WoW - The Game That Seized the Globe
The New York Times reports on the global appeal of World of Warcraft. An unmitigated success world-wide, the article examines why the title's U.S. roots haven't stopped it from succeeding abroad. From the article: "Perhaps more than pop music or Hollywood blockbusters, even the top video games traditionally have been limited in their appeal to the specific regional culture that produced them. For example the well-known series Grand Theft Auto, with its scenes of glamorized urban American violence, has been tremendously popular in the United States but has largely failed to resonate in Asia and in many parts of Europe. Meanwhile many Japanese games, with their distinctively cutesy anime visual style, often fall flat in North America. One of the main reasons Western software companies of all kinds have had difficulty in Asia is that piracy is still rampant across the region. Games like World of Warcraft circumvent that problem by giving the software away free and then charging for the game service, either hourly or monthly." Keep in mind that distribution and access rates are different in Asia than they are here in the states. The majority of WoW players pay an hourly fee, and didn't have to buy the box.
Never played the game. So much for a game that seized the globe.
While I congratulate the developers for creating a game that keeps money pouring in at a rate to make the oil companies proud; I am sad to see subscription based games survive.
Everquest (afaik) started the trend and now with WOW pullings in Millions of $ each month, I know that it won't go away. I watch my friends throw money at all these games, one in particular had active accounts in: City of Heroes, WOW, and Everquest all at the same time! He let me try his account (in an attempt to get me hooked) and while the game and MMORPG aspect was fun, I dind't think it was worth the monthly fees.
So now, I stick to classics and Mame. I will never pay a monthly fee for a game.
"The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
...on the millions of U.S. WoW players unleashed on the internet when WoW is down for maintenance. gg Blizz *cough* Zonk.
Sorry for the karma whoring but here's an RSS link to the site that doesn't require registration and the no-ads no pictures version.
Pretend you're a news feed or printer and you too can read stories without inhibiting log-ins or advertisements!
Now, for my two cents, I like WoW. But I loved Star Wars Galaxies pre-CU. I had two accounts in that game. It had this special kind of social aspect to it where people were dependent on even the most mundane professions. On top of that, you could level by dancing in a cantina all day, simply chatting with people. The fighting classes had to come in to relieve fatigue and wounds. It was a great system that, in my opinion, could have been more popular than WoW.
In WoW, fighting is the only thing that gains prestige. All the best weapons are looted, there is no dependence on non-fighting classes nor is there such a thing. I think that if anything is going to surpass WoW at this point, it has to be something that so far out there that it's not even well defined yet.
One thing is sure, it needs to accomodate both fighting classes and socializing classes and keep them equally important.
My work here is dung.
Sometimes I like to think that if they had WoW back then, that WW2 never would have happened.
Oh, it must be Tuesday Morning.
I hate Grammar Nazi's
The reason I ask is that when WoW first took off, they had a large number of new players constantly joining the game...but I have a hunch that they are starting to approach their plateau as the game matures and new games come out. Yes, the expansion will help, but its primary customers will be existing players, not new ones.
Anybody have any figures as to what games new players are flocking towards these days?
Buy Steampunk Clothing Online!
http://www.webzengames.com/Game/APB/default.asp APB is under development.
Reading up on this, it seems that you can either play a criminal or the law. So its along the lines of a combined GTA/True Crimes MMO. Its not out yet, but i might actually give it a try when it does.
If i wanted to hear bullshit, i'd go to church.
Instead of going to a movie once a month, play a MMO. Or, instead of going out to eat once or twice, play a MMO. A music CD will cost you about the same...
$15 doesn't buy much nowadays in the entertainment world, a whole months worth of entertainment for $15 is a deal! (And if you play Everquest 1 year is $100! Less than $10 a month.)
I just recently quit wow... I mean, I didn't full on cancel my account or delete my character, so it's still there should I ever wish to go back... But I did uninstall and plan on keeping away from it, at least for a while.
