Slashdot Mirror


Game Reviews Don't Matter, Study Finds

Next Generation has an article up looking at a report from SIG, on the correlation between game reviews and sales. Their findings indicate that, while reviews obviously do have some effect on games sold, there just isn't that much of a correlation. From the article: "He said he doubted that publishers and PRs would stop caring about review scores, especially as they matter a lot with consumers who compare games from the same sub-genre — say, basketball games. But he said that, as with last year's report, the report's findings are unlikely to be popular. 'We received a lot of attention but the stats do not lie,' he said."

94 comments

  1. I read reviews as an afterthought by Enoxice · · Score: 4, Interesting

    I tend to read about games through, for example, their website, previews, beta-tester forums, etc. I make a decision about whether or not a game is worth my money on my own, go out and buy it, play it, then think "hmm...that was [fun/stupid]. I wonder what other people think about it." Then and only then do I go and read reviews.

    --
    Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
    1. Re:I read reviews as an afterthought by 1010110010 · · Score: 2, Informative

      I usually read the reviews before buying, but it has very little impact on whether or not I'm going to get the game. The only exception I can think of would be for games I've never heard of. For example: I didn't follow the release of 'Shadow of the Colossus', I'd never heard of it before reading reviews, and the reviews made me want to go out and play it.

      They can throw whatever horrible review they want at it, but the fact is I'm fairly certain I'm going to purchase 'Final Fantasy XII' anyway.

    2. Re:I read reviews as an afterthought by Sage+Gaspar · · Score: 1

      Yeah, I pretty much know what I want before it even comes out, and not due to their PR shill previews, but because I have a good feel for what I, in particular, like. Then I wait half a year or so for it to come down to a reasonable price, and I take a look at the reader reviews to see if my expectations lined up with reality. If it's still a go, I buy the game.

      I used to make exceptions and buy certain games as soon as they came out... but they're not as important to me anymore, so I'm still holding off on games I know I want, like, say, Suikoden V.

      "Official" reviews don't factor into the process here anywhere, though, as I find they're usually trying to address every possible audience and in the process missing every possible audience. If I have five minutes to talk to a friend that's played the game I can instantly tell whether I'll like it, if I read an official review I still have no idea. At least reader reviews usually give a very diverse sampling of opinions and let me know what the lowest and highest points are going to be from the very negative and ultimate fanboy reviews.

    3. Re:I read reviews as an afterthought by cloricus · · Score: 1

      I agree and I'd like to add the reason I ignore game reviews is because they are rarely honest. I have never seen a review of HL2 saying "I disliked this game" or even anything close...It's like the whole review area for games is being bought out by the companies releasing the games. I just don't trust them.

      --
      I ate your fish.
    4. Re:I read reviews as an afterthought by abandonment · · Score: 1

      it's not 'like' - it IS because the reviews are being bought by the companies releasing the games, either by preferential treatment for said review site / magazine (early preview screenshots which sell copies, exclusive demo downloads) or straight up cash (marketing for the most part).

      Fileplanet is the worst of this crew.

      The worst part about this whole self-perpetuating scam is that in many publisher contracts, developer bonuses are specifically linked to their games recieving good reviews on gamerankings.com (ie an average of the major review sites).

    5. Re:I read reviews as an afterthought by ElleyKitten · · Score: 1
      They can throw whatever horrible review they want at it, but the fact is I'm fairly certain I'm going to purchase 'Final Fantasy XII' anyway.
      FFXII has gotten some good reviews, too, especially in Japan. Famitsu gave it a perfect 40. Also, a good reviewer will give enough detail that you'll be able to figure out if you'd like the game even if the reviewer doesn't (or vice versa). I generally read a lot of reviews before buying a game to figure out if it's worth $50. I don't want to buy another X-2.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  2. Studies don't matter, game review finds by ucahg · · Score: 3, Funny

    n/t

  3. Nowadays... by The+MAZZTer · · Score: 1

    ...I tend to identify quality with specific companies. For example, anything Nintendo cranks out is worth a look, especially in their long-running franchises. Anything Valve Software releases is in my Steam list purchased the day of release, if not preloaded before then.

    Of course for those games that don't have this advantage, the best way is simply based on word-of-mouth and also watching the game being played.

    1. Re:Nowadays... by Anonymous Coward · · Score: 0

      I was like this with Microprose, 10 years ago. I bought Gunship 3 a few years ago. It was actually worse than Gunship 2000, a title made for the 386 world. Way, way worse. The only thing better was the graphics.

      Names can be bought and sold.

  4. Pre-release hype by daranz · · Score: 2, Insightful

    Seems to me that for every major game release out there, there's tons of pre-release hype generated by both the publisher, and the websites/magazines that end up reviewing the game. Screenshots, videos, interviews, all that serves to hype up the game. That hype often ends up being the reason for which people choose to buy the particular game. The whole pre-ordering system makes it even more common. Many people buy the game on the day it comes out, without paying too much attention to the reviews (many of which come later).

