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The Future & History of the User Interface

An anonymous reader writes "The Mac Observer is taking a look at UI development with lots of video links to some of the latest developments in user interfaces. It also has links to some of the most interesting historical footage of UI developments, here's one of the 1968 NLS demo. From the article: 'Sadly, a great many people in the computer field have a pathetic sense (or rather ignorance) of history. They are pompous and narcissistic enough to ignore the great contributions of past geniuses... It might be time to add a mandatory "History of Computers" class to the computer science curriculum so as to give new practitioners this much needed sense of history.'"

53 of 249 comments (clear)

  1. I'm outraged! by Cr0w+T.+Trollbot · · Score: 5, Funny
    Where are the glorious UI innovation like Clippy and Microsoft Bob?

    Crow T. Trollbot

    1. Re:I'm outraged! by Tackhead · · Score: 4, Interesting
      > Where are the glorious UI innovation like Clippy and Microsoft Bob?

      On the shitcan of history, like the unreadable choice of default font on Slashdot, the Star Wars Galaxies NGE, the changes to Yahoo's stock message boards, and two recent changes to Google Maps, one of which has made broke printing impossible (users are now reduced to taking goddamn screen captures and printing those!), and and another one that auto zooms and recenters, instead of merely re-centering the map, on double-click, making navigation a time-consuming process of setting a desired zoom level, clicking to recenter, slowly loading a bunch of tiles you don't need, then unzooming back out, and loading yet another set of tiles.

      In each of these cases, user feedback was nearly universally negative, and yet the "improvements" remain in place.

      If this is UI innovation for Web 2.0, give me Web 1.0 back.

    2. Re:I'm outraged! by pilgrim23 · · Score: 2, Interesting

      Clippy came out of Bob, Melinda saw that it was good. But seriously though, about that same time period was the dawn of CDROM as a media type. Many magazines shipped with CDs, and each had a GUI. The gamer mags in particular had various custom GUIs for selecting their content. Some were based on shopping, some on Office or Home (ala Bob) Some on really weird stuff (Anyone remember the elevator ride to hell on old PC Gamers?). It seems those were some real free wheeling days of UI development, but none of that seems to have gone anywhere.

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
  2. Re:In other news... by celardore · · Score: 3, Funny

    Graphical User Interfaces are intuitive because you can remember the location of things.

    That's easy. It's at c:/>Files\Home\Photos\1997\Family\Snaps\*.jpg

    duh.

  3. Multi-touch by identity0 · · Score: 5, Interesting

    The multi-touch interface demo on Youtube was interesting, I saw it a while ago.

    The thing that makes it different is how casual the interaction is compared to file & image programs today. You see the guy just touch the screen and rotate, zoom, and move images around and organize it, instead of opening up dialog boxes, secondary windows, or menus to access the functionality. It's very basic stuff, but you see how powerful it is, kind of like how Google Maps is compared to the old static kind of online maps.

    It's like today's image programs are concerned with precicely doing something like zoom to exact levels(%100/%50/%33/etc), but this programs let you do it to "whatever zoom feels right", without worrying you with the details.

    Hey speaking of which, I wish cameraphones had a much more fluid interface for picture organization, so I can add keywords, associate it with people on my contacts, etc... but what do they care, as long as they make money off the ringtones :(

    1. Re:Multi-touch by srblackbird · · Score: 2, Interesting

      http://tedblog.typepad.com/tedblog/2006/08/jeff_ha n_on_ted.html

      There you go :)
      Don't forget to view the other TED talks!

      --
      "The test of the morality of a society is what it does for it's children." -Dietrich Bonhoeffer
    2. Re:Multi-touch by bunions · · Score: 2, Interesting

      100% agreement.

      A lot of the limitations on the UI stems from the hardware we use to talk to the computer. The multitouch stuff is awesome, and if/when we see some hardware support, you'll start to see some very, very interesting new stuff.

      As much as I hate 'media' keyboards, if they were just standardized I'd be very happy. I'd love to have several software-configurable scrollwheels and sliders. Universal out-of-the-box support for secondary/tertiary/n-ary small LCD displays would also be nice.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    3. Re:Multi-touch by Stalus · · Score: 2, Interesting

      Honestly, I think the reason things like the multi-touch display is that we're too focused on having a single device for everything - or rather the price point isn't low enough yet not to. A vast majority of what people do on their computers is generate text... word processing, e-mailing, IMing, etc. That multi-touch display is no replacement for a physical keyboard. Yeah, you can pop one up on screen, but how many people have you heard complain about a keyboard just not feeling right? While such a display might be nice for art, photos, mapping, etc, it would be awful for what most people do most of the time, and businesses aren't going to sink money into that.

      Another downside to such a display is that it would be physically stressful for prolonged use. There's a reason we train ourselves to touch type and use keyboard navigation. I'm not too thrilled by the idea of my primary interface being one that requires large arm movements.

      Despite all that, the other reason UIs don't change much is that what people seem to see as UI advances just complicate the UI rather than simplify it. I love how the AI word spends all of their time trying to reduce dimensionality, and the UI world is always trying to increase it. Keep it simple! A cooler looking, higher dimensional UI is not necessarily a better UI.

    4. Re:Multi-touch by Eideewt · · Score: 3, Insightful

      Agreement here too.

      My biggest gripe with today's computer interfaces is that attempting to funnel everything you might want to do through a mouse plus (if you're lucky) a keyboard forces you (as an interface designer) to make a difficult decision: either waste huge amounts of screen real-estate on functions you need to include, or hide them away.

