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Beck and Andres on Extreme Programming

narramissic writes "In recent years, Extreme Programming (XP) has come of age. Its principles of transparency, trust and accountability represent a change of context that is good not only for software development but for everyone involved in the process. In this interview, Kent Beck and Cynthia Andres, co-authors of 'Extreme Programming Explained: Embrace Change,' discuss how XP makes improvement possible."

30 of 321 comments (clear)

  1. Article's dated 6th May 2005.... by popeyethesailor · · Score: 2, Insightful

    This is too extreme even for slashdot...

  2. Overrated by seti · · Score: 2, Insightful

    In my opinion, extreme programming is extremely overrated. Some of the ideas, such as test-driven development (although this concept is not restricted to XP), work well. Others, such as pair programming just do not work in my opinion. Programmersare solo beasts - putting two of these dragons behind one keyboard is asking for trouble.

    --
    Coca-Cola, sometimes War.
    1. Re:Overrated by hclyff · · Score: 5, Insightful
      Others, such as pair programming just do not work in my opinion. Programmersare solo beasts - putting two of these dragons behind one keyboard is asking for trouble.
      Pair programming can be seen as a kind of code review, but with the reviewer in equal position with the programmer. Traditional code reviews tend to be frustrating for the programmers, because the reviewers are in position of authority.

      But when you put two programmers with equal authority, you have one thinking about the bigger picture and the other reviewing his mind flow. At the same time the later is writing down the ideas in code, with the first one reviewing his code as he types.

      Programmersare solo beasts
      Where have you been the last 20 years? The stereotypical programmer, hacking his piece of kernel over night is very endangered species, and rightly so. Like any kind of engineering, software engineering needs as much face to face collaboration as possible.
    2. Re:Overrated by Aladrin · · Score: 2, Insightful

      I mostly agree. However, you've forgotten that not all programers ARE like that. Some do actually work well when that close to someone else. I would love to find another programmer of my level (too much higher or lower would cause many problems, I'm sure) and try it. I suspect I'm too hard-headed-control-freak to allow someone else to do things while I just watch, even half the time. But there are people who can and DO do pair-programming and produce code faster, with fewer mistakes.

      Unit testing is my new best friend, btw. It has helped me find so many issues and even prevent issues that I can't exist without it now.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:Overrated by BiggerIsBetter · · Score: 2, Insightful

      Like any kind of engineering, software engineering needs as much face to face collaboration as possible.

      You really think XP is Engineering?

      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
    4. Re:Overrated by Angst+Badger · · Score: 4, Insightful

      Pair programming can be seen as a kind of code review, but with the reviewer in equal position with the programmer. Traditional code reviews tend to be frustrating for the programmers, because the reviewers are in position of authority.

      I've never seen one of those. Every code review I've participated in has been a collaborative effort between peers. If you treat a code review as a cooperative effort between programmers, it doesn't have to be frustrating.

      Like any kind of engineering, software engineering needs as much face to face collaboration as possible.

      To a point. But real engineering requires planning and clear interface definitions, and XP -- almost to the point of being pathological -- attempts to avoid planning as much as possible by subsitituting endless chatter and tremendous time wasting repeatedly reimplementing what could have been done right the first time. (And yes, I know some things always have to be reimplemented, but just because mistakes are inevitable doesn't mean they have to be encouraged.)

      Software development has an unfortunate tendency towards fanatical adherence to the latest silver bullet. Usually, this involves an implementation language backed by a marketing push; XP seems to be the first programming fad built entirely on book publishing. But then, no implementation language ever actively encouraged the kind of passive-aggressive personality that thrives on XP.

      --
      Proud member of the Weirdo-American community.
    5. Re:Overrated by Anonymous Coward · · Score: 1, Insightful

      Yup. People make a mistake when they try too much to base software engineering on other engineering disciplines, and copy the practices over intact. Successful engineering is not defined by the scaffolding used to build a product; it's defined by successful products. Saying that XP isn't engineering because it eliminates much of the scaffolding (documentation, big-design-up-front) from traditional waterfall processes is missing the point of engineering altogether.

