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The Core Gamer a Myth?

Next Generation explores the possibility that the 18 to 34 year old 'hardcore' male gamer, a coveted demographic, may not actually exist. Research from the NPD Group indicates that most 'heavy use' gamers are younger, between six and 17. From the article: "Frazier explained ... 'The segments were determined by examining player behavior, rather than defining segments demographically. While it's easy to talk about the 18 to 34 core gamer, it's not necessarily accurate. The industry has been in need of much more nuanced information that can be used both when developing and marketing content. In all, 10 behavioral attributes were used to determine the segments, and they fall into four primary areas: ownership of systems, use of systems, frequency of use, and purchase behavior. Segments emerged by minimizing differences within clusters and maximizing differences between the clusters." Is this yet another sign of the 'greying gamer' phenomenon, or simply evidence indicating the marketers have had it wrong all along?

83 comments

  1. What? by Enoxice · · Score: 4, Insightful

    Certainly the demographic exists. Whether it is as large or important as previously thought is another question entirely.

    Saying it doesn't exist at all is akin to saying that no 10-15 year olds are interested in programming. I'm sure there are some, but the demographic isn't deemed important enough to cater to most of the time.

    --
    Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
    1. Re:What? by twistedsymphony · · Score: 1

      Of course that demographic exists... I'm in it, it must exist.

      You'd think with recent advances in gaming tech they'd be able to get more accurate results. For instance I have an Xbox 360 and an Xbox Live account (as do most Xbox 360 owners) They know my gender, how old I am, where I live, and what my income is... they also know what games I play and how often I play them... and this data is 100% accurate (considering my personal info is tied to my credit card, and the machine tracks my gaming habits). So with Xbox Live, Steam, Playstation Network, and Nintendo's online system... exactly why do we still need to rely on easily inaccurate surveys. Sure not everyone is on these new trackable systems, but it wont be long before most of the market is... so why not start embracing it now? You could get all your analization software in place and start releasing automatic monthly reports...

      Results for the month of October showed that 75% of this months gamers were between 6 an 17 and half of them played Halo... and they could state such things with 100% accuracy across a much more diverse group (spanning internationally as opposed to specific sample locals) and a much larger group (everyone on a recordable system as opposed to the people they can stop and survey) and near 100% accuracy about the members of that group (as opposed people who make stuff up in surveys, or surveyors who fudge results to meet their quota).

      Not to mention most of these surveys are taken in malls across america... any hardcore gamer is sitting at home playing games and probably a subscription to gamefly and no significant other... thus no need to ever be out in public.

    2. Re:What? by Anonymous Coward · · Score: 0

      How do they know your income? Do you actually have to tell them how much you make in order to get an Xbox Live account? Or do you just mean the service is so expensive that they know you probably make at least this much if you can afford it. The same with your age, they might provide a field to add your age so that you can match yourself against similar players, but there shouldn't be any sort of verification on that.

    3. Re:What? by twistedsymphony · · Score: 1
      How do they know your income? Do you actually have to tell them how much you make in order to get an Xbox Live account? Or do you just mean the service is so expensive that they know you probably make at least this much if you can afford it. The same with your age, they might provide a field to add your age so that you can match yourself against similar players, but there shouldn't be any sort of verification on that.
      Actually I'm not entirely sure if they know stuff like my income, I've had an Xbox Live account since it started in 2002 so it's a bit foggy the kinds of questions they asked. IIRC I did have to do some kind of age verification using my credit card though... Even still I'm sure income could be implied based on my buying habits, considering Xbox Live can determine what games I've played and what accessories I play them with. It probably wouldn't even matter at that point considering they'd pretty much already know how much I do/could spend on gaming, which is what I imagine they'd try to use that info for in the first place.
    4. Re:What? by whyrat · · Score: 3, Insightful

      I agree this demographic exists, I'd argue it's how they define it that's the problem.

      18-34 is (imo) the wrong age range. When looking at heavy gaming they need to look at college age (18-24) and filter out the age most people become working professionals (24-34).

      I know from my experience (which is not a very sound statistical tool) my play time dropped significantly around the same time the paychecks started rolling in. Skipping class/study to play games is not the same as skipping work to play games (people notice when I skip work...)

      To back this up with more sound statistical reasoning... amount of time playing video games is likely directly related to the amount of disposable time a person has. Anyone can tell you a college student has more disposable free time than a salaried employee (at least as a general rule of thumb). Grouping these two catagories together is sure to give you measurement bias in your results... which means the conclusion they come to in the article are not sound sicne it is based only on this one measurement.

    5. Re:What? by kahanamoku · · Score: 1

      Not forgetting also the decrease of disposable time once you find yourself a partner..

      bah, who am I kidding, this is Slashdot! :P

      --
      ----- Concentrate on promoting more than demoting.
    6. Re:What? by fotbr · · Score: 1

      Well, I'll be the odd one.

      I spend much more time gaming now that I'm in the "real world". Then again, I also worked my way through school.

      On the whole, though I think you're right....the 18-24 segment is very different than the 25-34 segment. Maybe marketing folks will figure that out when the ps3 flops.

    7. Re:What? by Osiris+Ani · · Score: 2, Insightful
      IIRC I did have to do some kind of age verification using my credit card though...

      And just how many Xbox Live accounts do you think are purchased for the under-18 crowd with the credit cards of adoring parents?

      Oh well; so much for the idea of statistically-accurate age verification of players via credit cards.

    8. Re:What? by twistedsymphony · · Score: 1

      have you ever played on Xbox Live?... the number of 12 year olds is astounding.

    9. Re:What? by Osiris+Ani · · Score: 1
      have you ever played on Xbox Live?... the number of 12 year olds is astounding.
      Your point being...?
    10. Re:What? by aichpvee · · Score: 1

      But if it's not that large of a demographic how is it the "core?" Or has "core" here taken on the redefinition put forth by microsoft to be synonymous with "lame" and "not worth thinking about?"