      What we need are interface devices that aren't so bandwidth limited. When we want to make the computer perform an action, all we are generally able to do is locate it on the screen and say "Do." On systems with multi-button mice the situation is somewhat better. Most Firefox users are familiar with "left click to follow a link, middle click to open it in another tab, and right click to get an [ick] context menu" idiom. Scroll wheels are another instance of a bandwidth-increasing addition to the system. Rather than clicking an arrow to scroll, we are now able to spin a wheel while pointing in the general area of the thing we wedant to scroll.

      Some systems put the physical controls available to even better use. The Sam text editor, its successor Acme, and basically all of the Plan 9 operating utilize the mouse buttons to perform distinct and consistent actions. In Plan 9, button 1 selects, and the other two buttons, when used in conjunction with it, perform other useful actions. The exciting feature of this setup is that it moves the selection of possible actions out of the computer, where navigation is inefficient, and puts it literally under your fingertips. Rather than selecting an object on the screen then selecting an action, or vice versa, one can simply point at it and say "do this." The ability to convey specific actions in one fell swoop is what makes command line junkies (myself included) swing the way they do. What could be more exciting than marrying that power with a GUIs flexible expression?

      An even more extreme example is the five button keyboard (for the left hand) + three button mouse featured in the Doug Engelbart video linked from the summary. I'm not sure how his system used them, but this setup allows for eight functions using the most obvious mapping, many more than modern interfaces. Not only that, but with chording, it's possible to increase the number of possible actions to a dizzying 255, which is probably way too many to actually make use of*: Engelbart's system uses typed commands as well as clicks rather than attempting to assign a meaning to each combination of button presses. One good way to cope with the number of possibilities is to assign a general funtion to each button, and to combine those functions to perform actions. For example, if the left mouse button selects text, the middle button pastes it, and the right mouse button cuts it, one can copy by selecting with LMB, then pressing RMB, MMB in succession. Other button actions might be "system" to trigger global system functions, "window" to do window management and "inspect" to look more closely at an item. What might happen when you press these together? Exposé, anyone? But without reaching for the keyboard.

      Anyone interested in user interfaces should take a look at the Sketchpad computer program for starters, which was simply amazing, and at "Alan Kay: Graphical User Interfaces" on Google Video. GUIs have a rich history that is not evident in modern interfaces.

      * This is a good thing! Even when a the system allocates a set of global button presses and applications implement their set of commands, there will still by plenty left over for the rest of us to allocate as we see fit. This is the one point where I disagree with Bunions: I love that multimedia keyboards aren't standardized, because it means that programs don't depend on the buttons they provide, which in turn gives me 32 keys (on the keyboard I have) that I can bind to any action I want, without losing any functionality.

    5. Re:Multi-touch by Eideewt · · Score: 3, Interesting

      I think you're selling multi-touch displays short. While I agree that a device doesn't have to do everything, it's clear from the number of people who are dissatisfied with human-computer interfaces that the things they do could be done better. You're also underestimating the amount of mousing that people do. Touchscreens are no replacement for the keyboard, but they are a good replacement for the mouse (except maybe in FPS games, a special case).

      Computers have a few things they do well: accept textual input, display data on big screens, and multi-task. From those it follows that anything graphical or textual is a good fit, and that while "one device to do everything" is a bad idea, one device that does many things that it happens to be good at is a great idea. For example, it's extremely common that a person wants to access the web while working on a project. It's better to have one device that can help you gracefully juggle everything you're trying to do than to have a typewriter, a web browser, a CD player, your clock, a "download machine" and a telegraph key (for IMing), each with its own chassis, competing for desk space. Up to a point, combining functions makes sense.

      Computers also do one thing very badly: they don't accept input from anything other than a keyboard very well. Specialized fields do have devices that work well: graphics tablets for graphics artists and MIDI keyboards for composers, for example. The driving force behind multi-touch displays is that the "interface for the rest of us", the mouse, is a difficult and inefficient thing to use. We all have ten built-in pointing devices which we can use with aplomb -- some people even manage to use their toes as a few more -- and multi-touch displays are a way to make use of those. Much as I dislike the desktop metaphor, I must invoke it here: using a mouse to interact with a computer is akin to using a single stick to push your papers around on your desk. It's just not the best way to go about it.

      I very much doubt that it would be stressful to use a multi touch display for a long time. In fact, I suspect that it would be much less stressful than making the constrained motions required by a mouse. Joints are *made* to move. It might still be a little exhausting at first.

      I agree that UIs are best when they are simple... but simple is in the eye of the beholder. To me, a UI that allows me to use my skills in a direct way is a simple one. Using my fingers to move on-screen objects = simple to me. A complex UI is one that requires me to perform actions in ways that take more effort than the direct way. The direct way is the way I would do it if I were manipulating physical objects. For example, menus (especially nested ones) and window managers that don't (i.e. I have to drag and position windows myself, when the window *manager* should do it) are complex to me. Above all, attempting to convey a huge variety of instructions by pushing a box around and clicking buttons on it is complex, because it adds another layer I have to work through. If I ever my my GUI fairy godmother, I'm asking her for a laptop with a touch screen. Maybe a multi-touch screen if she looks generous.

  4. Creaky and old fashioned? How about useful. by posterlogo · · Score: 5, Interesting

    FTA: The current state-of-the-art User Interface (UI) we've been enjoying has remained largely stagnant since the 1980s. The greatest innovation that has been recently released is based on video card layering/buffering techniques like Apple's Expose. But, there is a large change coming. Rev 2 of the UI will be based on multiple gestures and more directly involve human interaction. Apple is clearly working in the area as some of the company's patent filings demonstrate. Nevertheless, these videos might make Mac (and Windows) users experience a huge case of UI envy, as a lot of UI development (in XGL in particular) makes the current Mac UI seem creaky and old fashioned.

