The State Of The Platform Game
simoniker writes "Gamasutra has a rather huge article up explaining the state of the platform gaming genre, with an interesting introduction: 'Platform games used to enjoy a 15% share of the market in 1998 - and considerably more in the 16-bit era - but [has now dropped significantly]. As a consequence, marketing circles are reportedly deliberating that platform games - as a genre - are not as attractive to consumers as they once were. We believe it's not an issue of genre, but an issue of effective design principles of past being forgotten.' There follows plenty of comparisons between Sonic, Mario, Rayman, Crash, Jak, and friends! Is it time for the platformer to make a bigger comeback?"
"You teach a child to read and he or her will be able to pass a literacy test." - President George W. Bush
As far as I'm concerned, Stinkoman has the market on platformers cornered. :-)
Sit, Ubuntu, sit. Good dog.
Why do you even need the second stick for aiming/turning? How often do most people side-step in their daily lives? I can't remember the last time I saw someone circling strafing around a corner at the super market, can you?
The Farewell Tour II