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Sam & Max, Back From the Dead

simoniker writes "As you may have heard, Steve Purcell's beloved Sam & Max franchise is finally returning, thanks to TellTale Games. The new episodic PC game's designer Dave Grossman has been expounding on the new game, suggesting that having a fanboy niche is actually good: 'We work small enough that we don't need to have the license that's the biggest movie of the year... if we just have kind of a small devoted fanbase, we can make something that's kind of personal and fun.' The TellTale biz guys also comment on development team size. 'Actually it's about seven core people, and then the team grows to about fourteen for a couple months, but the production cycles are short, the teams aren't huge, our tools are very tailored to be efficient.' Maybe Sam & Max is finally getting done because it's been scaled correctly for its audience?"

48 comments

  1. Nice interview. by WidescreenFreak · · Score: 4, Insightful

    Good interview. I think that Telltale is doing it right - don't try to make this massive game that everyone will enjoy but cost a bazillion dollars to make, and instead focus on those who pretty much guarantee a purchase. Actually, I think they might be underestimating their audience. A lot of PC gamers out there recognize lines from the various LucasArts games that the Telltale team have worked on. If Telltale is successful at retaining the pure entertainment value that their Lucasarts games had, they'll get a larger die-hard fanbase than they think with "Sam & Max".

    Don't get me wrong. I love my first-person shooters like Battlefield 2 and Battlefront II; but sometimes I'm in the mood to go back and just laugh at the fun times with Guybrush (and of course Murray), the Tentacle, and Sam & Max. As long as Telltale can keep their focus and not try to make their games all things to all people, I think they'll do well and hopefully gain a larger fan base as a result.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:Nice interview. by Cadallin · · Score: 2, Interesting
      Bazillion dollars? Good grief! According to Ron Gilbert the original Secret of Monkey Island cost $164,000 for fucks sake. Even accounting for inflation, and growth in the cost of producing assets (more animation, higher resolution animation, voice, etc but this is tempered by tools improvements and other cost reductions) He estimates a top quality adventure would cost around $2million today, even including personnel. $2 million is nothing in game budget terms today. Titles today routinely have budgets well in excess of $20 million.

      These episodic snippets must cost NOTHING at all to produce (relatively) probably in the range of $50,000-$75,000. But in reality TellTale games is probably going to force me to upgrade to intel mac pretty damn quick. I want to support these guys.

    2. Re:Nice interview. by WilliamSChips · · Score: 1
      I love my first-person shooters like Battlefield 2 and Battlefront II;
      There's something funny about the names of those games.
      --
      Please, for the good of Humanity, vote Obama.
    3. Re:Nice interview. by WidescreenFreak · · Score: 4, Insightful

      He estimates a top quality adventure would cost around $2million today, even including personnel. $2 million is nothing in game budget terms today.

      Maybe not for behemoths like EA, Ubi, or Eidos, but for a small start-up like Telltale, I'm sure that two million is nothing to shoo away like it's no big deal!

      Actually, most of the costs would be for the first episode - 3D modeling, bitmapping, fine-tuning the graphics, developing the game engine, and so forth. After that, the rest if just using what tools have already been made available plus additional characters and graphics, possibly some engine tweaks as well. Plus is gives the company a bit of capital to work with to produce additional episodes.

      It also gives the gamers the ability to say, "Hey, this is where we think you got it wrong" and let the company make the changes for the next game, if they feel that the changes are apporpriate, of course. And since episodes are almost always cheaper than a full-blown game, more people would be willing to plunk own the dollars to see if they're interested enough to continue the series.

      The only problem that I see with episodic games is the length of the game. It's a very delicate balance between providing enough material that the customer feels that he got his money's worth and not so much material that the release is not cost effective. It's a bit of a gamble, but the feedback for Bone and Half-Life 2: Episode One would seem to sugest that episodic gaming is being accepted as a viable alternative.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    4. Re:Nice interview. by KDR_11k · · Score: 1

      That's not surprising, the latzter is pretty much a clone of the former. Except it allows you to shoot gungans so of course it's more popular.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. man by iocat · · Score: 3, Insightful

    I can't wait for this! I hope the # of comments isn't indicitive of the sales potential, because I want this to succeed all crazy style.

