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Convergence Culture

javathut writes "Perhaps an alternate title for this book could have been "understanding your audience." For any Sony PS3 execs out there wondering why their technological masterpiece is being ridiculed by customers months before it's even released, or what the long-term repercussions of their DRM policies will be, Convergence Culture is a must read. Drawing upon case examples of how a variety of user communities adopt digital technologies, sometimes in ways completely opposite from what the designers intended, Jenkins offers numerous insights on how technology and media professionals can forge better relationships with their customers." Read the rest of Ravi's review. Convergence Culture: Where Old and New Media Collide author Henry Jenkins pages 336 publisher New York University Press rating 10 reviewer Ravi Purushotma ISBN 0814742815 summary Convergence Culture offers numerous insights on how technology and media professionals can forge better relationships with their customers

In one example, he follows the progression of the Harry Potter franchise after Warner Brothers purchased the film rights. In the interest of protecting their trademark, the studio sent out cease-and-desist letters to an online network of pre/teen [largely] girls who had been writing and sharing stories about Harry Potter as a way of learning to improve their writing skills. Rather than desisting, they coordinated a global protest that became a major P.R. headache for Warner Brothers -- who ultimately had to back down. This is likened to the confused message LucasFilms sent its customers when its movie division attempted to litigate control of the Star Wars storyline away from fans, while at the same LucasArts was trying to encourage players of Star Wars Gallaxies to explore and expand the Star Wars universe.

By themselves, the case studies are perhaps not that dissimilar from the many other accounts of industry execs completely botching their community relations. However, as the director of the Comparative Media Studies program at MIT, Jenkins adds some insightful perspectives on thinking about technology and the structuring of new-media companies in response to internet communities. Contrasting the typical response of U.S. companies to technologies like filesharing, he looks at the attitudes of Japanese anime and manga producers -- outlining how their more open attitudes could have influenced the current popularity of Japanese-origin franchises within the United States. Similarly, he looks at the corporate structure behind the Matrix franchise (in particular the Enter The Matrix video game), demonstrating how elements of The Matrix design process could serve as a model for other industries.

The book also contains a second thread running through it looking at 'collective intelligence.' Basically, this can be thought of as a sort of Wisdom of Crowds view of what happens when customers become so tightly networked with one another that they can overpower media producers. One chapter looks at the tv series Survivor and how online spoiler teams shared satellite data, local knowledge and social networks to determine the show's conclusion before it aired. Rather than simply fighting efforts such as these as was done with Survivor, Jenkins outlines examples of how collective intelligence communities could be harnessed to advance products or causes. Using the extensive accomplishments of the 600,000 players in the popular Alternate Reality Game I Love Bees as a model for what is ultimately possible, he outlines how viral marketing, politics and other domains are changing in response to the increasing collaborative abilities of networked fans.

Having previously taken classes with Professor Jenkins, I had long been looking forward to the release of this book. Reading it, I was glad to find the same clear focus on real-world examples and practical applications that was emphasized in his classes. Overall, it reads far more similar to titles like Steven Johnson's Everything Bad is Good for You or Howard Rheingold's Smart Mobs than anything you'd expect from an academic professor.

As the subtitle "where old and new media collide" suggests, the book contains a pretty even split between traditional broadcast/cinematic media and web/video game/mobile media. Anyone interested only in a single media form probably won't find this book that different from any others on their topic. Rather, most of the more unique insights come from Jenkins's understanding of how these different media forms interact to re-enforce one another, and the ways in which consumers navigate between multiple media forms and online channels.

While most of the theories put forth in the book will likely remain relevant for years to come, a few of the case studies are already showing their age. For example, the Star Wars Gallaxies discussion appears to be written before the recent shakeup at Sony Online. This means readers will need to go beyond the book to remain fully up-to-date with some of the examples.

Overall, any reader should find Convergence Culture an extensively researched book using a conversational writing style that makes it truly engaging to read and clearly accessible. However, those in charge of managing community relations, online presence or designing media to cross multiple platforms would likely benefit from it the most.

Disclaimer Notice: The review author is a former MIT student who took classes taught by Henry Jenkins on this topic."