      I imagine the same response from old-school manufacturers, responding to Toyota's lean manufacturing model that we learned about in the 80's. No inventory? You consider this real manufacturing?

    6. Re:Overrated by Anonymous Coward · · Score: 0, Insightful

      Open your eyes. XP when followed properly is a form of software engineering. I'm not going to waste my time explaining what engineering is to you when you can easily look it up for yourself. I'm a Computer Engineer and have recieved great praise from more traditional engineers due to my skills and abilities compared to traditional IT. Engineering is a set of tested princibles and codes of ethic applied to a given field.

    7. Re:Overrated by Peter+La+Casse · · Score: 5, Insightful
      You really think XP is Engineering?

      It's an attempt to achieve a greater level of quality through process/practices, which is as close as "software engineering" has gotten to real engineering so far. Arguably, though, "software engineering" isn't real engineering until you use formal methods to ensure the correctness of your design and implementation.

    8. Re:Overrated by blowdart · · Score: 3, Insightful

      But all or nothing is not just an XP problem. All methodologies say their way is best, if you deviate you are a heretic and if it all fails then it's your problem for not following the rules. The people that "invent" a methodology make their money from teaching people how to do it, why would they kill their cash cow by telling people they should just take the bits that work for them? Methodology advocates, like preachers cannot afford to have people think for themselves.

    9. Re:Overrated by ClosedSource · · Score: 2, Insightful

      "Most programmers have, at some point or another, had an 'OMG - why on earth did I do that?' moment"

      Sure, but the question is what percentage of the time does this happen and is it often enough to justify tying up two programmers all the time.

      "The code only gets committed if *both* developers are happy - and that is a sure way to increase the quality of code, since the foibles of an individual are subsumed."

      That's an idealistic view. It would be more accurate to say the code gets committed when the more aggressive developer is happy.

    10. Re:Overrated by vhogemann · · Score: 2, Insightful

      I enjoy pair programming, really.

      Quite often it prevents me from doing very stupid errors. Having another person looking at what you're doing, and making questions about that pice of code, and suggestions makes you pay more attention, and gives a precious feedback.

      Also, when I'm co-piloting (not at the keyboard, that is) I feel this incredible urge to return to my desktop and code something. Watching other people code, and talking about his code makes me want to code, its weird, but I always feel more motivated after a pair programming session.

      Of course there are times when I don't want anyone looking over my shoulder, but that's normally happens when I'm playing Nexuiz DeathMatch ;-)

      --
      ---- You know how some doctors have the Messiah complex - they need to save the world? You've got the "Rubik's" complex
    11. Re:Overrated by Anonymous Coward · · Score: 1, Insightful
      Frankly, I can't understand what is so new about this whole pair-programming thing. I mean, haven't you guys *ever* worked on a team? There's no need for your teammate to be staring over your shoulder the entire time, but if you're working on a team, there's constant feedback and communication on how the implementation is coming, how the design should be, heavy mumbling on "why the heck doesn't this compile?!" with the rest of the team all gathering 'round to help out...

      This is team work, it works, everyone can be coding and sharing without having to be actually sitting down in front of the same computer! And if someone is tired or in need of help, he can get up and go to someone else on the team and talk a bit and code a bit and, you know, communicate with the team? Really, you need a shebang-thing like "pair-programming" to realize how to work in a team? So you never did this?!?

      oO

      Strange, strange world...

      Also, when I'm co-piloting (not at the keyboard, that is) I feel this incredible urge to return to my desktop and code something


      That's called "frustration". Or "boredom". Happens a lot when I see someone code :p
    12. Re:Overrated by 1lus10n · · Score: 2, Insightful

      Maybe to managers who dont understand the typical coder they should be an endagered species. To me I look around at corporate software and I am wholly unimpressed. I look at the things that the "overnighters" have accomplished vs the things the guys wearing ties and sitting in cubicles have accomplished and I pick the "overnighters" without any hesitation, flow charts, fancy buzz words or any fluff.

