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Transgaming Technologies and Mac Developers

ZerocarboN writes "With such current Mac publishers as Aspyr and MacSoft typically spending months to bring games to the Mac, Mr. State said: "We imagine that they are re-evaluating their business models. Our technology does revolutionize how games are brought to the Mac, which we believe will result in a paradigm shift in the Mac game publishing landscape." He added that TransGaming has no plans to license Cider to other companies, but "we are always open to discussion.""

31 of 141 comments (clear)

  1. First to post by luketheduke · · Score: 3, Funny

    All we need is DNF!!!

    1. Re:First to post by Joe+The+Dragon · · Score: 3, Insightful

      No we need good gaming hardware first and the Mac pro costs way too much for most gamers. The iMac does work with people want to have there own monitor and the mini gma 950 sucks with games. Apple needs a min-rage Mac with a video card in slot to fit in the gap form the low end Macs to the Mac pro.

  2. Warning! by 0racle · · Score: 5, Funny
    result in a paradigm shift
    Nonsensical statements ahead.
    --
    "I use a Mac because I'm just better than you are."
  3. Great! by rhesuspieces00 · · Score: 5, Funny

    Duke Nukem Forever is coming to the Mac!

  4. Transgaming is NOT the only solution! by mrchaotica · · Score: 5, Informative

    There's also Crossover Mac coming, from Codeweavers. Not only is this better because the user can buy it instead of waiting on game makers to port stuff, but it's also better because unlike Transgaming, Codeweavers contributes back to WINE.

    Of course, there's also vanilla DarWINE, but I haven't had any success with it on my Intel iMac yet.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    1. Re:Transgaming is NOT the only solution! by mrchaotica · · Score: 4, Insightful
      if sharing with WINE makes Codeweavers a technically better product, then your point may be valid

      I'll wager that that's exactly the case.

      More importantly, however, paying Codeweavers gets me a better bang-for-my-buck, because the work it funds will improve WINE for my Linux box as well. In contrast, buying a "Cider-ported" game won't do me any good when using WINE because Transgaming forked WINE before it became GPL. Whether they're complying with the legal requirements or not, they're still assholes for closing it and I refuse to support them because of that.

      I also don't like Transgaming's business model, both for Cider and Cedega. I don't like Cider because I'd basically be re-buying most of the same technology for every Cider-ported game, and I don't like Cedega because it's a subscription (i.e., also re-buying it over and over again).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:Transgaming is NOT the only solution! by murdocj · · Score: 2, Insightful

      No, he's not trolling, he's making a valid point. In general, there's NOTHING that I'm aware of in open source / free software licenses that requires that you "contribute" any changes back to the original project. In fact, as I recall there's been quite a bit of criticism of companies that have semi-open licenses that require that changes be passed back to and vetted by the originator. If a company takes open source, modifies it, uses it, and redistributes it, they are following both the letter AND the spirit of open source / free software movement.

    3. Re:Transgaming is NOT the only solution! by Lord+Kano · · Score: 2, Insightful

      In general, there's NOTHING that I'm aware of in open source / free software licenses that requires that you "contribute" any changes back to the original project.

      You are not required to submit anything to the original project, but if you distribute binaries you have to make available the source code. The maintainters of the original project are free to choose if they want to incorporate your changes.

      If the company closes off a project like Cedega, then they got access to the original source for free and are keeping all improvements for themselves. No one is suggesting that this is illegal or evil, but it's not as good as if they made the source available.

      If a company takes open source, modifies it, uses it, and redistributes it, they are following both the letter AND the spirit of open source / free software movement.

      That is true if they make their modified source available too.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    4. Re:Transgaming is NOT the only solution! by pAnkRat · · Score: 2, Informative

      Cedega ist available from CVS.

      The difference between Cedega from CVS and the commercial package is mainly the copyprotection stuff.
      Commercial cedega is able to play games from the original disc using the original binaries with copyprotection.
      Transgaming cannot release the code for this because it is the IP from another company, Transganming is licesing the code.

