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A Definitive List of Gaming Genres?

An anonymous reader puts forth this challenge for the Slashdot readership: "Construct a definitive list of game genres for PC and/or console that doesn't dribble off into silly categories like 'licensed movie franchise,' or include redundancies like 'action', '3D adventure' and 'platformer.' My friend and I have been messing around with this for awhile, trying to do a better job than the game news sites, but we're finding it's harder than we thought."

119 comments

  1. wikipedia strikes again... by BlahMatt · · Score: 5, Informative

    http://en.wikipedia.org/wiki/Computer_and_video_ga me_genres

    It's a good place to start. If you can think of more, you can always add them.

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    1. Re:wikipedia strikes again... by kahanamoku · · Score: 1, Interesting

      As suggested by my parent poster, the genre list is easiest taken from the menu on the wiki article. However as requested by the OP to remove the redundant items, you can almost narrow the list down to 2.

      Role Playing; and
      Simulations

      Look through the list, think of a game that fits the category, and I guarantee you can fit it into one of the two genres above.

      Action FPS: Ghost Recon = War Simulation, Quake = Role Playing
      Adult/Action-Adventure: Leisure Suit Larry = Role Playing
      RTS: Any RTS you are practically GOD = Role Playing

      etc. etc. etc.

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    2. Re:wikipedia strikes again... by skam240 · · Score: 2, Insightful

      yes but using two big generic catagories like that doesnt tell you anything about the games that fall under them. putting both quake and baulder's gate (two radicaly different games) into the same catagory of role playing is kind of silly.

      plus (just to nit-pick), an rts is most deffinitly not a role playing game as you are simply not playing a role (except in a few exceptions where it's part of the story you are in fact not god in an rts). your position in most rts games is far too abstract to discribe it as role playing.

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    3. Re:wikipedia strikes again... by hal2814 · · Score: 1, Insightful

      Role Playing is a simulation. You're simulating social interactions. You're typically doing this in some sort of fantastical setting but it's still very much a simulation. I'd even argue that an RPG is more of a simulation than a type of game that doesn't fit well in either catergory: the puzzle game. Tetris for example could tehnically be a simulation but what exactly is it simulating? What do online logic problems simulate for that matter?

    4. Re:wikipedia strikes again... by kahanamoku · · Score: 1

      I'll definately admit, my culling of genres down to a mere 2 is extreme, but it just illustrates the difficulty in trying to narrow down redundant entries, when the examples given in the OP can also be considered not redundant. You either have not enough or too many and everyone will have an opinion on where the middle-ground is.

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    5. Re:wikipedia strikes again... by Repton · · Score: 2, Informative

      Interesting that the Wikipedia artile misses out "roguelike"..

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    6. Re:wikipedia strikes again... by sendot · · Score: 1

      I completely agree with this. Technically speaking you could catagorize any game into a "Simulator" because that's what games are in some aspect or another, depending on the game. Categorizing games however, are supposed to describe games for what they are. Personally, this is the my favourite list of categories, but I may be missing some: Real-Time Strategy (RTS) Role-Playing Game(RPG) First Person Shooter (FPS) Adventure Fighter Racer Simulators (Real-life, piloting, etc.) Possibly others...

    7. Re:wikipedia strikes again... by pdr77 · · Score: 1

      So BattleChess is classed as which? Nibbles? Frozen Bubble?

    8. Re:wikipedia strikes again... by Impy+the+Impiuos+Imp · · Score: 1

      Quite frankly, I prefer games that are "rougelike", like City of Heroes, where you can put on strappy high heels, slide the waist slider to thin, the booty slider to JLo, and go have a good time sliding your big metal phallic symbol into bad guys.

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    9. Re:wikipedia strikes again... by sgt+scrub · · Score: 1

      Or to narrow the list further:

      Has cheat codes = Role Playing game because of God mode.
      Does not have cheat codes = Movie.

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    10. Re:wikipedia strikes again... by Khuffie · · Score: 1

      Tetris for example could tehnically be a simulation but what exactly is it simulating? What do online logic problems simulate for that matter? How to best utilize storage space in your car!

    11. Re:wikipedia strikes again... by Anonymous Coward · · Score: 0

      What, no "text adventure" "illustrated text adventure" "point and click adventure"?
      (e.g. Hitchhikers guide to the galaxy, Hobbit, Discworld)
      at least they should be mentioned in the "superceded genres".

  2. :S by joe+155 · · Score: 4, Insightful

    I don't understand this;

    "or include redundancies like 'action', '3D adventure' and 'platformer."

    how are these redundant and under what deffinition of redundant? The don't seem to contain useless words, nor are they no longer needed - because they refer to something specific and can be useful to know. Mario 64 was 3d adventure, New SMB was platformer. Action can be a little harder to define but I think people understand it when they hear it

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    1. Re::S by merreborn · · Score: 1

      I thought Grim Fandango was 3d adventure, while Mario 64 was a 3d platformer?

      Honestly, I think trying to pigeon hole any form of media into precise genres is a lost cause. Sure, you can say "That's a race game", and "This is a sports game", but if you get much more specific than that, you're just wasting your time. Not everything fits into an existing genre. Nor are the existing genres well defined. And many things blur the lines between adjacent genres.

      This is something people usually get into with music -- e.g. the various flavors of electronica (I almost called it techno, which is always grounds for a flamewar) and metal. Is it jungle? Or house? Or techno? Or euro acid trance-hop?

      Who gives a fuck?

    2. Re::S by Rayonic · · Score: 1

      Mario 64 was a 3d platformer.
      Zelda: Ocarina of Time was a 3d adventure.

      Though I prefer to divide up "adventures" into two sub-types. Action-adventures (Zelda) and Puzzle-adventures (Monkey Island). This is kind of an outgrowth of PC vs. Console definitions of what "Adventure" games were.

  3. I like to split the genres into ... by OzPeter · · Score: 3, Funny

    1) Games I play
    2) Games I don't play

    And if you really want you can expand section 1) into:

    1.1) Games I enjoy playing
    1.2) Games I don't enjoy playing

    Although 1.2) should really be grouped in section 2) as:
    2.1) Games I didn't enjoy playing

    There .. that wasn't too hard.

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  4. Try using multiple tags by zhobson · · Score: 5, Insightful

    Using multiple descriptive tags for each game might make the problem easier.

    For example, a game can be a "platformer" and an "adventure" game. It might even be in "3D". So perhaps "3D platformer adventure" works as a set of tags for a game rather than an atomic category.

    1. Re:Try using multiple tags by mqduck · · Score: 1

      Using multiple descriptive tags for each game might make the problem easier.

      For example, a game can be a "platformer" and an "adventure" game. It might even be in "3D". So perhaps "3D platformer adventure" works as a set of tags for a game rather than an atomic category.


      In addition, we could use tags like "fud", "notfud", "dupe" for rip-offs and "thinkofthechildren" for GTA.

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    2. Re:Try using multiple tags by drinkypoo · · Score: 3, Insightful

      This is exactly what I was going to say. Tagging is the only way to handle this particular problem. Give up on a hierarchy, it just doesn't work, it doesn't catch border cases. Tagging does, which is why we like it. It's one of my favorite things about drupal, my CMS of choice (which I found out about from a previous ask slashdot, actually.)

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    3. Re:Try using multiple tags by OzPeter · · Score: 1

      In addition, we could use tags like "fud", "notfud", "dupe" for rip-offs and "thinkofthechildren" for GTA.

      Are you sure you aren't defining tags for /. ?????

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    4. Re:Try using multiple tags by toleraen · · Score: 1

      Agreed. This is similar to how I keep track of my movies. Keep the genre broad at the top (action, comedy, drama, like at a rental store), then get more specific (romantic, crime, thriller, etc).

      For games you could use something like simulation (sub-tagged with with flight, people management, sports, city building, etc), roleplaying (mmo, fantasy, sci-fi, slash and hack, etc), sports (football, golf, baseball, etc), mmog (fantasy, scifi, fps, etc), etc. Since certain subtags are genres of themselves however (mmo [rpg|fps|etc]), it could get a little messy.

