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Wii Hardware To Be Profitable At Launch

Next Generation reports on comments by Nintendo's Reggie Fils-Aime, stating that the Wii will be profitable out of the gate. It's been well-publicized that the consoles offered by Sony and Microsoft are subsidized by those companies. From the article: "Nintendo, however, has traditionally avoided the 'razor and blades' business model by selling its consoles above what they cost to make. Fils-Aime confirmed to Reuters that the Wii would carry on the tradition. 'We will make a profit on the entire Wii proposition out of the box -- hardware and software,' he said. 'That really is a very different philosophy versus our competitors. We are a company that competes only in the interactive entertainment space so we have to make a profit on every thing we do.'" The comment is undoubtedly meant to assuage analysts nervous about the relatively late release date and somewhat higher than expected price for the Wii.

36 of 191 comments (clear)

  1. nintendo is a game company by 192939495969798999 · · Score: 2, Informative

    Sony and microsoft are not game companies. They both make money from other things. Nintendo is a game company. They make money (i.e. NEED to make money) from the game system and games. OF COURSE they will sell them at a profit!

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    stuff |
    1. Re:nintendo is a game company by minus_273 · · Score: 2, Interesting

      um, hello, nintendo is far more than a game company. The part of the company you know as nintendo is the games division. There are many many other things that it has its hands in like pretty much any other major company in japan. Nintnedo has its hands in things like realestae, finance, insurance and other random industies (at one time even a brothel).

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    2. Re:nintendo is a game company by The+Grey+Ghost · · Score: 5, Insightful

      To look at it from another angle, Sony and Microsoft's strategies are only profitable when they max out the number of consoles they sell. The larger their userbase, the more game profits that roll in. Both companies need to be number 1, and thus the struggle. Nintendo on the other hand doesn't need to be number 1 at all. By turning a profit on each console plus each game, they're safe as a niche player and even better positioned if it really does take off. For me, I'll be first in line to get a Wii based on the type of games available and the novelty of their design.

    3. Re:nintendo is a game company by antifoidulus · · Score: 5, Informative

      Actually Nintendo, which started out(and still is) a card manufacturer did branch out into a lot of other industries, but nowadays aside from a large stake in the Seatlle Mariners and owning a big chunk of Gyration Inc(where they got most of the wii controller technology from) Nintendo really doesn't own much else outside of the realm of games.
      At one point, yes they did own a taxi service and "love hotels"(which are not brothels, they are basically hotels rented by the hour with the express purpose of having consenting adults do things in them which one would rent a hotel by the hour for)

    4. Re:nintendo is a game company by Rob+T+Firefly · · Score: 4, Funny
      At one point, yes they did own a taxi service and "love hotels"(which are not brothels, they are basically hotels rented by the hour with the express purpose of having consenting adults do things in them which one would rent a hotel by the hour for)
      They got out of that business after all those complaints from male clients who just couldn't make it past World 2.
    5. Re:nintendo is a game company by squiggleslash · · Score: 5, Informative

      This is really a misunderstanding of the issue here.

      All three companies intend their console businesses to be profitable overall. While Sony and Microsoft clearly want to wipe each other out, none actually wants the businesses to make a loss at the end of the day.

      Game console businesses have two sources of revenue (well, three now, with the recent addition of online services) - the major two being the console itself, and the game sales.

      The expenses are the costs of making the consoles (including the costs of the console's development), and the costs of reproducing the games media together with the royalties that get paid to the developers to cover their costs and profits.

      What Microsoft and Sony are doing is lumping the whole lot together. The problem for them is that the consoles cost considerably more to build than anyone would be prepared to pay. So they're selling them for a price that doesn't recover costs, and hoping revenues from game sales (and online services) will counter the losses they're making on that. This is called the razor blade model, as it reflects a supposed business model used by Gillette where the prices of razor blades were designed to offset subsidies given to razor blade holders.

      Despite a prevailing wisdom that this is common in the games console industry, for the most part it's a recent development. Sega did it for one console, and failed miserably. Microsoft did this for the XBox, but there's no evidence that Sony or Nintendo did the same thing for the PS2 or Gamecube.