      If you use Cedega from CVS, you have to use some hacked binaries from gamecopyworld for most of the games you play.

      AFAIK wine does not incorporate CEDEGA's code because they implement their own way of DirectX 9.0
      For some games it works even better then the cedega version, YMMV

      --
      we need an "-1 Plain wrong" moderation option!
    5. Re:Transgaming is NOT the only solution! by Schraegstrichpunkt · · Score: 2, Informative
      Cedega ist available from CVS.

      I assume you're talking about this, which hasn't been updated since June, and which barely has any discussion except about internationalization. Or maybe you're talking about ReWind, the BSD-licenced fork of WINE, which is even more lifeless.

      Contrast that with WINE, which is actively developed, discussed, and used enough to justify "weekly" news articles.

  5. bootcamp by Anonymous Coward · · Score: 3, Insightful

    i think boot camp revolutionized the way games are brought to the mac.

  6. Why game on any other platform? by Tim_sama · · Score: 2, Funny

    Pshht. Why would you want to play Windows games on a Mac? Added stability, you say? Well let me tell you something, mister. I'm running XP here, and it's the most stable OS I've ever!@^&AF3@%***NO CARRIER***

  7. Not Good by spykemail · · Score: 4, Interesting

    Honestly I take the opposite perspective on Cider - I think it's going to be horrible for the Mac gaming community. Now, as Apple's market share grows, instead of publishers beginning to consider making native versions (not crappy ports) of their games we're going to see everyone using technologies like Cider that reduce performance instead. I guess it's fine for older games but its advantage in terms of development time is offset by the fact that the latest games won't have "good enough" performance.

    1. Re:Not Good by DeathPenguin · · Score: 2, Insightful

      I don't see why you're worried about "crappy ports." Anyone seeking to make a profit off of a games in any operating system, including MacOS or GNU/Linux, is going to need to keep their level of quality up no matter if they use Transgaming technologies or do a native port.

      At least now MacOS users will have a few extra titles made available that would otherwise remain out of reach.

    2. Re:Not Good by spykemail · · Score: 4, Insightful

      What I'm saying is that Cider is a performance hit. It's great for ports, but it really can't be used for the latest and the greatest because you need native performance. I'm concerned that its existence will act like a cane that all game developers will lean on instead of deciding to actually make Mac native versions of their games (or even better, Mac only games).

    3. Re:Not Good by rhesuspieces00 · · Score: 2, Informative

      if you are including every headless beige box that gets assembled and stuck in a corner to serve files, that might be true (although I think you're making up statistics), but among computers purchased and used by actual people (the part of PC sales interesting to game developers), apple is most certainly growing, across the board but in laptop sales especially.

    4. Re:Not Good by vegasmacguy · · Score: 4, Informative
      Where the fuck do you Apple kooks get this crap! Apple's worldwide marketshare has been in a constant decline ever since Jobs took over.

      Where do you get yours? Are you reading financial reports from 6 years ago? Apple has been in steady growth cycle for the last several years. They have consistently reported that 50% of thier sales or more were not previous Mac owners.

      Apple Financial Results

      Here's some more links on the subject

      http://www.macnn.com/articles/05/12/02/safari.popu larity.growing/

      http://www.businessweek.com/technology/content/jun 2006/tc20060615_080175.htm

      http://www.macobserver.com/article/2006/07/19.18.s html

      Explaination of the Myth of Market Share (Google Cache)

    5. Re:Not Good by Time+Doctor · · Score: 2, Informative

      You have an interesting definition of emulation. From wikipedia:
      A software emulator allows computer programs to run on a platform (computer architecture and/or operating system) other than the one for which they were originally written.