      You'll notice that firms who force crap like XP (but not limited to) onto coders fail in the long term. (or at least from a technical perspective they fail) I can also guarantee that sitting two people down to code on one terminal is a quick way to cut production and ramp up cost in a big way. Even the best minds dont always work well together.

      Software engineering is not the same as coding or testing and people who try to force everything into one role are in for some real shockers. You dont see engineers building the bridge, and you likely never will. The most efficient design is an architect/software engineer who designs the program/application/whatever with some input from the coders and/or testers, the coders then start to build the thing in question with oversight from the architect. Once your at a certain point you then include the testers. In the current corporate culture (which largely fails to understand the technical aspect of things) they try to replace the architect position and force the technical aspect down a level. Which is why you end up with so many project managers who use things like XP.

      --
      "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." --Albert Einstein
    13. Re:Overrated by murdocj · · Score: 2, Insightful

      The parent summarizes very well what I find problematic with pair programming. I'm a slower "let me walk thru it" kind of guy. I also sometimes need to just dummy up some throwaway code to see how something works. Having me pair program with a faster, "just do it this way" guy drives me nuts, because I feel like I'm being reduced to a typist.

      I have had successful "pair programming" sessions at my old job, but that was before I even knew what pair programming was. When someone had a tough nut to crack, we'd sit down together and work thru it... maybe we'd type code, maybe we wouldn't. It wasn't a case of one person directing the other person what to do. And once the need to pair up was done and it was clear what to do, we'd split up. Done *as necessary*, pair programming works fine.

    14. Re:Overrated by AuMatar · · Score: 2, Insightful
      - Pairing keeps you completely focussed on a single important task. This benefit alone at least doubles the productivity of every developer and makes pairing cheaper.


      Actually, the least productive time I've ever spent was spent pairing. YOu end up either arguing over everything or shooting the breeze more than coding. I find pairing reduces the productivity by at least 75%- that 1 pair is less productive than either one of the two coding alone.

      - Pairing produces better designs that last longer.


      Good design up front does that. Pairing tends to have little to no effect unless their was no design to begin with. In which case you have bigger issues.

      - Pairing prevents simple mistakes and saves you from loosing time in the debugger.


      Yes, but it does so by costing 100% time of 1 developer. If you spend an hour of simple bug finding for a day of coding, pairing cost 7 hours. And worse, pairing does not eliminate simple bugs- it finds only about half of them.


      - Pairing fosters shared knowledge about the project that is being worked on. It makes it easier to exchange people between tasks.


      There's better ways to do this. Design reviews and code reviews, for example. Which have the advantage of spreading the knowledge to an entire team, not one person.

      - Pairing helps learning. People teach eachother programming techniques, patterns and ways of working with IDEs.


      So do code and design reviews, and they do so with far, far less cost. And IMO, far greater learning value.

      - Pairing helps raising the spirit of the team. It has worked extremely well to glue our team together, although we only see eachother in real life twice a year.


      I've seen higher morale the day of layoffs than when we were pair programming. I have never seen something destroy morale that fast. By the end of the week I was ready to punch my partner in the face, and we started off friends.

      - Pairing activates the speech area of your brain and makes you more creative.


      Wow, now this is utter bullshit.

      - Pairing is fun.


      Here's a list of some things slightly more fun than pairing, you should try them:

      *genital amputation
      *being in a full body cast
      *walking on broken glass

      If I was told I had to pair program again, I'd quit on the spot. I'd move into another industry rather than put up with that bullshit again.
      --
      I still have more fans than freaks. WTF is wrong with you people?
    15. Re:Overrated by Anml4ixoye · · Score: 2, Insightful

      Some comments:

      1. No company in their right minds wants to pay for TWO programmers to do a single job. But then, again, you can always get 2 programmers at half-price to do the job (and have half the quality of one full price programmer).

      No, companies want to pay for what is going to deliver them the biggest ROI for the least amount of money. They don't care how many people are on a job, as long as they get the profit in the end.