/played
/played. Find out for yourself what large, large portion of your life you're throwing away at this game.
You know what did me in though?
Thanks to the glory that is mathematics, I found out that on average, I played for three hours a day. Worst part about averages, I don't even play on the weekdays that much (which means very VERY loaded weekends).
What a waste. Three hours of my life. Every single day! I could be learning how to juggle or searching for a significant other or reading a book or hacking! Something!
If you're like me... On the verge of quitting... And trying to look for that extra push... Look at
Don't get me wrong, it's a great game, and I loved playing it. But it's a lot. Moderation, please.
PS - I just bought Civ 4 (crack for crystal, I know). I don't get it.
As a parent, and generally suspicious net-user, I am glad that there is a fee and associated paper trail back to a real breathing human. That way, if legal recourse is required then it is available. I have noticed that games that allow anonymous entities are often full of cheaters, griefers and I believe they are more of a danger to vulnerable people (e.g. children). Anonymous means of expressions may be required for a democratic society but they can stay in their relevent forums.
On a gaming front I'm glad that the servers stay running, new content is added and that there are support staff available to fix problems - all of which require money.
-- Don't believe everything you read, hear or think
"No, the quests don't get more varied. That's why the jab is that there are only three (or so) types of quests. It's literally true."
Oh please that is a flat out lie.
Rescue a knight from a dungeon. Then you walk through the alliance capital with said knight while every soldier you see salutes him. Several cutscenes happen. A certain political figure is revealed to be something very bad and a huge fight ensues after which you are charged to seek out said very bad person and kill them.
There are lots of examples like this. The quests in WoW are very varied. The problem is you finish them and WoW's end game doesn't really even have anymore quests it's just raid dungeon running over and over.
You are trivializing the idea of the game. Anything can be trivialized to the point where it seems pointless.
Videos in general:
It's an environment that I can interact with using my computer. There are normally tasks that I have to complete, and once it's all over, I haven't accomplished anything in Real Life.
Computers in general:
I used input devices (ie: keyboard and mouse) to interact with a program someone else wrote.
Life:
Wake up every day, eat, work, sleep, and repeat. Looking at life without taking in account the details of what goes on; it is a fairly trivial process.
Just because you didn't enjoy the type of entertainment that the game was providing doesn't mean it is pointless. Video games are a form of entertainment to help us relax and enjoy ourselves. If you don't enjoy, or stopped enjoying, a video game, you can replace it with another. Or you can go read a book, or rob a bank... something that entertains you.
Its not what it is, its something else.
I wonder why you are so sad to see this model survive. 6 millions users cant be wrong. MMORPG are doing something right to survive for so long. The fact that it does not appeal to you is one thing but you should at least respect the fact that 6 millions other gamers actually like the game. Here... let me list a couple of things you will not get from a mame....
... ok that's rather unorthodox but you *can* do it if/when you ever feel inclined to that sort of endeavour.
... all of those do not offer me an entertainment as sustained as being able to log with my friend after a long day of work and just have fun with them.
Social activities
-----------------
- Get online with your friends and go kill mobs as a gang (PvE).
- Make a party of player and wage war on another party (PvP).
- Dress your male character with a robe while getting drunk on the beach
Updates
-------
- Interact with the developers to have your game customized to your need. Tell them what you like and what you dont. They'll do everything they can to improve the game.
- They'll also add content, quest, weapons, armors on a fairly regular basis.
- Events! They can decide that on december 25th, the grinch is gonna come and kick everyone's ass in a WoW-kinda way.
But of course, you know that already, you've read it yourself just as much as people trying to convince you have told you. So again.... that type of interactivity may or may not appeal to you, but you have to admit it offers a gameplay widely different than that of a mame or snes game for instance.
Sure there's a fee but i don't think its overly priced. Based on a monthly fee of 15$ I can honestly say that I spend 3 times the price of that on a single date with my girlfriend, I spend 5 times that price on a monthly basis to go to the movies or buy CDs, I spend more than 100 times that price for a week in the south and yet
The fee required can also be justified to buy the thousands of top-of-the-line servers required to support all the players, pay the developers and of course, lets not be blind, make a profit.