      Note the part about "operating system" emulation. Just like Gnu's Not Unix, Wine Is Not an Emulator. Both are just names, Wine most certainly is an Emulator, and Gnu's Not Unix when they can't pay for the name, but it sure is Unix otherwise.

      --
      Check out ioquake3.org for a great, free, First-Person Shooter engine!
    6. Re:Not Good by gutnor · · Score: 3, Insightful

      We are not talking about a platform that used to be a leader in gaming and is slowly sliding into oblivion. This is not the final nail on the coffin like it would have been for Amiga or Atari back in the days.

      There is no gaming scene for Mac. Don't lure yourself, people that want to play games or think game s are even midly important on their home computer already have Windows somewhere. People buying Mac have given up gaming.
      Anything that could drive down the cost of development of game for Mac is welcome. Companies don't invest in costly cross platform development if they don't think they could get their money back. And considering what I just said, Mac market is not something appealing ( wasn't Steve Jobs saying that Mac is not and will never be a game platform or is that an urban legend ? ) With this techno, they can try the Mac market for cheap and if they make a few buck out of it, they may consider developing for Mac in the future.
      Also throwing more games to the market can only dynamise it, and maybe convince a number of current moderate gamer ( like me ) to switch to Mac ( why dual booting and pay for both Windows and Mac OS ?? )

      Note, I'm aware that WoW exists on Mac. But games like WoW are exclusive, it is very likely that because of the subscription involved, playing WoW means not playing anything else for years, so I think the WoW port effect is somehow limited for the Mac Game Market as a whole.

    7. Re:Not Good by spykemail · · Score: 2, Interesting

      Yeah, if they're not going to code natively for OS X why not just switch to Windows to run games? I know everyone says they don't want to install Windows on their Mac, but I'll have one installed either way for research purposes. I'm not going to go around buying Cider versions of games when I can buy the Windows version and get better performance on the same machine.

      As for the market share thing, you kids are living in the 1990s. Apple's sales are exploding, they've got a 12% market share in US labtops alone.

      In terms of graphics cards, Mac desktops come with your choice of:

      1x NVIDIA GeForce 7300 GT 256MB
      2x NVIDIA GeForce 7300 GT 256MB
      3x NVIDIA GeForce 7300 GT 256MB
      1x ATI Radeon X1900 XT 512MB
      4x NVIDIA GeForce 7300 GT 256MB
      1x NVIDIA Quadro FX 4500 512MB

      Methinks new game performance IS an issue.

    8. Re:Not Good by vhogemann · · Score: 2, Interesting

      About performance,

      Games running under Wine on Linux usually have a better performance than running "native" on Windows. I don't know why it happens, pehaps the Wine folks just did a better implementation of the WindowsAPI, pehaps Linux just handles things better, or a combination of these... but Warcraft3 and HalfLife2, in my experience, runs much smoother under wine/cedega than on WindowsXP.

      So, I won't be surprized if games using this technology actually perform better on the Mac than on Windows.

      --
      ---- You know how some doctors have the Messiah complex - they need to save the world? You've got the "Rubik's" complex
  8. Yes, just what games need... by Ant+P. · · Score: 2, Interesting

    ...another layer of indirection. As if they didn't run slow enough on OS X already.

  9. Cider by kevin_conaway · · Score: 4, Informative

    Since the summary didn't explain what Cider is:

    technology that promises to convert Windows games to Mac OS X on Intel processors without the need for the long porting process traditionally required to bring titles to the platform. The company said that it has already forged agreements "with a number of the top tier video game publishers" to bring many of their titles to Intel-based Macs "in the next few months."
  10. Intel Macs market size? by mbessey · · Score: 4, Insightful

    Okay, I understand that this guy's trying to sell the solution that his company produces. But it's pretty weird to say that these sorts of API translation technologies will be "the way" to bring games to the Mac when Intel-based Macs are a tiny minority of the total Macintosh user base.