      What Nintendo just said is that that's not the model they're using. The Wii is low cost because it's low cost, not because it's subsidized. While the exact hardware specs of the Wii are still unconfirmed, it is known that many developers received overclocked Gamecubes as development platforms early in the Wii's history. The graphics are designed to look good on standard definition TV sets (480 lines of resolution, or thereabouts.)

      Nintendo plans to make a (small) profit on each Wii, and on the games. As such, each sell is guaranteed positive revenue. If it has to make more consoles and finds it sells fewer games than expected, they're not going to go into the red because of that.

      Despite barely making a dent in sales last time around, Nintendo ended up being the most healthy in the games console business of all three players. Nintendo can follow this strategy for decades, be in "third place" every time, and, as long as they're realistic, they'll stay alive and healthy even if Sony and Microsoft, following the opposite strategy, end up close to death's door.

      --
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    6. Re:nintendo is a game company by kalirion · · Score: 2, Funny

      "love hotels"(which are not brothels, they are basically hotels rented by the hour with the express purpose of having consenting adults do things in them which one would rent a hotel by the hour for)

      Based on plenty of anime and manga, you can remove "adults", and perhaps "consenting" from that statement.

    7. Re:nintendo is a game company by Phisbut · · Score: 2, Interesting
      By lowering the price from 250 to 150, they go from making 50 per console to losing 50 per console. But they sell 2 million rather than 1.5 million consoles.

      Except that, just like the Xbox 360(1), and unfortunately (let's be realistic here) the PS3, the Wii will most probably sell out this holiday season. They won't sell more by lowering the price, because there won't be any more to sell. By selling it $250 instead of the expected $200, if they manage to ship and sell all the 4 millions of the units they promised, that's an extra $20,000,000 they get to invest back in games, online stuff and much more.

      (1) Ok, I know the Xbox 360 didn't sell out in Japan, but it wasn't because of the price... MS could have priced it at $10 and Japan still wouldn't have bought it.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    8. Re:nintendo is a game company by Volante3192 · · Score: 2, Insightful

      none actually wants the businesses to make a loss at the end of the day.

      Actually, I think in this case they don't care. There's much much more at stake to drive the other (Sony or Microsoft) out of the business. For Sony, the PS3 doesn't just mean game revenue, but in their eyes, Blu-Ray revenue. Winning the HD format feud is much more lucrative in the long run than game consoles.

      As far as Microsoft, they're desperatly trying to establish a foothold in the home theater environment. They want (perhaps need) another reliable market; their accounting department may have realized their software lines are starting to flatline and even start dropping.

      Given the loss on the consoles, it would take a large number of games and services to break even. They're probably just using those to help soften the blow. Sony and MS still have large, profitable markets in their portfolio to subsidize the production of these consoles. HDTVs and Office software, respectively.

      I think they're fully expecting their game console markets to take losses, even taking into account games and services. The eventual profits in the home theater market are greater for them than the console.

    9. Re:nintendo is a game company by BenjyD · · Score: 3, Insightful

      I would imagine that Nintendo has amassed a large amount of data about console price elasticity, game attach rates over console lifetimes etc. and set the Wii price to maximise their profit.

    10. Re:nintendo is a game company by Scherf · · Score: 5, Funny

      No no! It was because the receptionists kept telling them that the princess is in another castle!

    11. Re:nintendo is a game company by Lordpidey · · Score: 2, Funny

      And don't forget to add a healthy serving of tentacle.

      --
      Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
  2. In the realm of Video games, Nintendo INVENTED by antifoidulus · · Score: 3, Interesting

    the video game analogue of "razor blades": the Atari 2600 was not originally designed so that anyone could write software for it. However, other people did(something for which Atari received no royalties for) and eventually the glut of titles(some pushed out by Atari itself) helped to doom the system in the 83 crash.

    Fast forward 2 years and Nintendo comes along with their new machine but a different outlook: Nintendo will approve or dissaprove each game released for their system. To enforce it, Nintendo patented a special type of chip that had to be put in each video game before it would play on the NES, and was able to collect royalties on every game sold.