    --

    Dude, I think I can see my house from here.

    1. Re:man by cheese-cube · · Score: 1, Insightful

      Fear not, mortal. I have noticed that Slashdot is horrible at predicting market trends, what with it having an extremely limited reader base (read: nerds). [ducks]

  3. 0 Comments? by Apotekaren · · Score: 4, Funny

    Am I alone on this one? WAAAAAHOOOOOOOOOOOOOOOOOOOO!
    I feel like punching a rabbit, for some reason.

    --
    She: Hey, are you a traitor? Me: No, I'm atheist.
    1. Re:0 Comments? by Loibisch · · Score: 0

      I feel more like whacking some rats! :D

  4. Count me in. by Anonymous Coward · · Score: 0, Interesting

    I love Sam & Max. I just got rid of Windows off of my machine a few months ago because it was a pirated copy, but now I'm seriously considering going back and purchasing a legit copy just for this game.

    That's right. I am willing to hold my nose and give Redmond money just to get at Sam & Max. Sheesh, I'm such a fanboy.

    1. Re:Count me in. by SeanMac · · Score: 1, Informative

      You don't need a Windows machine, per se- all you need is a ScummVM interpreter. You can find them for various platforms (such as Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC) here. Avoid windows and enjoy.

    2. Re:Count me in. by magetoo · · Score: 1
      "me too". Actually I already bought a budget release of DOTT and S&M Hit the Road, just so I could have it in my bookshelf.


      I wonder if the new game will build on SCUMM too; in that case I suppose there's a good chance we won't have to touch Windows in order to play it. (see ScummVM)

    3. Re:Count me in. by SeanMac · · Score: 4, Informative

      that would be http://www.scummvm.org

    4. Re:Count me in. by magetoo · · Score: 1
      Are you saying that the new game will use SCUMM too? I didn't see that spelled out in the interview.


      If not, be prepared for your -1, Disinformative downmodding. :-)

    5. Re:Count me in. by SeanMac · · Score: 1

      Nope, in fact I'm pretty positive the new game won't be based on ScummVM. I was referring to the parent, which was talking about playing the original game on something other than XP.

    6. Re:Count me in. by cob666 · · Score: 1
      all you need is a ScummVM interpreter
      ScummVM for the PSP! I loved Sam & Max Hit the Road and just recently started playing it again using ScummVM. Now that I can play it on my PSP I dont' think I'll get any REAL work done for quite some time!

      I'll definately buy a new Sam & Max game when it comes out.

      --
      Do what thou wilt shall be the whole of the Law - Aleister Crowley
    7. Re:Count me in. by Justus · · Score: 1

      Judging by the screenshots, I'd be pretty surprised if the game has anything to do with the SCUMM engine. Even if it did, it's highly doubtful that it would 'just work' on ScummVM.

      That being said, I'm looking forward to this quite a bit; I've got my Gametap subscription primed!

    8. Re:Count me in. by Jonner · · Score: 1

      Just the artwork doesn't indicate what software engine is used, unless it's that SCUMM couldn't handle an image that large. Perhaps it's a newer version of SCUMM with improved media handling. Whether it's an increment of SCUMM or entirely new software, hopefully the developers are friendly enough to their customers to make ScummVM support easy, or even help out themselves.

      I actually got stuck in Sam&Max a while ago at and I haven't gotten back to it, but maybe this will inspire me. I will almost certainly buy the new game, especially if I don't have to boot Winders to play it.

    9. Re:Count me in. by Anonymous Coward · · Score: 0

      A hacked DS would be cheaper. ;) But of course there are already Linux and Mac versions of SCUMMVM that will allow you to play your old LucasArts games without paying Redmond a red cent.

    10. Re:Count me in. by walnutmon · · Score: 1

      Are you guys all on crack?! They are not going to use a fricken scummvm! The reason that exists is to play the old games code on op systems it was not intended for, not because scumm is some awsome game engine.

      You could bet a zillion dollars they are creating a new engine for this game. Even if they were to use another engine, it isn't going to be a 20 year old one... God, is this SlashDot? Or have I happend onto some kids weird MySpace page?!