      2. As with any other method, it assumes all the specs and implementation have been worked out before the code is even written....nobody has the freedom to write experimental throwaway code to even see if their approach is even feasible in the coding, or, if programming a device, if the device will even work with the approach being made (for you people not in the embedded world, most device datasheets are incorrect and seldom get corrected).

      We do plenty of spikes, which is exactly throwaway code. We then throw it away, and rewrite it using test-driven development.

      In fact, the whole point of XP is to be in situations where the code and specs are constantly changing, and thrives in those kinds of environments.

      3. While its great at letting the mundane functions be rewritten (refactored) as many times as possible, it gives a mechanism where newer features are *always* put off (by managers usually) indefinitely....its an illusion, under a few managers, that the programmers will ever get to implement the newer features wanted by customers (its amazing how most new features are always rated as low priority by someone other than the customer....even more amazing about how many 'stories' aren't written by the customer.).

      This is definately false. XP is all about the customer driving what the developers are working on by listing what is the highest priority and most value for them. The developers sign up for stories to do just that. Sometimes they don't sign up for the most valuable story - generally because either they need something quick to do, or because it is necessary to complete another story.

      4. Even in the XP books it is explained that XP is not meant to work for every single software environment/situation....yet there are managers who will do their best to try to force it to work when it won't.

      Can't argue with that!

      I always find it really is better for a group of Programmer Peers to sit down together and review the code AFTER it has been written (with tests). Trouble is, most companies/managers refuse to understand that 'Programming Peers' do not include the stock boy in shipping.

      Just my $.02. Can you tell I didn't really like being under the XP model myself?

      It sounds like you were under a very poorly implemented model. In fact, I can't believe they would call that XP - because it sounds almost as far from it as you could be.

  3. One of the best quotes ever... by chuckplayer · · Score: 4, Insightful

    Kent Beck hits the proverbial nail on the head with this zinger (which I'm sure is certain to stir up quite a few):

    "It's not all about programming. It's not all about programmers. Programmers aren't somehow special and to be protected and coddled. I used to say often that programmers were children. They liked not to be yelled at and to have more toys ... I think programmers are, or at least can be, adults and can and should, for the good of development and themselves, act that way."

    The above quote sums up almost every problem that I have seen over the past 10 years with the various development shops I've been a part of.

  4. Re:buzzwords by TechnoBunny · · Score: 2, Insightful

    But thats not necessarily a problem - how many projects are based around the same requirements as they were when the first line of code was written? Of course, in an ideal world they would be. But the world isnt ideal. Far better to start work accepting that the code you write may well be thrown away at some point, and continually refactoring to keep on track towards the changing target.

  5. Re:buzzwords by Anml4ixoye · · Score: 4, Insightful

    I view XP as a methodology to solve a major problem I've seen in software - communication.

    Why do we build software? It's to provide value for our customer, whether that customer be a marketing department, a gamer, or ourselves. And if we don't keep in touch with what it is that they want (recognizing that people generally don't know what they want until they see it), we probably won't provide the value we could.

    To that end, XP encourages constant communication by using frequent releases of the stories (read: features) the customer thinks are most valuable. The customer gets a working version every week, or month, or 2 months, or whatever cycle seems to work for the team.

    From the development side, XP encourages the code to always be potentially shippable by having a suite of Unit and Acceptance tests (the former written by the developer /before/ the code is written, the latter written by the customer(!)). We continually run them using a Continuous Integration server which monitors the code repository and checks out the latest version, notifying the team of any conflicts.

    It also encourages things like Collective Ownership, where, in theory, any developer can sit down and work on any part of the system. This is achieved partly through the unit test suite, and partly through pair programming with frequent swapping (we swap pairs generally twice a day, in the morning and at lunch, but some teams do more, and some do less).

    But, regardless of all the practices (and there's more than I'm listing above), the end goal is /not/ to be "XP", it's to deliver value to the customer. And if your current practices are doing that, then that's what is important.

    As far as TDD, I have a series I recently did which shows how TDD works here (part 1) and here (part 2).