      --
      The Farewell Tour II
    11. Re:What? by DivineOmega · · Score: 1

      World of Warcraft seems to generate the hardcore gamers in the age range they say, if only based on the sheer amount of time I've seen some players spend leveling up, gaining new talents, rare items etc.

    12. Re:What? by drsmithy · · Score: 2, Insightful
      They know my gender, how old I am, where I live, and what my income is... they also know what games I play and how often I play them... and this data is 100% accurate (considering my personal info is tied to my credit card, and the machine tracks my gaming habits). So with Xbox Live, Steam, Playstation Network, and Nintendo's online system... exactly why do we still need to rely on easily inaccurate surveys.

      Because if they actually used that info for anything like that, the Slashdot headline would be in YRO, have a little Borg icon beside it and say "Microsoft uses XBox 360 to read your email, defraud your credit card and kick your dog !".

    13. Re:What? by donaldm · · Score: 1

      Market research employs statistics and as any one who has studied this subject knows if you select the wrong group or don't take enough meaningful samples all your data is useless and in today's market this can translate to losses in the millions of dollars.

      The market that caterers for kids up-to 16 has to realise that most kids don't earn any money and rely on their parents, so buying an expensive gaming machine (think Xbox 360 and PS3) for the child is not appropriate. I think many parents will look at buying a PS2, Xbox or a Wii this Christmas but only a few games will be brought (particularly for the Wii) and unless the parent gets interested in gaming then the kid is only going to get additional games for their birthday or special occasions.

      It is only people with disposable income (normally over 30) and an interest in gaming (or loss of interest in TV) that will purchase the newer more expensive machines (includes PC's) and will happily purchase games.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    14. Re:What? by Kelbear · · Score: 2, Interesting

      This man speaks truth. You can't pack in big blocks of straight gaming as easily when you work mon-fri 9 to 5. There's lots of gaps in college class schedules and study times could be shifted at will.

      Now that I'm working, I play maybe 1-1.5 hours a night. Game time got cut by at least half or more after college. Due in part from the work hours, and the rest due to commute time since I'm not at college where everything and everyone is nearby.

      Even reaching college changed my playtime though. My highschool was pathetically easy, no study necessary, and the occasional homework assignment could be done in about 1-2 hours. I could commit large blocks of time at will to RPGs and RTS games which tend to require large blocks of time to get real progress. After hitting college, I stopped playing these kinds of games. My highschool years saw the heaviest amount of gaming. I've got disposable income from part-time/summer work to buy games, I get a car to go buy games when I want them, and few responsibilities.

    15. Re:What? by Eric+Savage · · Score: 1

      An even more important distinction might be that I played alot more games between 18 and 24, but I've spent alot more on games after that.

      --

      This is not the greatest sig in the world, this is just a tribute.
  2. A/S/L? by richdun · · Score: 1

    Is this yet another sign of the 'greying gamer' phenomenon, or simply evidence indicating the marketers have had it wrong all along?

    Probably the latter. Figuring out the age of gamers (the real age, not the "im 11" you get in chat) is about as easy as finding out if high school students are honest when taking a survey asking what illegal substances they've used.

    1. Re:A/S/L? by badasscat · · Score: 4, Interesting

      Is this yet another sign of the 'greying gamer' phenomenon, or simply evidence indicating the marketers have had it wrong all along?

      Probably the latter.


      I'd say it's more likely a little bit of both.

      I am one of these "greying gamers" you're always reading about. I grew up with the Atari 2600 (my cousins had it) and my first console was the Mattel Intellivision. I went for a period in the 1980's and 1990's where I was totally hardcore, and owned all the current systems and just had to buy all the latest games as soon as they came out. (Well, not *all* of them, but all the big ones.) I was at that age where you basically just give in to peer pressure, and I wanted to be able to talk about all these games with my friends in high school and even the first part of college. Then, when I got a job, I suddenly found myself flush with all this cash I never had before.

      I even eventually got nostalgic and built up a pretty sizable game collection (link from my link at the top here). This is still sort of a hobby.

      But then, reality started to sink in. Once you get married and buy a house, everything changes. If and when I have kids (and we're already at the age where we seriously need to decide one way or another pretty quick), I can't imagine ever having time to play games. Even just managing my household, doing various gardening chores and repairs on weekends, I haven't had time to even hook up a system since we moved 6 months ago. I do play with my DS on the commute in to work, but I haven't actually bought a game in 3-4 months for any system.

      I think my life is pretty typical of middle class people. I was a hardcore gamer, but then I got older. Life catches up with you.

      So I think there are hardcore gamers, but most of them probably do eventually grow up. I don't think gaming is something you "grow out of" as much as it's just something you lose time for. And once you're sort of outside that hardcore community, you start to look a lot more critically at the games and genres that everybody else is going so nuts over, and I, for one, have realized that I just don't have a lot of interest in many of the popular titles right now. From what I've seen, this isn't really unusual.

      As for the age cutoff, I think 17 is a little too young. When I was in college, I probably had more friends than ever into video games. We even had semi-organized NHL Hockey tournaments in my dorm. So I do think there definitely are 18-34 year old hardcore gamers, but there are probably a lot more closer to 18 than 34. (I'm 34 right now.) But it wouldn't surprise me if there have always been *more* 6-17 year olds that are hardcore gamers, just because a lot of people probably start to drop off in their gaming as they get up closer to the top range of the 18-34 demographic.

  3. Gaming is not ALL they do... by OakDragon · · Score: 1

    I've known several lads in that age bracket, and they do love their games. They also like biking, kayaking, clubbing, and macking.

    1. Re:Gaming is not ALL they do... by jizziknight · · Score: 1

      Aye, macin'. Me fav'rite pastime. Them cheesy noodles sure is tasty. Don't ye talk back t' me! I know 'xactly what ye meant!

