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No Crysis for EA or Consoles

There was a lot of buzz this weekend about the possibility that EA would be buying Crytek, the company currently working on the uber-shiny Crysis PC game. IGN checked in with the mammoth publisher and, at least according to EA, there are no plans for Crytek to join the EA family. Crytek did have some news to share at the Leipzig Games Convention, though: Crysis won't be on the next-gen consoles. It's just too intensive for even the likes of the 360 or PS3, apparently.

97 comments

  1. No consoles? by Yvan256 · · Score: 2, Insightful
    Crysis won't be on the next-gen consoles. It's just too intensive for even the likes of the 360 or PS3, apparently.
    If they think all gamers have overpriced Alienware monsters, they're in for a big shock. I'm on Mac and I only plan on buying a Wii, that means no "Crysis" for me either.

    Blizzard were able to make WoW run fine on my Mac mini G4/1.42GHz, 1GB RAM with Radeon 9200/32MB (except when there was too many players on-screen), programmers should learn to make scalable games which would allow them to release the game on the Xbox360, PS3 and Wii.

    Enough with the crappy programmers already!
    1. Re:No consoles? by PoderOmega · · Score: 4, Insightful

      Enough with people calling programmers crappy. For example, Oblivion, every says it has huge hardware demands and crashes. It is possible that they are all hack programmers, but I tend to think management is really to blame. I am a programmer, and as much as the arrogant programmers will argue, you will always have bugs in your code if it reaches a certain point of complexity. Video games are very complex and there will always be bugs. Management is in control of the QA process and they decide when to release a game with bugs. If management and technical directors decide that X is the hardware requirements of the game, then what is the programmer going to do? I am not going to be spending my hours making my code run 4% faster on hardware below the specs set by management. I'm sure most game programmers could spend a few weeks squeezing every drop of performance out but guess what, they would get fired for wasting time. "But look, it runs on a 486!!!".

    2. Re:No consoles? by justkarl · · Score: 1

      Agreed. You shouldn't have to buy a $500 dollar video card for your $350 PC so you can play a $60 game. Personally, that's why I stick to the PS2. No extra hardware, just stick in the CD and know it will work every time. PC gaming depends on too much to worry about.

    3. Re:No consoles? by Piata · · Score: 4, Insightful

      I'd hardly call them crappy programmers. They're pushing the absolute barriers of PC gaming and they're not compromising their vision just so they can push more units on a console (i.e. Oblivion). It's actually refreshing to see a company going straight to the limit instead of trying to cater to their pocket book. Besides, if you bought a Mac, you weren't really interested in gaming anyways.

    4. Re:No consoles? by Anonymous Coward · · Score: 0

      Why bother? So, you can't play some games now, you can always play them in three years time when you have a new system. Be patient.

      Far Cry was be above the specs of the average machine when it released, nowadays you can play it on an obselete Xbox or a $30 graphics card, and it's also coming to Wii. If Crysis really doesn't make it to the 360 it'll be on the next one.

      And Crysis is a game where spotting camoflaged enemies in dense, detailed foliage is PART OF THE GAMEPLAY, as are vast maps and large numbers of players. It's fun, and it's not something that can be scaled back too far.

    5. Re:No consoles? by Yvan256 · · Score: 1

      You may be used to crappy games on the PC, but I've never had anything from Nintendo crash on me.

      As for management, well, they're so disconnected from the real world that our only line of defense should be those who know how things work: the programmers. There's no need to put your job at risk to simply point out the obvious to the suits.

    6. Re:No consoles? by PFI_Optix · · Score: 1

      Valve made Half-Life 2 run quite well on an aging PC. When I upgraded and played through the game a second time, I realized just how much different it looked with the better system. Here's hoping Crytek is willing to do the same thing. It doesn't have to be shiny for it to be fun.

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    7. Re:No consoles? by Red+Flayer · · Score: 1
      If they think all gamers have overpriced Alienware monsters, they're in for a big shock. I'm on Mac and I only plan on buying a Wii, that means no "Crysis" for me either.
      Well, first, you're on a Mac. To many publishers, that means you're part of a small demographic that isn't cost-effective to reach until your game is a blockbuster, or the revenue is higher per user... with your WoW example, they're getting the subscription fees off you as well as the game purchase.

      Second, did you forget that Vista is coming out next year? There are probably many, many people who will be upgrading their PCs in the next couple years to something a little (a lot) more powerful... myself included. For all it gets slagged on Slashdot (and I'm no MS fanboy), I'm quite confident that Vista will have high market penetration as the replacement cycle shambles on, which will help drive the market for higher-performance PCs.
      --
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    8. Re:No consoles? by PFI_Optix · · Score: 1

      I've never paid $500 for a video. My current spending limit is $250 every two years, which is more than sufficient for running the newest games, albeit not at the highest resolutions or detail settings (they'll still look better than anything the PS2 can deliver).

      I play games on the PC because the PS2,or any other console, doesn't deliver as well on the genres I like: RTS, FPS, and RPG. I spend roughly the price of a new console every year keeping my system current enough to run the games I want to play.

      And who uses a $350 PC to play games? I couldn't buy a motherboard, processor, and memory for $350 if I was building a gaming system. I think I found the source of your problem :)

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    9. Re:No consoles? by StarvingSE · · Score: 1

      Most PC games are scalable. Thats why they have the "Graphics Options" menu, where you can turn up or down all the shinys available in whatever engine the game is using.

      I think its great that they aren't releasing on the PS3, Xbox or Wii. It means we will get a solid, PC-centric game instead of some crappy console port ala Oblivion. While I love Oblivion, it is very clear the PC is an afterthough with the way the user interface functions.

      Also, if performance was the biggest issue, Oblivion should run great on everyone's high end PC, since it was also released for the Xbox360. Oh wait, it was released for the Xbox and STILL chokes on the PC. I don't think this thing with Crysis is a performance issue as much as wanting to create a solid PC game.

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    10. Re:No consoles? by steveo777 · · Score: 1
      I've never had anything from Nintendo crash on me

      You can't be serious?! You must not be counting freezes. Ever plug another controller into the NES? Or run it for 8 hours straight? I don't think it could 'crash' per se. But it always sucked when you'd been playing Zelda or Dragon Warrior for some hours and hadn't saved.

      Okay, I'm nit-picking. I'll stop.

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    11. Re:No consoles? by PFI_Optix · · Score: 1

      Either you're fairly new to console gaming, or you're lucky to not remember the NES/SNES/N64 lockups. I can't comment on the Gamecube, I abandoned consoles before it hit the market.

