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Transgaming Technologies and Mac Developers

ZerocarboN writes "With such current Mac publishers as Aspyr and MacSoft typically spending months to bring games to the Mac, Mr. State said: "We imagine that they are re-evaluating their business models. Our technology does revolutionize how games are brought to the Mac, which we believe will result in a paradigm shift in the Mac game publishing landscape." He added that TransGaming has no plans to license Cider to other companies, but "we are always open to discussion.""

16 of 141 comments (clear)

  1. First to post by luketheduke · · Score: 3, Funny

    All we need is DNF!!!

    1. Re:First to post by Joe+The+Dragon · · Score: 3, Insightful

      No we need good gaming hardware first and the Mac pro costs way too much for most gamers. The iMac does work with people want to have there own monitor and the mini gma 950 sucks with games. Apple needs a min-rage Mac with a video card in slot to fit in the gap form the low end Macs to the Mac pro.

  2. Warning! by 0racle · · Score: 5, Funny
    result in a paradigm shift
    Nonsensical statements ahead.
    --
    "I use a Mac because I'm just better than you are."
  3. Great! by rhesuspieces00 · · Score: 5, Funny

    Duke Nukem Forever is coming to the Mac!

  4. Transgaming is NOT the only solution! by mrchaotica · · Score: 5, Informative

    There's also Crossover Mac coming, from Codeweavers. Not only is this better because the user can buy it instead of waiting on game makers to port stuff, but it's also better because unlike Transgaming, Codeweavers contributes back to WINE.

    Of course, there's also vanilla DarWINE, but I haven't had any success with it on my Intel iMac yet.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    1. Re:Transgaming is NOT the only solution! by mrchaotica · · Score: 4, Insightful
      if sharing with WINE makes Codeweavers a technically better product, then your point may be valid

      I'll wager that that's exactly the case.

      More importantly, however, paying Codeweavers gets me a better bang-for-my-buck, because the work it funds will improve WINE for my Linux box as well. In contrast, buying a "Cider-ported" game won't do me any good when using WINE because Transgaming forked WINE before it became GPL. Whether they're complying with the legal requirements or not, they're still assholes for closing it and I refuse to support them because of that.

      I also don't like Transgaming's business model, both for Cider and Cedega. I don't like Cider because I'd basically be re-buying most of the same technology for every Cider-ported game, and I don't like Cedega because it's a subscription (i.e., also re-buying it over and over again).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  5. bootcamp by Anonymous Coward · · Score: 3, Insightful

    i think boot camp revolutionized the way games are brought to the mac.

  6. Not Good by spykemail · · Score: 4, Interesting

    Honestly I take the opposite perspective on Cider - I think it's going to be horrible for the Mac gaming community. Now, as Apple's market share grows, instead of publishers beginning to consider making native versions (not crappy ports) of their games we're going to see everyone using technologies like Cider that reduce performance instead. I guess it's fine for older games but its advantage in terms of development time is offset by the fact that the latest games won't have "good enough" performance.

    1. Re:Not Good by spykemail · · Score: 4, Insightful

      What I'm saying is that Cider is a performance hit. It's great for ports, but it really can't be used for the latest and the greatest because you need native performance. I'm concerned that its existence will act like a cane that all game developers will lean on instead of deciding to actually make Mac native versions of their games (or even better, Mac only games).

    2. Re:Not Good by vegasmacguy · · Score: 4, Informative
      Where the fuck do you Apple kooks get this crap! Apple's worldwide marketshare has been in a constant decline ever since Jobs took over.

      Where do you get yours? Are you reading financial reports from 6 years ago? Apple has been in steady growth cycle for the last several years. They have consistently reported that 50% of thier sales or more were not previous Mac owners.

      Apple Financial Results

      Here's some more links on the subject

      http://www.macnn.com/articles/05/12/02/safari.popu larity.growing/

      http://www.businessweek.com/technology/content/jun 2006/tc20060615_080175.htm

      http://www.macobserver.com/article/2006/07/19.18.s html

      Explaination of the Myth of Market Share (Google Cache)

    3. Re:Not Good by gutnor · · Score: 3, Insightful

      We are not talking about a platform that used to be a leader in gaming and is slowly sliding into oblivion. This is not the final nail on the coffin like it would have been for Amiga or Atari back in the days.

