The Pressures on the Next Nintendo Console
With the launch of Nintendo's next-gen offering a little more than two months away, the importance that Nintendo is placing on this console is finally becoming apparent. Dyed-in-the-wool Nintendo loyalists and haters alike have both come to the same conclusion: if Nintendo is to stay a force in the non-portable console market, this system has to succeed. Along those lines, WhatEntertainment offers an editorial entitled Failure is not an Option. It explores the reality that Nintendo's failure would have repercussions on the industry as a whole. "Most of all I'm worried what this might do to the industry if it's a failure. In a landscape already filled with the carcasses of those that dared to try something new, and publishers more afraid than ever to try something a little different, the high-profile failure of a system that tried to put innovation and fun before graphics could be the final nail in the coffin of creativity." Meanwhile, GameInformer has a piece entitled Will Wii be Dissapointed Again? Billy Berghammer says what he doesn't want to say: the Wii could be another flop for Nintendo. From that article: "The launch price is low enough (outside of the $60 for controller costs) to avoid damaging my wallet the same way the purchase of a Xbox 360 or PlayStation 3 will, and the possibilities and promises from Nintendo somehow still keep me hoping for a bright future. But for now, the future is made up of many of the same promises and hopes I had when the N64 and GameCube were announced. I just hope I don't end up being disappointed once again."
As long as Nintendo continues the Mario, Zelda, (etc) franchises, their consoles will continue to sell with or without third party support. Fact is, their first party games are just THAT good.
"Nintendo reported that as of June 30, 2006 they have sold a total of 21.00 million Nintendo GameCube units worldwide."
"With 32.93 million Nintendo 64 units sold worldwide..."
They're not #1, but they are certainly a strong (read: profitable) second-place contender. I wonder what these flops are?
that of the big three, Microsoft seems to be in the most stable place currently. Now, I'm by no means an M$ fanboy, but it does seem that the analysts are correct in their looking at Nintendo as needing a solid hit out of the Wii, to have a future in the console market. (They will still be fine with handheld sales alone, of course). Same thing with Sony and their PS3 (excepting the haldheld market, as the PSP is still struggling to find a foothold anywhere). PS3 will no doubt sell well to loyalists and such, but will it be enough to keep the company making as much money as they did in PS2 and game sales?
Only time will tell, but it's very interesting that this all places quite a bit on Microsoft's side, as they are going to be regarded as the "established" player in the market, come Christmastime, and with a well timed and measured price cut, they could be looking at a very good situation over there...
I personally (and here's the fanboy side) hope the Wii does well. Even if it's not all we hoped, it's still someone trying to innovate in a market crowded with sequels, little improvements from generation to generation, and I hope they are rewarded for it. I think it will do much better than say, the Dreamcast. But, overall, it's going to be an interesting year from here on out to see where the consumer speaks with their wallets...
I don't think anyone expected the DS to be as big as it has become. The same could turn out to be true for the Wii.
Plus, BECUASE the DS has become so popular, I think that people will be a lot more willing to give the Wii a chance.
Obviously only time can tell, but I think the DS's success is very important to the Wii...
The same arguments that were made against the DS are being used against the Wii ("gimmicky," lesser graphics power, etc.) as that Game Informer article proves. He hardly even mentioned the DS. He also neglects to mention the Sony backlash, and the fact that we're now in a time where people are a bit tired of the graphics arms race between M$ and Sony, and would like something new. At least to a further extent than has been true for consoles in the past.
That doesn't guarantee success by any means. There's just a lot of positive angles that the author was ignoring.
I think we'll know whether it's an abject failure pretty quickly, and it's probably not even worth worrying about this close to release.
Just wait for the reviews about two weeks after the Wii has been released to the reviewers, after the novelty has had time to wear off and there's a better sense of whether the games are actually fun, or if the controller is just a useless gimmick.
Right now, probably nobody really knows. The game devs and their testers are too close to the game to know whether it is any actual fun, and almost all of our reviewers have at most a few hours experience, all in the same day.
I think we'll only know it's an abject failure if the controller simply becomes tiresome, or hard to use, or to sum it up "no fun" with real use.
Otherwise, I'd expect the first Wii generation to look like the first DS generation, for the same basic reasons, and again for the same reasons, if you tried to determine the success of the DS based on that first generation you'd have been way off.
Anyhow, of all the times to be worrying about whether the Wii is going to fail, this is really the silliest, when we're this close to release. Just wait and see.
It seems to me that TFA is just trying to cash in on the current Wii frenzy. It's the old trick: Write something controversial, watch it get slashdotted before long, and watch the ad revenue flow in.
Personally, I'm unconvinced. IMHO, the Gamecube failed due to two points. It was underpowered compared to the XBox and the PS2, but yet didn't have enough innovative features to really differentiate itself from the competition. And, secondly, there weren't all that many games for it. The N64, too, suffered from this.
With the Wii, Nintendo has already taken care of those points upfront. Not only are we going to have tons of classic games from older consoles, a lot of vendors have also already pledged support for the Wii.
And as for being underpowered, well, yes, the Wii isn't as powerful as the XBox360 and the PS3, but the sheer freshness of its gameplay and its innovative games should more than make up for it. Especially since the Wii is being marketed as the "console for everyone". If Nintendo's strategy works, a lot of people who wouldn't otherwise have bought a console will buy a Wii, and they won't care about sheer raw power. And neither will Nintendo fanboys.
So I don't see why the Wii should suffer from the same problems as the N64 and the Gamecube.