    --
    This is a sig. It is appended to the end of comments I post.
  5. OB /.ism by davidwr · · Score: 0, Redundant

    In Soviet Russia, games review YOU.
    Only Old North Koreans read game reviews.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  6. Drake of the 99 Dragons by Anonymous Coward · · Score: 0

    was a great game with perfect lock on and great multplayer action

    If you don't have it, too bad

  7. Seems like a "no shit" to me by CaseM · · Score: 2, Insightful

    Especially when rubbish like Enter the Matrix sells tons of carts regardless of actual review scores.

    There's a hardcore segment out there that scrutinizes every scrap of information, for sure, but most games are still purchased by Grandma and Grandpa for little Joey because of the title, genre, or franchise, not because of an aggregate score somewhere in cyberspace.

    1. Re:Seems like a "no shit" to me by Rockinsockindune · · Score: 2, Interesting

      As a person who worked for a videogame retailer when Enter the Matrix was 'Coming Soon...', I can tell you that there was a huge push to get reservations for that game. Of course that was fed by the rest of the hype surrounding that game, and just about all other movie tie-in games. Almost any suggestion that the employees make to customers resulted in, at the least, a more thorough consideration by the customer, if not an outright sale.

      --
      I abuse commas, I cannot help myself.
    2. Re:Seems like a "no shit" to me by Anonymous Coward · · Score: 0

      Presumably this is because people who know what they're doing game-quality wise will cut off the employee before they get to make a suggestion? I find it a bit hard to believe they have that much power over people. Unless they're "hawt chix", obviously.

    3. Re:Seems like a "no shit" to me by Masami+Eiri · · Score: 1

      You know, some people liked that game. Except for those god-awful driving levels...

    4. Re:Seems like a "no shit" to me by PaulMorel · · Score: 1

      The reviewers were wrong about Enter the Matrix. At least the PC version. The game is a good game, the only thing wrong with it is that you can literally beat it in a 3 hour sitting. I still replayed it a couple times.

      I just wanted to give my 2 cents. And, incidentally, I'm not a green gamer; I play all genres of games (MMOs, FPSs, RTSs, Puzzlers ... etc) on consoles and on the PC.

      --
      burrocrisy
      and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
    5. Re:Seems like a "no shit" to me by Rockinsockindune · · Score: 1

      I guess you don't really understand, from a gamer's perspective, what a good job for a gamer would be. Most of the people who walk into the Video Game Specialty stores are more than casually intersted in video games. These are the people who, when they aren't playing video games, think about video games. Now, when someone who, weather it is justified or not, is believed to be more experienced, or have 'inside information' into the games makes a suggestion, people feel that the employee's opinion has more weight than someone else's. The majority of the consumers that go into these stores are young boys in their early teens. Boys at that age are very impressionable, and I don't believe I would be too far off in saying that many of them wish they could work at the store in the future, and be like the video game guy. Alternatly, there are the parents/girlfriends/grandparents, who walk into the store, not having a specific title in mind, who ask the employees for help in making a selection. In that case the employee's suggestion is about the only thing they have to work with, making the employee's suggestion much more powerful. Maybe the point that you are missing is the fact that the largest group that patronizes these stores are the younger boys, who aren't quite as set in their opinions of different games.

      --
      I abuse commas, I cannot help myself.
  8. marketing by aleksiel · · Score: 4, Insightful

    popularity is usually based on marketing, not on reviews.

    sucky games (dirge of cerberus) do well with good marketing (commercials, ads, et. al.). good games with little/no marketing don't usually do nearly as well (not that they don't do well at all, just that they lose some of their potential).

    a large enough portion of the market doesn't read reviews and bases their purchases off of the "coolness" factor of the game, instead of the quality. if a commercial or ad can make the game look cool, then they're all over it.

    1. Re:marketing by Anonymous Coward · · Score: 0

      I agree. Having worked in both the movie and gaming industries it seems to me that there is a direct, if not absolute, correlation between marketing and sales. I'd love to see a study that explores this.

    2. Re:marketing by amuro98 · · Score: 1

      Isn't it sort of expected that the more money you spend on marketing, the more copies you're going to sell?

      But this only works right at release. After that, word of mouth pretty much decides the fate of the product.

      Look at movies for instance. Almost every movie ends up with a commercial that goes something like "#1 [genre] in the country!". This is because they hype the movie heavily before it comes out all with hopes of getting their big opening weekend. After that, word of mouth will either keep the movie on top, or send it to the bottom.

    3. Re:marketing by Supurcell · · Score: 1

      Most stores tend to stock many copies of the most hyped titles while only ordering one(if you're lucky) copy of the games that don't have tv and magazine ads. It seems every time I go to EB Games in search of something I read a killer review of from a small company, I leave with nothing.

  9. They do not lie by dcapel · · Score: 3, Insightful

    'We received a lot of attention but the stats do not lie,' he said."

    What was that saying again? Something about lies, damn lies, and statistics?

    --
    DYWYPI?
    1. Re:They do not lie by snowgirl · · Score: 1

      Heh, that came to my mind, too, while reading that.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    2. Re:They do not lie by kfg · · Score: 1

      Not to mention; figures don't lie, but liars figure.