  6. Good marketing by ClosedSource · · Score: 2, Insightful

    "The XP books make very clear that it's either all or nothing. They don't claim that pair programming by itself is always useful, they just claim that this whole set of techniques taken together is useful. If you're going to do all the other things XP says, XP says you should combine it with pair programming."

    This is just good marketing. By making this "all or nothing" claim, XP has a built-in excuse that you are invoking here. Ever noticed that you hear the phrase "because you're not doing it right" more often with XP than with other approaches?

  7. Is he a manager ? by aepervius · · Score: 3, Insightful

    Because all the programmer I know around are quite adult, responsible, and do not care for the latest toy. But they do care that they are given enough time to implement features, taht the features are correctly documented, that the spec are there etc... And in the last 6 years I was there, those point were not met, and usually the manager were responsible for a reason or another, but never beared the responsability.

    To sum up, to define the programmer as "child", is really disapparging, and far far away from reality of the average software developpement shop. Most are average guys which want to do a correct job, but are put in impossible situation by management.

    No if the quote would be applied to manager "manager are like child, they like to play and win, but do not wish any responsasbility in tehir action".

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  8. Treat programmers like other professionals! by Rearden82 · · Score: 3, Insightful

    "It's not all about programming. It's not all about programmers. Programmers aren't somehow special and to be protected and coddled."

    As a programmer, I agree 100%. I expect to work and be treated like any other professional.

    NOT as a lab rat for "extreme programming" or whatever buzzword-laden feelgood bullshit management scheme comes along this week.

    You wouldn't go to a painter and say "I want you to make me a painting. It doesn't matter what it consists of yet, we'll worry about that later. Just start out with a box or something and we'll meet every day and figure it out from there. And just to make damn sure you can't get anything done, I've hired another painter whose role is to sit around and annoy you." So why does that make sense for programmers?

    1. Re:Treat programmers like other professionals! by sh4na · · Score: 3, Insightful

      Amen to that, brother!

      First there was the "cat herder" motif. Programmer's are savage animals to be herded about by sensible managers, since they are wild and unpredictable and can't possibly function in a professional manner. That didn't go down too well, so after that programmers are this special breed that must be protected from the evil clutches of managers, like an artist on a quest trying to get rid of those pesky debt collectors. Nope, didn't work either. So now programmers are, really, nothing special, *bemused chuckle*, so they must work in pairs because they really can't discipline themselves all that much, so can't follow deadlines and schedules and program their work accordingly (pun intended).

      Really, wtf?!? Who comes up with this shite!?!

      I'm a professional. I study. I work. I have to deal with clients and managers and other programmers and emails and schedules and deadlines and projects and planning and meetings and $"#%$$ hard disk failures and stupid IDEs and dumb APIs and idiotic OSs and back pain from lugging the laptop around and hand pain from sitting on %$#"%$$% chairs with %&#%#$ desks and &%%"% mice and #$£&% keyboards and procrastination and bills and everything else one has to deal with in any job. And above all of this I still love the job, so I have the extra duty of being wacky some of the time just to fulfill my geek quota.

      And besides all of this, because I have this label someone stuck on my back somewhere without me noticing, announcing to the world that I'm a programmer, I have to also be a "lab rat [so aptly put by the parent, which is why I'm shamelessly quoting] for whatever buzzword-laden feelgood bullshit management scheme comes along this week" (or the next... and the next...), because someone is bound to read that buzzword-laden $#&%$%# and decide it would be so much more better amazing wonderful wow to make me work like the aforementioned buzzword-laden recommends as the oh so bestest way to get anything done with those darned critters^H^H^H^H^H^H^H^Hprogrammers!

      Could you buzzword-writing freaks, like, go pester the street vendors or accountants or something? I really need to finish these project design reports so I can start implementing the architecture I designed together with my team on - *gasp* - separate computers.

      --
      shana
      ......gone crazy, back soon, leave message
  9. Re:GUI prototyping tool by ynohoo · · Score: 2, Insightful

    What's up, didn't you like the "Funny" mod you got the last time you posted this?

