead designer on Wolfenstein 3D, Doom, and Quake. He left and then made Daikatana and didn't do that much until he joined Midway in 2003, left again in 2005 and is currently making his own MMOG. He's pretty legendary for having the domain name rome.ro along with having a Ferrari that you could tune via USB while driving.

    3. Re:Who the hell.... by basscomm · · Score: 3, Informative

      No, that wasn't him. You're thinking about Caesar Romero.

      John Romero is a video game designer/producer/programmer who gained a degree of infamy by designing and producing Daikatana.

      --
      http://crummysocks.com
    4. Re:Who the hell.... by GeorgeFitch3 · · Score: 5, Interesting

      On the last level of Doom II, John Romero says (backwards to sound demon-like) "To win the game, you must kill me, John Romero". If you use the noclipping cheat, you can pass through the demon face wall that spits out soul cubes and see John's severed head on a spike. To win the game, you actually have to kill him by shooting through a small opening in the wall with well-timed rocket attacks. Groovy!

    5. Re:Who the hell.... by tverbeek · · Score: 3, Insightful

      "You might be too young to know who John is."

      Nice try, but I'm 41. I know of Doom (I had a few friends who were really into it back in the mid-90s), but I couldn't care less about it. The provincial assumption that every nerd knows or cares about the FPS gaming subculture and its "important" figures is the fallacy I'm pointing out. Maybe if the original submitter had enough sense of perspective to explain who this John person was before gasping about how he's not just the legend everyone knows him as, I wouldn't find it so thoroughly absurd.

      --
      http://alternatives.rzero.com/
    6. Re:Who the hell.... by Fei_Id · · Score: 3, Interesting

      You mean he got FIRED and went to make Daikatana. From what I've heard, read, and been told (by people in the business) that early on (mainly Quake days) that he goofed off and played games all the time and didn't really want to work. I've seen numerous groups of game programmers that state how they don't like working with him Who cares about his tuning via USB while driving, I never knew of him to be famous for something like that... it was just a Motec ECU setup (John Carmack had one too on his 900hp Ferrari Testerossa and twinturbo F50). You can buy standalones these days that work with MANY cars for under $2000. A Motec setup generally runs quite a bit more than that; but its for race teams mainly (individual O2 and EGT sensors for each cylinder) and it was most likely all that was available back in the late 90s. Though I think Haltech had a few systems out at that point... though with the kind of money Romero and Carmack were throwing around (Carmack traded his Mazda Miata in on a Ferrari 348) I'm sure it was a Motec.

  2. I know who John Romero is! by just_another_sean · · Score: 5, Funny

    I made him my bitch back in '97!

    --
    Creationist Textbook Stickers Declared Unconstitutional by CowboyNeal
  3. Bob Dole by dancingmad · · Score: 5, Insightful

    The media personification of John Romero is not who John Romero is.

    John Romero, like many washed-up has beens, likes to refer to John Romero in the third person.

    Seriously, for a guy that's a laughingstock in the video game industry, he sure does still have an ego. Come on man, when are you making me your bitch? :P

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    1. Re:Bob Dole by rtrifts · · Score: 4, Insightful

      John Romero, once upon a time, had a lot to be jealous about. He was the cool guy, the one with the ferrari, the tats, the boss with the rocsktar long hair - and he was rich and successful. His GF, Stevie Case, was not only a gamer - she was a definite *babe* and - not coincidentally - JR helped create Doom, the game which remains the #1 computer game of all time. Romero, the quintessential developer-as-rockstar, inspired the jealousy which is a part of the fabric of every one of us.

      When you are a guy who is prone to excess - and someone who had previously been prone to success - people enjoy watching your fall. Sad, but true; we are a petty lot.

      For all that, while people may have laughed at Romero from time to time - John Romero was never a "laughing stock". That wouldn't be accurate at all.

      In any event - it is wiser to keep your words soft and sweet, in case you are forced to eat them.

      --
      .Robert
    2. Re:Bob Dole by Rogerborg · · Score: 3, Insightful

      How many people do you need laughing at you before you are officially - I mean on Wikipedia and everything, Snopes confirms - a "laughing stock"?

      Slashdot has a lot of readers; I bet we could do it if we really pulled together. Who's with me? Let's roll!