      KFG

    3. Re:They do not lie by Anonymous Coward · · Score: 0

      Would you please STOP RUEING !

    4. Re:They do not lie by Jerf · · Score: 2, Funny

      Properly-created statistics never lie. They just tell useless truths, and then even if you're competent to judge the value of a statistic, it's extremely rare to be told the full statistic.

      (That is, "70% of murderers hate their mothers" is not useful unless you know the definition of "murderer", the definition of "hate", even the definition of "mother" (would a step-mother who raised the murderer since he was two be a "mother"?), and how they were sampled. Even in this simple example, you can see why statistics are rarely useful when reported in the news, and this is a useless, contrived example; the real world is far more complicated.)

  10. Judging from website comments, I have to disagree by Rifter13 · · Score: 2, Insightful

    A lower than expected or higher than expected review from a major game site, can generate hundreds of posts on Evil Avatar, or Gamespy, or bluesnews. I think that the need for reviews are not as great as they used to be, before the internet. I am sure that a lot of people get an idea of what a game is about, in previews. The secret to reading reviews, is to find a reviewer that likes the same games you do. :-)

  11. Sales != A good quality game by c0d3h4x0r · · Score: 5, Insightful

    The interesting thing here is that the study only looked at reviews versus sales.

    It said nothing about reviews (written by magazines, etc) versus consumer opinions (or user reviews). It also said nothing about consumer opinions versus sales.

    In my experience, reviews written by reviewers generally align pretty well with what consumers think of the game, while sales have little to do with either. In short, sales seem to have little to do with how good a game actually is. Sales seem to correlate more with things like movie and cartoon and brand tie-ins to a game, distribution methods, price point, and other such factors. All of this is really no big surprise, since the game industry has always successfully relied on churning out such drivel and it has obviously worked pretty well for them most of the time.

    A more interesting thing to study would be what percentage of sales are purchases made by people who know nothing about games and won't be playing the games themselves... such as parents and grandparents choosing games as gifts for kids, etc. I bet they make up more than 50% of sales.

    Remember when the Atari era went bust and the bottom of the video games market completely dropped out? My theory is that it was because the industry stopped creating any good-quality games, having realized from experience that they could just produce well-branded crap and rely on all those gullible non-gamer sales. I think the problem is that when the market floods with crap, the gamers (who ultimately receive those games from the purchasers) completely lose interest in games and stop asking their parents to buy them more. So then the purchasers stop buying completely.

    In other words, a sufficient minority of titles must continue to be of good quality for the industry to sustain itself, but once that sufficient minority is met, the rest can be crap and the industry can thrive off the crap. The industry then foolishly thinks all it needs to produce is the crap, which kills demand completely, which kills the whole industry.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    1. Re:Sales != A good quality game by Rifter13 · · Score: 1

      Jeeze, I have to agree with this! Beyond Good and Evil, Battle Zone, Heretic 2, Tribes... all great games, hailed with much critcal acclaim, and faild miserablly. I hear Psychonauts and Sacrafice are the same. (I did not play those 2). A good review, in NO way means good sales. A bad review, in no means bad sales.

    2. Re:Sales != A good quality game by Anonymous Coward · · Score: 0

      A very good point, although you aren't actually contradicting anything in the article. It doesn't differentiate between published reviews and consumer reviews, and why should it? A review is a review, regardless of who wrote it. The article is merely stating that reviews of any kind (peoples' opinions about the quality of the game) aren't necessarily linked to the number of sales that game attracts. People buy movie licensed games because they like the movie, even when the game itself is unanimously branded a heap of trash. People also buy games from particular companies (with whom their past experiences have generally been positive) regardless of how many stars that game earned on Gamespy. In fact, the majority of people who buy games probably don't even read reviews prior to each purchase. I might, if I know virtually nothing about the title, but usually I see or experience the game in some capacity before I decide whether or not I'd like it enough to buy it. In short, consumers' opinions are essentially the same thing as reviews (both are a way of subjectively rating a game's quality), and neither have anything to do with unit sales.

    3. Re:Sales != A good quality game by Das+Modell · · Score: 1

      While I don't know the sales figures of BattleZone and Tribes, they did both receive sequels, so they couldn't have been utter failures. Grim Fandango was supposedly the only game in Lucasarts' history that didn't produce any profits, and I think that's a pretty good example of reviews not correlating with sales figures.

  12. Incorrect by Sigma+7 · · Score: 4, Interesting

    Game reviews do matter - its called word of mouth. Terms such as "clickfest", "pushover" and "tedious" are negative aspects of a game that you should avoid.

    If you want a list of things that a good review should look for, all you have to do is find lists of Cliches and reviews that make note of them. There are similar lists for strategy and action games - but common components among all such lists involve being railroaded through events outside of the players control (e.g. is captured by 3 units after taking out 2000 soldiers), or events that are obvious enough to be traps but the player is forced to go through them to advance the plot.