    The guy seems to think that the stagnation of the UI is an entirely bad thing. It seems to me that when something works well, people like to stick to it. I really don't think the majority of people need multiple desktops floating around let alone a brain interface. The only widely practical new UI technology I saw was multi-touch interactive displays (or touch screens in general, though they have been around for a long time and are still not very popular). As far as his comment that the new-fangled UIs make the Mac seem creaky and old, well, that's his opinion I guess. Some would just say the Mac UI is useful as it is. Even some of the new features in Leopard seem unnecessary to me. It's never bad to innovate, just don't automatically assume every new cool thing is practical or useful for most people.

  5. Assuming that I won the lottery tomorrow... by MarcoAtWork · · Score: 3, Interesting

    ... and I could stop working and go back to university to get another degree full time and end up into research, where would the state of the art of the UI/human-computer-interaction field be? which degree would one want to pursue? where?

    I've always been fascinated by HCI but have yet to be able to pursue this in a work-related setting (where I tend to write backend code, basically as far away from users as you could possibly get).

    --
    -- the cake is a lie
    1. Re:Assuming that I won the lottery tomorrow... by pugh · · Score: 2, Insightful

      Dude, If you win the lottery have some fun. Buy a Ferrari, hang out on a tropical island for a while, do whatever you want. You don't have to go back into full-time education if your're rich.

      --
      "I am a die-hard capitalist....but unethical, lying, bastard capitalism is really no better than socialism" - unknown
    2. Re:Assuming that I won the lottery tomorrow... by kbielefe · · Score: 2, Interesting

      We have some human-machine interaction specialists where I work. I know their educational backgrounds are varied, but I'm not sure what the basic requirements are.

      We make military aircraft, so they are concerned not only with the computer interaction in the cockpit, but also with the positions, labels, and feel of switches, knobs, controls, instruments, ejection buttons, etc. For some reason quick and reliable person-machine interaction is considered important when people are shooting at you. (Haven't we all been tempted to motivate certain Microsoft engineers the same way at one time or another?)

      It's a lot of fun to go down to the simulator and watch these guys work, but I know there is a lot of tedious work in between the simulator "play" time. Just don't limit yourself to desktop computers when you think about possible careers in the field.

      --
      This space intentionally left blank.
    3. Re:Assuming that I won the lottery tomorrow... by tchapin · · Score: 2, Insightful

      Here's a listing of Human Factors (and associated) graduate programs, which is published by the HFES. http://www.hfes.org/web/Students/grad_programs.htm l

      Todd

      --
      -- !todd erases a red dot! I steal music on the internet.
  6. Overlapping windows by Peaker · · Score: 4, Insightful
    Heh, the issue of User Interfaces always makes me laugh at the incompetence of seemingly the entire world when it comes to User Interfaces (or the whole computing world in general).

    Some obvious trivial faults:
    1. The whole overlapping window model is bankrupt. You want to minimize the amount of information, especially redundant information, that the user has to input, and output as much information in an accessible way. The overlapping window model does the opposite: it requires that you tile your windows manually (or through tedious, inaccessible menus) rather than specifying which windows you want to see. If you don't do that (and due to the required effort, most don't) then you don't see all of the information you want even though most of the screen is wasted space!.
      For reference, just look at your screen now, and watch how much of it is covered by empty "gray areas". When you open a new window, does it hide gray areas, or real information?
      This is even more absurd when there are just a couple of windows, hiding each other, when the entire screen is free space! The computer expects YOU to work for HIM and move these windows from hiding each other.
      This phonemenon is also felt in list boxes, where you are expected to adjust the column widths manually to not be too short/too long, even when there is an optimal adjustment readily available. You again have to work for the computer, and ask for a ctrl+plus to set it up. Most people don't even know about ctrl+plus in column-listboxes.
      Some programs make it even worse, and don't let you resize their windows when the entire screen is free, and you have to scroll through their data in a little window.
    2. Internationalization and shortcut keys.
      What's so fascinating about this example - is how common it is across platforms, programs, operating systems.
      The feature is called "shortcut keys" and yet everyone is implementing it as "shortcut symbols".
      This is terrible - when you switch between languages, all shortcut keys break!
    3. Multitude of widgets, with overlapping functionalities. This is just silly and confusing to beginners. We need less widgets, not more.
    4. "Jumpyness". Today's GUI's all "jump". What I mean by that is that they don't smoothly switch from one state to the next, but rather do that with a single screen refresh. The human mind doesn't read that very well. For example, scrolling down "jumps" down a pageful instead of scrolling down a pageful in a smooth motion.
      The fact that fixing this would require modifications of all existing GUI programs is a certificate of poor architecture of GUI software.


    There are many more trivial issues to fix. Until they fix these, I find it very funny to talk about future directions for the User Interface. We haven't even gotten the basics right yet!
    1. Re:Overlapping windows by mcrbids · · Score: 2, Interesting

      Your points are interesting. But they have already been largely mitigated!

      1) Your points on overlapping windows is interesting. But KDE already addresses that. When I open a new window in KDE, it opens the new window over the area of greatest unused space. Overlapping continues, but as unobstructively as possible. Contrast that with Windows' means of opening windows about 1/4" below and to the right of the previously opened window, which almost assuredly wastes as much screen real estate as is possible.

      2) Can't comment on shortcut keys and internationalization, other than to state that most programs let you customize this.