You can purchase Convergence Culture: Where Old and New Media Collide from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

49 comments

  1. Missing stories by andrewman327 · · Score: 4, Interesting
    They forgot the CueCat and New Coke! I think both are great examples of products that had a very different impact than that intended. New Coke actually made consumers more interested in old Coke and the CueCat spawned a large "after market" community that still exists long after the laser scanner's demise.


    The main message in this book seems to be "Don't piss of your fans!" While some would argue that this is common sense, the provided examples prove otherwise. People do not want to feel like they are supporting a faceless corporation, so they rebel when their favorite product turns and tries to control them.

    --
    Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    1. Re:Missing stories by kevin_conaway · · Score: 0, Offtopic

      Slurm Queen: As for you, you will be submerged in Royal Slurm which, in a matter of minutes, will transform you into a Slurm Queen like myself.

      Small Glurmo #1: But, Your Highness, she's a commoner. Her Slurm will taste foul.

      Slurm Queen: Yes! Which is why we'll market it as New Slurm. Then, when everyone hates it, we'll bring back Slurm Classic, and make billions!

    2. Re:Missing stories by andrewman327 · · Score: 1
      Mmmmmmmmmm, slurm. [drools] I could really go for some of that right now.


      Where's the badly needed "+1 Esoteric geek reference" mod option?

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
  2. Disclaimer by neonprimetime · · Score: 4, Informative

    Disclaimer Notice: The review author is a former MIT student who took classes taught by Henry Jenkins on this topic."

    Wiki link for Henry Jenkins

    One of the first scholars to seriously study the effects of audience participation in media culture and its effects, and recognized as an expert in the influence of digital popular culture on behavior, including political behavior in a participatory media age.

    1. Re:Disclaimer by Anonymous Coward · · Score: 0

      i took jenkins' classes also and i can say the man is smarter than any person i know.

  3. Does Convergence Work? by MBCook · · Score: 4, Interesting
    The book sounds interesting. But I'd like to pose a question for /.ers... has convergence ever really worked?

    The biggest piece of convergence I can think of would be TV/VCR combos. While they do sell, they've never over taken TVs (even in small sizes).

    Everything else I can try to think of I wouldn't call convergence. I'm not sure Clock-Radios should be counted, as it is just an enhancement of an alarm clock with a different alarm. Sure every oven and microwave has a clock in it, but that doesn't replace the clock elsewhere.

    Everyone keeps talking about convergence, but by and large it doesn't seem to be successful anywhere that I can think of.

    Anyone have any going counter-points to prove me wrong? I'd love to hear them. The only thing I can think of would be cell-phone/PDAs, but I would consider that arguable (after all, most are just PDAs with cell-phone hardware in them and one little application to drive the phone, they are hardly well merged; form factor is the same as a PDA).

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Does Convergence Work? by RingDev · · Score: 1

      To follow your arguement though, an "alarm clock" is a convergence of an alarm and a clock. A Radio alarm clock is a convergence of a radio, an alarm, and a clock. And yes, having a CD/radio alarm clock does replace the need of having a cd player, a radio, an alarm, and a clock on my night stand.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    2. Re:Does Convergence Work? by Cthefuture · · Score: 2, Insightful

      The PDA itself is a convergence item combining calendar, e-mail, calculator, clock, etc.

      A laptop is a covergence item combining screen, CPU, mouse, etc.

      The iMac is similar.

      Your house is a combination of technologies. Who would've thought they could put the bathroom inside the house?!

      Convergence happens all around you, you're just not looking.

      --
      The ratio of people to cake is too big
    3. Re:Does Convergence Work? by Rob+T+Firefly · · Score: 1
      The biggest piece of convergence I can think of would be TV/VCR combos. While they do sell, they've never over taken TVs (even in small sizes).
      The argument my family have always maintained against the TV/VCR combo could explain most of the old-school attitude toward "convergence.." if either the TV or the VCR breaks, you're out one gadget. In a combo if either component breaks, you're out both gadgets.
    4. Re:Does Convergence Work? by TenBrothers · · Score: 1

      Swiss Army Knives and their evolution into Leatherman-type tools come to mind. Of course the perfect convergence is the addition of a claw onto a hammer, way back when.