    1. Re:In the realm of Video games, Nintendo INVENTED by Anonymous Coward · · Score: 2, Interesting

      I'm actually worried about a (minor) crash in the Videogame market centered around the PS3 due to how Sony has positioned themselves in this generation. At $600 the PS3 is going to start off selling very slowly compared to how the PS2 sold, at $60-$75 games are also going to be bough at a much lower rate then they were purchased on the PS2, and at $10 Million-$25 Million for development costs game developers are far less "flop tolerant" as they have been in previous generations. What this means is that there are (probably) going to be quite a few developers who are investing tons of money into games that are going to be released on the PS3, and the game is going to sell well below expected; imagine spending $25 Million on a games, with $25 Million on marketing (for a total of $50 Million) and only selling 500,000 units (for a return of $5 Million - $10 Million).

      The crash I am refering to is that even very large (well known) publishers with massive franchises could dissapear if they released several games that underperformed; contrast this with how it was on the original Playstation and N64 where you were investing $1 Million on a big-budget game and were (pretty much) ensured that you'd get your money back.

    2. Re:In the realm of Video games, Nintendo INVENTED by Churla · · Score: 2, Informative

      I think you're confusing the concept of "razor and blades" marketing to "Intellectual Property" controlled marketing.

      "Razor and Blades" is the concept that you sell the base unit (i.e. console or razor) at a loss becuase you sell the consumable (games or blades) as enough or a markup to make the money back and then some. Because once they buy a razor from you they have to come back and buy blades every week. In the long run that can be more profitable by giving the razor away.

      "Intellectual property control" marketing is the process of licensing others to produce goods which work with your platform. This is what Nintendo did with the chips in the nintendo cartridges. Sony and MC both do this to developers of games for their respective platforms. In effect this is like patenting your razor, then charging the blade companies royalties to make blades for your razor.

      --
      I'm a fiscal conservative, it's a pity we don't have a political party anymore
  3. No surprise here by Pacifist+Brawler · · Score: 3, Interesting

    Nintendo continues it's strategy of not being dumb. Of course they want to sell the console for a profit. The 360 and PS3 count on every sale leading to X number of games before they start turning a profit, whereas Nintendo counts on every sale turning a profit and every game turning more profit. Selling consoles at a loss is a risky business. Yes, it gets your console out there, but you then need to sell a good number of titles. Selling consoles at cost is the smartest way to do business, because you don't assume a damned thing and you make money on any games people buy. But yeah, being slightly above that doesn't hurt at launch. Nintendo does one thing and does it well: Video games. It's not that they are in dire straights right now, it's that they know this market very well. They made the Gamecube profitable. They know this industry. Selling consoles for profit is brave in that it can hurt your ability to get up your market share. But losing money on every single console so you can sell more consoles and lose more money doesn't make a lot of sense, does it?

    --
    IANA*
    1. Re:No surprise here by Volante3192 · · Score: 2, Interesting

      One thing to keep in mind for Nintendo is their cost is in yen.

      The one time Big N had a losing quarter was during a period of currency fluxuations between the yen and the US dollar.

      In Japan, the price is Y25,000 ($213) so they'd have to match at least $213, (it's more important that the foreign markets are priced higher, see above), so probably $225, but that's just a bizarre round number, so toss in Wii Sports and ratchet it to $250. Simple.

      Added bonus is Wii Sports is a good showoff of the remote, it's a non-threatening game for console newbies, and it doesn't take away from other more lucrative titles like Zelda, Red Steel or Mario.

    2. Re:No surprise here by Calinous · · Score: 3, Funny

      225 is a perfect square... Why would that be bizarre?

  4. Strange concept by dlc3007 · · Score: 3, Funny

    This is something new. Imagine a company making money by selling a product they manufacture. Bizarre. Wonder if this radical concept will ever catch on. It is truly shocking.

  5. Re:nice to know by Spad · · Score: 3, Insightful

    Well it always helps when you don't have to stick a $400+ BluRay drive in each unit.

  6. Late? High?? by Aladrin · · Score: 3, Insightful

    The comment is undoubtedly meant to assuage analysts nervous about the relatively late release date and somewhat higher than expected price for the Wii.

    People have predicted for months that it would be $250. Only recently did the media put their fingers in and try to 'predict' it would be $225 or even $200. The only reason they even considered those crazy prices was:

    1) Every Nintendo console so far has been $200 at launch. Obviously, they couldn't keep that up forever, especially since this system is quite a bit more complex than the previous ones.