But all in all, I believe that MMOs do offer a value, a style, that offline games cannot offer.
When you say that your friends "throw money at all these games" I say they found a style of gaming that suits them. As long as everyone finds they own style, then all is good right ?
If you look like your passport photo, you're too ill to travel. - Will Kommen
You are not chinese.
WoW has different pricing model in some parts of Asia.
If they didn't have a high bar to entry, then the game would be flooded with new players. The signup rate would be huge, but the renew rate would be minimal. This would be a nasty hit to the server load, without the corresponding revenue gains.
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If you have a power tripping guild leader and you don't like the 39 other people you're there with, maybe that's a sign to find a new guild, hmm? There are good ones out there where people have a great time, eveb occasionally meet up in real life to have drinks and hang out. They're just harder to find because they don't have the huge burnout rate that crappy guilds do, thus they don't need to advertise so blatently.
Personally, I don't do many quests these days. If I do any, they are usually related to the instance that I'm at the appropriate level to run. I spend my time running that instance, usually with people I've played with before but sometimes in PUGs. We try out different tactics, mix up the group makeup (e.g. try it without a main healer, try it with 3 mages, etc) to challenge ourselves. I also enjoy trying out the different combinations of race and class, exploring the different abilities and play styles.
Sure the hunting/gathering quests can be boring, but there's so much more to do - the game is so much more than the quests.
Grand Theft Auto was not produced in the USA, it was produced in Scotland.
r ies)
http://en.wikipedia.org/wiki/Grand_Theft_Auto_(se
Grand Theft Auto (GTA) is a computer and video game series created and primarily developed by Scottish developer Rockstar North
Headline: WoW still dominates MMORPG market. Nothing else to write about. Game journalists thinking of getting real jobs.
-Styopa
which of course it never did.
my password really is 'stinkypants'
Are you defined by what you think of yourself or how others perceive you? Do you really think because you died with a gross income in your life of 10 million dollars, you will be remembered more than someone that only made $500,000 through their entire life? Are you going to have a book written about it? And even if you did, does that make a difference now, if you would be dead when it is written?
I could be spending my time helping less fortunate people, or maybe working on an Open Source program that would benefit thousands of people. I may receive praise for such things, but what does this really do?
I think it's really a matter of what you want to do with your life. Do you care that in 20 years, you can look back and be like "Wow, I designed this amazing program that filled a need for 100,000 people." You will have this memory to satisfy yourself. You will be able to tell stories and brag about doing something "productive" for society.
Or, in 20 years, you can look back at the time when you played only video games. You can remember you had fun doing it, but did not accomplish anything with your life. You will have the memories of those games still, and the fun that you can while playing them.
Though it's not the same thing, I played one MMO for 12 months pretty hard-core. I stopped playing that game about 3 years ago. I can look back at the time I see some things where it hurt my social life. But at the same time, there were parts of the game that really provided pure fun and entertainment. You could say I get a warm-fuzzy thinking about the events and things that went on it the game. Not so much the facets of the game, but the people I interacted with in the game.
Some people feel that they have to help others, and do things beneficial to society, so they can be defined by society as being a productive member. And the only way they can satisfy themselves is to think that what they've done with their lives has made a difference (no matter if it really did or not).
Just because you think something is wrong, doesn't mean it is. Even if laws say that something is wrong, doesn't mean it is. I feel that psychology hasn't fully caught up with the concepts of MMOs, so they tend to be compared to drugs or other bad addictions.
Some work has been done to study the MMO trend, but it will be years before we can really know the effects it has on the world. It will be interesting to see how research projects like The Daedalus Project pan out over the coming years.
Its not what it is, its something else.
No, the quests don't get more varied. That's why the jab is that there are only three (or so) types of quests. It's literally true.
Find. Loot. Kill. Report back.