      --
      Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
  4. I find as I get older by linzeal · · Score: 3, Insightful
    The gamer friends of mine are either relatively stable types who enjoy playing as a form of entertainment or social outcasts who have become "addicted" to games like World of Warcraft.

    It seems to me that the "core group" they are referring to do exist and in my experience play many more hours per day, with some playing the whole weekends away. They exhibit classic signs of addiction like only associating with people who play the game on a daily basis and hiding the "playing of the game" from family and friends who do not partake in it.

    1. Re:I find as I get older by interiot · · Score: 1

      It applies to non-addicts too, who spend all of their free time playing games. Maybe the older you get, the more likely you are to have kids or at least a SO/house, and therefore less free time, but I know one or two people who play as much as possible without crossing the addict line.

    2. Re:I find as I get older by kabocox · · Score: 1

      It seems to me that the "core group" they are referring to do exist and in my experience play many more hours per day, with some playing the whole weekends away. They exhibit classic signs of addiction like only associating with people who play the game on a daily basis and hiding the "playing of the game" from family and friends who do not partake in it.

      Um, maybe they don't want to associate with their family, or so-called friends that call their hobbies "addictions." I know that I'm anti-social and really could care less about being around people other than at work. I plan on going home and either reading on my home computer or playing games from 6:00 pm to about 10:30 pm. I don't consider myself a hardcore gamer or addicted. I consider myself bored silly doing anything else. I don't want to socialize with others or get out and play sports or excerise. Can't you just leave my demographic alone?

    3. Re:I find as I get older by fotbr · · Score: 3, Insightful

      No, they won't leave your demographic alone until you become another brainless automaton enjoying $pop-star-of-the-week's canned music and bragging about your stupid acts with everyone else on myspace.

      Until then, you make great fodder for studies and research grants for psychology students.

    4. Re:I find as I get older by Morlark · · Score: 1

      Heh, I wish I had mod points right now. Not sure whether it'd be funny or insightful though. :/

      That's one of the big problems with society today: The expectation to conform. It's like they (whoever "they" are) expect everyone to act identically, in their music tastes, purchasing habits, lifestyle... It's absolutely ridiculous.

      --
      Santa's suicide mission go!
    5. Re:I find as I get older by Anonymous Coward · · Score: 0

      Um, maybe they don't want to associate with their family, or so-called friends that call their hobbies "addictions." I know that I'm anti-social and really could care less about being around people other than at work. I plan on going home and either reading on my home computer or playing games from 6:00 pm to about 10:30 pm. I don't consider myself a hardcore gamer or addicted. I consider myself bored silly doing anything else. I don't want to socialize with others or get out and play sports or excerise. Can't you just leave my demographic alone?

      I couldn't have said it better myself. I've had to listen to others' criticisms about game playing, who then turn around and start talking about their favorite American Idol singers, deal-or-no-deal, and what have you. Honestly, I've tried to watch a little TV to maybe get involved with the conversations, but it's really unbearable. If for no other reason than that a whole third of 8008 tube time is spent having Corporate America try to get you to buy Pepsi and Axe shower gel. (Do they really think I'm falling for that multiple-women-with-uncontrollable-carnal-urges schtick?)

      Grandparent reminds me of the annoying senior citizens who come in here with their "Back in my day we went outside and played sports" sermon.

    6. Re:I find as I get older by normal_guy · · Score: 1

      While gaming addicts surely do exist, I think more likely this "classic addiction" is only talking to your friends and family about things that interest you both. I assume you aren't constantly chatting with friends and family about the inane observations and obscure topics on Slashdot.

      --

      Linux: Free if your time is worthless.
  5. The core gamer by Nf1nk · · Score: 1

    The core gamer does exist, but in small numbers. These numbers are importat because many core gamers are game developers. They want to make the games they want to play. They need to justify the creation of these games, so they have defined themselves as a core audianc

    --
    I used to have a cool sig, back when I cared
    1. Re:the core gamer by elessar12 · · Score: 0

      When they say gamer I always think of MMO's. Asumming that is wrong though - I would say they should split their demographics to 16-22 (old enough to do what they want-unrestricted by parental controls and have plenty of time to play games all the time), and a 23-34 bracket for those who love to play games (console, or pc) but are restricted by wage earning duties. My online guild that I raid with has an average age of 30 (of a sample 50-60 people) and we have raids scheduled nightly that always end by midnight to help us get our sleep for work! We have enough people that if some can't raid every day someone else steps in. So the core gamer definately exists, but if they define hard core by 20+ hours of gaming, I am sure there are way more of those in college than post college.

    2. Re:the core gamer by amuro98 · · Score: 1

      I dunno, I found that I had much more free time after I graduated from college. No more homework in the evenings and weekends, and my daily schedule was shorter - being only 9-10 hours long, as opposed to the 12+/day in college.

      In high school, I was either busy with extra classes on weekends, homework, piano practice, etc.

      College was much crazier. Besides classes, I was working 15-20 hours a week (and no, the jobs weren't normally conducive to studying.) I was also heavily involved with a club as well.

      Yeah, I still gamed during both of these periods, but it was in small bursts here and there. Maybe 5-6 hours a week.

      But when I got out of college, and started working, I found I had much more time considering I no longer had homework to worry about for the evenings and weekends. I could still put in considerable amounts of hours gaming while still not ignoring responsibilties or becoming a total social hermit.

      Then I got married and bought a house. There went much of my gaming time. A fair tradeoff, I think.

    3. Re:the core gamer by CastrTroy · · Score: 4, Insightful

      This is the thing, the 18-34 year old gamers are just single men with no families. So, between 18 and 24 there's probably a lot of hardcore gamers, but beyond that, the numbers really start to dwindle. I have a family, and between that and my job, I don't have that much time to which I can devote to TV, Movies, Games, Sports, programming for my own interests, hanging out with friends and any other recreational activities that I may want to spend time on. Gaming simply doesn't come that high on the priority list. I suspect that it's the same for most people in this age group. The only people I know who spend a significant amount of time on games are single people.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:The core gamer by Shanoyu · · Score: 1

      They really aren't as important as if humanity were akin to lets say lemmings. Nor are early adapters.