    2) Exchange rates. Any fool knows that exchange rates only set the price range of a product, not the exact price. The fact that it was $225US when converted on that date didn't mean anything except that it wasn't likely to be $200 here. Nobody in their right mind uses an odd number like $225 when pricing here, at least at launch.

    As for the late date... Are we still predicting the PS3 will actually be out before that? I'm still predicting shortages and mayhem for the ps3 launch... It's still a tossup on the Wii launch. I'm hoping they have enough that I get one, but who knows? If there aren't enough ps3's, Mommy and Daddy are gonna buy Wii's for Johnny instead, so he'll have a Christmas present to open.

    And maybe that's Nintendo's logic... Capitalize on the failure of Sony. If they launch before Sony, they aren't quite as 'new'. If they launch soon after, amid Sony's sellout chaos, they can pick up extra launch sales and make the figures look better.

    I could just see the media spin: Nintendo fails to sell out, slow start for Wii.

    But if they wait until after: Sony sells out, loses sales to Nintendo's Wii Launch.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  7. Re:Not really surprised by dlc3007 · · Score: 2

    Yeah... $60 for the full second controller hurts. Probably still won't stop me from getting one since it is necessary to play the Boxing game in Wii-Sports.
    Wii + second remote + Zelda = $360 for unit and two games
    PS3 = $600 with one controller and 0 games.
    Math still works out for me. :)

  8. Re:nice to know by UbuntuDupe · · Score: 2, Interesting

    You know, you bring up a good point I don't think a lot of people fully appreciate:

    - and this should mean that the full-price games will be a lot cheaper, too, since Nintendo doesn't need to claw back money lost on the hardware.

    Since Sony/MS are trying to claw that money back, it means that perfectly legal things that hurt their software license revenue will probably be targeted by them with lawyers who should know better. Imagine that because of the expensive PS3 titles, some kids in a dorm or the same college set up a system whereby the share their games with each other. Not copy -- just share the individual game. That's 100% legal. But then Sony will probably find some way to sue them on the grounds that it interferes with their business model.

  9. Re:Late? High?? by Maul · · Score: 2, Informative

    Let's look at that "$200 Launch" thing. To keep the $200 price point, Nintendo has continually had to give us less with the system.

    80s: The NES is $200 at launch. It comes with 2 controllers, 2 games, a light gun, and a crazy robot accessory.
    Early 90s: The SNES is $200 at launch. It comes with 2 controllers and a game.
    Late 90s: The N64 is $200 at launch. It comes with 1 controller.
    2001: The GameCube is $200 at launch. It comes with 1 controller.

    --

    "You spoony bard!" -Tellah

  10. Re:Late? High?? by Anonymous Coward · · Score: 2, Informative

    Two annotations for you:

    ROB was only in the NES deluxe set, which I believe cost more than $200 and was discontinued shortly thereafter.

    Also, an often forgotten piece of trivia: Nintendo 64 was launched in Sept. 1996 at $200, but the price was announced to be $250 at the prior E3 (or spring TGS, I forget exactly) and was dropped only about a month prior to the console's release due to price changes from Sony and Sega.

  11. au contraire by Manmademan · · Score: 2, Interesting
    This makes sense.. during the whole PS2 era, I've only bought maybe three new games in all that time. I usually only buy off the used racks or trade with friends, which I imagine doesn't put that money in Sony's pocket again.

    On the contrary. By buying off the used racks, you're making it possible for those who purchase new to continue doing so. Joe Gamer is more likely to purchase Madden 200X at $50 new if he can trade in the last two new games he purchased for credit; credit which comes from you buying used games. So, indirectly, Sony still sees your money.

  12. Re:If a console owner buys 10 full price games by Chosen+Reject · · Score: 2, Insightful

    Let's see Microsoft and Sony make billions in profit from their home console business...

    That's hilarious. I was just thinking about this and have come to the conclusion that MS will be out of the console business within 5 years unless something extraordinary occurs this generation. They lost over 5 billion dollars on the Xbox. That is >$5,000,000,000! This all while they had Halo and Halo 2. You may recall Halo 2 sold over 2.4 million copies on its first day and over 7 million in its lifetime. MS even owns the freaking company that made it. They still couldn't turn a profit on that kind of success. The Xbox 360 looks to be heading the same direction. They've had nearly a whole year to without competition and they've only sold 5 million consoles. Considering the Xbox sold ~24 million in 4 years, that's 6 million/year, so they're behind, and this without any competition.

