John Carmack's QuakeCon Keynote Video
Donnie D writes "Video of id Software's John Carmack is available from his address to QuakeCon 2006 last week. It was comparable to his down to earth speech presented last year when he focused on next generation console gaming. This year, he focused on multi-processor support in games. Mentioned in his address are interesting details such as NVIDIA's sponsorship of Armadillo Aerospace for the X-Prize competition, vague details on id's next game, and topics related to his cell phone games. The video includes 1 hour and 20 minutes of Carmack's address."
I heard he wasn't feeling too well a while back.. has Carmack's condition improved?
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The video includes 1 hour and 20 minutes of Carmack's address.
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So, I just got done watching this video, and I had to post this comment on
No, but seriously, since it contains 1hr 20 minute OF his address, does that mean it went even longer? I would never spend that much time listening to what he has to say.
and pay an admission fee to go to a convention
AC, You win. If I had to pay for it, then I would be ok with it going 1hr 20min +
There must be a fair number of slashdot's readers who don't even know who Carmak/Romero etc were.
Actually the id games usually support dual/multiprocessors and are thus multithreaded so please don't worry too much about John because is ahead of the curve. The hard part he discusses are the three different multiprocessor architectures he will be dealing with on the consoles.
If you have watched or about to watch the video, please make a bit of a transcript and post excerpts so other people can know what you are talking about and can make informed commentary.
Mentioned in his address are interesting details such as NVIDIA's sponsorship of Armadillo Aerospace for the X-Prize competition
Finally a good use for all the heat NVIDIA chipsets create. A four core GPU based rocket engine. Of course, rocket engines are traditionally somewhat quieter than NVIDIA's stock cooling systems so there may be some FAA/EPA regulations to overcome.
"Awww, did I hurt the liddle Quake fanboy's feelings!"
Antifanboyism is exactly as retarded as fanboyism.
"Meanwhile console developers continue crank out incredible games and graphics on the new systems..."
Based on engines developed by programmers like Carmack. I'm still missing where the developers are claiming that moving to the next-gens has been anything but a technical nightmare.
By the way, this year, like every year, Quakecon was free.
Just thought that since I was there I would give my take on it....
As a computer scientist that works on large scale parallel code... I found his comments about parallelism to be spot on. I don't think most people understand just how difficult it is to write parallel code... especially for things running in real time.
It sounds to me like the PS3 is going to be a bitch to write for... the "acceleration engine" philosophy is just too far out there. From what Carmack was saying it seems that Microsoft went in the right direction with 3 identical cores. This gives some amount of parallelism while not being over the top... allowing for a smoother transition from the serial code that most programmers are used to writing. We'll see how this plays out in the market next year.
I was somewhat dissapointed by his statements about the Wii... basically he just doesn't like Nintendo (because of a prior falling out)... so we probably won't be seing id software games on the Wii anytime soon (which is a bummer... because I know Carmack could do some awesome stuff with the motion sensing technology).
Finally... I will say that I got to play with some of the cell-phone games that Carmack created... and man they were really cool. Specifically Doom RPG looked really good and played well. They are the first cell-phone games that have ever made me really want to do something on my phone besides use it to talk. He talked about possibly porting them to the Nintendo DS (probably through a third party) which sounds like a great idea.
Anyway... that's my take!
Friedmud
Today Carmack is just another programmer in a sea of much more talented and dedicated programmers.
"To err is human, to mod Funny divine."