      Each game is different, so trying to create a complete list would be nigh impossible. You would just want the primary tag to be whatever broad category it falls closely enough into. Then get more specific.

      However, then you get into certain games that could be put into seperate genres depending on how you played them. Take EA's NHL series. If I remember correctly, in career mode you don't even have to play a single game, just let it simulate the games and take over the management of the team. But you can still play the games themselves if you want. So is this a simulation:sports:hockey, or sports:hockey:simulation? It just comes down a lot to personal interpretation.

      A master list would be so long, with so many listed genres, that it would be useless.

  5. Fast way to do this is go to the Nintendo website by WillAffleckUW · · Score: 1

    Look at their list of games that previously were only in Japan - they span about ten different genres.

    Now add their new genres of Brain Games too.

    That will start you off.

    Luckily, you can play all of them on the Wii and the DS.

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  6. look to literature by thelost · · Score: 3, Interesting

    it's said in literature there are really only a few stories and that they are retold over and over, take for instance Shakespeares Hamlet which actually wasn't his Hamlet but based on an earlier story ur-hamlet which itself was based on legends etc etc. It's also said that they are actually only a few types of identifiable characters in fiction, e.g. The Fool or The Knight &so on, I can't remember more. The idea is that when you get down to it all characters can be boiled down into this set.

    If you can disambiguate literature into its components there is no reason this cannot be applied to games. Games are another kind of story telling and so the same rule apply.

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    1. Re:look to literature by acvh · · Score: 1

      which explains why I feel like I've read all the good books.... at least all the good fiction.

      games as storytelling, however, I might disagree with. some games tell stories, some do not.

      game genres can be distilled into the following:

      sports
      shooting
      jumping
      thinking

      thank you, and have a nice day.

    2. Re:look to literature by Xymor · · Score: 1

      I guess you could classify games with only one tag, but it would be extremely useless. In order to classify a game you need not only to classify its setting and story but also its gameplay and type of interation.

      Turn-based, Real-time Action;
      3D, 2D, 4D(PS3 added a new dimension to gaming :D) ;
      Frist Person, 3rd person, Ortogonal;

      And those are only technical tags for the gameplay.

    3. Re:look to literature by shimage · · Score: 1

      But what if a game has periods of jumping and shooting, separated by periods of thinking?

    4. Re:look to literature by WhatAmIDoingHere · · Score: 1

      And lets not forget that Knights of the old Republic had shooting, thinking, AND sports, with some jumping thrown into the mix.

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    5. Re:look to literature by thelost · · Score: 1

      I would be wary of classifying a game based on graphics. A puzzle game whether it's 2D, 2.5D or 3D is still a puzzle game. From my perspective the content of the game, not it's presentation is the important factor.

      The essential question is whether people want definitive genres or want less accurate, more ambiguous ones.

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    6. Re:look to literature by Omestes · · Score: 1

      Once upon a time, a long long timw ago there were blocks... Many many blocks, of colors, falling. And well, the great king of Tetrisonia told you, his loyal minion, to... er... rotate them in two dimentions, since Tetrisonia is a suburb of Flatland, so that they form nice little rows, to asuage the kings OCD, and then, and only then will they conveniently disapear thanks to the help of the Dwarves of Makeing Blocks Disapear and Such. But, beware young adventurer, if the blocks reach the oh-so-close heavens, then the great Wizards of the Really Obnoxious Defeat Noise will make a really obnoxious defeat noise, and the game will be over. And you'll die, perhaps, or just continues 3 times until you give up, and fling the magic Gameboy Brick of Doom against a wall.

      The End...

      --
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    7. Re:look to literature by MrHanky · · Score: 2, Insightful

      It's true that you can reduce storytelling to combinations of a few abstract categories, but neither literature nor games are all about stories. That's why literary fiction traditionally is seen as three main genres: the dramatic, the lyric and the epic. Game genres don't correspond well to these, as you don't really have anything like lyrical or epic gaming. And while you can consider many games dramatic, they don't correspond to the main dramatic genres of comedy and tragedy. Besides, only games that include representation and roleplaying have much in common with the drama. Tetris, Pong and simulations are something else, completely.

      If we split games into broad genres, we can try to reuse the magic number three:
      Character based representational games (games where you control a first or third person character in a 2d or 3d world).
      Characterless representational games (simulations, racing).
      Non-representational games (abstract puzzles like Tetris, Minesweeper and Solitaire, abstract action like Arkanoid).

      Of course, all these will have undergenres, and they will also blend. An obvious problem is that it's very formal, and doesn't take into account that gaming experience will differ more within each category than between them. Quake III Arena has more in common with Pong (which I'm not sure whether to put into the second or third genre) than with The Elder Scrolls: Oblivion.

      I suggest we rather focus on gameplay experience than formal features. That would create genres like action, strategy and puzzle. Oh, and simulation.

    8. Re:look to literature by Anonymous Coward · · Score: 0

      It may be said that there are only a few basic stories, but it's a misleading concept. There is only one story, the heroes journey, in much the same way there is only one computer. Just as the characters(and everyone around you) can all be boiled down to archetypes any computer ever made(well, any binary computer) can be boiled down to 1's and 0's.

    9. Re:look to literature by Anonymous Coward · · Score: 0

      This is the hallmark of an uneducated person talking about literary theory; everything boils down to "legends." There are no generic "legends" that span back to the beginning of time. Ideas do have origins, or at least sources of upsurgence. We are NOT living in a cookie cutter Final Fantasy world where every prophecy is true, every civilization divine, every idea eternal. We are a growing, changing, forgetful, curious race. The stories we tell, and that are popular at a time are indicative of the character of our culture. It's just stupid to throw all that into the pot of "legends."

    10. Re:look to literature by thelost · · Score: 1

      funny because this uneducated person happens to have a degree in english literature. shazam motherfucker.

      This post is the hallmarks of anon coward reading previous post, taking one thing OP said and generalizing based on on it. I mentioned that that Kyd's ur-Hamlet was based on Saxo Grammaticus' Gesta Danorum, in which Grammaticus writes of Hamlet or Amleth. However his sources were never discovered so it was likely that the tale was past down through story telling. I mentioned this as an example, and happened to refer to the original story of Hamlet as being based on legend, as it may well be.

      You seem to have quite misunderstood what I meant. Let me explain in a simpler way.

      Literature is constituent of narratives. These narratives can be discovered and explored through the use of literary tools such as psychoanalytics, which is important to what I was saying. It can be suggested that characters tend towards archetypes in narratives, because as Jung suggests there is a collective unconscious which consists of archetypes which describe how we see the world; This is reflected in literary work and means that we can identify character roles and story meanings by applying literary theory.

      It all depends on whether you think it possible to deconstruct a text into it's constituent parts and analyse its protagonists. I know that it is possible and I understand how to do it.

      To me there is a commonality between different ages of mankind, and even though stories and characters are updated to reflect social changes they still reflect the same basic set of ideas that do not change, and reflect our basic needs and desires as humans.

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    11. Re:look to literature by Impy+the+Impiuos+Imp · · Score: 1

      > And lets not forget that Knights of the old Republic
      > had shooting, thinking, AND sports, with some jumping thrown into the mix.

      Well, the guardian class could jump-attack with devastating effect on the first leap into battle (standard attack on distant foe if they haven't attacked you first) but that wasn't "jumping" in the puzzle-solving-game sense. In fact, I can't recall a single thing in either KotR game where you even could jump "over" something you couldn't also walk over. Not a single chasm, not a knee-high wall, nothing. It may be the least "jumping" game of all time (including Tetris, if you include hitting the space bar to drop the form "jumping".)

      As for sports, the less said about the idiotic sub-games like swoop racing and Pazaak, the better. Thankfully I could blow by them entirely in II. And if that's how easy it is to beat the planet's best swoop racers, no wonder a little kid won on Tatooine with his cobbled-together piece of junk.

      Ahhh, but building up your char until you can 1-shot the dead guy (on what's jokingly called "hard") in the 2nd battle with him (on a crit), ahh, life is good.

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    12. Re:look to literature by Impy+the+Impiuos+Imp · · Score: 1

      > There are no generic "legends" that span back to the beginning of time.