      Sure, early adapters and this sort of core market is important if you're selling something that the mainstream could conceivably want. For example, early adopters may indeed like a new brand of soda, but if I never drink soda to begin with it's unlikely that capturing this demographic will manage to capture my dollars.

    5. Re:the core gamer by aleksiel · · Score: 1

      except reading /. ;)

  6. Wrong all along by nsanders · · Score: 1

    I would expect any one who plays games to know that the real hardcore group is children. While I my self at 23 play a great deal of games, I still acknowledge my responsibilities and don't spend 14 hours a day playing like most kids will over weekends.

    This can be filed under the "duh!" category..

    1. Re:Wrong all along by Anonymous Coward · · Score: 0

      Indeed, if I didn't responsibly show up for the guild raids each weekend I might lose what little social interaction I'd otherwise get!

    2. Re:Wrong all along by ObsessiveMathsFreak · · Score: 1
      While I my self at 23 play a great deal of games, I still acknowledge my responsibilities and don't spend 14 hours a day playing like most kids will over weekends.


      The magic number is closer to nine or ten hours. There's no way you're going to spend 14 hours playing games unless you're in deep, deep immersion mode. Nine or ten is closer to the average weekend mark. The day goes as follows:

      Get up at around 12-1pm. Spend about 40 minutes eating throught the day. An hour perhaps watching a DVD/TV/Reading (yes reading). These days maybe two or three hours browsing the net. Your going to need to stock up on sweets, use the head, stretch for a bit, adjust wires cables, etc, and adjust the quilt cover over your gaming chair throught the day, so add another 20 minutes for that. The family can occassionally make unreasonable demands to see and even talk to you over the course of the day, so there's more time deducted. Again in this modern age your "friends" may try to text message or call you on your mobile, which can be almost as irritating as family members knocking at your door. Finally, due to the weekday cycle having burned itself into your biological clock, you will begin to wilt at about 3am, and sleep usually comes at about 4-5am.

      Amid all that, you're talking nine or ten hours of games. Any longer will require a seriously good game to engage you, and those are few and far between these days. I did play an 18 hour stretches of some of the better games back in the day, but now only Oblivion has managed to engage me for over 8 hours at a time. A word of warning on going over 36 hours; any in game optical effects will cause sharp pains in your frontal lobe, and anything over 640x480 resolution will be unplayable/readable.
      --
      May the Maths Be with you!
  7. The real core group by CopaceticOpus · · Score: 4, Insightful

    The core gaming group is more like 14-22 years old, from the time they have actual money to the time they get out of college. (Some will continue for a bit after college, but there's going to be a rapid fall-off.)

    The other big group is parents, buying games for their 6-16 year old kids.

    1. Re:The real core group by koreth · · Score: 1
      Yep, that seems about right. Back in the day I used to blow through console RPGs in three or four days of very little sleep. Once I got a real job and a steady girlfriend it started taking me weeks, if not longer.

      As a result I have come to prefer a 10-hour-long game to a 40-hour-long one if they both have the same amount of story and/or variety. The 40-hour games are typically 5 hours of new material and 35 hours of repetitive combat to slog through to get to the good stuff.

    2. Re:The real core group by CronoCloud · · Score: 1

      I hate it when reviewers in the varous magazines (most of whom are in their mid 30's) say this 10 your game is too short.

      Perhaps, but you play games for a living. Give me a 10-20 hour game over a 100 hour monstrosity, these days, though I wish I had more time.

  8. the core gamer by aleksiel · · Score: 3, Insightful

    the core gamer is a high school through college student, whatever the age. they have much more free time per day.

    real life drags core gamers (like myself) down to the level of casual gamer.

    so, i suppose that would make the core gamer 13-22 or so.

  9. Worthless article? by amuro98 · · Score: 1

    The article says you can't look at traditional demographics, but then fails to define these new categories/behaviors. The link in the article goes back to the clueless article about the so-called 10 categories of gamers - 5 of which are just different pronounciations of "casual", none of this accuratly describes the behaviors/spending habits of me or many of my friends - past or present.

  10. I agree. by Anonymous Coward · · Score: 0

    Anyone who believes that us 18 to 34 year olds have as much time to play games as 6 to 17 year olds has been reading some baby boomer propaganda. I've got a fracking mortgage to pay and kids to feed and clothe. While I still game, there is no way I could possibly game as much as my nephews for example, who are in that 6 to 17 age range.

    Yeah, so earth to boomers: Gen X has grown up and the marketing people from your generation have had it wrong.

    1. Re:I agree. by russ1337 · · Score: 1

      I'm 32 and game about four hours on friday nights, then 4 hrs on Saturday and 4 on Sunday arvo, but then I have no life either.. and no kids -yet....

    2. Re:I agree. by Anonymous Coward · · Score: 0

      That's nice. Get back to me when you game from the minute you're out of school(3PM) till dinner(6PM) and then the rest of the night. Every day. That's the type of gaming that my teenage nephews are capable of that we are not. Unless you don't have a job?

    3. Re:I agree. by twistedsymphony · · Score: 1
      That's nice. Get back to me when you game from the minute you're out of school(3PM) till dinner(6PM) and then the rest of the night. Every day. That's the type of gaming that my teenage nephews are capable of that we are not. Unless you don't have a job?
      Something tells me your nephews have a bed time earlier then midnight... I might not game all the time but when I'm into a game I can easily go from when I get home from work (~5:30) to when I go to bed (~12:30) with a short break for dinner. That's not to say I do that every night but it is possible for a grown adult to get in that kind of gaming when they don't have other responsibilities to attend to.
    4. Re:I agree. by russ1337 · · Score: 1

      Yeah, its these kids that kick my arse. Pisses me off. I'd like to quit and just game all day. - i'm sure my wife wouldnt let that happen tho'...