That holds true for 99.9% of MMORPGs out there. I honestly still don't know what people find so appealing about them.
The only "varied" part about the ony chain is the story behind it. The quests themselves fall easily into the few quest archetypes.
If you look at the entire ony chain, it's composed of kill quests (both killing numbers of creatures and killing specific creatures to get specific quest items), and running around talking to NPCs. The only "twists" in the chain are 1) after you initially track down Windsor, you have to go back into BRD and find the crumpled note (there is no other indication that you have to complete other quests to make the note available, but this quest mechanism is by no means unique); and 2) knowing before-hand that you aren't supposed try to help when the guards turn into wyrmkin.
This is not the greatest sig in the world, no. This is just a tribute.
WoW got old for me after about a week. Tried Eve-Online and can't get enough. Besides it's incredibly complex, persistent universe adn challenging play, it's exceptionally beautiful to look at.
World of Warcraft is to Eve as Pong is to Half-Life 2.
You are welcome on my lawn.
To all those complaining about subscription fees in gaming - I hear ya. In the good old days, I swore I'd never pay for a game - I just downloaded them all from IRC. Then they got "good enough" that I started paying for the ones I felt were worth it - and swore that I'd never pay subscription fees. Then WoW came along and I tried it - now I'm paying subscription fees and swearing I'll never buy into episodic content...wonder what game will finally make me decide episodic content is worth it.
Anyway, here's something to consider. I save money because I play WoW - no joke. WoW is so fun and engaging and has new things for me to experience every time I sit down and play it...to such a degree, that I really don't play other games. I canceled my GameFly subscription, I don't buy games anymore - haven't bought a console in ages. I spend less money on games per year with my subscription to WoW than I did without it. I'll get to a point with WoW where I'm tired with it, and want to go back to my other games - but for right now, a subscription-based game is a money-saver for this gamer.
Its adicting... way more so then most other MMO's I think for it's simplicity. The expansion is coming around the corner. They're addressing a lot of issue players have had with the game as it currently is. One of the biggest things is shortening the number of people needed for end game content. Originally to do anything signifigant beyond hitting 60 you had to get 40 people together. Now that number will be down to 25. Also with the level cap going to 70 existing 40 man content will be 20-25 manable.
;)
Some of it's biggest problems:
* Lag.. it's a huge problem though they're working on it slowly.
* PvP. The honor system is setup such that some people actually go 6-8 hours or more a day, 7 days a week to make rank. This can get very unhealthy. They're addressing that with the expansion by removing the existing honor system and making it more people friendly.
* PvP survivability. Right now a decked out character can pretty much kill a person so quick that healing isn't an option. You basicly have level 60 characters running around with gear that should be for people 60+. Highest I think is around level 90 gear that only requires 60. One side of the coin says anyone can get it if they put the time in, other side is not everyone has the time. Either way it's easy for pick up groups to get totally steamrolled. Some are calling for normaling damage more so things arn't as whacked out as can be. The other thing is its neat to one shot someone but after a while that can get boring and you want something more challenging.
* Healers.. right now there's a signifigant lack of healers or high healer rotation. Thats most likely typical with any MMO. Who wants to stare at peoples health bars and fill them all day, every day? Very few. They need to set the end game class gear so for healers so it's not just good at the PvE but also PvP. Yeah you got huge healing bonuses but if your not damaging someone it's kinda prolonging the inevitable. A lot of people say, "Oh great, another heal set to grind for. Whoopie." and burn out.
* Epic gear isn't so epic anymore. Its to the point where gear thats suposed to be rare is actually everywhere practiclly. Take a walk through each factions heavly populated cities and you'd have a hard time not seeing druids that look like moose or deer with their suits. Warriors that look like pin cushions or axe heads. Still to some extent that can be a good thing in that more people get to see end game content to some degree.
* Customization.. you can't dye or paint your armor. It's as it always will be till you get a new piece. You also can't change your hair style or color. There are a lot of choices but your looking at static ones mostly.