    I understand it's a lot less effort for the game developer to utilize something like this technology rather than porting the game to native MacOS X. But to the extent that game publishers claim that the Mac market is "too small" to justify porting games, I can't see how a small fraction of that too-small market is going to look any better.

    I'm sure they'll claim that this is a zero-effort solution to supporting th Mac, and it's therefore 100% upside to add this in and get a few hundred sales to Intel-based Mac users. I'm sceptical that's really going to work out.

    -Mark

  11. Former Mac Game Developer by Anonymous Coward · · Score: 3, Interesting

    I use to port games to the Mac. It was a lonely, miserable life. Thankfully those days are behind me.

    Apple is to the games market as Microsoft is to security - it is something each company just doesn't have a culture to ever have any competence in.

    Just look at Apple's pathetic game development page:

    http://developer.apple.com/games/

    Some of the games I ported to the Mac only happened because I was a Mac user and wanted the game on my system. Companies greenlighted ports with the hope that Apple was getting their act together on the games front and my promises that Apple was changing their ways. But there were always big promises with each new cycle of Apple game evangelists followed by decline.

    I have a hard time imagining that outside of the usual token Blizzard games and a few others that native Mac gaming is probably dead - for good this time.

    Solutions like Transgaming will be bad enough to keep people playing games under Windows, and just good enough that the execs with the power to greenlight Mac ports will claim there is no point risking the expense.

    It is really sad to think back after all these years. Apple could have been a fantastic gaming platform. But their outright incompetence in shipping up to date and decently performing OpenGL drivers gave the absolutely fantastic PowerPC systems a bad reputation in the gaming world. And I will skip ragging on the Apple game employees I've worked with over the years.

    MMORPGs and piracy are really killing the PC game market - I think it has been in a steady decline for at least five years now. Most pc development houses I know are looking to consoles to save them. If there is any interest in other platforms it is Linux and not Apple that I see companies moving towards.

  12. market drivers by Gary+W.+Longsine · · Score: 2, Interesting
    "... it's pretty weird to say that these sorts of API translation technologies will be "the way" to bring games to the Mac when Intel-based Macs are a tiny minority of the total Macintosh user base."
    I've been told by those who do market research into such things that the overwhelming majority of game sales are transacted with people who have purchased a new system within the last 12 months. Assuming this is true (and it seems to be) then the relevant segment of the market for Mac OS X hosted game software will be almost entirely on the Intel based Macintosh models by February.

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
  13. Transgaming? There will be some very shocked guys by SensitiveMale · · Score: 3, Funny

    when they reach into the box and find a compact disc instead!

  14. Re:They have it backwards by 91degrees · · Score: 2, Funny

    Hey, don't knock niche markets.

    If you wrote a game for the mac, then there would be no competition at all. Every single Mac gamer in the world would buy it. You'd sell dozens!

  15. please go away by Tom · · Score: 2, Insightful

    Please go and destroy some other market, Mr. State. You already wiped out the Linux native games market with your stolen technology (when exactly are you going to give back to Wine as promised?) - I sincerely request you don't do the same to the Mac market.

    Besides, people have fallen for you once. I doubt they'll do it a second time. Your scam is over, no pick up your toys and get the hell out of here.

    --
    Assorted stuff I do sometimes: Lemuria.org
  16. not the silver bullet by oliderid · · Score: 4, Informative

    Take a look at their support forum. And you will see the problem.
    It looks like transgaming needs to tweak its engine for every video games. When the game receives a patch, some of them stop to work and gamers have to wait another tweak from transgaming. It looks like a lot of users are frustrated.

    Transgaming may dramatically reduce the time you need to port a Windows based video game to Linux and MacOSX but it isn't such a clean way yet. They do not provide a 100% compatible DirectX 9.0 framework.

  17. Re:WoW by skingers6894 · · Score: 2, Funny

    Offtopic, Offtopic?

    It's about Mac gaming, it's a succinct point about.... something .... wait my auction just came in...