    5. Re:I agree. by Osiris+Ani · · Score: 2, Insightful

      Indeed. When I was much younger, it was only natural for me to have significantly more free time for gaming. I didn't have a career, a house, or a girlfriend, and being under 18 meant that opportunities to pursue certain hobbies or entertainment that took me far from home were at their minimum. It was at that time that the appeal of my games was undeniable.

      Now in my 30s, gaming is pursued when there's nothing more compelling on the agenda, which means that though I've owned Devil May Cry 3 for well over a year (and the first in the series was the primary reason why I purchased a PS2), the disc has yet to be removed from its case. It would be fun, yes, but I've grown to discover that it's not nearly as enjoyable as dozens of other things.

      I don't have as much time for gaming; and to be perfectly honest, I don't want to have as much time for gaming.

  11. It at least exists a little by Gulthek · · Score: 1

    I'll come clean, I've had more than a couple menial jobs (food industry, retail, loan processor). The kind of jobs where you go in, churn away the hours, and go home burned out by the sheer enormous power of the stupidity of the masses.

    I, and most of my male co-workers, would all decompress by playing videogames; usually for hours. If you worked a retail night shift and your job depended on keeping an hour sales average up (at The Sharper Image you have to sell an average of $100/hour each month) you can't be getting tired. Most people would alter their schedules to fit with an evening work time, but also in the world o' retail you get variable shifts. You could work three mornings and four nights one week, five nights and one morning, etc. etc. (Ditto for restaurants, but the shifts were generally more stable.) The solution is caffeine.

    By the time that we'd get out of work at 10pm or so we'd still be wired from our last coffee or other caffeine beverage. Some would go clubbing. Most would be too tired to party, to hyper to sleep. The perfect niche for videogaming.

    Now that I have a semi-normal job, a wife, a house to maintain, a two hour a day commute, and generally a life I do have less time for video games. But even so I still find time for a little gaming every night, more on the weekends, and prolonged multi-hour session every other weekend or so.

  12. Uh, what?! by AdamTrace · · Score: 3, Funny

    "The segments were determined by examining player behavior..."

    So age was determined based on behavior? Can someone think of any flaws with this, or did I misunderstand something?

  13. Mario is smiling by captain_cthulhu · · Score: 5, Informative

    If this is accurate, then Nintendo might have the last laugh with their one-size-fits-all approach to gaming. In Japan we are already seeing the sterotypical demographics blend and blur withe the DS and more specifically Brain Age. The Wii claims to be even more non-gamer friendly and potentially tap into the broad games market rather than the 3% hardcore gamer demographic that MS and Sony want to capture.

    --
    certified elipsis abuser
  14. Gaming is expensive and time consuming by lazybratsche · · Score: 2, Insightful

    When you think about it, who *really* has disposable income and disposable time? It's probably your typical teenager, with few commitments outside of school and a part time job that can entirely fund a video game habit. Once you get past this point, in college or the real world with a real job, time rapidly becomes a precious commodity. "Hardcore gamers" don't last very long in college (I should know, I basically lost an entire semester...). So, the vast majority of gamers have to work to support themselves (or study hard to convince their parents to continue supporting them) and thus they only have time for a few hours here and there.

    1. Re:Gaming is expensive and time consuming by Anonymous Coward · · Score: 0

      That doesn't make sense. Why do people work so hard they only have a few free hours for fun stuff? Isn't that ultimately a really bad way to live your life?

    2. Re:Gaming is expensive and time consuming by lazybratsche · · Score: 1

      Because of social pressures pushing people to work harder and earn more money. Because very few people can work less than full time and afford to even live. And yes, working long hours at a job you find unpleasent is a bad way to live your life. Being realistic though, if you set aside time to work, eat, and sleep, there are at most eight hours left in a typical day.

      The ideal answer in this case is to find something you can do for a living that you can enjoy, or at least tolerate.

    3. Re:Gaming is expensive and time consuming by donaldm · · Score: 1

      Well it depends when and where you buy your games. Normally I rarely buy a brand new game although I did get "God of War" but only when it went Platinum. It is not that I can't afford the latest game at the premium price but I prefer to wait and given that I like Action/Adventure and RPG's I can easily do this since I like a game that takes many hours to play. For me this has not changed for over 20 years and I don't fit into the 18 to 35 age group being in my late 50's.

      I find that younger people (mid to late teens) are usually interested in the opposite sex and games rarely come into it however at this age you do find the hard-core gamer. For the married (age 20 up) this group are usually distracted by their spouse and so if you have a keen gamer before marriage (what ever) gaming is normally curtailed or reduced dramatically. With kids, car and mortgage gaming is even more severely impacted and it is not until you reach your late 20's or even 30's that gaming becomes attractive since the parent by this time has young kids that become interested in gaming and this can lead them to also get back to or even start gaming. At this stage it is (or should be) the parent who dictates the game and if the parent gets interested the kids will have their own TV and game machine but the parent will have the better machine and will buy more games for themselves.

      Once your kids get into their teens you start to see a cycle with the teens dropping out of gaming but the parent may continue gaming since they sometimes do have more time on their hands and would rather play a game than watch TV. It is really this group late 20's and above that has the money and the time to buy and play games, hence the cost of buying an Xbox 360 and/or PS3 is nothing to the older gamer and sometime the more expensive "toy" is preferred since this gives bragging rights (think BMW 325 to Toyota Camry or SUV to Subaru Forester) and this is the group that manufactures need to target because that is were the disposable money is.

      I am fairly sure if you asked an older person why do you play games I think the most common answer would be "Have you seen what is on TV lately?". Also older gamers find some games do actually give a a physical (increased heart rate) and sometimes mental work out. So basically the hours spent gaming would have been spent watching TV anyway and how many non-gamers can honestly say they spend less than 20 hours a week watching TV.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
  15. 18-34 is dumb by cowscows · · Score: 1

    18-34 seems like a fairly useless demographic segment for something like video games. At 26 I'm not even halfway through that group, and since 18 my life has been through a whole bunch of big changes, my gaming habits included.