      True. Even the legend about the Slashdot poster who scored only goes back to the mid '90's.

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    13. Re:look to literature by Anonymous Coward · · Score: 0

      Mod parent up. This is a rather innovative approach.

    14. Re:look to literature by Anonymous Coward · · Score: 0

      After escaping a doomed interstellar space craft, an escape pod is trapped in a dimensional warp by a big evil space head alien overlord.... You must pilot this escape pod and escape the space head alien overlord's dimensional warp! Use the pod, which conveniently travels along a fixed one-dimensional path, to bat a ball of energy against mysterious space bricks to destroy them. When all the space bricks are cleared, you progress to the next stage. But be careful: if you fail to hit your energy ball, the escape pod will explode.

      Oh, it's been done already? Never mind, then.

  7. wikipedia "seriously" strikes again... by Anonymous Coward · · Score: 1, Informative
  8. Re:I like to split the Ask Slashdot into ... by Anonymous Coward · · Score: 1, Funny

    1. Google or Wikipedia would have gotten you the answer faster
    2. Seek professional advice not the advice of anonymous Slashdotters
    3. What??? OP was swimming in the shallow end of the gene pool.

    Guess which one this?

  9. I'm guessing .. by OzPeter · · Score: 3, Funny

    All three????

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  10. My list by Kesch · · Score: 1

    Shooter (Title is a little misleading, sword slashing would fall in here as well)
    RPG
    Adventure
    2D platformer
    3D platformer
    Fighter
    Flyer (Spaceships and submarines count too.)
    MMO (MUDs would probably fit in here too)
    Strategy
    Sports (Many sub-catagories)
    Rythm (DDR, Guitar Hero)
    Casual/Puzzle (Bejewled, Tetris)
    Racing

    Genre-defying (Katamri, The Incredible Machine)

    There, I think that almost any game wil fit into one of those catagories. Many games should also only fit nicely into one category. Though there are exceptions. For instance Deus Ex is bot h RPG and Shooter while GTA is at its heart a shooter, but it has incorporated many other genres.

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    1. Re:My list by Anonymous Coward · · Score: 0

      1. Counterstrike
      2. World of Warcraft

    2. Re:My list by Anonymous Coward · · Score: 0

      I don't know if I'd bother distinguishing between 2D and 3D platformers. It's all about the mechanics of gameplay, and in both cases, the game *should* play the same way. Your character moves left or right, jumps over or onto obstacles, and shoots in either direction. Graphics are irrelevant to game genres. Just a thought.

    3. Re:My list by Blakey+Rat · · Score: 2, Insightful

      But what goes into RPG? I'd suggest three types:

      American-style RPG (defined by the ability to create your own character):
      Morrowind, Oblivion, old Might and Magic, Wizardry and Ultima games. Fallout. Perhaps KOTOR, but that's kind of a hybrid.

      Japanese-style RPG (having to choose a character created for you by the developer):
      Final Fantasy, Sudeki, etc. Despite being American, "Quest for Glory" is a Japanese-style RPG by this definition.

      Dungeon Digger (Choose a character created for you; no, or few puzzle elements):
      Diablo series, Dungeon Siege.

      Those are all very different games.

    4. Re:My list by Aladrin · · Score: 0

      I think by 'character' you mean background, but even that doesn't fit. Your background in Morrowind/Oblivion was told to you. You were a prisoner. THe details may be lacking, but that's your background.

      Unless you mean that you get to choose race/class/profession, and then you have to move most Final Fantasy games to the American side.

      Instead, define them like:

      Japanese RPG: Focus on plot.
      American RPG: Focus on action.

      Oh hey, now the 'dungeon diggers' also fit under American. Surprise surprise.

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    5. Re:My list by popeguilty · · Score: 1

      Diablo isn't like Dungeon Seige, which is a Sim game. Diablo is Nethack with pretty graphics, done in realtime.

    6. Re:My list by ereshiere · · Score: 1

      What about life simulations? SimCity, Sims, Spore, etc. Is GTA really, "at its heart," a shooter? Games with a giant 3D world with missions instead of levels should be their own genre.

    7. Re:My list by Blakey+Rat · · Score: 1

      ... so is Dungeon Siege. I honestly don't get how Dungeon Siege would be in a different category than Diablo. Can you go into more detail, please?

    8. Re:My list by Blakey+Rat · · Score: 1

      Why the hostile tone?

      The first thing you do in Morrowind and Oblivion is create a character from scratch. You choose the race, you choose the class, the skills, the sex, everything. Ditto Wizardry games, but with an entire party. Ditto the other games I mentioned.

      In a Japanese-style game, like Chrono Trigger, you've given a character whose appearance you can't change, whose name you (often) can't change, whose set of skills you usually can't change, except for maybe selecting some skills over others. When new members are added to your party, they come pre-formed... you can't choose their race, sex, or skills either.

      Admittedly, I haven't played a ton of Final Fantasy because, frankly, that style of gameplay doesn't appeal to me. So if I'm wrong, and if FF is nothing like Chrono Trigger (which I have played), then go ahead and move those games into the other group. But I stand by what I said originally about the difference between the games.

      Japanese RPG: Focus on plot.
      American RPG: Focus on action.


      I don't like this way of thinking, because both genres of games have about an even amount of plot and action. (Discounting "dungeon digger" Diablo-like games, which have very little plot.) If you think Morrowind or Oblivion didn't have any kind of story behind them, then you really weren't paying attention. And Chrono Trigger had so many fights and random encounters (none of which had anything to do with the plot) that it actually got annoying towards the middle of the game.

      I think what you're doing here is drawing an artificial distinction. At best, you might be able to say that Japanese-style RPGs have a linear plot while American-style RPGs have a more open and less linear plot, but... even that doesn't work for a lot of titles.

      Calling the intro to Morrowind a "background" is generous, IMO. The only reason it's there is to provide you with a more-or-less blank slate to start your character from. Other American-style RPGs, like say the Wizardry series or Might and Magic series, give you about the same level of background: "you're an adventurer." That doesn't mean they have no plot, that only means that the player is given more leeway to make the character they choose without an emphasis on pre-made characters.

      Oh hey, now the 'dungeon diggers' also fit under American. Surprise surprise.

      Well, all of them I know of are from American developers. But I think they're more of a mix of both:

      Dungeon Diggers, generally, don't allow you to create your characters, or if they do, they have very rudimentary character creation. For instance, in Diablo you can select from 3 different characters, all of them pre-built with certain skills. The gameplay in a Dungeon Digger is based almost entirely around combat. Where another type of RPG would have dialog choices that influence gameplay, Dungeon Diggers have only set quests from only a few questgivers. (When they have questgivers at all.) There are no puzzles to solve, nor is there much of a strategic element. (In a RPG with a party, you might need to determine their positioning and facing, or whether to sacrifice a warrior's life to save a mage's.)

    9. Re:My list by popeguilty · · Score: 1

      Bah, I meant Dungeon Keeper, sorry. My mistake.

    10. Re:My list by Chemical · · Score: 1
      Regarding character development in Final Fantasy, it depends on the Final Fantasy game.

      For example, in Final Fantasy IV, your characters were static and you couldn't do much more than change their equipment.
      In Final Fantasy V, you couldn't select your characters, but you could develop them however you wanted, choosing any job/skill you desired.
      Final Fantasy VII had characters with few distinct features. All characters could be equipped with all skills/magic.
      Final Fantasy VIII had a system unlike anything else. Lots of ways to alter character traits and abilities. Perhaps too many.

      While it's true that you can't make your character, depending on the game you can change them to fit your playing style. Also some games offer party customization through diversity. For example the Suikoden series doesn't let you create characters, but with 108 to choose from there are plenty of combinations letting you configure your party to your liking.

    11. Re:My list by Eivind · · Score: 1
      Depends. In Final Fantasy X, there are two grids, one "beginner" where each character is indeed pretty much pre-determined to be a specific type of character, and one "advanced" where you're free to choose.

      The looks, name and the starting stats are given, but using this grid you *are* free to choose what skills which character learns. It's not totally freeform because there are two skills which are pre-configured to be for a certain character (for story purposes), but other than that you're free to let anyone learn anything. (Only Yuna can "Summon" and only Kimari can "Lancet")

    12. Re:My list by Aladrin · · Score: 2, Interesting

      Hostile tone? Not on purpose.