      And I for one and not accustomed to crappy games on the PC. If the game is crap, I don't play it. I know, I know...you're wondering how I know it's crap if I haven't played it. It's because I actually wait a month or two from release and see how the game is reviewed by my peers before I touch it (I do make exceptions to this rule, and will for Supreme Commander among others due next year).

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    12. Re:No consoles? by remembertomorrow · · Score: 1

      Half Life 2's graphics look pretty crap on any setup below the recommended though.

      I, for one, would not enjoy playing through a boring game like HL2 on those graphics. It would just make it even worse. @_@

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    13. Re:No consoles? by Anonymous Coward · · Score: 0
      I play games on the PC because the PS2,or any other console, doesn't deliver as well on the genres I like: RTS, FPS, and RPG. I spend roughly the price of a new console every year keeping my system current enough to run the games I want to play.


      And those are the problems many people have with PC gaming over console gaming:

      1. Only a handful of genres
      2. Expensive (console gamers spend that much money every 4-5 years, and that's early adopters at that)
      3. Time-extensive (like the parent poster said, stick in the CD and it just works; no hardware installation)

      Just one of these would be enough to turn off a few people, but all three??

      I was extremely impressed with Crysis until I realized that I'd have to pay upwards of $600 (plus labor) just to play it. And even at that price, it'll probably be only a little better looking than existing games on the 360/PS3 because of resolution/feature downscaling. AND I'll have to get into the expensive hardware upgrading cycle every couple of years just to keep my system up-to-date.

      AND, to be honest, I'm not even sure if the gameplay is going to be as advanced as the graphics. Remember how awesome Doom 3 was, and how people just had to fork out the cash to upgrade their system to play it? And the gameplay was crap? I doubt Crysis ends as big of a disappointment (since the gameplay looks, ya know, interesting), but if it ends as just as a nicer looking FarCry 2, then it's a simple case of people clearly valuing graphics over gameplay. Plus maybe a little vanity thrown in too, since who doesn't like to brag about their gaming rig they set-up themselves?

      But different strokes for different people, I suppose.
    14. Re:No consoles? by Slovenian6474 · · Score: 1

      Valve has always done great with their engines. Even the original HL could run on a 133Mhz computer. Granted it looked horrible but it was playable. Same with HL2, you can run it on dated systems where most games that came out the same time frame is unplayable even in low settings.

      All that said, with what's in the Xbox360 and PS3, i don't see how it couldn't handle Crysis. I mean they bumped Doom 3 so it was playable on the Xbox, that pushed the envelope of PCs. Why can't they do that with Crysis and an evolved 360 or PS3? I'm a big PC gamer and LOVE it when high end games come out to challenge my system, but i also love seeing these same games come out for other people that only have the console. I see "the 360 and PS3 can't handle it" arguement as a cop-out.

    15. Re:No consoles? by und0 · · Score: 1

      I play games on the PC because the PS2,or any other console, doesn't deliver as well on the genres I like: RTS, FPS, and RPG.

      Dunno, but IMHO, i think if you like RPG games you should use the PS2... (=

    16. Re:No consoles? by LordSkippy · · Score: 1

      Dunno, but IMHO, i think if you like RPG games you should use the PS2...

      Personally, I've found that console RPG are lacking in depth. Compare them even to Ultima and Bard's Tale (back in the olden times of C=64s and Apple IIs), and they still fall just a little short. Now, compare them to Baldur's Gate I or II on the PC, and consoles ain't go nothing.

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    17. Re:No consoles? by Yvan256 · · Score: 1
      Well, first, you're on a Mac. To many publishers, that means you're part of a small demographic that isn't cost-effective to reach until your game is a blockbuster, or the revenue is higher per user... with your WoW example, they're getting the subscription fees off you as well as the game purchase.
      Oh, but I didn't switch to Mac to play games. Besides, I'm still playing Diablo 2 LOD and Starcraft on my Mac, along with Gameboy Advance, Gamecube and Nintendo DS games on the consoles side.

      My WoW exemple was only about the scalability of the game, which allows it to run on a crappy GPU with limited VRAM up to the newest GPUs with 256MB VRAM and more. And the best thing is, the game looked really good even at the lowest settings.

      I guess that Crysis is one of those games that values style over substance, in which case I'm not interested anyway. As someone said somewhere else on the thread... Doom 3 looks amazing but is pretty much like every other Quake/Doom/UT game (aside from the "horror/suspense movie" feeling). I do know that Doom 3 is more of a showcase of the 3D engine, but still... if every new game simply tries to be a 3D show-off demo, I'll pass.

      That's why I'm on a Mac and also a Nintendo gamer. I want games, not tech demos.
    18. Re:No consoles? by PFI_Optix · · Score: 1

      They're probably making the arguement that the 360 and PS3 will never be able to show the game as they intend it to look (kind of like Doom 3 on the XBOX will never have the quality of a good PC) and they don't want to release to a medium that would force them to compromise.

      As in my example of HL2, the game would work on lower-end systems by stepping down the graphics until it performed as desired, but when run on a good system it could open its graphics engine up and look quite stunning. Crysis could do the same for PC, but consoles will never benefit from upgrades or better replacements. Five years from now, the game would look exactly the same on the console.

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    19. Re:No consoles? by ZakuSage · · Score: 1

      Apparently you've never ran through walls in SMB1.

    20. Re:No consoles? by Anonymous Coward · · Score: 0

      I believe it has something to do with the fact that the hardware on the consoles is already set in stone, where as the PC hardware is going to keep advancing. This game is pushing the limit of PCs reguardless of when it is released, and with just that fact alone there is no way to keep it toned down for the consoles. You remember the #1 rule of consoles, right? The moment they are released, they become obsolete. Not to say consoles are stupid, I love them. But I also understand why crytek is doing this.
      Also, there were some pissed of gamers who learned about specific games coming out on xbox only, when it was obviously a shooter, and PC's do shooters much more effectively. Not to mention these gamers wouldn't go buy a console they don't want for a game that should have been released on PC in the first place.
      I don't mind at all having shooters and such ported to console systems, but to tone it down and restrict what the game can do just because some console gamers want to have their cake and eat it too is completely unfair, especially with the trend of games leaning towards consoles these days.
      Also, there is my specific point of view, and that is "Some games were meant for consoles, others were meant for PC, lets just let them be released accordingly, and then 'maybe' port them over later"

      Just my 3 cents.

    21. Re:No consoles? by PFI_Optix · · Score: 1

      1. Actually, the PC boasts far more genres than console. It's just that there are a handful of genres that the PC has always done better than consoles, and those are the genres I like.