    High school to college to graduation to getting a job to getting married soon. And I'll likely end up with some kids before 34. I can't imagine that my habits and tastes in regards to video games are usefully similar to those of an average 18 year old or 34 year old.

    --

    One time I threw a brick at a duck.

    1. Re:18-34 is dumb by captain_cthulhu · · Score: 1

      >>"18-34 seems like a fairly useless demographic segment for something like video games." but that's where all the money is or at least the money isn't coming from consumers under age 18. maybe it's the demographic the industry *wishes* was the majority.

      --
      certified elipsis abuser
  16. No wonder! by Rob+T+Firefly · · Score: 1
    Next Generation explores the possibility that the 18 to 34 year old 'hardcore' male gamer, a coveted demographic, may not actually exist.
    No wonder Mom threw me a 35th birthday party a year after my 17th! And all this time I've been blaming her heavy crack use, boy is my face red.
  17. I'm in the "core" group, I believe I exist? by LionsFate · · Score: 1

    I'm 29, I consider myself in that group.

    I've got just under 80 PS2 games.

    Every month I average the purchase of 1 PS2 game and 2-3 PC games.

    I also enjoy getting out, have the girlfriend, and don't spend all my time inside.
    Which also means I haven't actually played all the games I own, but I'm still a collector.

    Oh yeah, and I own a PSP, DS Lite, X-Box (only found 2 games I liked on it - Strategy and RPG is my taste).

    And yes, that means if I'll buy a system just to play two games, you can bet I'll be getting a PS3.
    And I'll probably get a 360 when Mass Effect comes out.

    A lot of my friends aren't as "hard core" as they used to be, due to various reasons (family, other interests, time, etc).
    Me still being the hard-core one they always know who to turn to when they feel the urge to dive into gaming for a night.

    1. Re:I'm in the "core" group, I believe I exist? by PaganRitual · · Score: 1

      Wow, I feel like I've written this post myself. This won't interest anyone else, but I'll answer for yours and my sake, just so we know we aren't alone ;)

      I'm 29, I consider myself in that group.

      I turned 29 three weeks ago.

      I've got just under 80 PS2 games.

      I'd say I have just over 80. Plus about 50 Xbox games, half that many Gamecube games, and ... probably 200+ PC games. And yes, those are all originals.

      Every month I average the purchase of 1 PS2 game and 2-3 PC games.

      Sounds about right, but I buy more many more consoles, and if you include budget titles and the odd times I'll pick up second hand cheapies from Gametraders, I would definitely exceed that.

      I also enjoy getting out, have the girlfriend, and don't spend all my time inside.

      While I'm not the most outside person in the world, my friends still know it's not a waste of time to see if I'm up for something. I live with my fiance, and as well as playing the odd FPS and WoW, when she got her diamond ring, I got an Xbox 360. And it was her idea to do that. I would have been single my entire life if I had never found someone that understood the 'hardcore' gaming lifestyle.

      Which also means I haven't actually played all the games I own, but I'm still a collector.

      I'm a little guilty of this as well, but that is more WoW's fault than anything at the moment.

      Oh yeah, and I own a PSP, DS Lite, X-Box (only found 2 games I liked on it - Strategy and RPG is my taste).

      Same here, and a bunch of older consoles/computers (SNES, Genesis, SMS, Saturn, C64)

      And yes, that means if I'll buy a system just to play two games, you can bet I'll be getting a PS3. And I'll probably get a 360 when Mass Effect comes out.

      Three games is my requirement to purchase a console, although over the life of one you can pretty much guarantee you're going to find three you'll like, but I at least wait until there is three before I make the purchase. And yeah I'm saving up for a PS3 at the moment.

      A lot of my friends aren't as "hard core" as they used to be, due to various reasons (family, other interests, time, etc). Me still being the hard-core one they always know who to turn to when they feel the urge to dive into gaming for a night.

      I have the exact same thing. A good friend of mine who used to be at my place every monday night religiously, and half of the weekend without fail now has a law job that's driving him into the ground and a girlfriend that takes up most of the rest of his time, but he will still gimme a call to come over and just bash some games for a night every so often when he gets the chance. And another friend who has a few other semi-gaming friends (ie social gamers that play crap like Halo) always knows that if he wants to talk anything other than Halo then he can talk to me.

      I was definitely starting to think that the high end of the 18-34 'hardcore' gamer spectrum really was only the guys still living in their parents basement.

  18. Greying gamer? by shimage · · Score: 1

    Is this yet another sign of the 'greying gamer' phenomenon, or simply evidence indicating the marketers have had it wrong all along?

    I don't understand where this comment comes from. The alleged "core gamer" demographic was stated to be 18--34, which includes most of us that started gaming 20--30 years ago (though obviously not all), and what the article is trying to say is that the "core gamer" (what they call "heavy gamers") are more closely clustered around 6--17 years-of-age (45% of "heavy gamers" fall into that demographic, specifically). The point---which is obvious if you've bothered to read the article---is that marketers have had it totally wrong all along.

    What I found most interesting is that 21% of the "heavy gamers" are female, which suggests that either

    1. The study is bunk, or
    2. I am clearly hanging out with the wrong groups of gamers (although, now that I think about it, they're all babies anyway [i.e., aged 6--17 years]).
    1. Re:Greying gamer? by Anonymous Coward · · Score: 0

      Female gamers are elusive, almost invisible -- like the antelope which knows that, if it gets cornered, it will be patronized, subjected to many sleazy come-ons and inappropriate sexual comments and suggestions, and otherwise agressively encouraged to leave games to the boys.

  19. Apples and Oranges by *weasel · · Score: 4, Interesting

    Game Publishers aim at the 17-34 hardcore gamer because they -purchase- most of the games.
    The NPD study is weighted heavily by -use-.

