Square Enix and LucasArts Talk Next-Gen Positioning
A number of companies have released some small details about their plans for next generation gaming. This week, Gamespot has new information from Square Enix and Lucasarts about their upcoming plans. Square, it's reported, sees the need for dramatic change in the industry; a physical game device or something for the DS might be in the offing. Lucasarts, on the other hand, has partnered with MechAssault developer Day 1 studios for an unnamed title with signature multiplayer elements and episodic content. From that article: "However, while the Day 1/LucasArts mystery project will feature downloadable content, Thorley would not say if it would adopt an episodic model a la Half-Life 2: Episode One and its two models. 'With the way [console certification works] the challenge is the economics of [episodic content],' he said. 'While we're not prepared to say whether we'll have episodic content for this new title, under certain circumstances it makes a lot of sense.'"
I just want to know about the Wiisaber. :-(
For example, how are they going to handle the hitting-air-when-lightsaber-hits-lightsaber problem? I know there are a number of ways to resolve it, I just want to know which one they're going with.
Apology to Ubuntu forum.
Any company that is about to release version 13 (and then some) of a game is hardly qualified to lead the charge for innovation. Flame away, fanboys, I'm here all night :)
The only real suggestion that's being made here is that the interface between the gamer and the game will change. But we've seen that happen as well. From the floor pad and the light gun to the eye toy and the Wii controller, the interface is being adapted all the time.
Certainly even integration with toys has been considered before - but it's often been rejected due to the expense and the low-profit margin for the developer (making an already niche application even more expensive.)
The real excitement now, I think, is that there are so many options at once for console games to connect with the other things. Games can potentially connect to cellphones via SMS (or even voice!); to the player while he's away using IM or email; post updates on blogs; control local bluetooth devices; or sync with handhelds and PDAs.
Yesterday developers needed to create the devices that changed how players interact with their games. Today these devices already exist in the hands of our players and what we need to do is find creative ways to take advange of that.
the quote from LA immediately following the write-up says they haven't even made that decision yet.
No sig for you!!
How about just making a remake of or sequel to TIE Fighter? It's still the best game Lucasarts have ever published. The exact same game with a few gameplay tweaks and a modern graphics engine would be an awesome experience. Add to that some good multiplayer and episodic content, and you'd have a sure seller.
That said, Lucasarts would probably try and contaminate it with prequel stuff.
Next-gen Positioning?
You all know what a company's marketing guys mean when they talk about "positioning," right? It means "get the customer to stand in front of you. Now ask him to pick something up off the floor...."
the Secret of the Robot Monkey MechaLand(TM)!
The adventure starts with Guybrush Threepwood finding himself in a mecha robot ready to do battle with LeChuck's robot!
What a game it would be! combining pirate adventuring with mecha warfare!
Your on-screen saber behaves like a real sword would, e.g. it remains where it would remain if you had hit something hard. As soon as you move your controller into a position which would be physically possible again, the on-screen saber snaps to that position.
The on-screen saber could also constantly move to the "nearest physically possible" position without moving through any on-screen objects while you move your controller through "impossible" positions.