    5. Re:Does Convergence Work? by EatHam · · Score: 5, Funny

      has convergence ever really worked?

      Spoken like someone who has never experienced the wonder of the dildo toothbrush.

    6. Re:Does Convergence Work? by Ronald+Dumsfeld · · Score: 1
      has convergence ever really worked?
      I'm not sure if the examples you offer are the sort of convergence discussed in the book. A TV with built in VCR is a combination device which doesn't bring about the audience-producer interaction that this seems to be related to.

      The case studies mentioned in the review are instances where a corporate culture has encountered an independent culture that has sprung up around a product such as a TV show, book, game, or some gadget.

      The geek example most people can probably follow is early Microsoft and the computer hobbyists who didn't see anything wrong with sharing software. Microsoft's big win was commercially when they landed the IBM PC deal, the hobbyists got the OS with the machine and went on to provide many of the applications that made IBM's machine useful, thus selling more Microsoft OS licenses. Fast forward to now and you discover Microsoft long ago made it harder than the "free" copy-one-floppy upgrade. The hobbyists now have other alternatives, that include Free software.
      --
      Where's the Kaboom?
      There's supposed to be an Earth-shattering Kaboom.
    7. Re:Does Convergence Work? by kfg · · Score: 1

      . . .the perfect convergence is the addition of a claw onto a hammer, way back when. . .

      The hammer part being used to concuss the armoured knight, the claw part to pierce his helmet and kill him once you had him down.

      Who knew they'd be useful for nails?

      KFG

    8. Re:Does Convergence Work? by Incongruity · · Score: 2, Insightful

      Convergence happens where it works, not where it's forced -- More and more consumers are dissatisfied with cellphone/mp3-player/organizer/blender/hairdryer/e tc. combinations because they really don't do those things all that well in many cases and in many cases, they don't do ANYthing well. The PSP is a good example -- people didn't adopt it as a movie and game platform because it wasn't especially good at either. Contrast that with video iPods -- I've certainly seen them used for videos on commuter trains/subways, etc. They've been adopted because they work -- movies/video are just as easy to use as music -- the purpose that the player was originally designed for. Now, that having been said, the video iPod is still short of what it could be and that's evidenced by the number of people who own them and don't use them for video purposes.

      Now, another excellent example of a convergence item is a laptop. I use my laptop as a desktop machine and as a portable. I use it in place of a radio or cd player (or iPod) at work and have much of my music collection on it. I use it as a portable DVD player on long business trips, in flight and on layovers. Mix in skype or even IM and I've got my realtime interpersonal communications, when I've got myself an internet connection (which is more and more ubiquitous these days in most hotels and coffee shops, etc.). I no longer subscribe to the local paper because I read it online. I frequently download episodes of shows that I don't get at home to watch when I have the time (for the record, all of my media consumption is legal). I no longer print many journal articles or technical reference documents that I would read as I can read them in .pdf form while I'm on the train, on my laptop.

      If that's not an example of a convergence device in the making, I don't know what is...

      Now, you can claim it's "just an enhancement..." but you're missing the point if you do -- this is an example of how convergence happens, almost organically, because people use what works and ignore that which doesn't work fairly quickly...

    9. Re:Does Convergence Work? by eison · · Score: 1

      Radio: Amplifier and tuner used to be separate boxes (still are on very top-end gear).
      TiVo.
      Cell phone + camera.
      Cell phone + email = crackberry.
      Roller skate + sneaker = annoying kid conveyance at the malls these days.
      Internet + walkman = Ipod.

      Plenty of two-use devices. I can't think of much beyond the computer in general that successfully rolls a bunch of concepts into just one device.

      I think the ipod is the big one; it's widely regarded to have succeeded based on how well it works with itunes, not just on what a good device it is by itself.