      3) Multitudes of widgets with overlapping functionality. Care to elaborate?

      4) "Jumpyness" is more natural! When you flip pages in a book, you go from one page straight to the next. It doesn't "slide", you flip it and that's it. How is page up/down any different?

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    2. Re:Overlapping windows by dr.badass · · Score: 2, Insightful

      If you don't do that (and due to the required effort, most don't) then you don't see all of the information you want even though most of the screen is wasted space!.

      Why make the assumption that you always want to see all of the information in all of the windows you have open? Just because a window is visible doesn't mean it is relevant to the current (and ever-changing) task.

      Right now I'm typing a comment on Slashdot, but my mail client is open behind this window because I was reading email just a few minutes ago. When I'm done typing this comment, and close this window, I'll be back in my email client. Without the very simple ability to have windows overlap, I would be looking at two completely different and unrelated tasks, which doesn't seem like an improvement.

      Today's GUI's all "jump".

      All except Mac OS X.

      --
      Don't become a regular here -- you will become retarded.
    3. Re:Overlapping windows by CaptainCarrot · · Score: 4, Insightful

      I disagree.

      1. Overlapping windows are used to make more information available to the user than can be displayed on the available screen real estate. The RL metaphor is a collection of papers on a desk. You can't see every paper all at once, but you bring to the top of the pile those which you need. You do this for your own benefit, based on the needs of the moment, not for that of the desk -- or the computer. The whole point is that the space isn't tiled. I don't like working that way personally, and I suspect the reason we've moved away from that model is because most people don't. Remember the early Windows versions?

        You asked how much of the screen was empty space and therefore wasted? Very little of it, most likely. Very little of mine is as I type. Space with no content in it is not necessarily wasted. In fact, it most likely isn't. Space is crucial to how our brains orgainize what we see. If every square inch of space on the screen was being used, we'd see it as a jumbled mess. The best and most eye-pleasing data presentation use of designs very carefully balance empty space against that occupied by content. Take, for example, your original post against my reply. See how I create spaces between my paragraphs with properly structured P tags? See how much more readable that is?

        I agree that some programs are badly designed and make poor use of the model. That doesn't mean the model itself is broken.

        Yes, it would be nice for those very particular about their screen arrangements if they could save state between sessions and recover it immediately when they start back up again. This is an implementation issue 00 remembering, of course, that most people prefer not to tile.

      2. Yes they're shortcut symbols really, but people have a hard time remembering arbitrary symbols. That's why we employ mnemonics, which naturally relate to the language of the interface. For example, it's easy to remember the shortcut to open a file in most word processors (ctrl-O) because "O" is the first letter in the word "open". It's not reasonable to expect such mnemonics, input through an alphanumeric keyboard, to work any other way -- unless you can think of a better one where alphanumeric input is both easy to remember and language-independent. Good luck.
      3. This is not an inherent fault in the model, but is a failure across an industry to standardize. In my own GUI design work in Motif, this is why I use the default behavior of the default widget set as much as possible. The users most often know exactly what to expect then.
      4. I remember when some word processors and the like included a "smooth scrolling" option. No one used it. It turned out that most people wanted the screen to scroll quickly instead.

      --
      And the brethren went away edified.
    4. Re:Overlapping windows by grumbel · · Score: 2, Interesting
      I don't like working that way personally, and I suspect the reason we've moved away from that model is because most people don't. Remember the early Windows versions?

      I think the throuble with tiling is that it simply doesn't work that well as a generic concept, there are simply to much applications around that are just to small to make sense in a tiled workspace, ie. a small calculator should overlap, not tile, since else he can't be seen in full and wastes a lot of screenspace. However in Blender or Emacs tiling works great, much better then MDI solution which present windows in a window, this is probally because Blender and Emacs deal with one kind of data only and don't have to work with hundreds of different applications which made have wastly variing requirements.

      However, while tiling has a fair share of problems, our way to manage windows is also far from optimal, there is a lot of time wasted with moving windows around and aranging the screen in such a way that it is actually usable Apples Expose helps a bit, but real solution is probally to move to a fully zoomable desktop, so that one isn't restrited by screen borders, but can simply zoom out when more space is needed. This also helps a lot with orientation, since you can simply place everything side by side and still reach it and don't have to lower/raise yourself through a stack of windows.

      It's not reasonable to expect such mnemonics, input through an alphanumeric keyboard, to work any other way -- unless you can think of a better one where alphanumeric input is both easy to remember and language-independent. Good luck.

      How about an LCD Keyboard that actually displays those shortcuts so that you don't have to type them blindly in the first place? Might of course still take a while those are actually available and affortable, but the problem with shortcuts is certainly solvable in a better way.

      I remember when some word processors and the like included a "smooth scrolling" option. No one used it. It turned out that most people wanted the screen to scroll quickly instead.

      That isn't because smooth scrolling is a bad idea, but because it simply was badly implemented. Now I don't necesarily blame the developers for that, because some things simply can't be implemented well with todays hardware, ie. when I press down I don't want the screen to scroll automatically for half a second, thats just not really a good way of doing it. However I also don't want the screen to just jump around, since that is extremly disorientating. So what could the solution be? How about a pressure sensitive scroll button, the harder I press the faster it scrolls and scrolling both starts instantly when I press and stops when I depress. Or how about a scroll wheel that actually scrolls smoothly instead of just sending up/down events on every click?

    5. Re:Overlapping windows by CaptainCarrot · · Score: 2, Interesting

      You make some interesting suggestions, but there are practical issues.