      2. It really depends on what kind of gamer you are. If you're the kind that owns all three console brands plus a handul, I'd wager I spend less on my hardware than you do. If you're the kind satisfied with just one console, you're also more likely to be the kind of PC gamer to not spend as much on hardware, and wait til games and hardware drop in price rather than pay the brand-spanking-new price. I've always found the price argument against PC gaming to be fragile at best; I've seen gamers spend far more on consoles. Especially since all the people arguing that consoles are cheaper than PCs already own a PC.

      3. I make a hardware change to my PC once a year on average, and it takes me less than an hour to the most extensive job (changing out a motherboard).

      I share your concern about Crysis not being anything more than a shinier version of Far Cry. That's why I tend to give a game some time to be reviewed by the masses before I run out and buy it. And if it does require Windows Vista, Crytek is going to be sorely disappointed that even those who have the hardware won't be willing to spend several hundred dollars to upgrade their OS just to play a handful of games that require.

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    22. Re:No consoles? by KDR_11k · · Score: 2, Informative

      I've had Metroid Prime crash on me once, sounded like the drive was given conflicting orders as it kept moving the head around and clacked all the time before the BSOD came up. Granted, that was only once but have a look at the bugs in console games.

      --
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    23. Re:No consoles? by PFI_Optix · · Score: 1

      Console RPGs tend to be more adventure games than real RPGs. Just look at that shining flagship example called Final Fantasy: it barely qualifies as an RPG to those of us who have played true RPGs.

      Some PC RPGs:
      Fallout
      Baldur's Gate
      Neverwinter Nights
      Ultima

      And of course there's that annoying lack of a mouse, which I've come to be quite fond of in RPGs.

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    24. Re:No consoles? by wolrahnaes · · Score: 1

      My N64 has crashed in-game more times than any other gaming system I've owned. The two big-name games, Goldeneye and Mario 64, were the worst offenders. Perfect Dark tended to get a bit unstable with a gameshark, but that can't be blamed on the game. The only console I've crashed more is my Xbox, but this is while testing code I just compiled rather than playing commercially available games.

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    25. Re:No consoles? by Taevin · · Score: 1

      Only a handful of genres on PCs? Admittedly, I'm having trouble thinking of genres and how they're representing on each platform but as far as I can tell, the PC has more genres available (or at least well represented) than the console.

      As far as expense goes, yes you probably end up spending more on hardware with a PC than on a console. But honestly, the gap is closing all the time. I spent about $1400 about 18 months ago on a new gaming machine and it's still running strong, only having a small bit of trouble playing the most recent games at maximum visual settings. How much is the PS3 going to cost again? And that money I spent was for entirely new parts, in the future it will be simple and easy to just replace certain parts (a couple hundred on a new video card in 6-12 months and maybe a couple hundred more on a new processor some time after that). I'll also be able to recoup some of my costs by selling my old hardware. Also keep in mind that consoles are being sold as loss-leaders nowadays so they can get it into your house and then 'force' you to buy their games.

      Which brings me to my next point: I have to wonder about the difference in the amount of money spent on games between console and PC gamers. With the exception of some of the longer RPG games, most console games seem to run about 10-20 hours. The same is probably true for PC games as well but they have a number of things in the favor there. It could just be me but the games that tend to dominate the PC market seem to have better replay value. I might play my console games again every year or so but I still regularly play Warcraft 3 for RTS satisfaction, Battlefield 2 for FPS, and EVE-Online for RPG. With the exception of BF2, those games are at least 3 years old. They are also able to receive content updates and have convenient access to world-wide multiplayer through the Internet.

      And time intensive? Come on. After the initial install period (which can be a little annoying in that there are usually multiple CDs that require changing - Okay game publishers can we pleeeeease have DVDs now? I'd had a drive for a very long time now), it's the same as a console game; put in the CD and play. While this is highly game specific, some PC games have shorter load times thanks to things like caching as compared to their console version.

      However don't get me wrong, there are some console games that I love. And while multiplayer gaming over the Internet provides a consistent level of entertainment, can you really beat sitting down in front of a TV with a couple buddies and beating the crap out of each other in a game like Super Smash Brothers? Overall, I just don't think there is that much of a difference in cost between PC and console gaming and the PC is much more convenient as far as I'm concerned.

    26. Re:No consoles? by Red+Flayer · · Score: 1

      Sure, gameplay is what most of us want. I tend to mix up my gameplay between strategy and casual games, and I'll tell you that a fast processor is very necessary for good one-player strategy games -- most good AI is very processor intensive. Even turn-based games are subject to this, as I cannot stand waiting 5 minutes for the AI competition to complete their turns.

      --
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    27. Re:No consoles? by Anonymous Coward · · Score: 0

      "If they think all gamers have overpriced Alienware monsters, they're in for a big shock. I'm on Mac and I only plan on buying a Wii, that means no "Crysis" for me either."

      YOU ARE OBVIOUSLY NOT THE TARGET MARKET FOR THIS GAME.

      "Blizzard were able to make WoW run fine on my Mac mini G4/1.42GHz, 1GB RAM with Radeon 9200/32MB (except when there was too many players on-screen), programmers should learn to make scalable games which would allow them to release the game on the Xbox360, PS3 and Wii."

      Not all games work well when reduced in quality to the extent you'd have to drop them to run well on integrated cards.

      "Enough with the crappy programmers already!"

      I refuse to believe that you've ever played FarCry or seen anything from Crysis. You really have no idea what you're talking about here.

    28. Re:No consoles? by und0 · · Score: 1

      I think i've never played RPGs on PC (at least none of the above) if you don't consider Dungeon Master for the Amiga. So lately only japanese RPGs, but loved Shadow Hearts and Shadow Hearts: Covenant...

    29. Re:No consoles? by CronoCloud · · Score: 1

      Why do PC gamers get to define what is or is not a "real RPG".

    30. Re:No consoles? by CronoCloud · · Score: 1
      Also, if performance was the biggest issue, Oblivion should run great on everyone's high end PC, since it was also released for the Xbox360. Oh wait, it was released for the Xbox and STILL chokes on the PC. I


      Maybe oblivion runs like crap on PC's because the Microsoft/Intel PC platform wasn't designed for games, but business applications and is still feeling the effects of that design decision. The consoles are simply far more efficient gaming machines.

    31. Re:No consoles? by Anonymous Coward · · Score: 0

      As for management, well, they're so disconnected from the real world that our only line of defense should be those who know how things work: the programmers.

        Why should that be the only line of defense? I say we dust off that old symbol of the underclasses' anger: The GUILLOTINE.

    32. Re:No consoles? by smash · · Score: 1
      Maybe oblivion runs like crap on PC's because the Microsoft/Intel PC platform wasn't designed for games, but business applications and is still feeling the effects of that design decision. The consoles are simply far more efficient gaming machines.