    I predict, MS will flounder this generation, and if their investors allow a third generation, that will be their last. Right now, the Playstation name means more than Xbox, and Nintendo is actually profitable so Sony and Nintendo aren't going anywhere after this generation. MS absolutely needs to drop the price of the 360 to below that of the Wii this season if they want to survive.

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    Just say no to irreversible processes!
  13. What happened to "Play together"? by Wyrd01 · · Score: 2, Interesting

    The $250 would be a lot easier to swallow if there was a second controller in the package.

    I mean come on, it is the Wii ("We") right? Play together? Wii Sports and one controller makes no sense.

    I can see parents buying this for their kids. The kid opens the box, sets everything up and then wants to play baseball, or tennis, with dad. Oops, we can't experience this fun new system together because the system only came with one controller. You can sit still on the couch and watch daddy play though.

    1. Re:What happened to "Play together"? by alvinrod · · Score: 2, Informative

      But look at some of the games that are included in Wii Sports (bowling, baseball, and golf) which really don't need multiple controllers to be fully enjoyed by multiple people. Unless the baseball part of the game allows one person to pitch (I don't think I've seen this reflected in any of the commercials showing it off) and the other to swing, players would just take turns by passing the controller around. The same thing could be said of bowling and golf, where it's not necessary (or perhaps even possible in game) for multiple people to take their turns at the same time. To further this point, my friends and I used to play the golf mini-game from Monkey Ball. Even though we had four controllers plugged in, we still head to wait to take turns, so we really could have gotten by with only one controller.

      Tennis (and perhaps boxxing if it supports two players) would require multiple controllers to enjoy fully in a group, but considering that this is at most 40% of the game, I'm not entirely sold on your comment. Perhaps Nintendo packaged Wii sports in such a way that users could get a taste of the games where only a single controller was necessary and have an enjoyable enough experience so that they would want to buy a few extra controllers to play tennis.

      I think the fact that Nintendo even bothered to pack Wii Sports in with the console suggests that they are making a serious effort to appeal to other types of gamers. Wii Sports seems simple enough that just about anyone could enjoy it. It doesn't try to look graphically powerful or realistic, which might seem univiting to some people. If a mom who buys this console for her kid thinks Wii Sports is interesting and gives it a try she might start to use the console for other features (such as the news or weather channels on the system) or maybe buy that old Mario game that she used to play way back in the day.

      I think Nintendo is trying more than ever to promote a console that can be enjoyed by everyone, at least on some level.

  14. Re:econ 101 by bazorg · · Score: 2, Funny

    But as far as we know Nintendo has never sold a system at a loss. They generally optimize during the design phase to keep manufacturing costs low
    And not only Mario & Luigi get lower salaries than their GTA counterparts, as they also help sell merchandise items, which would be hard to do legally in the case of GTA and similar franchises.

  15. Re:Late? High?? by nlawalker · · Score: 3, Insightful
    "The Wii, for what you get, is a rip off."

    No, the combination of all the technological parts related to processing power in the Wii is a rip-off. With any console, you get more than the machinery, you get the fun value, which is basically everything else that the console can provide to you *through* its parts. The fun-value is only created through the purchase of games, though. The Wii is the only console of this (and the last, and arguably others) generation to really differentiate itself by what it offers above and beyond it's machinery, besides the titles unique to the system (notice I say "titles," not games. It's reasonable to believe that a Halo 2 clone could exist on the PS2, but it's still not "Halo" and doesn't have the value that Halo does). Additionally, the other consoles do differentiate themselves through their hardware (Cell vs. whatever the 360's got, compared in numerous ways), but at the end of the day, all that hardware does basically the same thing: crunch numbers and spit out graphics. Nintendo has created new hardware that does something besides that, and through that hardware, the experience on Wii is vastly different.