      Take your example of a stovetop. Your observation is a fairly obvious one, but the obstacle is that there isn't room for the knobs to be placed in a square, due to other overriding design considerations. That's why almost no one does that. There is instead a conventional arrangement that is the same from stove to stove, so you only have to learn it once.

      That's one reason the current arrangement of shortcuts would be difficult to change. Everyone knows that <ctrl-o> is Open, <ctrl-s> is Save, etc. If someone decided to do it differently, he'd be bucking the trend of literally thousands of applications and is not likely to be successful. He'll probably just piss off his users instead.

      You dismiss the non-intuitive aspect of this with a simple "but", but I assure you that intuitiveness is very important to users. They prefer intuitive over rational every time, and they don't want to have to be "power users" to take advantage of what should be a simple feature.

      Your idea about the numbers will not only not work for menus with more than 10 items, it would be very annoying for the many applications where the menus are user configurable. Every menu rearrangement would also change the shortcuts. I can't see anyone being happy with that. However-- please note that where you can customize menus, you can also customize shortcuts. Why not do that if you're unhappy with the default arrangement?

      But mapping shortcuts graphically in any meaningful sense obviously can't be done. At that point it's no longer a shortcut -- it's the GUI you were trying to short-circuit with the shortcut in the first place! The fact is there must be some mnemonic or some other very easy-to-remember system, or it simply won't get used. Users always take the simplest path. A shortcut is supposed to be simpler for often-repeated tasks once you're only moderately well-versed in the software. Make it too complex, and it will no longer be simpler than selecting from a menu with a mouse.

      I think a more sensible hand-balancing arrangement for alt-tab would be to keep the key combination with the left side and let you select one of the windows with the right. It surprised me trying it just now (it hadn't occurred to me before) that Windows will not allow you to do this even though you get something that looks like a box full of icons to pick. I seriously doubt most people are interested in (or able to unless they're twitch gamers) to "instantly" hit a number key on being presented with an entirely novel menu. In any event, there's no reason to free up the mouse cursor for repositioning since the most likely target (the window you're trying to switch to) won't be available until the switch is actually made. There's no place to move it to.

      So pay attention to your HCI class. I never took one myself. I'm just speaking from about 20 years' experience in writing apps for users who are often sitting in the same office. When they don't like something about the UI (graphic or otherwise), I get instant feedback.

      --
      And the brethren went away edified.
  7. The Future is easy to predict here. by Anonymous Coward · · Score: 5, Insightful

    In the long term, we'll be communicating with computers the same way we communicate with our pets, kids, and coworkers - with a combination of body language, voice, gestures, etc.

    In the short term, we'll see Longhorn slowly and sloppily copy whatever Apple's doing; and we'll see KDE and Gnome both copying the bad parts of what the Gnome and KDE are doing respectively; and we'll see all real computer users using emacs/vi/pine/xterm/screen like they always did.

  8. One of the coolest things... by scorp1us · · Score: 2, Informative

    Was a memory storage system that consisted of liquid mercury. A speaker at one end would cause waves to travel the length of the vat of mercury. At the other end, it was measured by a inducer(microphone) and re applified then sent back to the speaker. If you wanted to change a bit, you had to wait for it to come around and short it to ground, or inroduce a tone. Your amount of memoery was limited by the length of your tube and the viscosity of the mercury.

    --
    Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
    1. Re:One of the coolest things... by mincognito · · Score: 2, Informative

      This is a form of delay line memory used by the Univac 1.

  9. Nobody's paying attention by quokkapox · · Score: 4, Insightful

    At least not to common consumer devices. I cannot even count the number of remote controls, microwaves, cellphones, dishwashers, ATMs, and other devices which are seem to be designed completely without thought for the human who will need to use them.

    Remote controls - ever heard of making the buttons distinguishable by FEEL, so I don't have to look down to tell whether I'm going to change the volume or accidentally change the channel or stop recording?

    Microwaves - make the buttons we use all the time bigger and obvious. I can't use my microwave oven in near dark because the stupid thing's start button is indistinguishable from the power level button. That's just dumb. I don't need two different buttons that say "Fresh vegetable" and "Frozen vegetable" which I never use; and I have to babysit the popcorn anyway, so I don't need a "popcorn" button hardcoded for some random time limit. A microwave should have a keypad for entering time and bigger buttons labeled +1minute, +10seconds, ON, and OFF. That's all 99% of people use anyway.

    The people who design interfaces should be made to use them for long enough so that they work out at least the most obvious design flaws.

    I keep putting off buying a new cellphone because I know I will have to learn a new interface even to set the freaking alarm clock and it will probably take six menu choices to do it.

    --
    it's a blue bright blue Saturday hey hey
    1. Re:Nobody's paying attention by Lugae · · Score: 3, Interesting

      I have two more:

      1. The gas pump that once you pick up the pump the prices disappear asking you to "Select Product."

      2. The ATM that the button that you used to press "Withdrawl" on the next screen would withdraw $200. Shouldn't that go to the smallest amount or a "Go Back" button?

    2. Re:Nobody's paying attention by EvilIdler · · Score: 2, Insightful

      Analog knobs rock. Heavily computerised interfaces outside actual
      computers can be very annoying. Get a nice, cheap Korean microwave :)

    3. Re:Nobody's paying attention by evilviper · · Score: 3, Insightful
      I can't use my microwave oven in near dark because the stupid thing's start button is indistinguishable from the power level button.

      Better question: WHY THE HELL ARE MICROWAVES DIGITAL? What part of "close the door and turn the dial" was so hard for people to understand, and how did typing in digits help? Microwaves aren't phones.