  13. some reviews I wish I had read by rpax9000 · · Score: 1

    At least in my experience, past success of a franchise (as mentoned in the article) is probably a better indicator of whether I will buy a game... I usually only read reviews if I'm for some reason undecided about a game. I do not buy that many games (having a job seems to interfere with my ability to play too many of them), so when I do it's usually based on something other than someone else's opinion.

    I think these days you have two groups of people

    1) buy games the day they come out because they have for some reason been anticipating it's release

    2) wait until they can rent the game or play someone else's copy to see if they like it.

    In both cases, I can see reviews playing some role ("I was waiting for Civ IV to come out, and man, the reviews say it's awesome so I HAVE to buy it" or "I wonder what games I've never played are good enough to bother renting"), but I think negative reviews probably carry more weight than positive ones in either case.

    I just wish I had read a review of Madden 2007 for the 360. Worst implementation of Madden ever. I'd rather play the old copy I had for my Apple IIc+...

    --
    This space intentionally left blank
    1. Re:some reviews I wish I had read by Anonymous Coward · · Score: 0

      You forgot 3) normal people.

      Most people will browse the game section of their store of choice when they are in the mood to buy a game and choose a purchase before they leave the store. This is how so many people end up with copies of Luxor or other low-profile but popular games; they sell well on the shelf. This is why box art is so integral to the game business. Games like Max Payne sell well based on the cover art alone.

      (My secret shame to this day is that I bought Lost in Blue instead of Phoenix Wright, because Lost in Blue just looked better on the shelf.)

  14. Well duh. by raehl · · Score: 4, Insightful

    Newsflash: Can't predict the future based on one criteria.

    Hell, the article doesn't even say that there isn't a correlation between good reviews and good games, just that it's not a reliable predictor of sales. Well duh. Maybe things like number of consoles in the market for that game, or marketing, or whether its a sequal, or the price, or whether it's released in May or during the holiday season, might all play a role.

    We expect that the same game with good reviews will perform better than that same game with poor reviews. The article confirms that expectation, while trying to sound like it's conclusion is surprising. It's not.

    Some people will buy a Pokemon game no matter how bad the review is. This is obvious. Doing a study that confirms it doesn't change that it's obvious and your study is just an excuse to fill some pages under the guise of 'news'.

    1. Re:Well duh. by Anonymous Coward · · Score: 0

      >> Hell, the article doesn't even say that there isn't a correlation between good reviews and good games, just that it's not a reliable predictor of sales. Well duh.

      Er... what? There's no such thing as a "good game." There's only subjective opinion, and that's what all reviews are. If you're talking about the comparison between published review scores and consumer opinion polls, then I'd say it would probably be quite close for the most part. But it's also too inconsistent to be used as the basis of a study, as even published reviews don't always agree with each other. Basically, there's no such thing as a "good" game versus a "bad" one. How could you tell a majority of people that they're wrong in liking a particular game, because that game (according to some empirical test that doesn't exist) is actually a bad product? The only study they can draw a real conclusion from is scores vs. sales.

    2. Re:Well duh. by russellh · · Score: 1

      the in-betwee-the-lines conclusion of the study is that it's a waste of money and resources for game publishers to bribe/own game reviewers.

      --
      must... stay... awake...
    3. Re:Well duh. by Anonymous Coward · · Score: 0
      We expect that the same game with good reviews will perform better than that same game with poor reviews. The article confirms that expectation[...]


      Actually, the exact opposite is true. The article says that the game with good reviews won't perform much better than the game with bad reviews. It contradicts the "common sense" expectations, which makes it quite newsworthy. For all it's worth, it could have been titled "Consumers ditch gaming gems, buy crap".
  15. traumatic experience makes me read reviews always by Gamingboy · · Score: 3, Interesting

    Let me tell you a story. There was a game I had been long anticipating, a game I was so psyched about. I was, I must admit, young and naive, I had never played a truly bad game before, I didn't think 'bad' games existed, other then the Edutainment games. I got the game the day it came out. The game was Superman 64. I have never bought a game (other then sequels and launch titles) without reading a review ever since.

  16. Reviews Prevent Me From Buying by MBCook · · Score: 2, Interesting

    I don't buy many games (mostly I rent because most games are worth the $$$). If I REALLY want a game (New Mario, Guitar Hero) I'll just buy it ("Damn the torpedoes, full speed ahead!"). But if I want a game but I'm not that set, I'll wait for the reviews. If the review seems positive (no major flaws, still sounds fun) then I tend to buy the game. If not (bugs, doesn't sound fun, etc) then I don't.

    I don't buy games just because of reviews though.

    For the record, I get most of my reviews from X-Play (which I watch all new episodes of). I also check specific games on GameSpot and IGN.

    A demo is FAR more likely to change my opinion of a game than a review, but I like having reviews around to see what is happening with games I don't tend to play (sports games) and to save me from buying a piece of junk that won't be that fun.

    However, I can tell you that my little sister and her friends (all about 14) don't read reviews at all. They are just mindless consumers. "I liked spider man/the hulk, I'll get that game". "That football game looks like it might be fun". Mostly we rent (so many games are terrible) but they don't even consider reviews before renting (not their money, I guess).