      And I stand by my categories. Japanese games tend to focus on the plot, and American games tend to focus on the action. Of course they both contain both, but I disagree that they are equal measures.

      You 'Chrono trigger got monotonous in the middle' example is even a point for me. An American game has plot so that there's a reason for the action. The plot tends to be on the boring, shallow side while the action tends to be constant and exciting. A Japanese game tends to have action to advance the plot. The plot tends to be involved and the action is there mainly to complete the game and keep it from being a movie.

      As for Final Fantasy, someone mentioned the later ones, but the first ones are what I was mainly talking about. In the first few FF games, you got to pick the characters' names, classes, etc. You had 4 characters, and a choice of like 6-8 classes. And you could have all 4 of the same class, if you wanted. Some, you could even choose not to have 4 characters. Heck, some would even let you pick a monster as a character. That's pretty much the epitome of 'no background'.

      I -love- both kinds of RPG. I tend to like the plot-oriented style a little better, but if I had to pick RPG or anything else, RPG would be my choice. American or Japanese.

      Anyhow, back to the point... That's the closest distinction between Japanese and American RPGs. With anything else, the line has been crossed too many times to split them properly.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    13. Re:My list by Blakey+Rat · · Score: 1

      Here's a tip: I've never heard the phrase "surprise, surprise" uttered by somebody who wasn't a condescending prick. If you're not trying for hostility, you might want to avoid that one.

      Anyway. The difference is that Japanese-style games give you a pre-made plot, where American-style games are more into letting you create your own story as you progress. That doesn't mean that Japanese-style games have *more* plot, that just means that the plot they do have is less reliant on imagination, and more reliant on reading massive quantities of dialog or watching long cut-scenes. A game like Morrowind or Oblivion, or Wizardry, will have a story going on in the background of your actions, but your actions are the real story of the game... you could play through Oblivion and keep a diary for your character, and you'd have a plot at least as interesting as any Japanese-style RPG.

      The equivalent in cinema might be a comparison between, say, Aliens and 2001: A Space Odyssey. Both are excellent movies, but Aliens tells you the exact plot during the course of the film with little doubt about what's happening at any given moment. 2001: A Space Odyssey, on the other hand, doesn't really tell you what's happening in the final third of the film and it's up to the viewer to create a personal meaning of the film for themselves.

    14. Re:My list by Aladrin · · Score: 1

      "Here's a tip: I've never heard the phrase "surprise, surprise" uttered by somebody who wasn't a condescending prick. If you're not trying for hostility, you might want to avoid that one."

      You need to get out more, then. There's plenty of 'non-prick' people that use that statement. It's called sarcasm, in case you hadn't figured that out yet. And you think I suddenly turned nasty, maybe you shouldn't call someone a 'condescending prick'.

      I totally disagree with your Oblivion bit, too. Oblivion was a great game that I had a ton of fun with, but the plot had little to do with it. Just for fun, try to write a book where the main character is off to save the world, and head's to Town A. On the way, though, they suddenly go to town M and join the mage's guild. They do a lot of totally unrelated things, then join the fighter's guild. Again, unrelated stuff. Then they go back and become grand master of the mage's guild. Then they head to Town A and do everything totally as if the 2 guilds they joined have NOTHING to do with saving the world.

      Every single editor in the world would murder you for the completely pointless 2/3 of the story that have NOTHING to do with the plot. Filling pages with words isn't plot. It has to MEAN something to the overall picture to be considered part of the plot.

      The 'plot' in Oblivion wouldn't make a good short story, let alone a novel. Good Japanese RPGs, if they didn't COME from a manga/anime, often get turned into an anime. It's because they are based on plot.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    15. Re:My list by Anonymous Coward · · Score: 0

      Just curious, would you consider New Super Mario Bros a 2d or 3d platformer? It is 2d in the sense that the player can't directly control movement along the z axis but it is 3d in that the world and characters are 3d models (and that the player can be moved along the z axis by standing on a platform rotating along the x axis - i.e. fall off the side of said platform).

    16. Re:My list by Impy+the+Impiuos+Imp · · Score: 1

      > The 'plot' in Oblivion wouldn't make a good short story, let alone a novel.

      By pure dumb luck, my cell contained an escape route I was too stupid to find on my own, and Captain Picard in drag with two measly guards decides to flee a castle assault through it. The guards do not instantly slaughter me on the way through, though, because Picard had a psychotic episode where he imagined I used to be his orc lover or something. So I follow along, get in the way but the guards still don't kill me, then Picard gets killed in spite of my best level 1 efforts, minutes before he was gonna die from Aids anyway.

      That awesome plot?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    17. Re:My list by Aladrin · · Score: 1

      Are you arguing for or against me?

      I don't think the plot was actively bad, just short and ... average. It's definitely not an example of a game driven by plot. It's an example of the (American) game driven by action that has a plot merely so it can proceed to more action.

      At the risk of totally hitting a tangent, Horror films are the same way. Japanese horror films are about 'omg that's a horrible thing to happen' where American horror films are about 'scare them, scare them! quick, more plot so we can scare them some more!'.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    18. Re:My list by Blakey+Rat · · Score: 1

      I get the sense that you kind of missed the point in Oblivion, and presumably Morrowind as well. But that's all I'm going to say; I've devoted enough words to this already.

    19. Re:My list by Aladrin · · Score: 1

      The point... Hmm... Fun, adventure, killing shit. No, I think I got the point.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    20. Re:My list by LWATCDR · · Score: 1

      "There's plenty of 'non-prick' people that use that statement. It's called sarcasm, in case you hadn't figured that out yet."
      Hate to say it but sarcasm and being condescending kind of go hand in hand much of the time. Also what most people seem to forget is on message boards no one can hear the tone of your voice or body language.

      That being said I am remembered of a bit of wisdom.
      Only a fool takes offence when none is intended. And it is a bigger fool that takes offence when it is intended.

      Or in other words life is too short to worry about what people on Slashdot think about you.
      Just a bit of off topic information.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  11. different ways to categorize by miyako · · Score: 5, Interesting
    It's impossible to come up with a single definitive set of categories, because there are different ways to divide up games.
    To try to answer your question though, here is how I generally break down games. It is by no means efficient nor without redudency, but it is how I mentally categorize games.
    • Japanese and Eastern Style Console RPGs
      • That focus on exploration
      • that focus on story
      • that focus on skills/collecting
    • Western Style RPGs
      • MMOs
      • Try try to emulate D&D
    • Fighting Games
      • old school/buttonmashers
      • Strategic
      • Combo Based
    • Platform Games
      • Where you use guns
      • Where you jump on enemiesheads
      • Where you push blocks around
    • Sports Games
      • That are like Madden, *2K\d, etc.
      • Tony Hawk, etc.
    • Strategy Games
      • That rely on quick micromanagement
      • That rely on a lot of planning
    • First Person Shooters
      • that focus on teams
      • That focus on twitch movements
    • Brawlers/Beat-em-up
      • that are RPG-ish
      • ThatarePlatformer-ish
    • Casual Games
      • Card Games
      • Word Games
      • Board Games
      • Match/Line Up groups of things(tetris,bejeweled, etc.)
      • Reflext/Twich games
      • Misc.

    Anway, that is a much bigger list than most gaming publications use, but the top categories are largely the same. I think that this sort of system works because it basically tells you what the core sort of game play is. In your example, you lumped action adventure, adventure, FPS, etc. together, but I don't think that's fair at all. For example, I love action adventure games (i.e. zelda, metroid, etc.) but I hate first person shooters. The two styles of games play differently. I find the categories useful because I have been playing games for a long time, and I know what sorts of games I do and do not enjoy. I know that if a game sounds interesting, but I find out it's a FPS, then I can completely disregard reading anything else about it. Likewise, if a game is a western style RPG, I know that I should scrutinize it a bit more before making a decision, because while I haven't disliked every western style RPG that I've played, in general I don't find them as fun to play (I would rather have a very well done and highly linnear game, ala Final Fantasy, than a poorly done limited sandbox game that pretends like you can do anything. If I'm going to play D&D I'll play the real thing thank you very much.)
    --
    Famous Last Words: "hmm...wikipedia says it's edible"
    1. Re:different ways to categorize by LainTouko · · Score: 1

      'Misc.' shouldn't really be under 'Casual Games', since something you haven't thought of or didn't consider worth classifying is not guaranteed to be casual. Especially since visual novels and simulations are going under 'misc' there.