      --
      is competition good, or is duplication of effort bad?
    10. Re:Does Convergence Work? by JavaTHut · · Score: 1

      The thesis of the book is that convergence never works as a technological combining of functions into a single product, but rather as a cultural phenomenon whereby people use products in new ways to do all sorts of creative things with them. See the description on the author's blog

    11. Re:Does Convergence Work? by denorae · · Score: 0

      Look at the iMacs: computer and monitor in one. The iMac line has always been closer in kind to the TV/VCR combo units than PC's or other Macs, with the possible exception of laptops, but I'm not sure if laptops count as "convergent" products.

    12. Re:Does Convergence Work? by mgabrys_sf · · Score: 1

      re:" The PSP is a good example -- people didn't adopt it as a movie and game platform because it wasn't especially good at either. "

      Um - bullshit?

      There's plenty of games that are great on it. Just because you don't play them doesn't make them so. Now MOVIES - yes. The idea of micro-media instead of downloads is a no-brainer, until you realize that iTunes' video selling model only emerged AFTER the PSP specs were put down. I still enjoy transfering video onto a wide screen for portable video - compared to the squint-o-vision iPod video. Otherwise, I regard it as an add-on - but not a full-fledged feature. Sure it's neat watching tron on a small disk without burning a hole in my crotch with a super-heated dell laptop on a plane (those seatback tables work great too - until someone puts their seat-BACK), but is it why I got the PSP? No, that would be for the PSP puzzle games, Katamari and other titles that make long flights endurable.

      Unless you're a fan of the current crop airline seatback video games, in which case, you have serious issues.

    13. Re:Does Convergence Work? by Incongruity · · Score: 1

      Okay, so you've conceded one part of my previous two points -- the PSP isn't that good of a movie platform. (that in itself means I'm not as full of it as you'd seem to like to believe...)

      Now, for games... there's nothing all that inventive or novel about the PSP. Sure, there are some very playable games, but that doesn't make it a great gaming platform -- far from it... and here are two examples: First, compare the input options on the DS vs the PSP (for the record, I own neither of the systems) The multi-screen/touch screen plus the conventional d-pad and buttons, plus even a microphone input allows completely new gaming experiences. Next load times -- two or three minutes in some cases. My point isn't to say that the PSP sucks -- it doesn't, but it's not amazing either.. in short, it doesn't prove itself to be an amazing or groundbreaking gaming platform. From a design standpoint, the DS is a much more interesting platform -- though realize that the point isn't that the DS is better than the PSP, but rather that the PSP isn't as good as a gaming platform could be and that was the second part of my previous point... so please, put your fanboy ire away and relax, I'm not like I'm trying to personally insult you or your tastes -- if you have fun, great, keep playing your PSP.

      But, okay, I expect you'll still be upset with this response... so, then, I've got one more question... why isn't the PSP being adopted as widely as many initially expected it would be? If I'm wrong and it's not less than ideal at all that it does, please, enlighten us as to why it's not complete blowing its competition away.

    14. Re:Does Convergence Work? by hal2814 · · Score: 1

      How can you have an alarm without a clock if you're setting the time you want the alarm to go off based on time of day? That's like saying video game consoles are a convergence of controllers and cartridge slots or that a car is the convergence of wheels and an engine. Just listing two parts of a whole is not convergence. They're both needed to serve one purpose.

      "And yes, having a CD/radio alarm clock does replace the need of having a cd player, a radio, an alarm, and a clock on my night stand."

      Do you use the radio or CD functions on the alarm clock on your nightstand for anything other than alarm noise? I sure don't. The stereo in my living room is much better for that sort of thing.

    15. Re:Does Convergence Work? by mgblst · · Score: 1

      Roller skate + sneaker = annoying kid conveyance at the malls these days.
       
      I think this comment fell through a timewarp from the 80s.

    16. Re:Does Convergence Work? by RingDev · · Score: 1

      "How can you have an alarm without a clock if you're setting the time you want the alarm to go off based on time of day?"

      Because the alarm is a seperate entity that has been "converged" with a clock for so long that people consider is a single technology. My car has an alarm. My house has an alarm. My office has an alarm. My email client has an alarm. The alarm's function is to raise awareness. I could tie that alarm to any number of external entities to get the same functionality.

      "Do you use the radio or CD functions on the alarm clock on your nightstand for anything other than alarm noise?"