    Is anyone surprised that K-12 kids have more spare time and fewer entertainment alternatives than college students and young professionals?

    --
    // "Can't clowns and pirates just -try- to get along?"
  20. Aaar! Mackin WITH Cheese by Ahnteis · · Score: 1

    'Tis truly the best way to mack.

  21. Of course the Core gamer is a myth! by Kamineko · · Score: 2, Funny

    Of course the Core gamer is a myth! Everybody got shanghaied into buying the Premium just for the hard drive.

  22. Grandma's Boy by Bryansix · · Score: 3, Funny

    Clearly the authors have not seen Grandma's Boy. Don't they know that all 25-38 year olds live with their Grandma and work as game level testers while programming games in their spare time?

  23. it'll all change soon by not+a+cylon · · Score: 2, Funny

    Forget about kids, they're *so* yesterday. Aging baby-boomers are where it's at. (Although I have a seething hatred for that demographic.)

    Look on T.V. Notice anything lately? You see all those T.V. anchors with grey hair? What about Taylor Hicks from American Idol? Get it? The boomers are getting older, and unfortunately are still the biggest demographic in the U.S.

    In addition, MMOs are getting better and better, and bandwidth is increasing. Add in a bunch of retirees who have absolutely *nothing* to do, and all of a sudden we'll be seeing games like "World of Shuffleboardcraft", and "The Sims: Retirement Community"

    Know it. Fear it.

    1. Re:it'll all change soon by Anonymous Coward · · Score: 1, Funny

      Shit, I'm looking forward to it! When I retire I'll finally have the time to get into those 100 hour JRPGs everyone seems to love so much.

      Seriously, when I was younger I looked at my relatives and thought "life ends at retirement". Gaming completely changed my mind, though it's still a shame that I'll have to work until my Soul Calibur reflexes are long gone.

    2. Re:it'll all change soon by CronoCloud · · Score: 1

      I fully expect nursing homes of the future to have some kind of "media lab filled with computers/consoles) where certain residents will spend their time playing games.

      Or perhaps they'll switch to those hospital thin client web browser thingies I've seen lately.

  24. Define "core gamer" by Anonymous Coward · · Score: 0

    Who the "core gamer" group is depends on how you define it. If you're thinking of "those who spend frightening amounts of time on video games" then this report is likely accurate. One you get the job, committed relationship, mortgage, kids etc. there are just so many more things requiring your time that game time is necessarily reduced.

    On the other hand, if you judge the "core gamer" as the group that spends the most money on games, then you're back to the 18-34 year old. Sure, some of the purchases are for siblings or progeny, but that's the group with the disposable income.

  25. I would say that it exists... by VorpalEdge · · Score: 1

    I'm a member of the demographic. Whether or not you trust me when I say this is another question entirely, however. :/

  26. Gamer Categories... by Turken · · Score: 2, Insightful

    From the article: "The Video Gamer Segmentation Report separated gamers into six groups: heavy gamers, avid console gamers, mass market gamers, prefer portable gamers, secondary gamers, and infrequent gamers."

    But if we re-name the groups to better describe who they are, the results aren't too surprising.

    1) 14-20 year old guys. The only people who can easily fit into the first group are those with large disposable time and incomes, so naturally, this will be skewed towards those in high school. But, at one gender and only a few years of the analysis window, it's not surprising that they are only a few percent of all the gamers overall.

    2) Fanboys. They can come in any age, but "avid" console players still need lots of time, so again, the skew towards high school, but not as much so as the "heavy" gamers. Also, the fact that many people mature in college and may lose their fanboyism also drives the skew towards younger kids.

    3) Average Joe Consumer. This is the one to blame for all the sports game rehashes, boring sequels, movie tie-ins, and cartoon show tie-ins. Only buys based on what is popular and/or advertised. The article didn't giva a full breakdown as to how many people were in this group, but I'm willing to bet its the second largest behind the casual/non gamers. Of all the demographics this is the one I really wish would go away, because most game publishers ARE aware of this large market, and hence they push more and more mediocre games every year to appeal to the lowest common denominator.

    4) Commuters. Either the young children who need something to do in the car while mom drives them all over suburbia, or those who take public transportation to and from work. Portable games are there primarily to alleviate boredom when you can't be home playing games. SO, with more gamers actually getting jobs as they grow up, many will shift from consoles to portables. Hence the surprisingly older ages of those who like portables.

    5) People with lives. Gamers who like to play, but don't always have the time or money. Not much was said about this group in the article, so I can't say much here.

    6) Non-gamers. They know what games are beacuse they live with gamers or know gamers, but they don't really have an interest. Big market, but good luck cracking it.

    Anyway, the bottom line is that this isn't really news to anybody who actually watches what is going on in gaming. It is nice to see that the gaming culture as a whole is getting some consideration though. Of course it still doesn't fix the fact that no matter what category each of us falls into, the others will always be the ones to blame anytime the industry starts to falter or stagnate.

  27. The "core gamer" doesn't matter by Anonymous Coward · · Score: 0

    I don't care if the "core gamer" spends every waking hour playing games... Those stats are irrelevant. What matters is what demographic SPENDS the most. I am a casual to infrequent gamer (if 4-6 hours of gaming a week can count as casual or infrequent). But I still buy a decent amount of games. I have a stack of 6 games waiting right now still in shrink-wrap.

    Do publishers care if I've played them or not? They still got my money.

    The danger of studies such as this one is that publishers then try to cater to this supposedly "fanatic" demographic, and then we get a bunch of juvenile sex and violence crap-fests, and everyone sits around scratching their heads when they don't sell.

  28. Maybe they need to rethink their demographics by PFI_Optix · · Score: 1

    There's the kid gamer, who's spending power is entirely in the hands of his parents.

    There's the teenage gamer, who will probably spend more money than the kid, spend more time playing games, and explore the social aspect of gaming more. This makes an ideal demographic for in-game ads.