    Finally, it's very important to understand that the value of the hardware and the fun-value are directly related. The value of the hardware is zero if no one writes anything for it, and very low if no one writes anything *good* for it. It's getting harder and harder to write something *good* because generally with video games, good and unique are directly related, meaning that a console's value is tied very closely to the games that are unique to itself (i.e. Madden 2007 raises the value of a console very little, if at all, because all consoles have virtually the same game. The value it delivers is based on what is different between each port). What does this mean? Sony and MS will have their blockbuster system-sellers that make the system, like Halo 3, obtained through exclusive licensing and contracts. The Wii will have more games unique to itself than the other systems combined because they are made possible through its unique hardware, and even if it has games that are available on other systems, the possibilities for differentiating the game through the unique controllers may make it more valuable on the Wii.

    The fun-value is vital to a console's success because the raw hardware power isn't much of a differentiating factor anymore. Everyone can display 3d graphics at a pretty fast rate, so there's no ability to differentiate: every console can provide the same types of games that do the same thing. The Wii potentially has a much greater fun value because it has differentiated itself and will do things that the other consoles can't do, when the other consoles can virtually do the same things across the board. This, in turn, raises the value of owning the Wii hardware. The combination of the fun value, plus the hardware value that is affected by the fun value, dictate the total value of the Wii. The Wii's hardware *cost* may be low, but Nintendo can sell it at a profit because the fun value pushes the hardware value over cost. Sony and MS are forced to sell their consoles as loss-leaders because the market has dictated that the hardware's value isn't as high as its cost, due to lack of differentiation.

    I'm sure an econ major is going to come along and kick my ass on this, but in general, it makes sense. You have to separate "value" and "cost." Value is acquired through many factors, and differentiation is a huge one.

  16. Re:Not really surprised by rjung2k · · Score: 2, Informative

    "Yeah... $60 for the full second controller hurts. Probably still won't stop me from getting one since it is necessary to play the Boxing game in Wii-Sports."

    Nah. The videos of Wii Sports Boxing show that you can play it with one wiimote and a nunchuk. You can also play it two players simultaneously and beat up your buds virtually. ;-)

    --R.J.

  17. Re:If a console owner buys 10 full price games by Chosen+Reject · · Score: 2, Insightful
    MS achieved second place in a established market their first try. That is far from a 'failure'.


    MS achieved last place in profits and they did so with entirely borrowed funds. They are a business so in the end, profits is all that determines success. Which was my point. They made a splash, but even with such hits as Halo and Halo 2 they couldn't gain a profit overall.

    Second point, that 5 billion lost, does that include revenue from games and Live? Care to give a cite somewhere?


    For a citation, how about the same article you linked to. There they claim only 4 billion in losses, but I've heard 5 somewhere else which may or may not be true. In either case, that isn't chump change.

    I am sure they would like to sell more but a lot of people are waiting to see what the other players bring to the market.


    I'm sure people are. And from everything I've heard both on the internet and from people I know, there are essentially three camps: those who want a Wii, those who want a PS3, and those who already have a 360. That's not exactly a scientific study or good statisticaly analysis, but that's what I've seen.

    Comparing two companies' total financials when you really mean to compare divisions is inaccurate to say the least. Microsoft is losing a lot of money on almost everything they do except for Windows and Office. They need to start turning a profit on those things or investors are going to be upset. Sony on the other hand does not have its entire financial future based on two things. They have a music, TV and movie division, they have the Playstation brand and video games, they have a broad range of electronics, and they have computers. They branched out and were profitable in the process, maybe not wildly profitable, but profitable nonetheless. MS is branching out and losing money everywhere they do. Investors may be a finicky bunch but eventually they would rather a small profit than a big splash that goes no where. And that is where my predictions are based. Unless MS really starts making profits investors are going to want them to get lean and that means cutting all sorts of unprofitable ventures.