      John Romero? Aaaaaaaaaahahahahahahahaaahaha.

      --
      If you were blocking sigs, you wouldn't have to read this.
  4. The people he works with by SendBot · · Score: 3, Funny

    "I know some of my guys read a lot of forums and sometimes they'll see some remark that someone clueless made and show it to me"

    I wonder if he made those guys his bitches.

  5. From the... by Anonymous Coward · · Score: 5, Insightful

    From the who-really-gives-a-crap? department.

  6. John Romero is John Romero by RealErmine · · Score: 4, Funny

    "The media personification of John Romero is not who John Romero is."

    John Romero is a guy who refers to John Romero in the third person.

    --
    Dewey, you fool! Your decimal system has played right into my hands!
  7. John Romero is a tool. by dafragsta · · Score: 5, Insightful

    That's all that really needs to be said. For further reference, look up the amount of talking, egotism, and otherwise useless rhetoric he's shat out over the past 10 years. All that plus one crappy game and the demise of an otherwise good gaming studio that resulted in the Romero fallout. I would say that Romero was all sizzle and no steak, but that implied that there was worthwhile sizzle to begin with. It's all pretty much flatuence at this point. Stop wasting people's time John. Get a real day job. You rode your useless reputation to the ground and that's where all us day working schmoes exist. We don't have a rediculously inflated reputation to ride from publisher to publisher asking for insane advances for absolutely no substance to speak of.

  8. OfficeSecrets by eebra82 · · Score: 4, Interesting

    " I know what I'm capable of doing and the people I work with are united in our mission, and they treat me just like they treat each other. The whole fame thing doesn't come into play when we're in development, because we're all a team."

    I was thinking the exact same thing before I quit my old job. You know, a lot of people do tell lies and if often turns out that powerful people are getting bullshitted all the time. I thought my staff enjoyed what I was doing and I kept hearing good things about my efforts until it was settled at a party and a few people got too drunk.

    I'm not saying your team is doing this on you, John. Maybe you're really a great guy. Truth is, I don't know you and I actually even enjoyed Daikatana more than most other people did. It's just that I don't buy it, because you can't trust anyone until you know what he's thinking - which you probably never will.

  9. Fame? by glwtta · · Score: 3, Insightful

    Ok, the guy is more or less well known, for something he did 13 years ago, but does that really qualify as "fame"? All this talk about how his "fame" doesn't go to his head has a distinct "protesting too much" feel to it.

    The media personification of John Romero is not who John Romero is.

    Don't tell me, John Romero is a series of... of nevermind.

    --
    sic transit gloria mundi
  10. Re:Forget him... Killcreek by DarkHelmet · · Score: 4, Informative
    Only on slashdot would gawking at a woman's breasts be considered "informative".

    Besides, it kind of takes away from her being a level designer, game designer, and overall nice person.

    But since Slashdot revolves around Self Indulging (tm), I might as well Karma whore and get noticed:

    http://steviekillcreekcase.tripod.com/

    Look everybody! I can be "informative" too!

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  11. Want to REALLY understand John Romero? by Jack+Action · · Score: 3, Interesting

    Read this book: Masters of Doom.

    One of the best tech industry books ever written (and if you've read some of the bad prose written on tech history out there, you know what I'm talking about).

    I got it from the library, and read it in one weekend -- couldn't put it down.

  12. Re:A lot of bashing by Jett · · Score: 3, Informative

    If that is true it didn't happen until later. When I visited Ion Storm Romero introduced me to every single person who worked there, he knew each of them by name and knew exactly what they were working on. This was before the big remodel was done so they were still on the temp floor, perhaps things changed when they moved. I spent severl hours there hanging out with Romero and he seemed like a genuinely nice guy, not at all like the egomaniac he is portrayed as. What I saw of Daikatana looked badass, but remember this was before Quake2 was even out - they were still using the the 256 color palette Q1 was originally limited to, each section of the game had it's own palette (3 or 4 total). I don't remember who the programmer I met was but as I recall he had just hacked 16-bit color into the engine the day before I got there. The good old days! After Ion Storm I got the id tour courtesy of American McGee - I still have the q1 expansion pack he gave me from their goodie room, I wish I had the forsight to one of their classics and get them to all sign it :(