      Thats why consoles have far superior hardware specs (in terms of bandwidth, cpu horsepower, 3d geometry processing, audio processing, etc), right?

      Oh, crap, they don't.

      Your argument might have held water in the early 1990s, but technology has definately moved on.

      Bang for buck, consoles are better, yes - but a PC of the day has always had more processing power. By the time the 7 core PS3 is released, we'll have 4-8 core PCs with equivalent or better processing power, mark my words.

      --
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    33. Re:No consoles? by smash · · Score: 1
      Remember: this year's alienware monster is next years budget gaming PC.

      Comparing WoW to Crysis is fairly amusing - the graphics in Wow are nowhere near the level of detail as those in Crysis.

      Even if you're a budget PC buyer, you should be glad for games like this pushing hardware along. Without the requirements for kick-ass hardware, it won't be developed. Eventually, it all trickles down to budget buyers as well.

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    34. Re:No consoles? by smash · · Score: 1
      I've never had anything from nintendo crash on me either. Then again, i've never owned any of their hardware :D

      However, my PC gaming experience has been pretty good as of late. About the only game in the past 5 years I've had lock-up or crash on me is the original Falcon 4.0.

      Now, if you can find a more complex game than that on any platform, you get a cookie :D

      Allied Force has been trouble free for me though :)

      --
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    35. Re:No consoles? by Anonymous Coward · · Score: 0

      Enough with people calling programmers crappy. For example, Oblivion, every says it has huge hardware demands and crashes.

      All that and it still manages to perform relatively poorly and render really shitty quality backgrounds on very high spec'd system. The developers suck at 3D engines, sure it's better than the engine they did for Morrowind (with it's insanely short draw distance), but it's performance still sucks next to other top 3D titles.

      It is possible that they are all hack programmers, but I tend to think management is really to blame.I am a programmer, and as much as the arrogant programmers will argue, you will always have bugs in your code if it reaches a certain point of complexity.

      I'm a developer and I disagree with management frequently, but I have the balls to say so if I think it will impact the quality of the product I'm attached to - I understand that to a greater or lesser degree, I will ultimately be held to account for product, and rightly so. Bad management is always ultimately responsible, but developers are also to blame if they make bad choices, or choose not to stand up for the right course of action.

      If management and technical directors decide that X is the hardware requirements of the game, then what is the programmer going to do? I am not going to be spending my hours making my code run 4% faster on hardware below the specs set by management.

      The obvious and non-braindead solution would be to use the Unreal engine (as used in quite a few MMO's, like WoW, or Lineage 2). It's proven, very scalable, very flexible and relatively cheap to license. It's a far better appraoch than trying to write a game AND create their own engine, they could have concentrated on improving the gameplay and had a prodcut that was much more successful.

    36. Re:No consoles? by orcrist · · Score: 1

      Why do PC gamers get to define what is or is not a "real RPG".

      It's not that we "get to define" it. It's that the definition predates both PC and Console RPGs. Fact is, RPGs have always been characterized by 2 things:
      1. The actual 'role-playing', which has no real equivalent in video games (yet?)
      2. Character development. This is characterized (ha!) by e.g. things like skills which can be gained/improved, and attributes (strength, intelligence, etc.) which set your character apart from other characters with the same skills.

      I admit I don't know the console 'RPGs' that well, but as far as I know none of them has anything more than a rudimentary implementations of point 2, whereas the PC ones... well there's really no comparison.

      -chris

      --
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    37. Re:No consoles? by gravyface · · Score: 1
      You may be used to crappy games on the PC, but I've never had anything from Nintendo crash on me.
      Two reasons:
      1. The hardware platform is always the same: every layer of hardware/OS/sub-system abstraction needed on the PC to ensure that Bob's Alienware box works equally as well as Billy's homebrew machine adds code and complexity and complexity == bugs.
      2. Can't patch a console game: Console manufacturers realise that issuing patches for console games is just not possible/feasible so these games are more than likely in the Q/A cycle for longer periods of time than a PC game, which can be patched frequently.
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    38. Re:No consoles? by CronoCloud · · Score: 1

      Note I didn't say superior in specification numbers, I said efficient. I was making a bang for the Hz generalization. Also note that system specs are not the sole thing that determines overall system power. And when the PS2 came out, no Wintel box could match the raw GFLOPS the PS2 could do or it's memory bandwidth.

      Take a look at multiplatform games. Go on. do the PC version of those games run on a 300 MHz P2 with 32MB of RAM and 4MB of graphics memory? They don't?

      Again, a console does more with less.

      I also doubt that by the end of this year when the PS3 is out that there will be 8 core PC's.

    39. Re:No consoles? by CronoCloud · · Score: 1

      You have to define what you mean by rudimentary, because the console RPG's I have played have tons of stat/skill development.

      I'm not saying that they don't implement their stat/skill systems in a different manner.

    40. Re:No consoles? by Yvan256 · · Score: 1
      Can't patch a console game: Console manufacturers realise that issuing patches for console games is just not possible/feasible so these games are more than likely in the Q/A cycle for longer periods of time than a PC game, which can be patched frequently.
      Which is the real problem, I guess. Releasing buggy PC software is somehow seen as "ok" when it really shouldn't. PC software companies seem to view their paying customers as free beta-testers.
  2. Ridiculous requirements by Anonymous Coward · · Score: 0

    I don't care about it not running on consoles. I would have bought this game for my PC almost certainly. But it only runs on Vista? Seriously. I might upgrade some of the hardware, e.g. a better graphics board, but I draw the line at upgrading my OS and disrupting every other function of the machine just to play one game. This is insane.

    1. Re:Ridiculous requirements by legoburner · · Score: 1

      More and more things are now XP only (battle for middle earth 2, nintendo wireless USB dongle, etc.) and I dont see the number of XP-only products falling any time soon. The vista-only software and hardware is bound to come sooner rather than later and I will do what I did before I had XP and simply ignore those restrictive bits of software and hardware until I eventually get a new computer with Vista bundled.

    2. Re:Ridiculous requirements by ichigo+2.0 · · Score: 2, Insightful

      Well it uses DX10 so Crytek had to choose between Vista-only and DX9 level graphics. Besides, most gamers will just buy their copy of Vista from piratebay (they have great deals on software there) and thus Vista exclusivity is mostly an issue of reinstalling your OS, which is a good idea every once in a while. I for one am looking forward to formatting my c: and cleaning out all the crud my OS has accumulated these last 3 years.

    3. Re:Ridiculous requirements by Dakhran · · Score: 1

      According to the article I just read in Computer Gaming World, Crysis will release with DX9 native, with a "painless one-click DX10 upgrade option" once Vista is available. Which probably means a hefty download patch will be involved. Nothing new, some of the more recent games (UT2k4, HL2, WoW, and the "original" FarCry) tacked on 64-bit native mode in later patches. The FarCry patch even added additional level of detail and enhanced maps with their 64-bit version, so we already know they're willing to play the hefty patch game.

