When Is a Con Not a Con?
From the journals, here's some food for thought: Does a "crime" committed in an alternate world have any ramifications in the "real" world? Case in point is this article from the Gamers With Jobs site outlining the exploits of one Dentara Rask, a character in CCP's Eve Online massively multiplayer online world. According to the the article, Dentara Rask ran a
Ponzi scheme within the game, amassing a large amount of on-line wealth (700 billion ISK), and then bragging about it. The question is posed: since a Ponzi scheme in real life is a punishable criminal offense, what about when it happens in a MMORPG? Assuming there are no rules within the game environment to prevent this, how would you go about punishing someone in the real world for something they did in an artificial one? And can they be punished?
Trying to get any kind of RL punishment for this would be like calling the cops because somebody stole a stack of $500s during a game of Monopoly.
With few exceptions, games generally exist to provide an alternate reality. Enforcing laws from the real world into a virtual world would seem to render the whole point of the game moot. If the game's authors want to enforce certain aspects of normally accepted culture or law into the game, it would seem they would do so.
He violated the rules of a game. If the game is part of legal gambling, then that may be a crime. But this is presumably not a gambling operation. So, if it's not a gambling operation, then violating the rules is roughly like cheating at Scrabble or Monopoly.
In any case, the appropriate punishment for virtual fraud is to demand virtual restitution from the virtual character and put the virtual character into virtual prison. That is, unless the virtual world is supposed to be lawless or anarchic, in which case he did exactly what he was supposed to.
It`s a game. And the scam was clearly inside the rules of the game. So i see no need for discussion here.
In-game crime => in-game punishment by in-game law enforcement.
Or in-game death by angry mob or assassin.
Do not be alarmed. This is only a test.
Does it violate the rules of the game? After all, no one gets upset about the mass murder and genocide that occurs routinely on PvP servers in WoW. It's part of the game.
There's a difference, though. There are rules in the real world saying that something is illegal. There are no rules about it in the game world. Piracy is illegal in the real world. (I'm talking about the "arr matey!" kind, not the "RIAA" kind.) But it's permitted in the game world of EVE. Should the pirates be brought to criminal court of piracy in the spaces of EVE?
This story is just ridiculously stupid. It's a game. Only the game's rules apply. Whatever the rules set out by those who run the game are the only rules that matter.
Get conned while playing a game? Learn from it and just be glad it wasn't real.
You are in a maze of twisty little relative jumps, all alike.
Listen up folks, it is a GAME WORLD. Nothing you do there should subject you to any sort of sanction in the real one. The whole point is to be able to do things you can't do in reality. After all, in the real world you can't kill people, heck you can't even kill most things. In most games though you wade hip deep in gore. If the game system doesn't provide a 'fix' then exploiting it is just good play according to the rules of the game world.
Playing for hundreds of hours doing the grind is only one path to success, it is perfectly fair to play smarter, instead of harder. To realize that the in game obstacles might be hard but the stupidity of players is a constant and can be exploited a lot easier. And some people like the interraction with real people more than the challenges placed by the designers.
Running a Ponzi scheme depends on a steady supply of idiots, something no rule in a game is likely to dry up the supply of. Face it, they should be legal in the REAL world so long as the financials are fully disclosed. It is the fraud (like the US Social Security system) that makes any real world Ponzi scheme immoral. Run it out in the open and any person with a few brain cells still functioning would instantly see it for the scam it is and as for the others... it is immoral to let a sucker keep his money after all.
Democrat delenda est
Hopefully people learn things in games. Like how not to get swindled. I think they learned a cheep lesson.
I mean, seriously how did the "investors" in this bank think that this was legit? Real banks make their money primarily from loans, ie they collect money from savers and loan it out to others at a higher interest rate. However, banks have a lot of legal means to collect on debts. The bank also usually takes collateral.
A video game bank not run by any central authority doesn't have that power. So suppose they did try to make a legit business out of lending others money. How could they collect? I guess they could take some equipment as 'collateral" but if a player is taking the loan out to buy better equipment what is to prevent that player from reneging on the debts? He no longer needs that old equipment. And there certainly aren't repo men in the game who can take back the property for you(I guess you could destroy it, but you don't gain much). I suppose they could resort to mob style "break your thumbs" type tactics, but they would have to be a powerful player or a player with lots of allies to even do that. Plus, I don't exactly trust "Mob Savings and Loan".
So what on earth did the players who gave this person money think he was going to do with it? 10% no risk returns don 't exist in the real world(well, aside from hyperinflationary periods at any rate), so it should have been pretty obvious to anyone with half a clue what this guy was up to. Another greedy rube got fleeced(virtually at any rate). Boohoo
Monstar L
The best way to deal with something like this is to pretend that it is real (in game of course) and deal with it the way that the game world would. How about bounty hunting? How about military/mafia recruiting players to hunt him down? Keep it a game. If people fall for a scam in a game, get back at him in the game. Don't suspend his account. That's just lame. I'm sure that not many people would continue to risk their characters' well being and those that do have it coming. Also, I think that would make an interesting off shoot for people on level a billion and have nothing better to do than start a war; new game content dynamically created.
MMORPG's are in fact actual economy units governed by their own rules.
Asking whether game crime should be punishable in real world is like asking whether crime comitted in Belgium should be punished in Australia.
The game developers have ultimate power over their world. If they want to confiscate those 700mln ISK (whatever the hell ISK is) they can do it with a mouse click, a lot easier than in "real world".
If game developers want to cooperate with police for creating "interworld" laws that apply in there and give a specialized institution the jurisdiction to enforce those in a game then ok.