      Yup, sure, it might not rival the 800 watt tower speakers down stairs, but it's good enough sound quality to have some mood music on for the wife and I. ;)

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    17. Re:Does Convergence Work? by mgabrys_sf · · Score: 1

      re:"please, enlighten us as to why it's not complete blowing its competition away."

      I didn't know popularity precluded fun. I guess all the Mac users should just crawl under a rock and die right now because their platform of choice isn't "blowing the competition away". I thought it was just a decent computer - and the PSP is a decent portable game system. And as far as amazing - I dont dance in front of eyetoy cameras and wave wands around the room to get my game-on. I just want solid gameplay in a portable unit.

      If you equate gimicks with innovation then you've got serious issues. Yelling at a portable game system on a plane because it has microphone - is beyond gimmick. And waving the unit around until I whack the person next to me in the face is also kinda-gimicky. Fanboy ire aside - if you're doing either of the above? You're in serious dork territory.

      But yes I was only calling half-bullshit, except for the fact that you put both up on the mantle of failure - which would be still bullshit 100%. However if we do come up with a decent equation that could describe unified bullshit theory then the world would be a much happier place.

    18. Re:Does Convergence Work? by pilybaby · · Score: 1

      Hale and Pace scetch?

      Woman sat in bed with her husband in the bathroom getting ready for bed.
      The husband pops round the corner with a dildo in hand and asks, "Have you seen my electric toothbrush".
      Womans face turns to shocked and appears to remove said toothbrush from herself under the covers.

  4. Simple by truthsearch · · Score: 5, Insightful
    how technology and media professionals can forge better relationships with their customers

    Simple:
    • Don't assume customers are criminals
    • Include technology that offers possibilities instead of hinders them.
    • Let hobbyists modify what they buy and you'll get free publicity.


    It's common sense.

    Where's my book deal?
    1. Re:Simple by Lead+Butthead · · Score: 1
      Simple:
              * Don't assume customers are criminals
              * Include technology that offers possibilities instead of hinders them.
              * Let hobbyists modify what they buy and you'll get free publicity.

      People want to do what they want to do. When THEY make it hard to do, people work around it. When THEY abuse people with lawsuits and buy themselves laws that criminalizes what people want to do, people move on to something else that doesn't threaten them with lawsuits or jail time.

      This model breaks down when THEY are holding all the cards...
      --
      ELOI, ELOI, LAMA SABACHTHANI!?
  5. "Improving Their Writing Skills"? by Cr0w+T.+Trollbot · · Score: 0, Troll
    the interest of protecting their trademark, the studio sent out cease-and-desist letters to an online network of pre/teen [largely] girls who had been writing and sharing stories about Harry Potter as a way of learning to improve their writing skills.
    Nobody writes fanfic to "improve their writing skills." They write it as a means of psychic wish fulfillment. (Has the author of the review never heard the phrase "Mary Sue" before?) Some may incidentally improve their writing skills, but the number of writers who started out writing media fanfic who went on to actually produce professional original works of fantasy and science fiction is vanishingly small.

    Speaking of writing skills, the author of the review might want to spend some time honing his own...

    Crow T. Trollbot

    1. Re:"Improving Their Writing Skills"? by Anonymous Coward · · Score: 0

      You might want to improve your own writing skills.

    2. Re:"Improving Their Writing Skills"? by kfg · · Score: 1, Offtopic

      . . .the number of writers who started out writing media fanfic who went on to actually produce professional original works of fantasy and science fiction is vanishingly small.

      You're looking through the wrong end of the telescope.

      KFG

    3. Re:"Improving Their Writing Skills"? by Tharkban · · Score: 2, Insightful

      I believe you've missed the point. It's not the justification (improve writing style or having fun) that matters. It's that a company is needlessly alientating their audience by sending cease-and-desist letters to these girls. That's the real point. Whether the company is within their legal rights is another completely irrelevant point.

      --
      Tharkban (It is a signature after all)
    4. Re:"Improving Their Writing Skills"? by soft_guy · · Score: 1

      The important thing is that the media company is able to maintain its hold on its intellectual property. Anyone who wants to do anything with it will be sued. Eventually your customers realize their patronage is not wanted and that everything doesn't have to be a one way street where the media company always wins and the consumer always looses and they go elsewhere.