      --
      Every jumbled pile of person has a thinking part that wonders what the part that isn't thinking isn't thinking of.
  3. Not on consoles, but... by menkhaura · · Score: 1

    Will it run on Linux and/or Mac/x86? Please? Pretty please?

    --
    Stupidity is an equal opportunity striker.
    Fellow slashdotter Bill Dog
    1. Re:Not on consoles, but... by shimage · · Score: 1

      Crytek claims that only DirectX 10 allows the game to run as it was intended by the developers because the next-generation DirectX API, which will ship along with Windows Vista, allows more effects and more objects to be drawn on the screen with a smaller computational cost for the hardware.

      So I'm guessing that's a no.

  4. They're the borg of PC gaming, assimilating uniqueness into uniformity. After they bought Westwood, C&C became a modern warfare themed WarCraft. Yet another WarCraft clone with builder units and war factories you have to scroll to and click on to use (classic C&C had a centralized build queue with an always on-screen remote control).

    I imagine FPS gamers appreciate variety as much as RTS gamers do. I sure don't want too many games pumped through the same risk-averse cookie cutter.

    1. Re:Good by Anonymous Coward · · Score: 0

      True, but I think you'll like what EA is doing with C&C3, check it out

  5. Whew! by zyl0x · · Score: 3, Interesting

    Thank God EA has been stopped from absorbing yet another promising game studio. I was worried there for a minute. As for the "no consoles" thing, they think the 360 is too weak? Are they kidding? There are a lot of people who can't even afford a 360, nevermind the PS3.. and they expect to market their game to the "teenagers with enough free time but also somehow have hojillions of dollars" niche? Maybe I'm the minority here, but I don't find it very feasible to spend many thousands of dollars just for a system to play one extra game that I probably won't have the time to play. Not only that, but if this is the only game that will require such ridiculous system specs, why would we invest in such a system for some 40 hours of gameplay only to be left with a machine that overkills the rest of our collection?

    --
    Blerg.
    1. Re:Whew! by The+Dalex · · Score: 1

      Sounds like you are not the target demographic for this game.

    2. Re:Whew! by illumina+us · · Score: 1

      Seeing as how a $300 CPU and a $200 video card out perform the 360 at higher settings and resolutions by a long shot, yeah I would say the 360 is pretty weak. Moreover, Crysis is a DX10 game and will not run on anything but Vista.

      --
      -illumina+us "I put on my robe and wizard hat..."
    3. Re:Whew! by zyl0x · · Score: 1

      That would be obvious. My question was whether or not their actual target market was such a great choice.

      --
      Blerg.
    4. Re:Whew! by Danse · · Score: 1
      That would be obvious. My question was whether or not their actual target market was such a great choice.

      They'll probably come up with a lower graphical quality, simplified, and dumbed down version for consoles later, just like last time.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    5. Re:Whew! by Dakhran · · Score: 1

      Actually, according to the article I just read in Computer Gaming World, Crysis will release with DX9 native, with a painless one-click DX10 upgrade option once Vista is available. ...but I'm sure you *did* notice that the game's release date is November 2006, whereas Vista is not due out until end of January, right?

      --
      Every jumbled pile of person has a thinking part that wonders what the part that isn't thinking isn't thinking of.
    6. Re:Whew! by brunascle · · Score: 1
      Crysis is a DX10 game and will not run on anything but Vista.
      the article says that:
      Although Crysis will support both current and the next version of DirectX, Crytek claims that only DirectX 10 allows the game to run as it was intended by the developers
      does that mean that we'll be able to run it on XP? anyone?
    7. Re:Whew! by Anonymous Coward · · Score: 0

      wrong. Crysis just has both a DirectX9 and DirectX10 mode, like games with OGL and DX modes.

    8. Re:Whew! by Babbster · · Score: 1

      It's just too bad that a $300 CPU and a $200 graphics card don't constitute a PC that can play a game - maybe with a case, power supply, motherboard, memory, optical drive and hard drive, you could actually do something with the CPU and graphics card...

      Folks need to stop pretending that PC gaming (at least of new games) is cost effective compared to consoles - it's not and it never will be. That doesn't mean that PC gaming isn't cool and fun (well, as much as any videogaming is "cool"), but it's going to continue to be more expensive for the foreseeable future.

    9. Re:Whew! by Anonymous Coward · · Score: 0

      I TOTALLY agree with you on the EA games point. That was an emotional rollercoaster for me...

      What I don't agree with it your comments about the 360. I could go out right now and purchase a simple videocard and have my computer perform better than the xbox360, I just don't need it yet. Now I know that if you're building a new computer that the price difference is quite a bit more steep, but then again, any PC gamer knows when it is appropriate to build themselves a new system from scratch.
      This coming year will be the next build time for many people, because of the leaps in graphics and physics in games. There is more than just Crysis coming out that will require a new system. I know of 4 up and coming titles that justify my building of a new system. Not to mention that there WILL be games after that, obviously... Right...?

      Obviously, you're not the target audience for this game... Atleast not yet.

    10. Re:Whew! by poopie · · Score: 1
      I was worried there for a minute. As for the "no consoles" thing, they think the 360 is too weak? Are they kidding? There are a lot of people who can't even afford a 360, nevermind the PS3.. and they expect to market their game to the "teenagers with enough free time but also somehow have hojillions of dollars" niche?


      Oh, waa! Listen here, sonny. People like me used to need systems that cost thousands of 1980's dollars just to be able to play games that sucked compared to what you get on a GBA today... and we were thankful.

      Oh, and I would argue that except for the slashdot single 30-something nerd demographic, the segment of the market with the largest disposable income are teenagers with no fixed expenses who otherwise mooch off their parents, live in the basement, and have a part-time job.

      After my mortgage and fixed expenses, the total dollar amount of my income that I can use for frivoloties like game consoles and games is probably less than when I had summer jobs in college.
      /married
      //only part nerd
    11. Re:Whew! by smash · · Score: 2, Insightful
      As for the "no consoles" thing, they think the 360 is too weak? Are they kidding? There are a lot of people who can't even afford a 360, nevermind the PS3.. and they expect to market their game to the "teenagers with enough free time but also somehow have hojillions of dollars" niche?

      I think you under-estimate the modern game market.

      There's a significant portion of well-paid, mid-20s to mid-30s gamers out there who *can* afford to buy kick-ass hardware and are also inclined to do so.

      And it's not going to be a hardware purchased to "run 1 game", as a PC it used for everything.