* Twinking, botting, gold farming, it's all in there.
Some of it's biggest benefits...
* $15/month unlimited access gets you on any server with like 8 character slots per server. Server types range from PvP, PvE, RP, and RP-PVP.
* Little things. You don't just have epic dragons to slay, you have a wandering faire that travels between two factions cities. Fishing contests in neutral towns, some other factions hold festivals like the Lunar Festival from the druids common faction. These events have some nifty quests and rewards that are neat outside of the regular grind.
* RP... yes AAARRRPEEEE! There seems to be a very health RP community on the RP servers. You definatly have your share of arse-hats, catgirl and vampire wannabe's but it's there. Some people actually post some great stories and content about their characters. Why bother when you have PnP D&D, etc? Why not? You actually get to meet more people outside of your neck of the woods and get to hear some great stories and you don't have to give up the PnP D&D, etc.
* Cow people.. tell me it's not cool to be a cow, especially a cow with a big gun. You get to be part of the secret cow level. It's a playable race inspite of them telling you there is no cow level.
There's a lot of other pro's and co
~~ Behold the flying cow with a rail gun! ~~
Sleep. Eat. Fuck. Tell your friends about it.
;)
Exactly. Isn't life chore enough chore?
My peeve is that those games turn awfully quickly into chores - where you spend time with them not because it's fun, but only because you have to. There's a (fake) sense of accomplishment. That people like this and feel okay about paying for the privilege just blows my mind.
By the way, all of the above holds true for fucking aswell - i just happen to find it healthier!
As opposed to any other RPG? How many fundamentally different quest _types_ were in Oblivion? Kill X, or find Y, or deliver Z, then report back. That was it.
And don't get me started on other game types. FPS? Kill, kill, kill, find key, kill some more. Action-RPG? See FPS, but in a third person view and with melee weapons. RTS? Build X peons/harvesters/whatever, build a factory, click on build zergling/dwarf/infantry/whatever factory 20 times, rush. The only competition is finding the exact number of those to build for a win, then apply that mindlessly online. Adventure? One single action: click on everything, try to use everything on everything. The only difference being to what ilogical extremes the designers went with those item combinations to slow you down. Etc.
So if the mere repeating the _type_ of action you perform is turning you off, you might as well quit gaming completely. Seriously.
What makes an RPG good, though, are gameply, story, setting, etc. E.g., in Oblivion technically the Fighters' Guild quest with the goblin village is just another "Find. Loot. Kill. Report back." quest, but in practice it was one spooky experience and it gave you a part of the story. E.g., the Dark Brotherhood quests in Oblivion again were, after all, techically "Find. Loot. Kill. Report back." quests all right, but that was one spooky story arc towards the end. If anyone could look at that disembowelled guy hanged upside down and think only "ok, quest delivered", then they just lack the imagination for an RPG. (I'd get into more details, but it's already bordering on major spoilers.)
And so it is with MMOs too. Just lumping action types into categories is like saying "wtf, there are only 2 tree types here" and missing the forest completely, as you're busy categorizing the trees. Admittedly, _most_ MMOs are full of mass-produced crap (EQ2's or SWG's quests come to mind, for example), but WoW actually gives you a piece of story with a logical reason why you're doing that stuff.
Especially at low levels it's actually better in that aspect than a lot of single-player RPGs. See, about half the SP RPGs took Hollywood's whole "hero's journey" recipe literally (beats using their own brains to come up with something new) and stretched it to fill anywhere between 10 and 100 hours with it. But that means that the "looky, he's an everyman just like you" part that might have took 10 minutes in an action movie, becomes hours of doing mundane non-interesting crap that has nothing to do with the story later. Not so in WoW. Sure, the newbie quest arcs aren't world-saving class, but they're at least logical, make sense on their own, and do make you feel like being a part of something and doing something useful. And they tell you a bit of the world's story too.
A polar bear is a cartesian bear after a coordinate transform.