    2. Re:different ways to categorize by obeythefist · · Score: 1

      The inclusion of a "misc" category implies by default that your method for categorisation of games does not cover every possible categorisation of game...

      I like Wikipedias list of categories.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    3. Re:different ways to categorize by miyako · · Score: 1

      fair enough. Sims are definiately not casual games, and I would probably put visual novels under the RPG category. There are also edutainment games, which may or may not be casual, and rail/lightgun shooters (which, sadly, you don't see much anymore, I hope to see a resurgance of those types of games on the Wii) The reason I put misc. on there is because there are a lot of casual sorts of games that don't really fit into any genre, or transcend a lot of genres.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    4. Re:different ways to categorize by Anonymous Coward · · Score: 0

      What's the distinction between a "fighting game" and a "brawler/beat-em-up"?

  12. Oh, good. Kill it until dead. by Anonymous Coward · · Score: 4, Insightful

    In philosophy this is called "reification." It's taking something complex and living, and turning it into a dead thing on a shelf. This usually involves chopping off inconvenient bits until you can stuff it into a box and label the box.
      Morals are the reification of a particular society's living system of values, codified and placed on a pedestal marked "unquestionable and unchanging." Unions are a reification of the working man's desire for a better life, transformed into a bureacratic comittee that defines what 'better' is for him.

      Instead of defining genres of video games, try breaking them up. Take them out of the box of dead things and try to find the oddball nuances that make a given game unique, and apart from any others.
      - mantar

    1. Re:Oh, good. Kill it until dead. by Anonymous Coward · · Score: 0

      But dead is a reification of no longer living...

      Recursion error in 3, 2, 1...

  13. Genres are only useful for movie stores... by bigbigbison · · Score: 1

    Ok, so that may be an exaggeration, but I think the point remains valid: there isn't much point in coming up with genres.

    Mark J. P. Wolf in Medium of the Video Game list a bunch of genres that are fairly useless such as listing demos as their own genre.

    While I'm not a fan of applying film theory to videogames, I think that Rick Altman in Film/Genre makes the most interesting use of genre by syntax and semantics. (Actually, there isn't a lot of need to read the entire book. He lays out syntax and semantics as a way of looking at genre in his article, "A Semantic/Syntactic Approach to Film Genre" which is widely reprinted and is included as an index in the Film/Genre book).

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
    1. Re:Genres are only useful for movie stores... by Anonymous Coward · · Score: 0

      Actually they're not. Genrens are indicators casually used by the industry to mark a product as belonging to a certain type.

      Though your point regarding Altman remains valid. Check also Neale and Stam for additional reading.

  14. The Definitive List by ClamIAm · · Score: 1

    1) Nethack.
    2) Not Nethack.

    It's impossible to master either.

    1. Re:The Definitive List by graphicsguy · · Score: 1

      That's a +5, Insightful in my book!

    2. Re:The Definitive List by obeythefist · · Score: 1

      What if you have a game that is all like, action/sports/adventure/puzzle etc that bursts out into a subgame of Nethack some way through?

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    3. Re:The Definitive List by ClamIAm · · Score: 1

      Sounds a lot like real life.

  15. And here I thought it was for PnP RPG genres... by JoshDM · · Score: 1
    like:
    1. Fantasy (D&D, Runequest)
    2. Sci-Fi (Traveller, Shadowrun, Licensed TV/Movie Show X)
    3. Super-Heroes (HERO, Mutants & Masterminds, Blood of Heroes)
    4. Horror (Call of Cthulhu, Beyond the Supernatural)
    5. Thematic (Feng Shui, Deadlands, Paranoia)
    I'm sure I could have broken that last one down into Hong Kong Action, Wild West, and Sci-Fi Comedy Dystopia, but there's only so much time in the day...
  16. genres considered harmful by j1m+5n0w · · Score: 1

    I have observed that many of the things I like are hard to classify in terms of things that were created before. On the other hand, many of the things that bore me can easily be classified.

    What might this mean? Perhaps the difficulty of classifying existing games into genres is a good indicator of the state of the game industry.

    It might be an interesting exercise not to list existing genres, but to make a list of games that are hard to classify, and use it as a benchmark against any genre list.

    To begin with, I will start the list with:

    • scorched earth
    • magic carpet

    Hmm, that's all I can think of at the moment.

    1. Re:genres considered harmful by obeythefist · · Score: 1

      These games can both be classified by the genres in the Wikipedia article on game genres.

      Scorched Earth is a 2.4 - Artillery game

      Magic Carpet could technically be classified into several - it should, because of it's complexity in terms of content, be classified as 1.1 - Action (it is an action game - but most games are). It can also be classified as a Flight Sim, but then, many flight sims contain action and vice-versa, action games can simulate flight (which Magic Carpet does, if unconventionally).

      As games can have properties of multiple genres, it is a good idea to use a tagging system, as has been mentioned here in /. previously.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    2. Re:genres considered harmful by j1m+5n0w · · Score: 1
      I suppose it's true that any game X could be classified in the genre of "games that are like X", but in the case of Scorched Earth there aren't very many similar games, so it's about as close to being its own genre as any I can think of. Lemmings also comes to mind. Magic carpet is somewhat the opposite, in that it fits into a lot of genres that don't usually fit together: action/flight sim/strategy/god game, and in the end it doesn't "feel" quite like any of those, at least to me.

      The wikipedia article listed Katamari Damacy and The Incredible Machine as genre-defying. (I haven't played either, so I can't really say.)

    3. Re:genres considered harmful by obeythefist · · Score: 1

      It all goes back to the value of categorisation in the first place - how useful is it to classify games anyway?

      Tags are definately a better idea. There are no absolutes.

      You can tag Scorched Earth as Artillery, Turn Based Strategy, Multiplayer, etc
      You can tag Magic Carpet as all those genres at the same time, it all works. You pick out every game that's tagged flight sim and you'll get Magic Carpet, but you'll still get it if you go looking for action games too.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    4. Re:genres considered harmful by j1m+5n0w · · Score: 1
      Tags are definately a better idea. There are no absolutes.
      I agree with you there - genres aren't mutually exclusive. (I suppose heirarchical classification schemes are a relic of libraries; a book can't be in two places at once, after all.)
    5. Re:genres considered harmful by vain+gloria · · Score: 1
      It might be an interesting exercise not to list existing genres, but to make a list of games that are hard to classify, and use it as a benchmark against any genre list.

      David Crane's original Ghostbusters doesn't easily fit a template. Whether that invalidates a set of genres or is the exception that proves them however...
  17. Coincidence? by Hexedian · · Score: 1

    Is there a reason why this subject has popped up just when they are about to announce the beta of Savage 2?

  18. Incredible Machine by SIGFPE · · Score: 2, Informative

    Actually, Incredible Machine is probably the prototypical example of a 'construction game'. This is basically the genre of game where the player is given a kit of parts and they're free to build stuff with it - often with some goal in mind. Lego might fit this category if it were a video game. I wish there were more examples of this genre, there are only a handful.

    --
    -- SIGFPE
  19. Here is my list by Anonymous Coward · · Score: 0

    genre = "a class or category of artistic endeavor having a particular form, content, technique, or the like"

    Certainly, I haven't played every game, so there may be genres that are unknown to me.
    The definition does not require that genres are not redundant (overlapping). The genre of a specific game is usually defined by the publishers.

    Having said that, here is my list of genres and their basic elements:

    Adventure - Roaming, looting, side questing, mini gaming
    FPS - shooting, looting
    RTS - building, destoying
    RPG - character building, spell using
    Puzzle - geometry, thinking
    Driving - driving
    Free roam mission based - roaming, doing missions
    Classic Myst style - thinking
    Stealth - sneaking
    Classic arcade - button pushing
    Simulation - building

  20. shmups by Anonymous Coward · · Score: 0

    Be sure to include shmups on your list.