      Also, give it 18 months after release, and the crysis recommended spec will be equivalent to a base model PC.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    12. Re:Whew! by smash · · Score: 1
      It's just too bad that a $300 CPU and a $200 graphics card don't constitute a PC that can play a game - maybe with a case, power supply, motherboard, memory, optical drive and hard drive, you could actually do something with the CPU and graphics card...
      No, but none of those components are expensive either. As I posted earlier, some gamers are mid-20s or older, and well paid.

      Folks need to stop pretending that PC gaming (at least of new games) is cost effective compared to consoles - it's not and it never will be. That doesn't mean that PC gaming isn't cool and fun (well, as much as any videogaming is "cool"), but it's going to continue to be more expensive for the foreseeable future.
      Hmm... I agree, if you're talking new release games - however, PC games from last year/18 months ago are usually better looking/sounding than current console games. If you're willing to wait a little while after release, there's bargains to be had.

      Example, I just picked up Morrowind for $9 and Thief - Deadly shadows for $20 (australian $). For comparison, about the cheapest console games you'll find over here are $35-40.

      Also, the PC can be used for other things, and is a tax write-off.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    13. Re:Whew! by Anonymous Coward · · Score: 0

      Dumbed down? Farcry Instincts was arguably a BETTER game than the PC version. Sure, lower resolution, and the controls obviously weren't as good as keyboard/mouse, but it wasn't a "dumbed down" game.

    14. Re:Whew! by Danse · · Score: 1
      Dumbed down? Farcry Instincts was arguably a BETTER game than the PC version. Sure, lower resolution, and the controls obviously weren't as good as keyboard/mouse, but it wasn't a "dumbed down" game.

      Instincts was more linear than the original, and the A.I. was quite a bit worse as well. To me, that's dumbed down.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    15. Re:Whew! by mgblst · · Score: 1

      Folks need to stop pretending that PC gaming (at least of new games) is cost effective compared to consoles
       
      Wow, you just started spouting absolute nonsense.
       
      Nobody has ever pretended that - everybody knows that PCs are the expensive option, and that consoles are the cheaper option. Why would anybody buy a console if this weren't the case?

    16. Re:Whew! by Babbster · · Score: 1

      Why would anyone buy consoles if they weren't cheaper than PCs? Well, depending on how much cheaper, convenience could certainly be a factor. Assuming the console works well, it's an entirely "plug'n'play" experience. The games enter into it as well - assuming, of course, that there continued to be games released on consoles that never see a PC release (and, yes, I'm aware that the reverse is true as well).

      People do try to compare PC gaming to console gaming in terms of price, attempting to make the PC win out. Why else would prices be mentioned by the GP in the first place? Even the reply above yours tries to play off the cost of the components I listed - case, power supply, motherboard, memory, optical drive and hard drive for the $500 CPU/video card combo are going to run at least $300, and that's for cheap hardware.

      You may be a sensible person who would never consider making the argument wo which I was replying, but there are many people who do, and I sometimes feel compelled (by Christ?) to reply. :)

  6. Zelda: ocarina of time by Cybert4 · · Score: 1

    Went into an endless fall loop in one of the dungeons. Although it's frankly astounding how few bugs there are on console games.

    1. Re:Zelda: ocarina of time by dorbabil · · Score: 1

      To be honest, there are plenty of bugs in console games. One of the Prince of Persia 3D games, for example, had a save point where if you saved, but did not continue playing, the game would be unfinishable. Save points seem to be a common source of problems, with some games allowing you to save where death is unavoidable the next time you play, or something along those lines.

      I've had a few other games crash/die on me, but you're right, it's less frequent on consoles than it is on PCs. But there's a good reason for that. Consoles generally have a single specification to work with (or, in the case of systems with a few hardware revisions, a small number of extremely similar specifications). Each of these systems have a rather closed OS, and except for on some of the newer systems, the game is the only application ever running. Compare that to the PC, where system configurations vary a great deal, and there can be any number of other programs also running at the same time, it's very difficult to anticipate the sorts of bugs that would pop up, and perform adequate testing to make sure everything runs smoothly.

    2. Re:Zelda: ocarina of time by RufusFish · · Score: 1

      I've never found the lack of bugs on consoles to be remarkable but rather very logical -- in general, they're making the game for known hardware; every unit is the same or very similar or if they are developing for multiple platforms, the config differences are still a very small world. They don't need to account for changing drivers, an infinite number of configurations from different hardware vendors, what other software is running on the machine, what version of the OS is patched in, etc. They have one clear set of specs of what that machine does and does not support and how it works (whether they have proper documentation is another isssue).

      My guess is on the PC side, there's somewhat a cascading effect -- or that's been my experience, however brief, working in the game industry -- in that problems are encountered with a series of hardware configurations or the like, and as those are addressed the project slips increasing the chances of more universal bugs entering the software when trying to meet deadlines. Not the only cause, but where I've been, the programmers always seem to be playing catch up to the curve balls thrown at them by a new driver or some such (management demands are another, more vast, curveball :))

    3. Re:Zelda: ocarina of time by Taevin · · Score: 1

      While it's true that having a static hardware configuration can help eliminate some bugs, it's rarely an issue. I've never had a game crash because of my hardware. If a crash is related to hardware at all, it's usually that the application was trying to use the hardware inappropriately and then it's all "Hey, you can't do that!" and "Fine, I'll just push the red button on my bomb belt then!" Crash. In that case, it's a problem with the application's code, not the hardware or the hardware's drivers (they might be at fault too but the application is supposed to at least attempt to handle errors and not just die...). And other programs really shouldn't be a problem, especially since modern operating systems tend to get a little pissy if you start playing around outside your memory segment.

      I think the cause of the difference is a mix of publishers and the static nature of games on consoles. We all know that publishers try to push out the games as quickly as possible so they get their money. On the PC they can try to force this even sooner because users can just download patches to fix horribly buggy code. Publishers get their money and leave the developers to clean up the mess. On the console platforms however, there is no way for users to patch their games. If a game has a play-breaking bug, a lot of people are going to be pissed and want their money back. Thus it's in the interests of both the publishing and development companies to get it right the first time.

  7. That had me chuckling there. by 88NoSoup4U88 · · Score: 1

    Damn, that had me laughing. They can't be serious, can they?

    The footage looks freaking sweet (sometimes almost to the point of near-photorealistic quality), and after having played FarCry I can't wait to see how this game will turn out.

    But how on earth wouldn't the Xbox360 or PS3 be able to run this game? I would think that, since the PS3 isn't even released and the 360 is pretty much still beginning, that the developers would be able to crank out alot more stuff than which was allready shown off in either games or previews.

