E3 2007 A More 'Targeted' Event
simoniker writes "Following some rampant media speculation over the weekend, the ESA trade organization has released an official statement on the future of the E3 game trade show, revealing that it is not cancelled outright, but is rather 'evolving into a more intimate event focused on targeted, personalized meetings and activities.' E3 2007 will still take place in Los Angeles next year, according to the ESA's Doug Lowenstein, but 'will not feature the large trade show environment of previous years.'" Which is to say, it's not really E3 anymore.
Hopefully this "intimate" event will improve the signal-to-noise ratio, which has been pretty atrocious recently. It may also spur more companies to run their own events just for their legions of fans... you know, like BlizzCon.
This is my sig. There are many others like it, but this one is mine.
What is E3? Is it just a convention, a convenient vehicle for putting developers in the same room as producers and distributors? Or is it...a spectacle, a chance to throw out some massive hype and drum up interest in upcoming games?
Please, that's not even a question. E3 may have started out as a business-oriented conference, but the name "E3" is now completely associated with booth babes, demos, drool, web comics, vaporware, and Sony press releases of Epic proportions (Forgive the pun...). E3 is dead, this announcement notwithstanding. It's also a clear example of the Theseus paradox, but that's not really relevant.
Goodbye, ridiculously endearing media event. Hello...business thing.
One of the reasons Will Wright released the first gameplay video of Spore at the Game Developer Conference 2006, instead of E3, was because he felt E3 was more like a commercial used by game producers to hype the games before it comes out, not a place for developers to exchange ideas and make better games.
... a more intimate event focused on targeted, personalized meetings and activities.
So the booth babes are being replaced by hookers?
All they're gonna do is make it a "closed door" meeting by charging $3k for a press pass. The entry fee will keep most of the autograph-seeking kiddies away while allowing all the media coverage of the old show and making a tidy profit to boot.
E3 has not always been open to the public, either. Only in the past couple years have they started selling general admission tickets, though it was never hard to get a press pass if you had even a moderately popular web site.
I bet the ESA looked at the industry and realized that because of consolidation and an off-year for consoles there are only a few big players left who can afford to support E3, and they're already throwing their own events.
I guess this means spaceworld will be coming back...
The war with islam is a war on the beast
The war on terror is a war for peace
Sad to see the end of an era, but the internet and RSS effectively take nearly all of the mystery, excitement, and suspense out of traveling to a computer trade show.
The only suspense left is related to unsubstantiated rumors, blurry prototype photos on blogger sites, and actualy press releases by companies.
I remember years ago how exciting the West Coast Computer Fair was -- small vendors trying to show off something special that you would otherwise never see or know about, then I remember Comdex - people coming from all over the world to unveil new products.
Nobody waits for a trade show now to unveil anything - everyone wants a jump on their competition, and consumers don't want to wait for information that they could be reading about in their RSS feed readers every day.
As a result, people feel less and less inclined to go to trade shows when they already know all there is to know about the PS3, the Wii, the Xbox 360's giant external power transformer, the new games, etc.
I remember the excitement of collecting vendor trinkets and carrying HUGE bags of product literature around for days on end. Who's going to do that now? I mean... maybe jot down a few urls in your PDA, but... traveling to collect BAGS of literature? That's so last century.
The outright death of E3 would probably be the best thing to happen to game development teams. E3 costs us tons of time each year -- the event itself takes up a lot of our time, but so does preparing for it and recovering from it. E3 dictates ship schedules and major milestones and sometimes even the ultimate fate of entire projects or even studios. The whole show is all about the hype and not about the substance.
Of course the perspective of a marketing persion will be the opposite of that of a developer. But I think that marketing departments are half the problem with the industry -- the drive has become one to create guaranteed sellers using big IP licenses and tired old game formats rather than to create excellent products that sell on their own merits.
Did the Department of Redundancy Department make up that name?
-- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
If the past few years hasn't been a strong indicator, the Penny-Arcade Expo is now officially the only real place to be. Well, count me in!
Patience is a virtue, but haste is my life.
[Paraphrasing] EA complained that, "The cost of putting a pig in a nice enough dress that people forget it is a pig has been increasing year on year to the point where we just don't see we're getting a reasonable return on our investment."
Strangely, the companies with good games to actually show off, despite having a very small floor presence and minimal budgets somehow get plenty of press attention.
Crysis wasn't that big a booth (nor was Far Cry several years back). Dead Rising consisted of maybe four consoles and no one to talk it up. Half Life 2 was a single small room. Donkey Kong Jungle Beat, a couple of years back, was a few GameCubes, some weird controllers and one girl trying to explain it to confused people. Guitar Hero was a relatively small setup too. Every one of those titles gained huge coverage because, shockingly, they relied on simply being good.
EA has about a third of the gaming market sewn up and is very profitable because it has realized the same thing the movie industry has: Make 20% profits on lots of safe investments and you'll be far better off than someone who makes 1000% on one title and has ten others fail. It's a great business model but ultimately means you put out a boring product that no amount of dressing it up is going really excite journalists who're looking for something sensational.
As such, yeah, no amount of spending will get a good return at E3 compared to the small companies that have their one really exciting release. The little companies will never need a big booth and the creme-de-la-creme of LA's strippers to get people's interest. For EA, it makes absolute sense to move to a private demo where you fly journalists in, competing against no one else, and then let the small guys starve in a world with no centralized tradeshow that journalists will be at and they're too small to pay to fly them in for one-on-ones.
For the EA business model of large quantities of predictable over taking risks, E3 was at best a waste of money and at worst a way to help the competition.
Not knocking EA per se. Other large publishers have reached similar conclusions just as the movie industry, music industry and even the book publishing industry have. I just picked EA because they're so much larger than anyone else (largely because of having been smart enough, even if we hate the reality of it, to realize this before most others).
The sad truth is, E3 was great for gamers as it rewarded small companies with great games vastly more than giants with solid but repetetive ones. As the giants have the money, its death was kind of inevitable.
The previoud "dupe" was about the unconfirmed rumor. This article is about the officially-confirming press release from the ESA.
With E3 imploding, the games indutry is losing its biggest attention-grabbing showpiece.
Ya, it kinda deviated from its original intention as a trade show, but it became sort of a "Cannes" of videogames.
If you don't know what the Cannes Film Festival is, it's an annual international film festival (obviously) in the city of Cannes, France. The most important film festival in the world. It's filled to the brim with celebrities, and is a favourite venue for famous directors to debut their newest film.
E3, in recent years, started to emulate this festival in certain ways. In a more plasticky, american way, of course.
The internet may be the most efficient way of putting-out press releases, trailers and screenshots, but the games industry NEEDS a flashy annual event. (And I'm certain many of you will be quite vocal in your disagreement with this.)
Does it make you happy you're so strange?
Actually, with our next-generation development costs increasing rapidly, I don't think we'll get a reasonable return on our investment with the blackjack.
I quit!
Reporter: "Does this mean the popularity of E3 is waning?"
ESA: "Oh, no, no, no, no, no, no...no, no, not at all. I just think that its appeal is becoming more selective."
(With apologies to Spinal Tap)