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Reviews Prevent Me From Buying by Anonymous Coward · · Score: 2, Funny

      You might (want to) check and (make sure) your keybard (is working) correctly.

    2. Re:Reviews Prevent Me From Buying by AcidLacedPenguiN · · Score: 1

      Though I hardly ever have time for X-Play, I often get to see electric playground and Reviews on the Run with Tommy and Vic. Personally I find their shows to be unbaised based entirely on their own biases. Basically, for anyone who hasn't seen the shows, the two of them have entirely different preferences and playstyles, Tommy tends to like action and platform games whereas Vic likes strategy and thinking games. So for any given review you find yourself aligning to one or the other, which in my opinion, is vastly superior to reading a review from any magazine. Most importantly though it seems like they review honestly, if they like a game it'll get a score between 7 and 10, if they hate it between 1 and 4.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  17. Duh..since when have reviews mattered for anything by grapeape · · Score: 1

    Im old enough to remember both Siskel and Ebert totally throttling Star Wars, reviewers cannot review without bias nor should they be expected to. Everyone has different tastes and will always use what they like, are familiar with and are comfortable with as their benchmark. A madden fan for instance isnt going to review a non madden football game as highly simply because the controls and feel of the game are different. Games that are concidered complete crap to many will still find a market that loves them. My son for instance cant get enough of the Fantastic Four game that came out this past year...its complete junk but he gets to play "thing" and bash stuff so he thinks its great. The bottom line is there is no such thing as a barometer for everyones tastes, we all like different things and will judge them accordingly.

  18. Game franchise fanboyism by Armagguedes · · Score: 1

    For about 2-3 years now i've been waiting for reviews of games to come out (it only takes ~3 days), because i've had some bad experiences. I used to buy the Official PS1/2 Magazine, and loosely base my purchases on what i saw there. Then i started getting good games that were too short, or crappy long games, or both (of bad), or just insatisfactory in their whole.

    These days i usually read reviews on IGN, GameSpy, Gamespot and a copuple more here and there, and specifically look for comments regarding length, replayability/extra content, character control quality (and this part greatly concerns me when i think of the Wii) and whatever gets some aditional attention by the reviewer.

    However there are some games that i must get no matter what (or almost), because i'm either a huge fan of the series or because reviews and previews bring the game to my attention for some particular reason. For instances, while i know that all Resident Evils (Biohazards) have tanklike character controls (except RE4), i am too fanatical about them not to get them (all for the GameCube), especially since i either did not get their PS# versions or had some old/cheesy pirate copies for the PS1. Games that pop up out of nowhere are Fear Effect, Assassin's Creed, Theseis (canceled?), Alan Wake, God of War, Okami, and some more.

    Resident Evil, Silent Hill, Metal Gear, Tomb Raider (yeah i know), Final Fantasy (yeah i know too), Project Zero (Fatal Frame) and a few more are quintessencial for my survival. Some studios also have my undivided attention, like Remedy (no Alan Wake for the PS3, shame on yous), Take2 or Activision.

    And by the way, anyone knows of any good gaming websites? While i read IGN and GameSpot, i know these have some reputation stains (is owned by FOX Noowbs and GSpot apparently has biased reviews, based on advertising bought from them.

    1. Re:Game franchise fanboyism by Nizer · · Score: 2, Informative

      Why not look at something like http://www.metacritic.com/games/ which pools reviews from a bunch of sources?

      --
      My other sig is a ...
  19. I saw this report a couple monthes ago. It works by kinglink · · Score: 1

    I have to admit I was skeptical at first, but it is true. The actual report shows graphings and such on games and to be honest games just don't bust out. Great games with high ranks do sell more, but not every game with high ranks will sell a lot, and some will undersell the curve.

    There's many more factors, the biggest being name brand recognition or movie tie in. Cars can be as bad as hell but people will buy it for their kids. The flip flop is the company name. I'll buy most anything from nintendo over something from EA because I find nintendo games fun and EA has a good amount of medicore "name brands". Enter the matrix sold well because of the name, while shadows of colleussus floundered because no one knew it.

    Beyond that though I think the biggest flaw with the study is they skip the one thing that reviews follow... the previews. I can get hyped on a game or not by just the preview about the game. Just cause hyped me but then I played the demo and it was awful, if there was no demo I might have picked it up. If a magazine talks about features in a game that starts buzz on message boards and such. If the magazine talks about ideas developers have they can help gamers get a good vision of the game.

    All this stuff is done monthes before the game is out, each step creates name recognition. Sequels help this, advertising and so on. The simple fact that the report misses is that even if the game is panned or praised what's going to get the game's sales is the fact that people know about the game, and there's a reason to get it. However at the same time no one wants to produce a crap game, so rankings will remain important to the industry.

    And if you can't find the article, the games that just flat out smash the curve at least on the PC is GTA and Madden, no suprise.