    I must admit I found this site disconcerting - I'm unlikely to buy design tools from people who look (on this site) like they are in the "manic" phase of their bi-polar disorder...

  10. Agile Programming == Late night infomercial by MrData · · Score: 3, Insightful

    Agile Programming is like a late night infomercial without the "these results are not typical" disclaimer.

  11. Extreme Hogwash by roman_mir · · Score: 4, Insightful

    First a disclaimer: I worked on an ADP project that involved Intelliware - an XP shop to build a mutual fund prospectus preprinting system (system that collected information from different mutual fund vendors, and used customer information to decide what and when to print and to mail to that customer.) This was a second iteration of the project. The first iteration had to be scrapped, because the same vendor provided a solution that did not scale to the task, when major Canadian banks came online.

    My impression from the entire excercise, (which included daily standup meetings, story cards, paired programming, unit testing, end of the day documentation.) The process became very very wasteful. I personally saw that putting 2 contractor programmers, each at 90/hr at one workstation does generate dialog between the programmer, where both have to generally agree on the approach to any given problem but I did not see any performance improvement achieved by this approach over havin one 90/hr contractor doing the same thing. Since the requirements of the system were still being 'refined' and since there still were deadlines to achieve, the pair had to produce as much code as possible in a very short time period and various bugs still slipped through the process (most of which admittedly were caught by the unit testing, but unit testing.)

    The daily standup meetings were mandatory of-course even though most people loathed those. There still were 'overal architects' on the process, and due to the politics of this specific vendor they forced a custom server solution upon the customer (even amid my vivid objections. I was trying to get the vendor to use existing server and framework solutions, unfortunately my voice was not heard, there was no will to prevent the imminent demise of the project by concentrating on the problem at hand and not getting ourselves into a proprietary application server territory.)

    Basically the project was not delivered on time (and as I at the time predicted) went over the original time estimates by about a year. I was forced to leave 3 months into the project because I became to frank with the department director. 3 months after I left, Intelliware was forced out the door as well. The project was partially delivered within the time that I estimated, the department director had to leave the department as well.

    I do not get any warm and fuzzy feelings about anyone promoting XP, I right away start looking for ulterior motivations. My personal feeling is that people who do not want to carry any responsibility for the project, for the code, for the requirements welcome XP (or can be easily swayed to accept that methodology.)

    In XP noone is really personally responsible for anything, and that attracts people who want to have it easy. Documentation is shunned upon, any forward thinking is met with contempt. Any questioning of the process/methodology is considered a heretic. Sweat shop mentality dominates XP, and it is not surprising, considering that it takes 2x as many people to deliver the same solution for 2x the money. Obviously there is a drive for those, who are actually producing code to work as fast as possible without any room for thought.

    I did however find that unit testing is a very good approach to testing and that wiki style documentation is excellent if used properly.

    1. Re:Extreme Hogwash by roman_mir · · Score: 3, Insightful

      That doesn't sound like an XP project to me at all. How do you go over by a year if you deliver every 2-6 weeks? - you didn't read it, did you? For various political reasons instead of just concentrating on business at hand, the abovementioned firm decided to write everything you can find in a commodity application server by hand. My estimates included this fact, the XP provider who I named convinced the client that everything will be done by the client's deadline (about 4 months after the project began.)

      Delivery of various pieces was done every 2-4 weeks actually, but the application server part feature creep that was unapparent to the client but obvious to me reared its ugly head. Every time a piece of code was 'delivered', it became apparent that it had to do more and more, and every time it had to be redone.

      My point is that XP provides excellent conditions for this kind of 'delivery' mechanism because it objects to doing any real architecture (analysis of the requirements and features upfront.)

      That's ludicrous. One key tenet of XP is "sustainable pace". Don't burn out, don't work late nights. - there was almost no late nights, but everyone got the CTS. One person at the computer had to provide the code that two people would generally provide during the day.

