DS Has 2 Million Wi-Fi Users Play 70 Million Times
Wowzer writes "Nintendo's wireless gaming service has reached two million unique DS players online. Together they logged more than 70 million individual game sessions in just more than nine months of operation. From the article: 'To put that number in perspective, the population of Nintendo Wi-Fi Connection users now surpasses the population of 15 different U.S. states, including Montana, Nebraska and New Mexico.' The more you know, right? Also mentioned are the DS online games released so far: Mario Kart DS, Tony Hawk's American Sk8land, Animal Crossing: Wild World, Tetris DS, LostMagic, Metroid Prime: Hunters, Tenchu: Dark Secret, and today Star Fox Command."
I have to say that the match making service in mario kart is terrible. Too many times I end up getting destroyed by someone much, much better than me (With three stars next to their name). The players who look like that would be alright to play against drop out too often and it is only possible to play against 3 other people. There is still a long way to go before it can be called a 'great' service, but it is at least a start.
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OFMG! I forgot StarFox was released today; time to run out to Fry's.
I hope future games have better player communication and lobby rooms. As it is now, most Wifi games just feel like you are playing a really smart AI (or not smart depending)
I think more communication between players would make the online experience more enjoyable, but although having communication allows people to scream and curse at each other.
Not like we have a ton of obscene Mario Kart logos as it is....
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With the WiFi easy to use setup and the price being free you can see why.
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What about games like Tetattds?
I really dig the free WiFi play, but I can only use it sitting in one corner of my house to get on my neighbor's "default" network. One of these days I guess I will hang an old AP off of my router and lock it to my DS's MAC and nothing else, but I don't understand Nintendo's complete lack of WPA support.
I got a DS just so I could play Elektroplankton, and as I'm an avid GP2X coder I've sort of ignored all the latest DS games
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One of the best things about some DS titles is exactly this, being able to play
:) i think most users would love that.
whenever you want with anyone around the world.
Moreover, combining the touchscreens possibilities with online play(mario kart logos, Tony Hawk designs.. etc) is outstanding! No other game system has this.
However, i have found several games to have different stability. I dont know if this is all related to my router or connection, but with Mario Kart and ACWW, i have found wifi to be very unstable. ( i rarely get to play more than 10 minutes before getting disconnected).
Furthermore, this does not happen with newer games like Metroid Prime Hunters. I have not been disconnected once in a month now, whereas MK still is highly unstable). I think this might be because of the maturity of the network code. The first games being not so stable as the newer games.
(An interesting fact though, is that Tony Hawk american sk8land is VERY stable, even though it was one of the first titles to be released with online play)
I am looking forward to see more VoIP during gameplay, and maybe even cooperative RPGs
While 2 million users usually depicts a great service that is worth coming back, part of me believes that so many DS owners are gaga over it due to it being the first real online infrastructure they've ever had. I've played online with my Dreamcast, XBox, XBox 360, and PC. These are all great online platforms, whether it be to play Phantasy Star Online, Rainbow Six 3, Halo 2, or GRAW. I was excited for Nintendo Wi-Fi Connection last November and played many games of Mario Kart online before snaking became rampant. In fact, I own six Wi-Fi games for the system (Mario Kart, Animal Crossing, Tony Hawk, Metroid, Tetris, and Starfox) but I rarely play them online at all. Why? Lack of communication, poor matchmaking features, and that horrible system known as the friends list. While the ease of use and price, or lack thereof, have certainly helped Nintendo reach this milestone, I also have to wonder if not having any substantial online for their previous systems have prevented users from knowing exactly what they're missing.
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Tetris DS! Besides the fact that tetris is now a classic video game, this version rocks because of: WiFi play: Play against someone else or even 3 other persons. Playing the other three users is cool except for the fact that it seems to take a while before a game gets started, then if you suck and lose first you can't seem to exit the match. Push mode: This variation is like a reverse tug of war. You can now 'store' another tetazoid to use later and swap it with a piece, awesome for saving that single row block to flomp a tetris on someone when needed, great addition to the game play.
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Are you sure it's not that your router/wifi dongle is badly supported by/supports the DS bad?
I think it should be "badly supported by" - not that my hardware supports the DS bad.
If my hardware would not support the DS, i think i would be experiencing problems on most of the online games.
Since this is not the case, and i see great differences in the network-side stability between games... i bet there must be something unrelated to my hardware which makes some games work better than others.
Since as i said, other games like metroid,tetris or tony hawk work perfectly. Online play is VERY stable(I can play for hours).
The fact that this is not the case for other games (and those are MK and ACWW) is what makes me think that maybe the network code, or something specific to them(client or server side, i dont know), is what makes them more unstable.
Also, MK is missing many features
when compared to tony hawk. No battle mode for online play, only 'race mode' is available for online play (with limited tracks), no ghost runs uploads/downloads...
Yet, both MK and tony hawk came online almost at the same time. And there is a huge difference in quality for online play between both of them.
I think the online part of MK was a little bit 'rushed'. (Even though i appreciate very much that they included this feature)
The DS really doesn't support WPA. Open or WEP only. :(
For that you have to buy a copy of Windows XP. Users of Windows 2000, Linux, and FreeBSD are out in the cold.
Don't feed me any of that. I know the real reason you haven't touched Tetris DS single player: infinite spin.
According to the stats on NintendoWiFi.com, most of the players online are Japanese, not American or European, and the Japanese have had the Famicom online, Super Famicom online, n64 DD online, Xbox online and even the GBC online (via cellphone). They've also been online with the PC & PS2, they were playinig FFXI in droves before it was ever released in the US, so it can't just be desperation. They have, and have had, other options. I'd say maybe it's just the choice of games. No where else are you going to get Mario Kart or Star Fox or even Metroid Prime online (although I suspect MP:H isn't that big a deal to the Japanese, it only sold something like 500k units, and I was surprised it sold that many).
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