  20. Longer term by alphaseven · · Score: 1

    While I'd like to see more detailed data, the conclusion seems plausible enough. But I'm curious about the long term effect of bad reviews on a franchise. For example, games like Driv3r and Enter the Matrix may have sold really well despite bad reviews, but if a game is bad people aren't going to buy the sequel, the frachise has been badly tarnished, and I don't think Driver 4 or Path of Neo sold that well (I may be wrong though). Tomb Raider is another franchise that used to be really huge but got tarnished by bad sequels. Acclaim Entertainment killed themselves with too many bad games.

  21. Re:I saw this report a couple monthes ago. It work by kinglink · · Score: 1

    Sorry last line is "at least on the PS2"

  22. Re:Duh..since when have reviews mattered for anyth by Karma+Farmer · · Score: 1
    Im old enough to remember both Siskel and Ebert totally throttling Star Wars,
    You're old enough to be a senile.

    Ebert loved Star Wars.
  23. Game review RATINGS don't matter by Chris+Burke · · Score: 4, Insightful

    which is what the study concludes, and what should be pretty obvious if you read lots of game reviews. Game ratings are basically random numbers between 8 and 10, and where it falls in that range seems to be largely divorced from the content of the review. How many times have you read a review that said something like "the gameplay was fun for the first few levels, but quickly became monotonous and boring" but gave the game a 9.5, or one that said "despite a few minor flaws, this game is all around a lot of fun" and gave it an 8? When I'm out looking for a game, I think I'm going to weigh "monotonous gameplay" a lot more than "Overall Score: 9, Excellent!".

    I can understand them using the game rating, as it's the only obvious number you can apply to a game review and do correlations with. However just having a number doesn't mean it actually represents something, and I'm not surprised that game sales don't correlate well with a number that is basically pulled from the reviewer's ass.

    --

    The enemies of Democracy are
    1. Re:Game review RATINGS don't matter by jesup · · Score: 3, Interesting

      [ARGH. Lost my typing (emacs bindings don't *always* work in browser text boxes. Shortened version follows]

      This was why the OLD Computer Gaming World avoided giving numeric/star ratings for so long.

      Some people consider different things when buying. Some look at a tie-in/license (parents, younger kids, non-"gamers"). Some look at genre/subject: WWII, evil-alien-shooter, cute ponies, horror. Some look at whether text of reviews (is it monotonous, etc). Some look for eye-candy or cool tech; game is secondary (anyone remember "Trespasser"?). And some look at the numeric rating closely - but not many, I'll bet.

      My guess is that of those who even look at reviews at all, most use the numeric rating just to group it into 3 bins: Run like the plague, it's ok to look at other factors, and (occasionally) look at it even if you normally wouldn't. And for those who find a game first then check reviews, the 3rd case is out, so it's basically only a "look for warning flag before pulling trigger" check.

      Who buys "Barbies playhouse" because it got a 8.8 instead of "Kill nasty aliens with cool guns" which got a 7.8? No one. Some may buy Barbies playhouse because that the sort of game they like. And others might NOT buy KNAWCG when they normally would because it got a 4.8, or because if KNAWCG got a 7.8 and "Kill nasty Nazis with cool guns" got a 9.5. But the point is that subtleties of score have almost no impact, and even gross differences of score have only moderate impact except at the very extremes.

    2. Re:Game review RATINGS don't matter by KDR_11k · · Score: 1

      This whole "all reviews are badly rated" rethoric gets a lot of mod points but in the end it's not even true. If the games get rated 8-10 all the time you're not reading the reviews for bad games. Plenty of games get bad reviews, it's just that noone gives a damn about those games anyway unless they're so outrageously bad you just HAVE to see how bad they are. Most games are neither here nor there, neither complete crap that makes you laugh at how bad it is nor good enough to merit attention. The noise on the shelves.

      If the review text mentions flaws and the final rating is pretty high those flaws didn't weight enough to make the game bad (e.g. it gets repertitive but you're still having so much fun that you don't mind). Conversely, if there's almost no flaws listed but the rating is low the flaws are either strong enough to kill the game or the positive features of the game simply aren't fun.

      Reviews vary since they are subjective by definition but usually looking at a number of reviews (even if you just look at their scores on an aggregator site) should give you a pretty good idea whether the game falls into the great, good or noise brackets.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Game review RATINGS don't matter by Chris+Burke · · Score: 1

      Reviews vary since they are subjective by definition but usually looking at a number of reviews (even if you just look at their scores on an aggregator site) should give you a pretty good idea whether the game falls into the great, good or noise brackets.

      Well that's my point -- the existence of a 1-10 rating scale, with decimal points, implies that one should be able to get better resolution than great, good, or crap. However it is the games in the "good" bracket whose scores seem to be random numbers between 8 and 10, and thus the fundamental question one would like to use a rating for -- "is game A a better game than game B" -- cannot be answered by review ratings. Not just because each person's "better" is different, but because the reviewer's own sense of "better" as expressed in the text of the reviews is not accurately reflected in the score itself. Which is unsurprising, because even sticking strictly to one human, they are not going to be able to come up with a way to map their own subjective feelings of "goodness" onto a 1-10 integer scale with any accuracy, much less one that allows half-point scores or, god forbid, tenth of a point.