  21. Kill "Action RPG" by crossmr · · Score: 1

    This would be a first step in my mind. Its a BS genre invented to give credibility to a style of game that is likely funded by those guys who make wrist braces for CTL. Just because you add a sword or a magic spell or any kind of mathematical character development to a game doesn't make it a roleplaying game, and trying to pass of a hack n slash click fest as having "Roleplaying elements" is bullshit.

    What makes a roleplaying game a roleplaying game isn't the system its built on, but what occurs in the game. hence why tabletop games come in such a wide variety of flavours including diceless and systemless. Trying to pass off "skill points" as a roleplaying elemental is like claiming your RV has ferrari elements because it has a door and a steering wheel.

    1. Re:Kill "Action RPG" by Blakey+Rat · · Score: 1

      Back in the 80s, we called these games "Dungeon Diggers." Sometime before Diablo was released, the term "Action RPG" came about to describe them. I liked "Dungeon Digger" better, even though it's kind of a stupid term.

    2. Re:Kill "Action RPG" by crossmr · · Score: 1

      The first place I noticed it was Diablo. Then slowly certain mags and reviewers started referring to these games as "RPGS" without the qualifier on the front. A linear game that a bot programmed by a 6 year old could run through doesn't remotely qualify as an RPG.

    3. Re:Kill "Action RPG" by SirSlud · · Score: 1

      As a games programmer, it'd be equally easy to create a bot for any game, given the 'rules' .. action, rpg, FPS, strategy, or whatever.

      I think what you were trying to say is, "I like RPGS", not "I consider action games as easier to beat when a 6 year old programmer friend of mine constructs a bot for it and screw the world for lumping RPGs into the action genre."

      All games are easy fodder for bots if game supports them. If you think RPGs are 'deeper' than action games, well, then its time to argue about what 'deeper' means in relation to games. What makes a game deeper? RPGS are susceptible to bots, but there isn't the community or need for them, nor the APIs made available by the developers. In fact, alot of RPGs contain allies that you dont control. I can assure you that programming their behavoir is one of the easiest tasks of making an RPG. The real challenge to the job is making them die sometimes due to 'believable' human behavoir.

      In short; its a touching and beautiful thought that RPGs somehow represent some kind of advanced paradigm for videogames. In reality, its just a genre, and if you like it (I love RPGs) then good on you. Thinking there is some kind of technical superiority to RPGs is a big mistake, tho.

      --
      "Old man yells at systemd"
    4. Re:Kill "Action RPG" by crossmr · · Score: 1

      A real RPG involves more than running around hacking and slashing which any bot can do. Real RPGs often have indepth NPC interaction that a bot couldn't really accomplish (as it couldn't interpret the choices properly, without exceedingly extensive programming) You're confusing combat with overall gameplay, the exact problem of action RPGs.

  22. There are 10 genres of games in the world by SteroidG · · Score: 2, Funny

    1: Games I have
    0: Games I don't have

    1. Re:There are 10 genres of games in the world by obeythefist · · Score: 1

      This isn't right - what if there is a game that, perhaps not on your person, but in your house? Or, a game that you purchase with a friend, and play the game half the time at your house, and half the time at his? Or what if you just borrow a game and have it in your house? What if it's in your locker at work, where the locker is technically yours but owned by the company? How about if you hire-purchase a game?

      Have you read the EULA for World of Warcraft? I would not be surprised if that game said you're licensed to use it but you don't own it - how does that fit into your classifications, Mr Smarty Pants?

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  23. As someone who edits the Wikipedia alot... by Mitaphane · · Score: 2, Insightful

    ...I wouldn't rely too much on this list. Not to descredit the entire article--most of it is pretty reliable--but there are questionable entries on that list. Even the article itself notes, "Due to a general lack of commonly agreed-upon genres or criteria for the definition of genres, classification of games are not always consistent or systematic and sometimes outright arbitrary between sources." That certainly seems the case for "Maze game", a genre noted in Chris Crawford's The Art of Computer Games but really isn't applicable these days. Looking at the article entry for "Artillery games", you can see the link it refers to doesn't talk about "Artillery games" as a genre, but rather a generic type of game called Artillery. Under that classification "Snake game" should be a genre.

    Depending on how you want to describe "genre", there can also be some other inaccurates. There's some entries that sound like descriptions. Is "Arcade game" genre? An arcade can be a fighting game or a first person shooter. If it is a genre, shouldn't "Console game" be a genre too? There are other entries that describe more game mechanics than "genres." For example "Stealth games," there are FPSs (see Goldeneye 007), as well a 3D person action games (see MGS), and Action Adventure games (see Beyond Good and Evil) that use a stealth mechanic as gameplay. So does that make it more a game mechanic or a genre itself?

  24. you will fail by fish+waffle · · Score: 2, Informative

    There is no such thing as a definitive list. Genre is fluid, and incorporates feedback; as soon as you think of a genre someone else has thought of how to combine and/or distort that genre to create a new genre.

    I offer you the following theorem:

    Any genre-based categorization of computer games will either be too generic or too specific to be useful.

    Same thing applies to movies, books, etc.

  25. RTS = RPG by MMaestro · · Score: 1
    In RTS games, its assumed the player is the 'Commander' of said troops. Obviously few games go out of their way to make note of this (the most well known RTS series that included the player as an 'actual' character was the Command and Conquer series which actually acknowledged and talked to the player at times.)

    On the extreme side, you can say that the troops are talking to you when they say "Your orders?", "Ready, sir." or "Commander?"

    1. Re:RTS = RPG by skam240 · · Score: 1

      the point of an rts isnt really to play a role. you don't select the "you move over there and shoot that guy in the face" text option when you want to tell one of your soldiers to attack another unit. you left click on the guy and then right click on its target and off your unit goes. that's what i mean about an rts being too abstract to call an rpg.

      with your looser use of the term literaly almost any game could be called an rpg. at that point you would have only one catagory of game, which would be silly.

      --
      I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
    2. Re:RTS = RPG by Impy+the+Impiuos+Imp · · Score: 1

      And the vast majority of role playing games aren't really role playing. I realized a number of years ago that the reason I liked D&D was because of the statistical analysis of the battles. Pretending I was a street acrobat or a pirate and going "Arrrrrrrr arrrrr!" was not exactly a draw for me. The only "role playing" I ever did in this (or MMORPGs) was the Ogre in Everquest -- and the old-school, old-model ogre at that. The new one that looks like a giant, thickish human is an uncreative, talentlessly-derived abomination they should be ashamed of (and so, too, the new troll. Sigh. Fatties of old, how little we knew ye.)

      Yeah, that's when EQ jumped the shark in my estimation. I could handle all the nerfs (they were the only game in town at the time, so handle 'em or have nothing to play) but this was just too outrageous.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  26. A more comprehensive list of genres by springbox · · Score: 1
    • Fun
    • Not fun

    Of course, if you're of the more discerning adult crowd who is PS3-bound, this list would look more like:

    • Mature
    • Not mature

    (It's a joke)

  27. Non-goal directed games... by Randym · · Score: 1
    ...like Second Life?

    There's no particular end to achieve, yet it is play and it uses a computer. It's *like* a simulation, in that it does *simulate* reality (or a form of it), but it is open-ended, unlike, say, SimCity, which is a closed-end simulation.

    Other than that, this is a pretty comprehensive list.

    --
    DNA is a Turing machine. You, however, being dynamic and emergent, are not.
  28. A few ideas by Anonymous Coward · · Score: 0

    The methods below require that you already have a large list of games that you want to classify into genres.

    Method 1: Pick a game from the list at random. Then look for another game in the list that is very similar in play style, and add those two games to form the first group. Then for each game in the list, either add it to an existing group that it is similar to, or find an unclassified partner and join them to start a new group.

    Method 2: Pick two games from the list at random, and put them next to each other. Then pull random games from the list and try to place them next to the game that they are most similar to. When the task is complete, divide it up where there seems to be the most difference between adjacent games.