      BTW, can we get some more SAM and MAX fans here?!

      --
      You take it, I don't want it...
    11. Re:Count me in. by KDR_11k · · Score: 1

      I've got it on my PDA. Touch screen interface FTW.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Count me in. by fov · · Score: 1

      The new Sam & Max games are not built with the SCUMM engine. Telltale has a proprietary engine that has already been used for the Bone games and CSI: 3 Dimensions of Murder.

    13. Re:Count me in. by Cycloid+Torus · · Score: 1
      Thank you, SeanMac!!

      I have had DOTT, Sam & Max and 3 or 4 others sitting on the shelf waiting for me to revive an ancient 386 (which I kick at least once @ day where it sleeps under the desk).

      Your comment and your link are just the thing that deserves something more, THANKS!

      --
      Lost in space at an early age. Survived the vacuum. Now rebuilding castle in air.
    14. Re:Count me in. by SeanMac · · Score: 1

      You are quite welcome! I have enjoyed Sam & Max and DOTT on a variety of platforms thanks to the great work of ScummVM's team. I appreciate the thanks. Game on!

  5. they said it best... by nappingcracker · · Score: 3, Funny

    [Sam] The words "big" and "large" only begin to describe this thing.
    [Max] "I think "stupid" and "inane" would be useful additions.
    [Sam] Not to mention "grotesque."

    Yippie! make it portable to all platforms! (hey, we can hope...)

    --
    |plastic....or gasoline?|
  6. If you miss these games you may also like... by OnarGrindlewald · · Score: 2, Interesting

    Al Emmo and the Lost Dutchman's Mine (sorry for the flash site). This has sort of been flying under the radar, but deserves more attention. There is a demo available, with the full version available soon. Very well done for an "off-broadway" production, and the people that are making it deserve some support!

    1. Re:If you miss these games you may also like... by Wescotte · · Score: 1

      Anyone know if the demo runs on wine? I checked the appdb but didn't find anything about it.

  7. OT: this game, that game by magetoo · · Score: 1

    It's not all that relevant to the greater discussion, but I'm pretty sure that "this game" refers to the game that is the subject of the article... AC didn't mention "Hit the Road" at all.

  8. Couldn't they have done this as a FPS? by WillAffleckUW · · Score: 1

    But seriously, I loved the bit about "ok, how do we do the hard part in the mansion? ok, let's put it behind a wall, then we don't have to animate it".

    Telling stories by games is how I got into game designing originally. If there's no story, I tend to lose interest fast. Additionally, as the interviewer notes, games with stories in them tend to appeal to women and casual gamers.

    --
    -- Tigger warning: This post may contain tiggers! --
  9. Don't forget ScummVM by brownsteve · · Score: 3, Informative

    A relevant link here is ScummVM, an OSS project to make these games compatible with all modern systems. If you own the original disks, you can use ScummVM to play Sam & Max natively on Linux, Mac OS X, even your PDA.

    1. Re:Don't forget ScummVM by toddhunter · · Score: 1

      Or your nintendo DS!

    2. Re:Don't forget ScummVM by BancBoy · · Score: 1

      Or your PSP.

      --
      [UID-HeinzIntel]
  10. That's all? by Teddy+Beartuzzi · · Score: 1

    Argh. One of the greatest games of all time, and the sequels get 18 lousy posts. :(

    I just may have to break my little boycott of modern games, and buy this thing.

  11. What I liked so much about the first by CrazyJim1 · · Score: 2, Insightful

    Will be in the 2nd. I completed the first Sam and Max mostly smoothly and didn't get stuck on many puzzles. It was the only adventure game that didn't piss me off that I couldn't solve a puzzle. Now we have the internet, so if I do get stuck in the sequel, I can always look up the answer off the net. To me, the internet makes adventure games playable. I half think adventure games were made obscenely hard just to get people to buy the walk through guides.

  12. Now if only... by Criceratops · · Score: 0

    ... they will reprint the old "Complete Sam & Max" collection of the original strips.

    Loaning that out years ago has made me kilo-kick myself mentally.