      --

      The enemies of Democracy are
  24. Re:Duh..since when have reviews mattered for anyth by timster · · Score: 1

    Heck, Ebert gave three and a half stars to Episode One. The man has been a sucker for Star Wars from day one.

    --
    I have seen the future, and it is inconvenient.
  25. Try Before You Buy by mqduck · · Score: 0

    Reviews are nice, but the best way to decide what's good is to try them first. Download them via BitTorrent and play them for a while first.

    Yup, that's what I do before I "buy" any of my games. Yarrr!

    --
    Property is theft.
  26. Re:traumatic experience makes me read reviews alwa by Anonymous Coward · · Score: 0

    I, and many people, had the exact same experience with the most recent Harry Potter game (Goblet of Fire). The first three games were great. I bought the 4th game without thinking about it, assuming it too would be good. But it was godawful. On some review sites, the consumer reviews were 200 to 1 thinking the game sucked.

    The most oft-made comment on those review sites? "Never again will I buy a game without first reading the reviews."

    There is an old US saying: "Fool me once, shame on you. Fool me twice, shame on me."

    Never again. It only takes being burned once.

  27. They matter to me by slackmaster2000 · · Score: 3, Interesting

    Perhaps I'm in the minority, but I always check the reviews before buying a game, and that silly little number does impact me. I am much more likely to buy a game with a score above 9 from the magazine and a similar user score than a game that scores below 9 in both categories. I tend to rely more on the player review numbers though, and ultimately use them to make my final decision. Actual player comments are also very nice. The whiners and the fanboys are easy to filter out, and a lot of people leave good comments about core game features that will have an impact on me. If I see the same complaints or cheers about an aspect of the game from several people, I tend to take those opinions very seriously. Likewise if I read a dozen comments about the game crashing and two comments about how the game never crashes and is awesome, then I'm going to assume the game has some issues and I might wait for the first round of patches. (I guess I'm mostly referring to gamespot, because it happened to be the game site that I found first however long ago and I don't feel like following multiple sites)

    Here's an embarassing thing to admit: if I've been looking forward to a game and it gets an 8.9, I actually feel disappointed and I might take a few weeks to make a decision. But if that game gets a 9.0, I'm much more inclined to run out and grab it. Yeah, it's dumb. It's just like I know that $49.99 is only a penny away from $50, but it feels a lot more like $40.

    One thing I realized as I was typing this is that while I'll look at the points the reviewer gives a game, I rarely ever read a professional review. They're simply too wordy and glossy. I'd rather just read some player comments about how "it sucks ass that you can't ride the donkey in multiplayer mode" than to try to discern these tidbits from the professional review.

    1. Re:They matter to me by bit01 · · Score: 1, Interesting

      I'd use online and magazine reviews and comments if I could but they're so badly polluted by fraud and astroturfers that it's pointless.

      That's why reviews have very little effect on sales; such a large percentage have no correlation with the actual quality of the game that people rightly ignore them.

      Word of mouth from people I trust is it. I do not trust the vast majority of marketing parasites.

      ---

      The majority of modern marketing is nothing more than an arms race to get mind share. Everybody loses except the parasitic marketing "industry".

    2. Re:They matter to me by Don_dumb · · Score: 1

      Perhaps because I dont buy many games I do take heed of the reviews, not necessarily the final score but some of the summary notes that give me a clue if this is the kind of game I want to play. If a reviewer does something like a FFS and says stuff like "lots of stealth", then I am put off, or say that it is manly about the multiplayer aspect then I am also put off.
      World Of Warcraft got a huge score and I was tempted, also by what other people were telling me, the reviewer did outline that the game was about a long level up grind and required alot of time, most people seem to like that, but not me.

      I guess just like the review of films, it often doesn't matter to the profitability of films (some people are just dumb and will still go and see MI:III and then wonder why it was shit). Critics like everyone else have differing tastes but if there is a critic who generally seems to agree with you (In my case a Mr J Ross of the BBC), then you can be fairly confident that if he likes a film you will too.

      But for me reviews dont matter anywhere near as much as demos, I cant say how many games I have brought and not brought because the demo suprised me for better or worse. I really wish that developers/prducers would release them more often. I hadn't really considered Call Of Duty until I played a level in a demo, I really thought I would like Rome:Total War but after playing the demo I decided against it.

      --
      If this were really happening, what would you think?
    3. Re:They matter to me by Twopher · · Score: 1

      I agree they matter to me to. One of the things I always check for are to see if its buggy or the game is too short. I hate spending $50 on a game for 6 hours of play time or find out it has terrible bugs. Most game reviews cover this. And renting sucks now, its about $8 at blockbuster and gamefly is waay too expensive.

    4. Re:They matter to me by ifrag · · Score: 1

      In World of Warcraft, the grind from 1 - 60 isn't really that bad IMO. I've seen worse in other titles such as FFXI. What's really a bad grind in WoW is the 60 - Uber 60. And there is a huge difference between a 60 with greens and a 60 with purples.