    Method 3: Organize the games by family history. Find some of the oldest games, who will be the ancestors of all games. Modern games that are truly original can also become ancestors. Then order games based on which games inspired which other games, in chronological order. Base your genres on which ancestors have the thickest tree of decendents.

    Method 4: For each game, think of 5-10 terms that describe the game. Look at which terms have the most games associated with them.

    Method 5: Think of about 10 attributes that games can have, and assign each game a score based on this attribute. Then you can use the 10-dimensional distance formula to find the distance between any two games. Games with small distances will be similar to each other. Try to find clumps of games, and let these be your genres.

    Method 6: Dewey decimal system! Find maybe 10 main genres of games. Then try to divide each genre into a sub-genre. Add games to the system, creating sub-sub-genres as needed to classify the games. As new games are released, you can place them in the existing system next to the games it is most similar to.

    Also, you might consider making a website out of the project and let the masses help you. For instance, for method 2 above, you could do something like this:

    1. Present the user with 2 games.
    2. Give them a third game, and ask them which of the two other games it is closest to.

    Most of the other methods could be done in a similar manner.

    1. Re:A few ideas by VAY · · Score: 1

      Man, you have way too much time on your hands...

      --
      What luck for rulers that men do not think. - Adolf Hitler
  29. Continuous, not discrete by Bongo+Bill · · Score: 1

    Rather than trying to pigeonhole all games into one category or another, I usually try to think of them in terms of a two- or three-dimensional continuum. One axis represents the importance of strategy, tactics, forethought, and the like, another represents the importance of speed, timing, reflexes, and so on, and a third represents the complexity or learning curve. If you really want to hurt your brain, you could add a fourth to represent the importance of atmosphere and writing.

    --
    ...but is it art?
  30. impossible by SP33doh · · Score: 1

    and this list will be great for what, another half a year? until the next pikmin or trauma center or something comes out? there's no good way to do genre lists, at least not if you want them to last for... a period of time.

  31. Mobygames by El_Muerte_TDS · · Score: 1

    What's wrong with the mobygames category listing?

    1. Re:Mobygames by TyrionEagle · · Score: 1

      Er, it's woefully inadequate?

      Where would you put Space Invaders that differentiates it from Quake? They both seem to fall into "Action".

      --
      -- I like the cut of your thinking, young man. - me.
  32. I was curious... by Atario · · Score: 2, Interesting

    ...so I looked up their entry for The Sentinel, which I find uncategorizable. They called it "Puzzle". Hm. I don't think it fits.

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  33. Next up... by Kjella · · Score: 1

    ...the definitive list of music genres ...the definitive list of video genres ...the definitive list of book genres ...the definitive list of p0rn genres

    I'm sorry but it doesn't work. Try reading any album reivew that goes like "draws inspiration from 60s [bar-music], but with rythm taken from the 90s [foo-music], with a local color of [region]. What about mixed games and games that have several game modes (e.g. strategy game with RTS fighting? Or an app with Japanese anime-style graphics but Western-style gameplay?

    Categorizations are different views, they don't need to be mutually exlcusive. The important thing is that you manage to show each person the games he is interested in. Let's take two people A and B (which might as well be two consumer groups) and games with properties A A A A AB AB AB B B B B. The correct answer is to show A (A A A A AB AB AB) and B (AB AB AB B B B B). Overlap in itself irrelevant, except that it's somewhat redundant to a person that's interested in both A and B types. But that is information in itself - If he sees (AB AB AB) twice he'll know these have elements of both genres.

    --
    Live today, because you never know what tomorrow brings
  34. My Genres? by *BBC*PipTigger · · Score: 4, Interesting

    So I scratched the surface on this question last week on my blog:

    PipForPresident.Org/blog

    the gist of which is:

    "I dream of helping to enable everyone in the world to create and play their own video games together."

    so... I want to eventually write (or contribute to) tools that enable people to reconstruct or derive any possible game... assisting with:

    • fighting genre:
      • has good presets for minimal-latency head-to-head online setups
      • the most complex library of input patterns to click into place (i.e., visually associative system for connecting high-order input events to game-specific functions)
      • templates for playable character rosters with knowledge about likely associations with functional systems like back-end tunable data and the cosmetic front-end of profile data, portraits, voice audio, costumes, endings, etc.
      • knowledge of minutia in the formula of character pre-round, post-round, post-match, etc. introductions and taunts
      • supports selecting the nuanced behavior of 2-D power-bars, super-meters, victory icon placements, etc. as options
      • adapts the general AI mental-model into a fighting mindset
      • maybe specialized child modules for 2-D vs. 3-D conventions
      • etc.
    • puzzle genre:
      • has good presets for minimal-latency head-to-head online setups and also more casual rooms with lots of participants or observers
      • general systems for 2-D basins (optionally rectangular or hexagonal) catching falling pieces (like Tetris, Lumines, and Bejeweled)
      • options for known line/block effects, clearing, and scoring systems
      • easy level creation tools for any requiring designer setup (like Arkanoid or Frozen Bubble)
      • etc.
    • FPS (First-Person Shooter) genre:
      • assume 3-D for everything but the HUD (Heads-Up Display is the whole set of 2-D images which overlay any 3-D action)
      • small database for enemy unit hierarchy, behavior, and upgrades data with both spreadsheet-like and graph-like editable data views
      • small database for weapon behavior and upgrades data with both spreadsheet-like and graph-like editable data views
      • preset gravities, jump and run impulses, and explosion concussions
      • teleporter/portal mechanisms
      • team-oriented objective specification
      • during-play database to track kills/deaths/suicides/flags/headshots/movement/mar ksmanship/etc.
      • maybe network model optimized for dedicated server connectivity
      • etc.
    • shooter (Shmups) genre:
      • beefs up sprite system to handle millions of bullet trajectories, collisions, etc.
      • describes wave and boss formulas
      • has options for known special-shot/power-up/defensive variations
      • interactive flight-path editor to easily add new movements to enemy ships or bullets
      • maybe has general cooperative or competitive multi-player models
      • etc.
    • RTS (Real-Time Strategy) genre:
      • editable technology-tree systems of building and unit build-order dependencies
      • huge database for unit hierarchy, behavior, and upgrades data with both spreadsheet-like and graph-like editable data views
      • adapts the general AI mental-model to optimized path-finding and simple threat/promotion prioritization systems up through heuristics to game-wide complex strategic analysis potential
      • etc.
    • RPG (Role-Playing Game) genre:
      • basically the same stuff as the RTS genre but with more attention given to the depth
  35. Not possible by xtieburn · · Score: 2, Insightful

    We had to do this as part of a module on my degree course. It was fairly futile then, its still futile now.

    Unlike what a lot of people have been saying I do think genres are important, they immediately allow you to narrow down what game you really want to play. However, arbitrary naming is fine. As long as you understand the terms being used people can divide the games up how they wish. Its simply not possible to have a definitive list.

    The reason for this is that games are defined by too many things. E.g. FPS is a name that describes a viewpoint and an action. RTS is a name that describes the games timing and an entirely different action.

    Whats more they can be crossed back and forth. There is no reason why an FPS can not be strategic and real time making it an RTS as well. (Not the most obvious example. For that youd have to look at role play which has permeated every genre out there.)

    I.e. you have viewpoint, game timing, actions, setting and the constant mixing of all of them. (Most FPS can be TPS, Dungeon Keeper was top down RTS and FPS, etc, etc)

    Add to this the dozens of odd ball games and the thousands of retro games that require a genre set all for themselves and you have an impossible task on your hands.

    1. Re:Not possible by tygerstripes · · Score: 1
      viewpoint, game timing, actions, setting and the constant mixing of all of them

      Or indeed complexity, storyline, atmoshphere etc... all of which apply to, let's be honest, any creative medium, to some degree or other. Okay, maybe static media like photography, sculpture etc are not so time-driven, but all of these things merely describe the different aspects of the way we use creative media to describe the world - whether the real world or an imagined one.

      Film, books, music, computer games, theatre - all of these are composed of elements such as those described above, and as such we use those characteristics to create genres.