    ----
    If only I had that collection for a verbatim, pithy quote from Max...

    --
    crappy triceratops
  13. No joke by XanC · · Score: 1

    At the end of Space Quest V, how the frig are we supposed to know where to go in the Jeffries tubes without a map??

  14. Small fanbase? Finally! by Yvan256 · · Score: 1
    We work small enough that we don't need to have the license that's the biggest movie of the year... if we just have kind of a small devoted fanbase, we can make something that's kind of personal and fun.

    That means an OS X release, then?

  15. more info by fov · · Score: 1

    There's more info about the Sam & Max project (and some fun stuff to play with) on Telltale's site. Steve Purcell (the creator of Sam & Max) is doing a webcomic on the site - the most recent installment just went up yesterday.

  16. re: Wine test by Wescotte · · Score: 1

    I attempted to run it with 0.9.17 and was unable to get the game to run. I attempted to use the non fullscreen mode as well and it still failed on start. I got sound but no video just an empty window. If anyone does get it to run let me know how.

    Thanks
    Eric

  17. I, for one... by Chmcginn · · Score: 1

    Welcome our (not-so) new psychotic rabbity-thing overlords.

    --
    Have you been touched by his noodly appendage?
    1. Re:I, for one... by KDR_11k · · Score: 1

      But now he's episodic!

      An episodic sociopathic lagomorph. The mind boggles.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  18. Episodic content? by murky_lurker · · Score: 1

    "That's the stupidest thing I ever heard!" I am yet to be convinced of the instalment model - perhaps I'm in the minority but I prefer to play a game that has a definite conclusion to it. Something about releasing by instalments feels like the story equivalent of the "release and be damned!" mentality of the games industry heavyweights, and the whole attraction of adventure games as a genre to me is story. If the story suffers then I'd question whether its for me. That said, I would kill for multiplayer Carbomb (hint hint!)

    1. Re:Episodic content? by Haeleth · · Score: 1

      I am yet to be convinced of the instalment model - perhaps I'm in the minority but I prefer to play a game that has a definite conclusion to it. Something about releasing by instalments feels like the story equivalent of the "release and be damned!" mentality of the games industry heavyweights, and the whole attraction of adventure games as a genre to me is story. If the story suffers then I'd question whether its for me.

      Why do you assume that episodic means no conclusions and a suffering story? As long as the story's properly planned out in advance, with an appropriate structure that takes advantage of the episodic form, there's no reason to suppose it can't be a satisfying experience even for story-centric gamers.

      It's not like there isn't plenty of precedent. TV shows are almost all episodic, but many of them still have great plot and character development. High literature like Dickens was released in installments, and that hasn't stopped him being widely acclaimed as one of the greatest storytellers of his time. Episodic can mean meandering (Lost), but it doesn't have to. It can mean "oh shit, we can't put off the release any longer, let's package this unfinished product up and tell them there's another installment coming" (Halo 2, Half-Life 2), but it doesn't have to.

      Sometimes, episodic just means the same great story delivered in chunks that fit into your busy life when you have time.

    2. Re:Episodic content? by murky_lurker · · Score: 1

      I agree, and was really just thinking "Jeez, I really hope they don't screw this up". Two of my favourite games series (Ultima and Sierra's Quest games) came from much the same philosophy, so I hope my fears are unfounded =)

  19. Release date: This fall by GekkePrutser · · Score: 1

    What TFA doesn't say is that the first episode will be released this fall. See the telltale website.

  20. Graphics by JRSchulke · · Score: 1

    This game could have the graphics of the original game from the early 90's and I'd be just as excited. Honestly I was kind of disappointed with the putty-like cg look the early screens of the sequel had. I'd rather see something that mimics the look of the comics, close to the way the original game looked... minus the pixels.

  21. Comicbook Canon? by NeuroManson · · Score: 1

    The big question for me is, will this be faithful to the original comic, as opposed to the "kid friendly, cartoonish gun free" version? While the weirdness factor was faithful enough to keep the show from sucking too much, the mindless mayhem factor was indeed lacking.

    I guess I need to do a lagomorphic mindmeld on them to find out.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!