      Was it the extra precision? People need to be sure they are microwaving their sandwich for exactly 2 minutes and 45 seconds, and ABSOLUTELY NOT 2 minutes and 46 seconds?

      Are there a lot of people out there with only one finger, who find it faster and easier to type in 1-0-0-0-Start rather than turning the dial a quarter turn to "10m"?

      What in the world makes people believe replacing analog with digital is the answer to absolutely everything?
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  10. Re:Creaky and old fashioned? How about useful. by megaditto · · Score: 2, Interesting

    Reminds me of Alice in UNIX land. An oldie but a goodie.

    What I am still waiting for is multi-pointer capable x11 (two mouses) and pressure-sensing mouse buttons.

    --
    Obama likes poor people so much, he wants to make more of them.
  11. Intuitiveness by FlyByPC · · Score: 3, Interesting

    Amazing how naturally he uses the mouse -- back in 1968!

    --
    Paleotechnologist and connoisseur of pretty shiny things.
  12. self study as elective was denied by cadience · · Score: 4, Interesting

    I graduated in 2003 with a BS in Computer Engineering and a BS in Software Engineering.

    During my studies I proposed multiple times to do an independent study of the history of the computer field to count for 3 credits of my general electives. I was denied every time, even with support from the head the Engineering department. The liberal arts department continually stated that the purpose of the electives is to gain breath in knowledge. I finally took a (very interesting) class on Greek mythology.

    I agree with the premise of increasing knowledge, but not the implementation. The college should encourage independent research when a student can blend his primary interests to meet a "credit based requirement".

    What are your thoughts?

    Understanding history of your profession should be as important as understanding your culture and your history. Your profession will become a part of who you are as well! Without context, you're clueless.

  13. MUD and MMRPG players know ... by cpu_fusion · · Score: 3, Interesting

    That the biggest UI change yet-to-come has to do with moving from a single-user desktop metaphor to a collaborative virtual space that leverages a lifetime of perception of the real world. When computers evolve into a more transparent role in our life, layering this digital world on our physical world will be next. It's coming sooner than we think, will we survive that long though?

  14. history of computing part 1 by poot_rootbeer · · Score: 2, Funny

    "It might be time to add a mandatory "History of Computers" class to the computer science curriculum so as to give new practitioners this much needed sense of history.'"

    Oh please no.

    I had a mandatory Computers class in 6th grade (and again in 7th and 8th grade, with the exact same lesson plan). Half of this class was rudimentary BASIC programming on a room full of TRS-80s, the ones with the integrated green monochrome displays--and this was circa 1990.

    The other half of the class was a purported history of computing, the key facts of which I can still recite today (learning the same thing thrice causes it to stick). These facts are:

    - Charles Babbage made a mechanical computer.
    - Then there were the UNIVAC and the ENIAC.
    - The term "bug" is due to an actual bug Ada Lovelace found inside a computer.
    - There are four kinds of computer: supercomputer, mainframe, minicomputer, and microcomputer.
    - RAM stands for "random access memory"; ROM stands for "read only memory".
    - Cray supercomputers are cool-looking.
    - 10 PRINT "FART!!! "
    - 20 GOTO 10
    - RUN

  15. Whatever the next UI is, it won't be "intuitive" by Dr.+Zowie · · Score: 5, Interesting

    Several years ago I had the delightful privilege of talking about interface design with Jef Raskin (who designed many aspects of the Macintosh UI).

    He pointed out that "the only intuitive user interface is a nipple."

    Several days ago my wife and I had a new son, so of course I watched them learn (together) how to breastfeed. It was not obvious to either one of them how to make it work -- they had to explore and figure it out together.

    It appears that Jef was wrong: even nipples are not an intuitive user interface.

  16. but you get it wrong. by geekoid · · Score: 2, Informative

    the first computer bug was not found by ada lovelace.
    uit was found by Rear Admiral Grace Murray Hopper, USNR, (1906-1992)

    http://www.maxmon.com/1945ad.htm
    http://www.history.navy.mil/photos/pers-us/uspers- h/g-hoppr.htm
    http://www.history.navy.mil/photos/images/h96000/h 96566kc.htm

    she was an excellent speaker who could make anybody understand anything, a real gift.

    Even the most elementary exercise with your brain would ahve allowed you to figure why it couldn't have been Ada Lovelace.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:but you get it wrong. by nuzak · · Score: 2, Informative

      The fact that Hopper found this bug to be a play on words at the time when she found it suggests rather strongly that the term "bug" was around long before then.

      Edison used the term quite a bit. In fact, it goes all the way back to Shakespeare.

      --
      Done with slashdot, done with nerds, getting a life.
  17. Two mice. by Poromenos1 · · Score: 2, Insightful

    Seriously. Most of that stuff can be done with two mice. Why hasn't anyone implemented that yet? Just grab the image from the ends and drag to resize, or drag one end to rotate, or whatever. Two mice would be much more natural. Sure, you'd probably use the one in your good hand more, but for some stuff it would be great (perhaps handling 3D models?).