      --
      Avoid Missing Ball for High Score
    5. Re:"Improving Their Writing Skills"? by Builder · · Score: 1

      but the number of writers who started out writing media fanfic who went on to actually produce professional original works of fantasy and science fiction is vanishingly small.

      How many accidentally improved their skills just enough so that their CV stood out above their competitors for jobs or university placements?

      One of my biggest complaints when hiring is that most of the people I interview cannot communicate in writing. Their documentation skills suck so it makes it hard to share knowledge about work. E-mail manner is terse and besides causing conflicts, often confuses support issues. I think everyone should spend at least some time trying to write and thinking about what they are doing.

  6. Could you be talking about Linux? by neonprimetime · · Score: 2, Interesting

    Don't assume customers are criminals - Just because they name their distros and other applications after Satan.

    Include technology that offers possibilities instead of hinders them. - Show me your source code and I'll show you a better product.

    Let hobbyists modify what they buy and you'll get free publicity. - Jump into that Open Source buzz.

  7. The mentality of a community by Anonymous Coward · · Score: 2, Funny

    The post mentions the "Wisdom of Crowds." Isn't it hard to assume that a crowd will behave consistently wisely?

    I wondered about this, so I decided to let "Wisdom of Crowds" and "Mob Rule" fight it out...

    1. Re:The mentality of a community by boyfaceddog · · Score: 1

      I think it refers to the fact that the consumer is ALWAYS right when it comes to how a consumer will use a product. Marketroids are only occaisionally right.

      --
      Here will be an old abusing of God's patience and the king's English.
  8. Information Wants to be free and shifty by monopole · · Score: 2, Informative

    A welcome book, particularly when it seems that the primary aim of corporate policies are to make their products less useful and more annoying at each turn. In particular, the upgrade path of the PSP is a perfect example. Each firmware upgrade reduces the capabilities of the PSP, and downgrades are eagerly sought. In the meantime Sony has so hopelessly crippled the platform that it cannot even exploit the capability for wireless download services due to its own DRM!

    1. Re:Information Wants to be free and shifty by teh_chrizzle · · Score: 2, Insightful

      if you want to know how the PSP issue will shake out, turn to history. before the PSP there was the iopener (http://en.wikipedia.org/wiki/IOpener) the company made the iopener for $300-$400 and sold it for $99 requiring 3 years commitment to dialup internet access from netpliance's preferred partners. enthusiasts discovered that the machine could be hacked into a real PC, and so people began buying htem in drives and canceling the internet service. suffering losses, the company tried many things to curb modding, and ultimately stopped selling the devices. the moral of the story: don't take a loss on the hardware in hopes of making your money back on over priced software. people aren't stupid, if they figure out you are using cool PC parts, they will turn your device into a cool PC. case in point: my chip modded original xbox that plays videos and music off of my file server, plays emulators for atari, nintendo 64, and mame, and even plays the occasional xbox game rented from the video store. i purchased two actual xbox games, used ones, from EB. instead, turn a modest profit on the hardware, sell the software at reasonable prices, and embrace the mod community full force because they will give you a ton of R&D for free. once the community had given direction for the device, sell professionally made and "certified" mod kits for a decent profit.

      --
      sarcasm:
      -noun
      1. harsh or bitter derision or irony.
  9. Save $5.09 by buying the book here! by Anonymous Coward · · Score: 0

    Save yourself $5.09 by buying the book here: Convergence Culture. And if you use the "secret" A9.com discount, you can save an extra 1.57%! That's a total savings of $5.39, or 22.81%!

  10. updates by JavaTHut · · Score: 2, Informative
  11. I have one! by Anonymous Coward · · Score: 0

    The steering wheel, engine, wheels combination we call a car.

    Think about it: The greatness of this combination of parts is in a distinct utility and a readily understandable gestalt. Same goes for a computer - there's a certain utility in any kind of PC, as opposed to, say an X-Box (or any old gaming console).

    I suppose the trick is making something that seems like it shouldn't be any other way.