    Weird shit, but hey, chalk one up for PC's ! Wooyay :D

    1. Re:That had me chuckling there. by bigNuns · · Score: 1

      according to the link you posted, its release date is 1/1/2007. i believe that puts it out about a month before vista is supposedly released. i know i sure cant wait to buy it so i can look at the pretty box for a month or so before i can actually get an operating system it runs on.

      --
      .................... ...mmm farm fresh...
  8. No consoles?-Whaaaa! by Anonymous Coward · · Score: 1

    Agreed Crysis is about pushing the limits. About "not being like everyone else". Anyone who's played FarCry would understand this. Instead of weeping and wailing that the world doesn't stand still just for them. If the OP wants games that don't push the limits, I'm certain EA can cater to him.

    1. Re:No consoles?-Whaaaa! by ivan256 · · Score: 1
      Personally I'd prefer that the game push the limits of fun, and not push the limits of my electric bill when I need a 200 watt GPU to play it. I don't care what the graphics look like (and if you ask me, Crysis looks like shit. Plastic shit to be more specific.).
      Just another shooter + killer new shooter feature = Just another shooter
      for sufficiently large values of shooter. We reached that value years ago.

      EA doesn't seem to be stepping up to the plate in that category either though.
  9. I doubt they were looking at Mac either by Sycraft-fu · · Score: 1

    While I'm sure Mac gamers see yourselves as a huge segment, you really aren't at this point. Some companies feel it's worth spending the money for a port, some don't. MMORPGs are more worth while since there's a recurring revenue stream.

    At any rate the point of Crysis, like Far Cry before it, is to be an extremely high end engine. With some of the modifications they've made, like HDR, Far Cry is still a fairly modern, high end engine. Their target for Crysis is doubtless the best-of-the-best kind of thing. They don't seem to intend for it to work on every system out there, they seem to intend for it to be something that will last. Not a bad strategy, all in all, maybe you sell it to some developers so they can start real development on the finished engine now, and then in a year when their game comes out, systems have caught up.

    At any rate, don't get pissey because not everyone chooses to support your low end system. There's room in the market for all kinds. There's plenty of games that support older hardware, since many (most probably) people aren't enthralled with having to shell out big bucks in an upgrade rat-race. However just like there's a market for games on smaller platforms like the Mac, there's a market for games that pitch to those that do own high end systems. If you spent a lot of hardware, it's nice to see it flex it's muscles.

    So don't get mad that your particular choice in platform(s) aren't the be-all, end-all in the mind of game companies. You've chosen a minority system, and one that favours size and economics over performance. Nothing at all wrong with that, however you need to accept that the tradeoff for that is that not every game will come to your platform and of those that do, not all of them will run on your hardware.

  10. ...and no Windows XP either? by Ultronator · · Score: 1

    Crysis will use an all new engine that ... is to be among the first to use the Direct3D 10 framework of Windows Vista. Wikipedia also says that Crysis is going to be coming out Q4 2006. So, now that we are all aware of Vista's release date, does this mean that no console or OS will be able to run it at launch?

    1. Re:...and no Windows XP either? by Anonymous Coward · · Score: 0

      Crysis will run on XP and DX9. The use of DX10 will be for those who choose to purchase Vista and install DX10 and install Crysis on that system. They are definitely not cutting out XP as it will take some time for the transition to take effect. The game (or some form of it) will likely come out on the Xbox360 in time just as FarCry did due to the similarities of PC's and Xbox360. Both will use DX10 (Xbox360 is currently) and have similar instruction sets and API's. Give it time.

  11. This is so true. by eddy · · Score: 1

    People must understand that Crysis is in the "Top Fuel" genre of games. Sure, one can make reasonable arguments for Volvos and Pintos which everyone can buy, but there are people who are into the extreme high-end, and not everyone gets to drive.

    (Speaking of Crysis, I'm intrigued by the apparent difference (even disconnect) in fidelity between the 'Carrier' section seen in one trailer and the 'Jungle' section shown in the tech-demo. The 'Carrier' section looks like Just Another Boring Shooter, while the 'Jungle' section is definite Next Gen stuff. I'm hoping the game will be more Jungle than Carrier.)

    --
    Belief is the currency of delusion.
  12. Engine vs. Game by MaestroSartori · · Score: 1

    I hope the gameplay will be better than it was in Far Cry. They certainly can make a good engine though, so I'll give them the benefit of the doubt until I can afford a PC capable of playing this at a decent framerate. My crusty old Dell can't even play HL2, Crysis will stomp it into the ground... :)

  13. It's a matter of testing, not specs by roystgnr · · Score: 1

    You can restrict your library and OS dependencies to APIs with a clear set of specs, but that won't make your program as reliable as a console game, because it's almost always easy for you to accidentally write code that doesn't conform to the specs but that does work on particular implementations of those specs, even if the implementations are technically correct. So you write your program, you mistakenly think it's correct, and it doesn't break on the test machines you try, so you ship it. Then some user runs your code on software that implements the specs less leniently or on hardware that happens to switch between your threads differently, and the next thing you know it's broken.

    With consoles, the system you test on is pretty much identical to the system all your users have. If your program is technically out of spec but still runs fine on your test hardware, it'll run just as fine on your users' hardware. You can't test every possible combination of variables that might exist at every point in your code, but you still stand a much better chance of testing every major program situation that most of your users will encounter.

    Despite all that I much prefer the PC way of doing things, however. I like it that I can buy a video card that didn't exist two years ago and it manages to make my five year old games play better. It's nice to move from operating system to operating system without having to keep the old ones around to play old games. Even for new games, it's great to be able to choose between cheap "just give me some polygons at 640x480" hardware and expensive "I want 1600x1200, 16x oversampling, 60fps high-texture HDR gorgeousness" for the same game. And finally there's a bit of principle involved, too - I wouldn't buy Tor books if they could only be read through Tor-approved glasses under Tor-approved lighting, and I wouldn't buy a Toyota car if I could only drive it on the Toyota-compatible roads using gas from Toyota-allied filling stations. The idea of handing one console company or another a monopoly on what games can be marketed to me is nearly as irritating.

  14. What about next-Gen computers? by VictimOfGrief · · Score: 0

    Seriously this is developers thinking too highly of themselves again and Crysis is even going to carry a Recommend spec computer of "Dual Core" which is absurd. If UT2007 can run on Xbox 360/PS3, and Crysis can't, they must really suck at coding. -VoG-

    1. Re:What about next-Gen computers? by pookemon · · Score: 2, Insightful

      Presumably you didn't play Far cry for you to question their ability to code.

      I think it's far more likely that they don't want to delay the release of their product to go and recode it for the 360 and (especially) the PS3. They'll probably licence out that task at a later date.