      You are aware of the body of evidence (academic and business) that shows that while pair programming is less efficient than solo programming (in a lines of code delivered sense) it is nowhere near twice as slow and the code delivered is so considerably higher quality that it more than makes up for the overhead? - I am aware of my own experiences and I don't have to submit my experiences to any 'body of evidence' (academic or business.) XP forces the pair to provide similar amount of work as if they were working seperately.

      I call bullshit on your statement you were using XP. You may have used many of the practices, and you may have called it XP, but you didn't do it. - you can call it whatever you want, Intelliware is the top XP solution provider in Ontario.

      Don't feel bad - it's a bloody difficult thing to do properly. Possibly too difficult. By far the highest discipline method I've ever used. But don't badmouth it just because the company employing you didn't do it properly. - First of all, I was a contractor for ADP, and Intelliware was an outside resource, but all (4) ADP people were put into Intelliware teams and we had to work together, so I wasn't employed by an XP company.

      Secondly, what I am feeling from you is exactly the same attitude that I was getting from that XP shop - do not badmouth XP. XP cannot be wrong. I am under impression that XP is a religious movement rather than a management solution to a technical/management/social problem.

      The fact that so often you can hear people say exactly this: it's bloody difficult thing to do properly, should be a red flag - it is just like any other methodology or any other process. Anything is difficult to do properly and in theory anything will work well if done properly.

      Give me a bloody break, just because you bought into the entire XP religious propaganda, doesn't make XP any more valuable a tool than any other methodology, process or a combination of requirement/design/development standards.

  12. Mostly, XP improves Kent Beck's net worth ... by joe_n_bloe · · Score: 2, Insightful

    Having been through employers who tried both XP and Scrum (not Beck but similar), the only positive thing I have to say about either is that if your developers really suck, teaching them XP and/or Scrum will allow you to keep much closer tabs on their lack of progress. Otherwise, like most "new" methodologes, it's a way for people to teach classes and sell books.

  13. Re:Write the test first by Cederic · · Score: 3, Insightful


    Hmm. For the definitive description, I can only suggest you acquire (beg, borrow, buy, etc) a copy of Test Driven Development by (eek) Kent Beck.

    My brief summary:
    You write a test. To write the test you must know what it is you are testing. This means you have to think about interface, so you can access the functionality, and function, so you know what it's meant to do.

    Thus before you've written any code you're already putting a lot of thought into what's going on with your code. Far more thought than most programmers put in (trust me, I've worked with too many ;)

    To be able to write a test with small enough scope (so you don't end up testing half the system - you may want to do that, but not right now) you need to be able to isolate the piece of code you're testing. There are multiple mechanisms to achieve this (see the paper "Endo-Testing: Unit Testing with Mock Objects" for an example) but the outcome is this: The code you write, to pass your test, can be isolated from the rest of the codebase. It is inherently decoupled (at least to a degree).

    Now extrapolate this across the entire codebase. It's all decoupled. It has to be, so that you can test it all in isolation.

    That makes the code easier to re-use too. If a block of code isn't tightly coupled to the things that use it, or to the things it uses, it's easier to re-use with other things.

    Which leads to the other aspect of TDD: Eliminate duplication. If you're doing TDD by the book, you ruthlessly excise any duplication in your code. Where you see two blocks of code doing the same thing you refactor them into one block of code.

    This is relatively risk-free, because all the code you're changing has a full suite of automated unit tests. Which you're running every few minutes (because they take a couple of seconds to run). So you're getting pretty prompt feedback on any errors you accidentally introduce while changing the code.

    Of course, you have a lot of test cases now. These are a form of documentation. They provide examples of how to use your code, and also pretty definitive indications of how it's expected to work.

    So the process of writing tests forces you to write testable code. I believe testable code shares many characteristics with well designed code.

    You may also want to pick up Michael Feather's book on "Working Effectively with Legacy Code". Many of his techniques revolve around building test cases, and refactoring the code to make it more testable. That's not coincidence (and remember - refactoring means "improving the design of existing code").

    As I said, I'm an amateur at explaining this compared to Beck, so find a copy of his book and read through it - it's actually not a long read, the basics really are simple.