John Carmack's QuakeCon Keynote Video
Donnie D writes "Video of id Software's John Carmack is available from his address to QuakeCon 2006 last week. It was comparable to his down to earth speech presented last year when he focused on next generation console gaming. This year, he focused on multi-processor support in games. Mentioned in his address are interesting details such as NVIDIA's sponsorship of Armadillo Aerospace for the X-Prize competition, vague details on id's next game, and topics related to his cell phone games. The video includes 1 hour and 20 minutes of Carmack's address."
I heard he wasn't feeling too well a while back.. has Carmack's condition improved?
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torrent here, if anybody is interested
Wow, talk about embarrassing yourself in public...
It's long past time this clown retired, the graphics world doesn't need to hear about some relic from the 1990s x86 first person shooter era whine about how he is unprepared for modern console development.
John, please, do the console world a favor, cancel your console versions of your games. No one will mind, and honestly quite a few might actually be thankful.
What's that? The x86 game market continues to decline and you hope jumping to consoles will save you...Should have spent the last five years doing something other than hoping Intel will keep cranking up single core x86 chips so you don't have to deal with 'teh scary world of teh multi-threading'...
The video includes 1 hour and 20 minutes of Carmack's address.
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So, I just got done watching this video, and I had to post this comment on
No, but seriously, since it contains 1hr 20 minute OF his address, does that mean it went even longer? I would never spend that much time listening to what he has to say.
So, if you attended QuakeCon, and therefore had an unusually strong interest in 1.) Quake, 2.) Gaming, 3.) id, and 4.) John Carmack, and you had in fact gone out of your way to fly to a different town and pay an admission fee to go to a convention where these things might be discussed, you would be disappointed if John Carmack spoke for more than 1hr 20 minutes? This was not a speech aimed at boring bank programmers, it was a speech aimed at people really interested in game engines and John Carmack.
There must be a fair number of slashdot's readers who don't even know who Carmak/Romero etc were.
If you have watched or about to watch the video, please make a bit of a transcript and post excerpts so other people can know what you are talking about and can make informed commentary.
Mentioned in his address are interesting details such as NVIDIA's sponsorship of Armadillo Aerospace for the X-Prize competition
Finally a good use for all the heat NVIDIA chipsets create. A four core GPU based rocket engine. Of course, rocket engines are traditionally somewhat quieter than NVIDIA's stock cooling systems so there may be some FAA/EPA regulations to overcome.
...in the not-too-distant future where somebody snags the Quake or DOOM source code, uses it for medical research, drops me in first-person shooter mode in the midst of somebody's cancer, and I blast the disease to smithereens.
So who says The Carmack ISN'T curing cancer? =) One can dream...
Just thought that since I was there I would give my take on it....
As a computer scientist that works on large scale parallel code... I found his comments about parallelism to be spot on. I don't think most people understand just how difficult it is to write parallel code... especially for things running in real time.
It sounds to me like the PS3 is going to be a bitch to write for... the "acceleration engine" philosophy is just too far out there. From what Carmack was saying it seems that Microsoft went in the right direction with 3 identical cores. This gives some amount of parallelism while not being over the top... allowing for a smoother transition from the serial code that most programmers are used to writing. We'll see how this plays out in the market next year.
I was somewhat dissapointed by his statements about the Wii... basically he just doesn't like Nintendo (because of a prior falling out)... so we probably won't be seing id software games on the Wii anytime soon (which is a bummer... because I know Carmack could do some awesome stuff with the motion sensing technology).
Finally... I will say that I got to play with some of the cell-phone games that Carmack created... and man they were really cool. Specifically Doom RPG looked really good and played well. They are the first cell-phone games that have ever made me really want to do something on my phone besides use it to talk. He talked about possibly porting them to the Nintendo DS (probably through a third party) which sounds like a great idea.
Anyway... that's my take!
Friedmud
Today Carmack is just another programmer in a sea of much more talented and dedicated programmers.
"To err is human, to mod Funny divine."