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
    1. Re:Two mice. by MadEE · · Score: 2, Interesting
      Seriously. Most of that stuff can be done with two mice. Why hasn't anyone implemented that yet? Just grab the image from the ends and drag to resize, or drag one end to rotate, or whatever. Two mice would be much more natural. Sure, you'd probably use the one in your good hand more, but for some stuff it would be great (perhaps handling 3D models?).
      It probably hasn't been implemented yet because it would be quite confusing to keep up with which pointer does what. There isn't that problem with these displays as the pointer is under your finger and it's hard to lose. But there are a bunch of advantages to this over 2 mice, the most obvious being it allows more then 2 pointers. The second the display could allow physical tools to be used on the display instead of simulating the tools. Third it's touch sensitive allowing command modifications by force. I have to disagree with it being more natural, how more natural can you get then actually touching the object on the screen the only thing I could think more natural would be touching the physical object itself.
    2. Re:Two mice. by Hell+O'World · · Score: 3, Funny

      Most of that stuff can be done with two mice. Why hasn't anyone implemented that yet?
      Because all innovation in the computer industry comes from the field of pornography.

  18. Re:Creaky and old fashioned? How about useful. by kwark · · Score: 2, Informative

    I personally can't think of any use for it but a Multi-Pointer X Server already exists:
    http://wearables.unisa.edu.au/mpx/

  19. apply it to a calculator... by 3seas · · Score: 3, Insightful

    take these fancy UIs and use them to control a calculator and then decide if it right for the job.

    "Right for the Job" is the key phrase.

    There are three primary UIs:

    the command line (CLI)

    the Graphical User Interface (GUI)

    and the side door port used to tie functionality together. known by many different names, but in essence an Inter Process Communication Port (IPC)

    Together they are like the primary colors of light or paint, take away one and you greatly limit what the user can do for themselves,

    But if they are standardized with the recognition of abstraction physics (in essence what a computer impliments) then the user would be able to create specifically what they need for the job they do via understanding and applying abstraction physics. The analogy would be mathmatics and the hindu-arabic decimal system in comparison to the more limited roman numeral system.

    There are all sorts of user interfaces that can be created but they all are made up of some combination of the primary three, perhaps lower down on the abstraction ladder but none the less there.

    The reason why this is unavoidable is simple due to the nature of programming.

    Programming is the act of automating some complexity, typically made up of earlier created automations (machine language - 0's and 1's is first level abstraction - all above it is an automation). The purpose of automating some complexity is tocreate an easier to use and reuse interface for that complexity. And we all build upon what those before us have created. Its a human unique characteristic that make its our natural right and duty to apply.

    What the failure of so called computer science is guilty of is distraction by the money carrot, starting with IBM and wartime code cracking paid for by government/tax payers.

    This distraction has avoided genuine computer science, or abstraction physics as it would be far more accurate in description.

    Abstraction physics to the creation and manipulation of abstractions as mathmatics is a creation and manipulation of numbers, as physics and chemistry is a creation and manipulation of elements existing in physical reality.

    With the primary three colors of paint you can paint anything you want, but you cannot call a painting "the painting" any more than you can call a mathmatical result mathmatics. Nor can you call some interface built upon the primary UIs the silver bullet of UI's.

    All this will become much more clear, common and even second nature once we all get past the foolish fraudlent idea that software is patentable.

    A roman numeral accountant, in defending his vested interest in math with roman numerals, promoted that only a fool would think nothing could have value (re: the zero place holder in the hindu arabic decimal system.)

  20. Re:Creaky and old fashioned? How about useful. by gardyloo · · Score: 2, Funny

    i have fvwm2 fixed up pretty nice with full paging & edge wrap. once you get the hang of it then going back to icons on a taskbar is klumsy and slow...

        I'm sorry. "Klumsy" is a trademarked adjective of a different desktop environment. You have been warned.

  21. Re:Intuitive User Interface by Dr.+Zowie · · Score: 2, Informative
    Can you now tell me why the common head gesture for "yes" is to shake the head up and down...

    Why, yes, I can: societal training. In Bulgaria the opposite gestures apply. In Turkey, "yes" is a back-and-forth shake and "no" is a sort of head-rearing gesture. Don't trust me -- trust Cecil Adams...

  22. Re:Whatever the next UI is, it won't be "intuitive by Jason+Scott · · Score: 2, Funny

    You've seen a nipple? Get off of Slashdot, you're no longer one of us.

  23. Re:Whatever the next UI is, it won't be "intuitive by mincognito · · Score: 2, Insightful
    It appears that Jef was wrong: even nipples are not an intuitive user interface.

    But for a breastfed child a nipple on a bottle is an intuitive interface.
  24. No, no, user interface design isn't about gimmicks by Animats · · Score: 2, Insightful

    Apple, in its early days, had a good sense of what was important in a user interface, and that was expressed in the "Apple Human Interface Guidelines". Much of that knowledge has been lost.

    One of the original Apple rules was "You should never have to tell the computer something it already knows". Consistently applying this rule requires a clear separation between infomration about the host environment and individual user preferences, something most programs don't do well. Apple was reasonably faithful to that rule in their early days, but over time, got sloppy. Microsoft never did as well, and it was an alien concept in the UNIX world.

    It's common, but wrong, to bind environment decisions at program install time, which means that a change in the environment breaks applications in mysterious ways. The whole concept of "installers" is flawed, when you think about it. You should just put the application somewhere, and when launched, it adapts to the environment, hopefully not taking very long if nothing has changed. That was the original MacOS concept.

    Much of the trouble comes from failing to distinguish between primary and derived sources for information. "This program understands .odf format" is primary information, and should be permanently associated with the program itself and readable by other programs. ".odf documents can be opened with any of the following programs" is derived information, and should be cached and invalidated based on the primary information. "I would prefer to open .odf documents with OpenOffice" is a user preference. None of the mainstream operating systems quite get this right. That kind of thing is the frontier in user interfaces, not eye candy.