      --
      dnuof eruc rof aixelsid
    2. Re:What about next-Gen computers? by smash · · Score: 1

      You *have* seen the screenshots of crysis, right?

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    3. Re:What about next-Gen computers? by VictimOfGrief · · Score: 1

      Yes I have... there is no reason that the 360 or PS3 couldn't run the game. The developers as many others have stated are simply lazy.

    4. Re:What about next-Gen computers? by smash · · Score: 1
      If they're lazy, then how come we're not swamped with better looking games on similar spec PCs?

      CPU horsepower is cheap. Programmer time is expensive.

      If you need to code in assembly to get a game onto the PS3/Xbox360, i'm not surprised many consider it a non-starter.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    5. Re:What about next-Gen computers? by VictimOfGrief · · Score: 1

      By lazy I mean they want their game (understandably so) to go to the largest audience.... The PC crowd. Having to recode the engine from the ground up and understand how the Xbox 360 is different from the PC and the PS3 different from the PC and the X360, I can understand them (intially) stating that it can only be run on a PC. Mark my words though they will buckle to pressure and release it on consoles.... it's just the nature of the industry. -VoG-

  15. Well, it goes both ways.... by Programmer_In_Traini · · Score: 2, Insightful

    Sure coders aren't always to blame, but coders aren't always shiny either. I've hired consultants that kept promising they were the "shit", that they knew *exactly* what they were talking about so you hire them and next thing you know, their work is exactly just that : shit. Because they wanna do it *their* way, or because they didn't have time, because the way its designed is incorrect....yada yada yada. For every failure there's an excuse. I know deadlines are tough and that sometimes you have to round corners but thats no reason to transform the application into a sphere!

    More often than not, when bugs are emergings like there's no tomorrow it because someone, somewhere didnt do his job properly. It could be the database that is not properly designed. It could be the business rules that are not precise enough, it could be because the programmer can't do good OOP. It could be because the manager thinks its always simple and that adding people will always solve the problem or because he thinks overtime will suddenly help like god touched the "easy" button. And when you start missing deadlines, its usually a team failure, not the failure of one even if its always all too easy to lay blame on someone while conformting ourselve with the reasons why if not *our* fault.

    FYI, I'm a programmer by formation, I still do development actually, but I'm also a manager, so i see both sides of the mirror. What I'm trying to explain here is that its a team thing, not only the manager or not only the programmer.

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  16. Good Run by Blaaguuu · · Score: 1

    Well, the next-gen consoles had a good run... But it looks like PCs are back in the lead...

    Wait... How many of the next-gen consoles have been released sofar?

    --
    My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
    1. Re:Good Run by Yahweh+Doesn't+Exist · · Score: 1

      >Well, the next-gen consoles had a good run... But it looks like PCs are back in the lead...

      you mean WILL be.

      when it's released.

      in 4-5 months.

  17. Proof: by SanityInAnarchy · · Score: 1

    There are very large, very complex programs (operating systems, databases, etc) that do not have serious problems. There are games that exist that have almost no problems.

    Yes, you will always have bugs. That does not mean you can always use the "programming is hard" cop-out. When your competitors make games that run twice as fast on half the hardware -- when your game crashes twice a day and theirs never does -- something is seriously wrong.

    It could be the programmers, it could be the management, but it sure as hell isn't "Waaaah! It's too complex!"

    --
    Don't thank God, thank a doctor!
    1. Re:Proof: by smash · · Score: 1

      I don't think the GP was saying that the "programming is hard" is a good cop out - simply that any code that complex WILL start out with a large number of bugs no matter how good your programmers are, and that the problem is management releasing before they get time to fix it - not that the programmers are crap.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    2. Re:Proof: by SanityInAnarchy · · Score: 1

      I'd disagree with that, also -- the trick is good unit testing (to keep bugs from getting in), don't reinvent the wheel (use existing, already-debugged middleware where possible), and other known techniques like pair programming. You can spend 2x the time getting it right the first time, instead of 3x the time fixing it later.

      There was some kind of paper on this, but I can't remember where I last saw it. Basically, it was a small group that could program significantly more reliable systems than most other software shops, mainly using the above principles, given the same amount of time and resources -- which means they get to charge a premium for delivering higher quality software.

      So yes, still a management issue, at least partly. The other half of the equation is, only add programmers who are good. The copy'n'paste programmer can kill any project.

      --
      Don't thank God, thank a doctor!
  18. In three years? by Hylis · · Score: 1

    NextGen are not anymore in the lead. What is going to happen in three years? The game publishers will start to all make Wii style games on consoles to avoid to pitch false high power graphics games. I can't wait for Cryoshere to be released. But nobody will really react to this news, because the whole industry and consoles fans needs and wants to believe in the NextGen success.

  19. Dual core? Completely absurd. Mm-hmm. by Behrooz · · Score: 1

    Seriously this is developers thinking too highly of themselves again and Crysis is even going to carry a Recommend spec computer of "Dual Core" which is absurd. If UT2007 can run on Xbox 360/PS3, and Crysis can't, they must really suck at coding. -VoG-

    Yes, it's completely absurd to recommend that users have a dual-core processor for best performance! It's only six months till the game comes out, and right now purchasing a dual-core processor is hideously expensive! There's no way any user will shell out $152 for a CPU with the economy as sluggish as it is right now. Why, at release time, the recommended spec processor probably won't be available for less than $120! This is ridiculous! If I didn't already have two dual-core machines in my household, I'd say it was impossible.
     

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  20. EA don't need the Crytek engine by Anonymous Coward · · Score: 0

    They already have Renderware. (bought in the "Dark Summer" of 2004)

    And Unreal. (announced in hushed tones on Friday afternoon)

    And Eagle. (EA's original engine, still in use in places)

  21. It's a team effort by jchenx · · Score: 1

    Yup. No amount of management or QA is going to save a product which has incompetent programmers working on it. Most likely, it's those same programmers that are going to fix the bugs that QA finds. If they do a crappy job of coding the product, their bug fix is likely going to be crappy. Unfortunately, it's only a matter of time before a badly written bug fix gets through QA (everyone is human), but still impacts real-world customers.

    The whole team has to be confident. Your programmers have to work well with QA, and also with the program managers, and all vice versa. And the management has to understand that good software/games take time. But the entire team also has to realize the business side of things as well. There *are* times that known bugs, unfortunately, are released.

    The reason why very large, complex programs often do not have serious problems, is because everyone knows how serious it is, and it isn't shipped until it passes a very thorough, very strict, QA process. At the end of the day, games are just games, so (for better or worse), the QA process involved is not as strict as it probably ought to be.

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    -- jchenx