    There's the college gamer, who you might as well not bother targeting since he's going to pirate all his games anyway.

    Of those, you've got a few subgroups:

    The casual gamer who just plays a few games on his PS2.

    The social gamer who likes anything so long as it plants a bunch of his friends on the couch with him.

    The mobile gamer, who's attention you can never get when you need it, but at least you've got something interesting to watch waiting in line.

    The obsessed gamer, who talks about games to people who care nothing about them and think a fun weekend is only stopping to order pizza or sleep.

    Then there's us old types. We're the hardcore gamers, the ones who while everyone else is trying to "grow up" refuse to put down the control or step away from the mouse and go mow the lawn of our overpriced suburban homes. "Core gamer" as a marketing demographic is much younger than the older term of "hardcore gamer", and means soemthing completely different.

    --
    120 characters for a sig? That's bloody useless.
    1. Re:Maybe they need to rethink their demographics by bdpf · · Score: 1

      As an old SIS RPG gamer. How old, I started on a Tandy HX100 with two floppies and 64kb ram. Secrets of the Silver Blades was the big thing for me then before I graduated to Diablo. Hellfire made Diablo better till D2 came out. Then the Expansion disk came with all the different mods for it. D2 LOD is still going strong with it's mods. One of the best is Chaos Empire which helped wear out several computers. This mod keeps this old man YOUNG and gaming. Here is a link to Chaos Empire's Forum. Enjoy.... bdpf / Snuffy http://chaosempire.info/web/component/option,com_s mf/Itemid,61/

  29. 11 years old? by Anonymous Coward · · Score: 0

    "...the real age, not the "im 11" you get in chat..."

    Is it just me or does anyone else think it's weird that this guy hangs out in chat rooms where people frequently lie to him and tell him that they are 11 years old? And that he seems to disappointed by it?

    1. Re:11 years old? by richdun · · Score: 1

      I was talking about chat in CS:S and WoW...

  30. I'm confused... by Anonymous Coward · · Score: 0

    What exactly is their deffinition of a "'hardcore' male gamer". I mean I fit into the age bracket and I play games when ever I can. But holding down a fulltime job and owning a house don't really leave massive amounts of time for game play anymore. It looks like the group they are saying are the main base of players is the group that has 2 or 3 months off in the summer and then has nothing to do but some homework after they get off from school. I think the biggest problem with this is that most people college age don't tend to have the money to buy the newest console or the best comp to play the newest game. I mean everytime a new game comes out now I have to look at upgrading something on my system because they increased the system requirments, and while I'm not hurting for money I can't make myself spend $100 for an upgrade to play a $50 game.

  31. Let's play a little game by Anonymous Coward · · Score: 0

    The game is called "what has to be true about the universe for my god to exist", er I mean "what has to be true about the universe for my preferred game system to succeed."

    If photons decay and there were great rervoirs of underground water, er I mean if there is no core demographic for video games...

  32. Hard core Old Gamer by bdpf · · Score: 1

    I dispute that there are few old hard core gamers. Since I'm an old gray gamer, with children and Grandchildren that are gamers. I'm glad to say I started them onto this mild form of addiction. PC's started to be house hold items in the late 80's and continued to be popular till present times. Now if you do a little math, considering in the 80's, a gamer would be 12 or above years old. Now I fall in the well above 12 year age in the 80's, mid forties, which now puts me in the gray haired crowd. My friends found out that a good whack and stack RPG was a great stress reliever. We continue to play to this present day. Put that in your mix and now figure who has the money to buy the games or has the time to really play an unlimited time, single play or on-line. The gray haired set continue to play or resume their playing games as they age. bdpf "broken down pipe fitter" Snuffy

  33. the ages will sway by grapeape · · Score: 1

    Many of the 18-34 age group that has been labeled "hardcore" are now 28-44 or older while new games have joined the ranks. The problem with this statistic and what makes it mythical is that it started at a time when home computers and consoles were relatively new. Many of us have grown up with them now. I myself am a couple years past the specified group old enough to remember getting pong for christmas and debating whether Intellivision or Colecovision was better (I was a coleco fan myself).

    I dont really see myself being too old to play games. I own all the current consoles (except the 360) and all 3 handhelds (yep the GP32 counts for some of us). As long as I have the vision and dexterity to play I will, heck with controllers like the Wii I dont even really need the dexterity. I play family games with the kids and more grown-up games myself. I don't put in as many hours as I did when I was a kid without responsibilities but I actually buy more. Trying to box gamers into a constantly shifting segment is impossible and if anything when it comes to advertising and marketing it probably decreases rather than increases potential sales.

  34. i'm by Some_Llama · · Score: 1

    34-current have 30+ games installed on my PC, own 2 consoles (ps2+gamecube) and play about 15+hours a week, sometimes more as my time allows.

    I have many friends in the same age bracket who are about as "hard core" as I am.

    When i wasn't employeed the hours played were more along 40+ a week.

    I also have kids and a wife.

    So I am the demographic for the hardcore gamer (maybe not the typical slashdot geek tho).

    Now that my kids are getting older (10,11 and 15) we can play games on our lan which is helping to increase my play time as i am not "being selfish" as my wife puts it, I am spending "quality time" with the kids ;)

    As usual these surveys and marketers have their heads up their arses, but this is typical because those who respond to surveys and marketers aren't savy enough to know better, and typically not "hard core" (meaning they are too busy gaming to answer surveys:P).

  35. Small developers? by tepples · · Score: 1
    The social gamer who likes anything so long as it plants a bunch of his friends on the couch with him.

    Can small developers reach this demographic? Would a game designed for set-top PCs be a viable product, or is the number of video gaming machines without a lockout chip connected to a television set negligible?

    The mobile gamer, who's attention you can never get when you need it, but at least you've got something interesting to watch waiting in line.

    Unfortunately, as I understand it, most mobile devices are locked down in some way: PSP and DS to the console maker's preference for large developers, and mobile phones to the network operator's preference for large developers.