  25. Not tame users, tame designers. by Kadin2048 · · Score: 2, Interesting

    I don't think it's that you "can't get people to convert," it's that the designers haven't come up with a compelling reason to get people to abandon what they know. Someone who's worked with a mouse+keyboard, desktop-style GUI for (in some cases) 20 years or more, isn't going to completely retrain themselves without a darn good reason. Right now, there aren't many compelling reasons to switch.

    In essence I'm agreeing with you; there certainly haven't been very many really radical designs, and because of that, there haven't been many designs that really offer the average user that much more benefit over what they're using now.

    Offer something significantly better -- enough to cover the retraining cost -- and people will flock to it. There's nothing particularly enjoyable for most people about using a QWERTY keyboard and mouse, it's just what they're used to because it's "good enough." Come up with an interface that lets people enter data as quickly and accurately as they can with a keyboard, and move objects as easily as they can with a mouse, and view and comprehend data as quickly as they can on a monitor, and -- like my grandmother used to say about building a better mousetrap -- people will beat a path to your door. It's just that to date, nobody has really built that better system; at least not that I've ever seen.

    Designers seem hesitant to go 'outside the box' because they percieve users as being tame, but really it's the users who are cynical about new designs, because most of them are nothing but lame rehashes; "difference for the sake of difference," which throw away optimizations painstakingly made over years (or in some cases decades) without offering much new. It's not until designers really go outside the box that they'll stand a chance of finding a Better Way, and when they do, the users will follow.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  26. Much better video is at the Sloan MouseSite by raist_online · · Score: 2, Informative

    Greets! http://sloan.stanford.edu/mousesite/1968Demo.html The Sloan MouseSite has better video where you can actually read what Doug has on the screen! I've been lucky enough to see this video with commentary by Doug - he's still around, still has ideas relevant and ahead of most of the rest of the computing world and is always glad to discuss his ideas with people. You can find out his current plans at the Bootstrap Institute: http://www.bootstrap.org/

    --
    The problem with the rat race is, even if you win, you're still a rat!
  27. get a simpler microwave by cyclomedia · · Score: 2, Interesting

    mine has two dials:

    1. power
    2. time

    to start it you close the door, to stop it you open the door or ding the time dial yourself

    though they are getting harder to track down. Why my toaster needs 5 buttons as well as the time dial i will never know, presumably they'll be getting clocks soon too.

    --
    If you don't risk failure you don't risk success.
  28. Anybody else think that video is a fake? by Kodack · · Score: 2, Insightful

    I can't think of any reason why someone would want to fake a 1968 computer GUI video but there are several things here that confuse me.

    1. The mouse and GUI were not invented until the 1970's by Xerox. In 1968 the microprocessor hadn't even been born yet.

    2. Look at the headset that the guy is wearing. They did not have small compact, against the ear, short tube microphoned, headsets in 1968. They used around the ear headphones hte size of your fist with a boom microphone sticking out the side. They just did not have those kinds of headsets back then. Look at any vintage NASA or military video, and they had the best that money could buy.

    And last but not least, despite the fact that there were no micro processors in 1968, there were also no video displays capable of rendering a rasterized mouse cursor..... They used teletype formated rows and columns of ASCII characters. Hell in 1968 even super computers still used teletype terminals and punch cards......

    It looks like a well done fake using computer effects to age the video.

  29. Touchscreens and desktops don't mix. by default+luser · · Score: 2, Insightful

    For simple things, sure, a touchscreen works wonders. Kiosks and self-contained systems (such as medical equipment) would be complicated without them.

    But for any other general-purpose computer, the touchscreen lost out long ago. There were a number of touchscreen monitors for sale in the 90s, all the way to today, but they never made inroads over the mouse. The problem is two-fold:

    1. people don't like raising their arms to horizontal and manipulating a screen while seated. It is an unnatural position. See, normally when you're STANDING and your arms are horizontal, you are using your entire body as a pivot point. Watch a painter at-work: they move more than just their upper-body, and this makes the work feel "easier" because the loads are distributed to more muscles. When you sit at a touchscreen, you have to use just the upper-body to move and keep your hands horizontal, causing you to wear out faster.

    2. touchscreens are inherently large with low-resolution, like all monitors. What this means is you end up moving your finger a lot further than you should have to, because your shoulder-arm-wrist-hand-finger is capable of much higher reolution than the screen (typical mouse resolution is 600 dpi, typical screen resolution is 100 dpi). The end result is more strain than you should have to endure.

    In fact, the modern touchpad on laptops is proof that these two issues make touchscreens unusable:

    * touchpads are MUCH higher resolution than their respective screens, yet they are as usable as mice or trackballs.

    * touchpads are at the horizontal position, a much more natural position for your hands while seated.

    Leave the touchscreens to their niches: self-contained, rugged computers, and kiosks. For seated computing, the mouse is a better extension of the human hand than a touchscreen will ever be.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  30. let's hear it for OS level voice recognition! by ffflala · · Score: 2, Insightful

    Use voice recognition on a phone tree lately? It is improving. Hell the default voice-recognition that comes with XP works accurately enough with a little training. Application commands are part of the package -- why not OS commands?

    I can map my own shortcut keys if I desire. Have I simply missed the possibility of how to map a selected vocabulary of voice commands to my OS? Without having to pay for Dragon Naturally Speaking, that is. (I'm cheap, and I have good projection.)

  31. Smoothwheel by CaptainCarrot · · Score: 2, Informative

    Thanks for pointing that out! I was wishing there was something like this. You, and others who have pointed the same thing out, are perfectly correct that a smooth scroll ought to be the behavior with the mouse wheel.

    --
    And the brethren went away edified.