  12. New Coke by PCM2 · · Score: 2, Informative

    Contrary to popular wisdom, the New Coke formula didn't come completely out of nowhere.

    Coca-Cola had been enjoying tremendous success with a recent product, Diet Coke. So at some point the big brains at Coca-Cola decided that they might as well reform their product line so that all the Coke products had a similar taste.

    It seems that, due to FDA restrictions on various artificial sweeteners in the U.S., Coca-Cola was not able to come up with a sugar free formula that tasted exactly like regular Coke. Instead, they decided not to try -- they came up with a new formula that tasted something like Coke, but different. Thus was Diet Coke born. Diet Coke has never been based on the same formula as the product we now know as Coca-Cola Classic.

    Well, Diet Coke sold like gangbusters (seen much Tab around lately?). It stood to reason that some of the sales of Diet Coke were coming from customers who had previously bought regular Coke and who were attracted to the low-calorie aspect -- so, Diet Coke was technically eating sales from regular Coke. Diet Coke is a little sweeter than regular Coke, so it also stood to reason that sales of Diet Coke were coming from people who might otherwise prefer Pepsi (which is typically also a little sweeter than Coke). This was great.

    A longstanding problem with the marketing of sugar free soft drinks in the United States, however, has been the word "diet." In Europe they don't tend to use it. Sugar free Coke is called "Coke Lite" in Europe (and, coincidentally, it is based on the regular Coke formula). But in the U.S. there is a strong demographic that responds to the word Diet. There is also, however, a large demographic that does not respond to it -- namely manly men who won't eat anything that pretends to be low calorie.

    So given this conflagration of events, what would you do? Chances are, you would do exactly what Coke did: Change the formula of Coke so that it has the slightly sweeter flavor of Diet Coke, but has all the sugar and doesn't have the word "diet" on the can. That way, regular Coke could continue the trend of eating up Pepsi's sales by appealing to the broader demographic that wasn't reached by Diet Coke.

    Well, it turned out that this was a misstep. One problem was that nobody ever told anyone that Diet Coke had a different formula than regular Coke. Loyal Coke customers knew that "Coke tastes better than Pepsi." What they didn't realize was that, by that logic, Coke also tasted better than Diet Coke. They were willing to ignore the slightly different taste, chalking it up to the sugar-free sweetener instead of an actual change in formula. Old Coke loyalists wanted nothing to do with the new formula, however; the classic product was serving their needs just fine.

    So Coke failed to understand its own market. There was a huge backlash. But did it hurt Coke, really? Consider:

    - Old Coke was back on the shelves within a few months, under the name Coca-Cola Classic. It was sold alongside New Coke, giving customers plenty of opportunity to buy lots of both and taste-test for themselves.

    - Newspapers ate up the story of this controversy, which meant that Coke got plenty of free press headlines all throughout the summer of the "Cola Wars."

    - It gave Coca-Cola an opportunity to rethink their branding and marketing and retool their products around nostalgia for classic Coca-Cola marketing ... notice how they do those Santa Claus cans at Christmastime; how they still sell the classic 8 oz. glass bottles as novelties, at a premium; various retro merchandise you can buy, etc. In the long term I think the whole thing did nothing but strengthen and solidify the Coca-Cola brand.

    So was it a misstep? Yeah. A failure? I doubt it. A learning opportunity, if anything, and one that Coke bounced right back from.

    P.S. You'll notice that Coca-Cola has a new sugar free cola product on the market now. This one is based on the Classic Coke formula, because the FDA restrictions on artificial

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    Breakfast served all day!
    1. Re:New Coke by soft_guy · · Score: 1

      Sorry, I wasn't aware that popular opinion was that it came "from nowhere". I always thought that popular opinion was that the Coke company had developed a new formula for Coke that tested better in focus groups, but had failed to ask the question as to how people would feel if the new coke were to replace the old Coke. There were many people who liked the old Coke and when they were told it was going away, it caused a public backlash.

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      Avoid Missing Ball for High Score
    2. Re:New Coke by nickco3 · · Score: 1

      Coke Zero -- no "diet" on the can.