    Based on the above, I will restate, unless something really changes this generation, MS will leave the console business.
    --
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  18. Re:If a console owner buys 10 full price games by KDR_11k · · Score: 2, Insightful

    1. This is the console market, everyone else either grabbed first place on the first try or quickly faded into obscurity. Second place at a huge loss isn't something to brag about there.
    2. The 5 billion dollars are mentioned in Microsoft's SEC filings (more exactly, added up from the filings over the lifetime of the XBox) and include the entire games division. Unless you believe MS is cooking the books that should include everything.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  19. A Minor Correction by A+Brand+of+Fire · · Score: 2, Informative

    Just a minor correction on your assumptions so far:

    • I have to buy a wireless adapter -- No; 802.11b/g wireless ethernet is standard out-of-the-box for the Wii. A USB ethernet adapter is sold separately.
    • You don't get Opera for free -- Yes, you do; Opera for the Wii is free to download until June 2007. Download cost after June has not yet been released to the public (to my knowledge).

    You really ought to read rather than skim over the information released yesterday, or at the very least look it up on Wikipedia.

    $249.99 for the Wii, one remote, one nunchaku attachment, a Wii Sports game, and Opera -- all ready to go out-of-the-box. Yeah, a Wii-mote costs $39.95, but one has to consider the technology going into that thing. Given what's in the box for the price, it actually isn't too bad a deal. Just a DualShock2 controller for the PS2 was $29.95 for several years, and it was just buttons, two analogue sticks and rumble.

    --
    [End of Line]
  20. Re:Late? High?? by SetupWeasel · · Score: 4, Insightful

    The motion sensor technology isn't that expensive.

    Bullshit. It has never been done right. There is a lot of R and D in that. Also, those controllers have to be nigh unbreakable. Nintendo spends money on system and controller durability. This time around, along with increasing the graphical power, RAM, and internal memory, they reduced the power consumption of the system and kept all GameCube ports. Add to that the fact you are getting built in wireless and a composite video cable in the box and you can see that there is some value to this machine.

    They made it small because they wanted it to fit in tiny spaces with your TV (they stressed that EXTREMELY in the interview)... yet they removed DVD functionality so that you have to put a DVD player beside it to take up more space?

    So you were going to throw out your DVD player when you bought a Wii?

    Also, have you seen Virtual Console game prices? $5, $8, and $10 for NES, SNES, and N64, respectively. Why so much? All it costs them to sell them to you is the price of their auction software and the bandwidth and servers to get it to you. Way too high for what it is, even if it isn't THAT expensive.

    The NES classic games for the GBA have been selling like hotcakes for $20. People who own Oblivion have been buying HORSE ARMOR for $2.50 on XBOX live. Why the hell would they give their shit away if they can make money off it? You also forget that their online gaming system will be free. People who want Tecmo Bowl get Tecmo Bowl for $5 and you get to play Super Smash Brothers online for free. Damn you, Nintendo!

    Is it worth $250 for the technology you get? Probably not. I'd suspect the highest bang for the buck is the PS3 even if it is expensive. Xbox 360 isn't a bad deal either. The Wii, for what you get, is a rip off. Overclocked Gamecube with a new controller and (finally) online support.

    Same argument was made for the DS vs. the PSP. Problem with the argument is that the PS3 and the Wii are two very different machines. The PS3 is a souped up PS2. The Wii is a kind of video game machine that has never been seen before. So you can pay $600 for $1000 of hardware and get a graphical upgrade, or you could pay $250 for $250 of hardware that you can't find anywhere else. It depends on your priorities. The PS3 may cost $1000 to make, but it's worth about $200 to me. The Wii may cose less than $250 to make, but $250 is less than I would have paid for what they are offering.

    However, acting like Nintendo is better than Sony or Microsoft is stupid. If anything, they're just as bad, if not worse.

    Every Nintendo console is nearly indestructable. They treat their customers well and fix and problems that do arrive without much hassle. Both Sony and Microsoft settled class action suits in the past generation for faulty componants that they would not replace.

    Botched launch date for old technology, the Leizpeg event where they kicked Nintendo loyalists in the balls, dropping DVD to save money, $60 controllers for a system that is supposed to be heavy multiplayer, expensive VC games, overpricing, etc.

    The wireless X360 controller is $50. The PS3 controller will likely be that much or more. Again, Nintendo's controller offers things that other controllers do not, and unlike Microsoft and Sony, you can be sure that it will be built like a rock. DVD playback is trivial and therefore unnecessary. I currently have 2 machines that play DVDs that are not DVD players. How many more do I need?

    Serously, go buy a PS3 or a X360 if you want, just stop sucking Sony's and Microsoft's respective cocks.