Basilisk Digital
I keep seeing these jabs on the price of the Nintendo controller (both parts). I can understand the disappointment. After the prices for x360 and ps3 people are looking to Nintendo as cheap affordable fun. Add on to that, Nintendo is well-known for making great party games and seem in a position to continue that so multiple controllers for a nintendo system seems a given. Given all that, is anybody seriously surprised by the price of the controllers? Sure, they probably could have taken a loss or a smaller profit by pricing the pair for $50 (35 and 15?) but is that typically the place to have lower profit margins? You're going to pay $50 for a wireless x360 controller and likely at least that much for a ps3 one. Why would anyone expect to see less for a two component wireless controller that probably has more state of the art technology in it? I wish they released a wii bundle with an extra controller rather than a game but I can see why they went the other way. To me, this is just further evidence that they will be successful. Financially, they'll make money. And because the wii is so much cheaper to develop for, they don't even need to have a HUGE install base for developers to continue giving support. Developers don't need to sell as many to make all their money back and then some. Finally, if the games are frequently $10 cheaper it won't take long before you've saved enough from the games to pay for the $10 more expensive controllers.
Incorrect. The PS2 was the least powerful contender this time around (after the Dreamcast dropped out fo course) The only thing the GC didn't have hardware wise over the PS2 was disk capacity, since they went with mini DVDs, and not DVD9's. For a good comparison of capable graphics, play RE4 for each.
I don't understand the 'Graphics Arms Race' much as The PS2 was technically inferior to both the GC, and X-box yet the PS2 had the largest user base. The PS1 was inferior to the N64 (except for disk / cartrige capacity) yet the PS1 sold more. The DS is weaker than the PSP, yet is sells more. The Gameboy was weaker than all competitors, but crushed the competition.
Clearly 'power' =/= greater sales. There is more to it than that.
The failure of Nintendo has been incorrectly predicted by game magazines and other "journalists" for well over a decade... more like 15 years now that I think about it. It always is supposedly right around the corner. It started in the 90s when Nintendo was late to the North American 16-bit market and hasn't let up since.
Nintendo is still around making consoles after all this time. Maybe because they know how to make a profit without having to necessarily be the top-seller.
"You spoony bard!" -Tellah
Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
IMHO, one of Nintendo's biggest pressures (and arguably their largest problem too), will be the hype generated by all the Nintendo fanbois. They are hyping the Wii as if it's the biggest thing EVER for gaming. All you need to do is read the buzz being generated here and on all sorts of gaming forums. There's a lot of "Nintendo can do no wrong" sentiment, which is very, very dangerous.
I want the Wii to succeed, but I don't like to be told by fanbois that it will (or "wii-ll") succeed, without them or myself even having tried out the console ourselves. I still have a lot of doubts, such as how sensitive the control will be, whether or not I'll get tired after a period of time, how long it takes me to adjust to, and more importantly, just how much "more fun" Wii games are, versus titles on other platforms.
I think it's healthy to be skeptical, but it seems like everyone brings up these valid points, a Nintendo fanboi shoots them down, saying that it's not going to be a problem, bashing all the other consoles, and claiming that Nintendo games have a monopoly on fun games. Puh-lease! This is starting a very dangerous precedent.
Don't get me wrong, I like what Nintendo is doing with the Wii, and I will get one this year. But you Nintendo fanbois need to back down a bit and let people have their doubts. Like or not, we're all going to get the real story once the dang thing ships.
-- jchenx
They include gimicky sports games which nobody would ever want to play except to try out the new controller, but only include one controller so you can't even do that decently. For $250, you get a bill for $60, which you can either use to buy a decent single-player game (meaning the bundled game was an interesting waste of plastic), or buy a second controller.
-- 'The' Lord and Master Bitman On High, Master Of All
Let me begin by saying I used to be a Sony playtester and a reviewer, I also was running a Revolution/Wii website until a week ago. I went from excitement and enthusiasm in the Wii, not fanatical fanboi stuff - just happy that at least one company "got it," to pretty much not caring at all. A normally priced console that offered a fun experience accessible to everyone and doesn't engulf my entertainment system with its presence. Or so I thought.
As more and more details appeared, my excitement level dropped rapidly. I'm a jaded reviewer so my excitement level generally peaks at a 3 or 4, and the Wii had me at a 5 or a 6 which is pretty rare. Then to find the console will be $249 (and Nintendo then has the nerve to hype the fact that they are making profit on each Wii) and come with just one controller. Wi + $60 = Wii. Bringing the total to $310. Then for families and those who bought into the four player experience hype, we have $430.
The launch lineup isn't spectacular, and the control of Zelda and Red Steel have both been constant issues and received multiple redesigns *after* the games were well on their way to completion... not a good thing, especially when a 1st-party title can't get it right. In addition the sensor bar is small but still a drag.
Nintendo is resting way too much on the success of the DS and I think they may be in for a surprise. There haven't been any great DS releases in some time, with many of the top rated games being launch titles or pretty close to it. I think the Wii will sell out of its stock for Christmas and the next couple shipments but I think it will then taper off. Mario Galaxy doesn't do it for me personally and while it will help pick up sales down the road there isn't a whole lot on the radar still.
I still hope it does well because I think Sony and MS need to learn a bit of a lesson and bring gaming back around from a pure money-making venture into a *fun* and diverse money-making venture, instead of the next gangsta-simulator, racing, FPS now with 20% more polygons!!!!
http://teasphere.wordpress.com - A little spot of tea
Overall the GC is more powerful than the PS2 but the PS2 does have the advantage in certain categories, particle effects for example. That's one thing the PS2 is VERY good at.
But why the PS2 "won"? Games, lots of games, lots of diverse games, lots of high quality games, games for final fantasy fans, games for RPG fans who don't like final fantasy, FPS, TPS, online games, MMORPGS, action RPG's, diablo clones up the wazoo, niche games, board games, games that you can make games with. more character based platformers than the GC by far., sports games, wrestling games, racing games, you name it the PS2 has it.