      Actually it's Coca-Cola Zero, which addresses something else Coca-Cola marketers have been worrying about, that the labels "Coke" and "Diet Coke" have been watering down the "Coca-Cola" brand name.

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      -- Nick "Hallo this is Beel Gates, und I pronounce weendows as ... WEENdows"
    3. Re:New Coke by doom · · Score: 1
      It seems that, due to FDA restrictions on various artificial sweeteners in the U.S., Coca-Cola was not able to come up with a sugar free formula that tasted exactly like regular Coke. Instead, they decided not to try -- they came up with a new formula that tasted something like Coke, but different. Thus was Diet Coke born. Diet Coke has never been based on the same formula as the product we now know as Coca-Cola Classic.
      All plausible enough, but where's your information from?

      I've got a different theory, which I admit is just a guess: it had to do with the war on drugs. "Classic" Coke was (and probably still is) made with extracts from Coca leaves, albiet with the coccaine removed -- interestingly enough, there's a common belief that this is an "urban legend", but myself I believe that that's the urban legend (take a look at the wikipedia discussion page on Coke some time, if you're interested). As the "war on drugs" business was heating up, my guess is that the folks at Coke were nervous about the fact that their product was based on a plant we were supposed to be hell bent on erradicating. So they started thinking about changing the formula, dropping the coca-based flavoring agents, hence "New Coke", which not conicidentally tasted more like the competing non-coca based colas.

      Such is my theory, at any rate.

      By the way, the current version of the wikipedia page Coca-Cola says: Today's Coca-Cola uses "spent" coca leaves, those that have been through a cocaine extraction process, to flavor the beverage.

  13. RVs by zogger · · Score: 1

    Vacation cabin + the family station wagon in one package. Pretty successful. Like you said, the multifunction cellphone, now with camera, wifi, GPS, radar, laser beams, plays MP3s and vidcasts. next year..more. They sell a couple of them... hey! Beenie frikkin weenie! huh, huh? Banana splits? Lunch boxes with a thermos inside? (ya, I know, geezerville) Girls in high heels? Computer bundles? Little bit 0 everything fireworks pack? Ace doubles sci-fi paperbacks? Box of cereal with toy inside? crew cab pickups? am-fm *and* cassette or cd player? Savage model 24 series?

    and so forth

    Lotsa successful convergences out there that combine two or more separate things into a new thing that is spiffy.

  14. the best example I've seen of convergence... by YesIAmAScript · · Score: 1

    Is the cell phone and the wristwatch.

    Young people often just don't wear watches. Everyone my age does (mid 30s), but younger people often don't because they always have their cell phone and are used to using that.

    Some of these people will wear wristwatches for fashion later, but as functionality thing, the wristwatch is in steep market decline.

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    http://lkml.org/lkml/2005/8/20/95
  15. Arrogant SONY fails to learn a simple lesson.. by Anonymous Coward · · Score: 0

    Wow! An OVERPRICED GAME machine is being ridiculed because it's a) over priced, and b) will hav eoverpriced software, c) be ENTIRELY closed, d) have FEW or NO redeeming qualities over significantly lower priced competitors, etc.

    Wow! Neo geo, 3DO all over again... bye bye Sony, don't let the door knob hit you on the ass on your way out!

  16. more open = good by Anonymous Coward · · Score: 0

    Yes I mean, even Microsoft is offering XNA for free (they even offer the sourcecode for a major game as example, MechCommander 2 that is, go figure) which hopefully will allow some homebrew.(And yes it needs Windows+Visual Studio hehe)
    Rumours say it will be costing $US100 later on. (Individuals should be getting this for free...)
    So for Sony why not following the move ?
    It would be nice to try out some stuff from people like gaming and demoscene.
    Wonder if it would be possible to output some impressive 4KB stuff like this intro on a PS3. Prolly not.
    They should find a solution to allow homebrew but still being able to protect game companies.
    The PSP example is quite amazing, hundreds of homebrew applications/games/whatsoever and Sony keep protecting it on each update instead thinking about a method as above.
    TBH I think PS3 will be a flop, late release, high-priced, let's wait and see.