It's not up to the government or whoever to mess into the games' internal affairs however. It's not a lot better than invading an actual country.
Yes you can convert virtual assets to real, but I can convert dollars to euros as well, this doesn't mean that US should mess into EU's business.
HOWEVER, these items in online games have MASSIVE intrinisic value based on labor. If there's only one of such item known in existence, and I've put 400 hours into obtaining said item, I can't simply go and pick up another one at the dollar store.
Yeah, but that's 400 hours that you chose to spend on playing a game to obtain an item with no physical reality. It's rarity is irrelevant. You didn't have to spend that time obtaining said item, and the time you spent is - by definition - leisure time.
Which is why I doubt that any real-world court is going to offer much sympathy, unless the in-game object can be shown to have direct real-world value (as someone else pointed out, Second Life has an official means of converting in-game money to US Dollars). It's hard to argue that an unofficial black market for virtual items gives them any real-world value in a legal sense if that sort of trading is explicitly banned by the game developers.
Those 400 hours of my life have massive value, both to me, and in the real world, where it could easily translate to $5000 or more dollars.
If by that you mean that you could have earned $5000 in those 400 hours that you chose to spend playing a game, I suspect a defense lawyer's response might be "so why didn't you?".
An assembled cardboard puzzle with 5000 pieces has a high labor value under your definition. Somehow I think it would probably not be treated as a serious offence if someone stole it.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Except for the fact that, you know.... it's not a "super-rare item". It's not an item at all. It's this tiny little bit of data that could be replicated a million times much more easily than the monopoly money could be replicated-- it's only the game developers who are artificially setting the rarity of that data.
And there's nothing inherently valuable about that data either. You can't justify its worth by labor alone, since it's entirely possible to spend 400 hours on an endeavor that has no intrinsic value whatsoever. Spending 400 hours picking your nose wouldn't make your boogers valuable.
EVE is a PvP game where players are pitted against each others. Unlike most other MMOs, however, it goes way beyond killing each others.
CCP made a lot of efforts to setup complex and realistics economics in their game for the sole purpose of making all kind of swindling possible.
People ripping each others of money, corporate politics, corporate spying, economic war, thief, and of course murder are possible and encouraged in EVE. The whole game is built to enable these things to occur, and it's what people playing that game seek.
So why on earth should it be punished? You can't complain about getting conned in EVE anymore that you can complain about getting slaughtered in UT2004, because it's the reason why you play the game in the first place.
A mage threw a fireball that was created in his hands from thin air. He is currently serving time on back to back offences against the first and second laws of thermodynamics.
In related news, a druid violated the law of conservation of mass by morphing into a 300lb bear and gryphon rider violated the laws of gravity by actually making some big fat retarded looking rat with no hair fly. These two individuals remain at large, and should be regarded as dangerous. If you see them please call the "I'm an idiot for applying the rules of reality to necessarily fictional games" hotline.
Down with in-game violators of the law!
I hate printers.
OK, people are missing some very key pieces of information here.
- No ISK was stolen from anyone. *ALL* of the ISK belongs to CCP, the company that runs the game. It is bits on their servers and part of the user agreement is all of the in-game objects belong to CCP, not the players, and this is something you therefore must agree to when you play.
- When you play the game, everyone agrees to play by the rules. One of the rules is that the vast majority of in-game schemes are LEGAL. Player A took a legal action, and as a result of legal action A, the game master (CCP) reallocated the in-game objects from other players to player A. If you were the other players, tough, you played the game, you 'lost'.
- It is just plain logically silly to accept that players can blow up each other's ships and not accept that players can convince other players to hand over their in-game money. What's the difference? I'm flying around and somebody blows me up, you wouldn't suggest I call up the cops and file a vandalism report would you? So if someone convinces me to give them in-game money, and then doesn't pay me back, that's suddenly a crime?
paintball
If a job's not worth doing, it's not worth doing right.
Did you know that in this game you can also kill people???? Won't someone think of the children??? If it is legal in the physical world to "kill" someone in the game, then why would it be illegal in the physical world to steal "money" that has no official worth in the physical world? It may be a violation of terms of service punishable by banning, but it certainly doesn't seem like an offense that should be prosecuted by any government in the offline world.
From what little I know, this type of activity seems par for the course in Eve online. I remember reading about an event that occured last year where a group infiltrated another group and basically acted as undercover agents. They got into the highest ranks of the group then killed the CEO, destroyed ships and took over some assets.
Call me crazy, but that sounded pretty cool to me. It sounded much cooler than any scripted or planned event I've heard about in any other online game. So does this latest event. If you have created a game where the players can create such interesting events rather than have to artificially create them, it sounds like you've done something right.
http://www.popularculturegaming.com -- my blog about the culture of videogame players
Is there anything in the game against a guy playing an evil mastermind of crime? Hey, guys, you don't mind going around killing orcs or whatever, but you do mind when something happens to YOU? Ok, it was something that REALLY sucked, and, guess what? You *let* yourself be sucked, by the rules of the game. It's a GAME, and you LOST.
You feel cheated? Did the guy use some kind of software to take illegal advantage in-game? Did he use exploits in the game? Did he do anything except play by the rules of the game? If he didn't, guess what?, he didn't cheat. He deceived all of you fair and square. Furthermore, I bet there were plenty people advising against putting your money there because there was no guarantees.
Next, whiny boys will start complaining to the FBI that they were killed on Counter Strike. Multiple times. With head shots.
(8-DCS)
Selling ISK on ebay directly is against the EULA, however it is not against EULA to purchase game-cards for isk and sell those for local currency.