      But that's the key point - it is we who create the genres, not the games (films, books) themselves! Genres are tools, like language, like stereotyping, and these tools allow us to make broad-brush assumptions about other individual items based on how they are described to us using that language. If we create the "action" genre, we as a culture have a vague, general notion about what that means and can use the term to impress the same notion on someone to whom we're trying to describe the item. This is "Lingual Studies 101".

      Such abstract notions as "genre" are useful in general discussion, but serve only to obfuscate when discussing the item, genre or medium in depth. Neither the language nor the medium are set in stone, and any attempt to do so with either usually renders it useless in no time.

      As a useful analogy, take the example of a colour-perception study performed some years ago on a remote ethnic group. A very rich range of hues was presented to each subject and they were asked to name the colour. Turquoises and teals, for example, caused some to say blue, others green and so on, but the proportion who opted for one or the other was fairly uniform.
      One cultural group seemed to have difficulty with Orange though - anything but the yellowest of oranges, they called Red, and Orange to them meant something that was almost Yellow, with a small hint of Red. Research into their heredity was conducted, and it turned out they were physiologically indistinct from the other groups - it was only their understanding of the words that differed, which was a cultural trait.

      The article poster's attempt to "do a better job" of categorizing games, assuming that such a thing could be treated as an exact science, betrays a lack of understanding of the function and nature of language and, indeed, of gaming as a creative medium. It's a little disappointing that this article even made it past the editors.

      --
      Meta will eat itself
  36. Definitive List by TyrionEagle · · Score: 1

    There is no definitive list, but I've always liked the way SPOnG does it. Split off point of view and dimensionality and then use a structured list of genres and apply up to three per title.

    You can see their genre list on their search page as well as their POV and dimensionality lists.

    --
    -- I like the cut of your thinking, young man. - me.
  37. Genres by Ninjon · · Score: 1

    An academic work "The Medium of the Video Game" edited by Mark J.P. has a discussion of genres, though I don't know how useful it would be as most of the examples used are outdated.

  38. Descriptive tags over traditional Categories by skorch · · Score: 4, Interesting

    Games incorporate so many different elements that it is difficult to come up with hard categories that can encompass all the known games without significant exceptions, overlaps, or omissions. I think what gives games so much power and potential is their natural resistance to such pigeonholing and ability to fluidly and organically incorporate so many different elements.

    So I think using a series of tags that can be freely applied where necessary can help describe and generalize games without trying to nail the outliers and hybrids and unique games into categories they don't necessarily belong. I would say it is best to apply the series of tags in a standardized order, where a game can incorporate multiple tags from their different categories if applicable: e.g. it isn't necessary to add "real time" to a game with the "1st person" and "shooter" categories since that is generally implied. However you would have to add "turn based" to such a game if necessary since that is generally not typical of 1st person shooters. The tags should be (and generally are) applied in roughly the following order:

    Narrative style (if applicable):
    Linear
    Branching
    Sandbox (open ended?)

    Setting:
    Sci Fi
    Fantasy
    Historical
    Modern
    Sports

    Dimensions/Perspective:
    3D
    2D (sidescroller, static, etc.)
    1st person
    3rd person (implying camera anchored to player's avatar)
    "god" (or "bird's eye," implying camera free roaming over a map)
    Text based

    Gameplay Progression (can be implied by gameplay type):
    Real Time
    Turn Based

    Avatar(s):
    Solo
    Team (a.k.a. squad, or party-based)
    Army

    Gameplay Element(s):
    Shooter
    Brawler
    Racer
    Tournament fighter
    Puzzle
    Strategy
    Tactics
    RPG (or some other form of character ability progression)
    Sim
    Exploration
    Beat-matching

    Obviously the Gameplay Elements category has the most descriptors and is still the least complete of all the categories, but you get the idea. By taking and applying all the necessary elements above to any game you can think of you can generally paint a fairly clear picture of what type of game it is relative to other games that may be similar or different. Not all the tags are necessary, and in most cases are left off because they're either obvious or implied, but for the sake of completeness in archival purposes they can help distinguish subtle differences between very similar but fundamentally different games. The "Avatars" category is one I've never actually seen applied to any games, but I think it's useful in describing some fundamental differences between games that have the player using a single character or pawn, as opposed to commanding multiple characters or entire squads/armies in various types of games.

    For example, Baldurs Gate would fall under Fantasy, Branching, 3rd person, real time, party-based, RPG. Whereas NeverWinter Nights I would generally categorize as Fantasy, Branching, 3rd person, real-time, solo, RPG when describing the single-player campaigns at least (although you could take on a henchman at times, this was not necessary to play through or complete the game, so I would count that as an optional tag). Final Fantasy, or other Japanese RPG's would generally fall under Fantasy, Linear, 3rd person, turn based, party-based, RPG. Oblivion would be Fantasy, Branching, 1st person, real time, solo, RPG. So here we have 4 very different games that would previously all be described simply as RPG's are now much more clearly fleshed out with this system.

    Multiplayer games are a whole other beast and in many cases should probably deserve their own list of categories to describe adequately. Splinter Cell's multiplayer consists of both 3rd person and 1st person perspectives, depending on which team you're playing on. A game which is designed as a solo campaign that can become a party-based campaign wh

    1. Re:Descriptive tags over traditional Categories by Impy+the+Impiuos+Imp · · Score: 1

      > RPG (or some other form of character ability progression)

      Which really has nothing to do with role playing, and is, in fact, the bane of roleplaying given you can role play all you want the noble paladin, then get smoked by some l33t d00dz the second you step outside a city, when, by all role-playing rights, you should be able to pop them in the nose, poke them in the ass with your sword, then make a snide comment as they run away never to appear again except at the very end of the actors list for that movie's IMDB page.

      Yeah, Galahad gets into a 2-hit fight, the ruffian hitting Galahad through his shiny armor, and Galahad hitting the ground. "Look at his lame@$$ armor, n00b! 'Excalibur'? What a POS, haha! Destroy it so he has to use a rusty sword again."

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  39. Gamefaqs has a simple but correct system. by kinglink · · Score: 2, Interesting

    Action | Adventure | Driving | Puzzle | Role-Playing | Simulation | Sports | Strategy

    And if you want Driving is a sport.

    Basically any game can fit into one of these genres, many will fit in two (an action role playing game. An driving Simulation)

    You can expand your genre list more and more but the fact is every time you have them all next year there's a new one that people are trying to make up. However it's not a "GTA" genre, at best it's a free roaming genre, but in reality it's an Action Adventure game.

    There's many sub genres that can tacked on underneath it all. The only problem with games with this simplistic approach is Niche games and stuff that defies convention, you will never be able to label those because the whole point of them is that they defy conventions like genres, that's why many places have Miscellaneous, as well as "compilation" which spans all genres (aka Activision Anthology)

    This is the best answer though because it's specific and precise. Most games will be one genre with a second as a sub genre (the Adventure game that has a lot of action and so on) but that's fine.

  40. Impossible by RealmRPGer · · Score: 1

    My school's Game Designer's Association attempted to do something like this, and there have been many discussions amongst small groups regarding this exact topic. In the end, trying to pin games down to simplistic genres is futile and useless. On the core, every game is of the genre "Video Game." But what does that tell you about the game? Absolutely nothing. Movie genres like "thriller" or "comedy" aren't there just so that movies can be labelled, it's because people like comedies, or they like thrillers... or perhaps what they like best is a romance-comedy. This is why genres exist, and it is why game genres should not be broken down into their bases, because it means losing sight of what a game truly is. Some people love action-rpgs but HATE turn-based rpgs. Labelling every one of these games, then, simply as "RPG" would be taking the power away from what a genre title is supposed to be, and makes the end-user have to sift through countless reviews to find the rpg games that are of the type they like.

  41. Re:I like to split the Ask Slashdot into ... by Drooling+Iguana · · Score: 1

    4. Profit!

    --
    ... I'm addicted to placebos
  42. Anonymous Coward by Anonymous Coward · · Score: 0

    Do you see the word "movie" in a movie genre?
    Do you see the word "book" in a book genre?

    Why is the word "game" in the game genre: "Role Playing Game"?

    My personal list of game genres (note: yours may vary).

    1. bad games (majority of games fall into this genre)

    2. good games