      There is no gaming scene for Mac. Don't lure yourself, people that want to play games or think game s are even midly important on their home computer already have Windows somewhere. People buying Mac have given up gaming.
      Anything that could drive down the cost of development of game for Mac is welcome. Companies don't invest in costly cross platform development if they don't think they could get their money back. And considering what I just said, Mac market is not something appealing ( wasn't Steve Jobs saying that Mac is not and will never be a game platform or is that an urban legend ? ) With this techno, they can try the Mac market for cheap and if they make a few buck out of it, they may consider developing for Mac in the future.
      Also throwing more games to the market can only dynamise it, and maybe convince a number of current moderate gamer ( like me ) to switch to Mac ( why dual booting and pay for both Windows and Mac OS ?? )

      Note, I'm aware that WoW exists on Mac. But games like WoW are exclusive, it is very likely that because of the subscription involved, playing WoW means not playing anything else for years, so I think the WoW port effect is somehow limited for the Mac Game Market as a whole.

  7. Cider by kevin_conaway · · Score: 4, Informative

    Since the summary didn't explain what Cider is:

    technology that promises to convert Windows games to Mac OS X on Intel processors without the need for the long porting process traditionally required to bring titles to the platform. The company said that it has already forged agreements "with a number of the top tier video game publishers" to bring many of their titles to Intel-based Macs "in the next few months."
  8. Intel Macs market size? by mbessey · · Score: 4, Insightful

    Okay, I understand that this guy's trying to sell the solution that his company produces. But it's pretty weird to say that these sorts of API translation technologies will be "the way" to bring games to the Mac when Intel-based Macs are a tiny minority of the total Macintosh user base.

    I understand it's a lot less effort for the game developer to utilize something like this technology rather than porting the game to native MacOS X. But to the extent that game publishers claim that the Mac market is "too small" to justify porting games, I can't see how a small fraction of that too-small market is going to look any better.

    I'm sure they'll claim that this is a zero-effort solution to supporting th Mac, and it's therefore 100% upside to add this in and get a few hundred sales to Intel-based Mac users. I'm sceptical that's really going to work out.

    -Mark

  9. Former Mac Game Developer by Anonymous Coward · · Score: 3, Interesting

    I use to port games to the Mac. It was a lonely, miserable life. Thankfully those days are behind me.

    Apple is to the games market as Microsoft is to security - it is something each company just doesn't have a culture to ever have any competence in.

    Just look at Apple's pathetic game development page:

    http://developer.apple.com/games/

    Some of the games I ported to the Mac only happened because I was a Mac user and wanted the game on my system. Companies greenlighted ports with the hope that Apple was getting their act together on the games front and my promises that Apple was changing their ways. But there were always big promises with each new cycle of Apple game evangelists followed by decline.

    I have a hard time imagining that outside of the usual token Blizzard games and a few others that native Mac gaming is probably dead - for good this time.

    Solutions like Transgaming will be bad enough to keep people playing games under Windows, and just good enough that the execs with the power to greenlight Mac ports will claim there is no point risking the expense.

    It is really sad to think back after all these years. Apple could have been a fantastic gaming platform. But their outright incompetence in shipping up to date and decently performing OpenGL drivers gave the absolutely fantastic PowerPC systems a bad reputation in the gaming world. And I will skip ragging on the Apple game employees I've worked with over the years.

    MMORPGs and piracy are really killing the PC game market - I think it has been in a steady decline for at least five years now. Most pc development houses I know are looking to consoles to save them. If there is any interest in other platforms it is Linux and not Apple that I see companies moving towards.

  10. Transgaming? There will be some very shocked guys by SensitiveMale · · Score: 3, Funny

    when they reach into the box and find a compact disc instead!

  11. not the silver bullet by oliderid · · Score: 4, Informative

    Take a look at their support forum. And you will see the problem.
    It looks like transgaming needs to tweak its engine for every video games. When the game receives a patch, some of them stop to work and gamers have to wait another tweak from transgaming. It looks like a lot of users are frustrated.

    Transgaming may dramatically reduce the time you need to port a Windows based video game to Linux and MacOSX but it isn't such a clean way yet. They do not provide a 100% compatible DirectX 9.0 framework.