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The State Of The Platform Game

simoniker writes "Gamasutra has a rather huge article up explaining the state of the platform gaming genre, with an interesting introduction: 'Platform games used to enjoy a 15% share of the market in 1998 - and considerably more in the 16-bit era - but [has now dropped significantly]. As a consequence, marketing circles are reportedly deliberating that platform games - as a genre - are not as attractive to consumers as they once were. We believe it's not an issue of genre, but an issue of effective design principles of past being forgotten.' There follows plenty of comparisons between Sonic, Mario, Rayman, Crash, Jak, and friends! Is it time for the platformer to make a bigger comeback?"

3 of 89 comments (clear)

  1. Look to the past... by jamestheprogrammer · · Score: 3, Funny
    Another truism however, is that if online reports are correct, not a single game - of any genre - has sold as much as Super Mario Bros 3. Being that we're in an industry which is largely built on forward thinking, it may be productive to look to the past for lessons in improving the present and future of games - and this includes looking in classic game designs and ideas.
    Good idea! Now, let's take Super Mario, who sold well, and combine him with a gun, which also sold really well, and what do we get? MEGA SALES! MUAHAHAHAHAHA! ...I believe there is a Flash game somewhat like that somewhere.
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  2. Stinkoman by Dadoo · · Score: 4, Funny

    As far as I'm concerned, Stinkoman has the market on platformers cornered. :-)

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  3. Re:The problem is 2D control. by aichpvee · · Score: 2, Funny

    Why do you even need the second stick for aiming/turning? How often do most people side-step in their daily lives? I can't remember the last time I saw someone circling strafing around a corner at the super market, can you?

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