      After leveing 2 characters to 60 and a few others past 40, I started doing the MC grind on one of my 60's and for a while it was fun. Then for a while it was sorta fun and sorta getting repetitive. Then it got difficult to always get a spot in the raid, yet you didn't really care half the time since it was getting repetitive anyway. At this point of it basically being boring, not getting in, etc I've got about half of giantstalker and uh, nothing else, not even Strikers.

      Anyway... 8 months later I notice they've made battlegrounds multi-server so I go back and see what that's all about. I figure this time I'll focus more on PvP, hopefully they add in some more content in the PvP area instead of more raid trash. Of course now that I'm skeptical on having content I want delivered I'm back to 1 mo. subscrip instead of the 6 mo. cycle I started on. If they don't deliver I can always cancel any month and go back if it looks like something I want to do is there.

      --
      Fear is the mind killer.
  28. It's all in the hype by Opportunist · · Score: 3, Interesting

    Sales are, at least in my experience, based on three factors:

    Name of Game/Company
    Hype
    Popularity of genre

    In that order.

    There's quite a lot of really awesome games out there that didn't get any attention. Why? They lack at least 2 of the three factors.

    Imagine something is labeled "Command & Conquer Final Chapter". Will it sell? You bet it will! It could be the last crappy ripoff, a repackaged C&C1 with new graphics for example (no, you don't need to tell me "it's already been done", I know, thank you very much). It will sell. It has the name. Imagine Halo 3. Quake 5. NHL 2006. Diablo 3. Does/would/will it sell? Yes. Why? Name.

    Same with "games to movies". Fortunately, at least some movie studios do care these days who buys the license for the name to slap on a game. It used to be a surefire way to say a game sucks donkey bits if it had the name of a current movie. But they always were bestsellers. Even the crappiest of the lot.

    Then there is hype. DNF will sell. No matter when it comes out and no matter if it is up to par. You could offer an empty box and it would sell. Other games have the "new feature" hype, whether that feature actually matters or not. Max Payne was hyped as "revolutionary" in the genre of shooters for its bullet time and the actually rendered bullets. Whether it really was, I leave to the reader.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  29. If it's not NFL, it's probably soccer by tepples · · Score: 1
    A madden fan for instance isnt going to review a non madden football game as highly simply because the controls and feel of the game are different.

    Of course a football game not based on the Madden engine is going to play completely differently. If it's not Madden, then by EA's exclusive license, it's not NFL, and if it's not NFL, it's more likely association football than American football.

  30. Re:Duh..since when have reviews mattered for anyth by Blakey+Rat · · Score: 1

    More recently, Ebert game Napoleon Dynamite like 1.5 out of 4 stars. I think pretty much everyone agrees that the movie is better than that. From reading the review, it seemed to me that Ebert basically missed the entire point of it.

  31. Re:Duh..since when have reviews mattered for anyth by grapeape · · Score: 0

    That actually proves the point even more...my kids love Napoleon Dynamite but I think 1 1/2 stars was being generous. I remember leaving the theatre thinking that they sure dont make teen movies like they used to. Different strokes I guess...

  32. games and reviews by Anonymous Coward · · Score: 0

    I play a lot of games. I've found that the website I look to for reviews has only let me down twice in several years and hundreds of games/reviews.

    Do scores influence sales? I'm not the one who did the study.

    I have found though that the game reviews that I read, including their scores, influence my purchases to a very great extent.

  33. Astounding... by Trojan35 · · Score: 1

    Well, if game reviews were estimating sales, this might make sense.
    However, game reviews review the enjoyment and playability of the game. Further, they are often framed, for example: "I give enchant arms a 10/10 if you like these types of RPG's, otherwise, avoid.".

    This "study" sucks.

  34. 50 Cent: Bulletproof by autoacat · · Score: 1

    Most good games are sold from word of mouth but I find it absolutely scary when crap like 50 Cent: Bulletproof become a million seller while critically praised games like Eternal Darkness are left on shelves.

    1. Re:50 Cent: Bulletproof by vega80 · · Score: 1

      I know that's true for me.. I don't usually look at reviews by themselves, but if a friend/co-worker says a game is really fun, I'll look at the reviews and then decide whether or not to buy it. If a game on a demo disc is fun, or if I play a game at a friend's house/E3/kiosk (Guitar Hero at Best Buy's) and it's fun, I'll usually buy it to.

    2. Re:50 Cent: Bulletproof by SuiteSisterMary · · Score: 1

      Why would it scare you? What a 'critic' looks for in a given thing, and what the average joe looks for in a given thing are generally two completely separate and distinct sets of criteria.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  35. Re:Duh..since when have reviews mattered for anyth by Nizer · · Score: 1
    ...they sure dont make teen movies like they used to.
    That and the fact that you're (presumably) not a teen anymore.
    --
    My other sig is a ...
  36. Reviewers are just like you and me by crossmr · · Score: 2, Interesting

    and their opinion is no more valid, or even less valid as I find that any game that is genuinely crap from a major advertisement purchaser doesn't get the shafting it deserves, yet a game of similar quality from a no-name developer/publisher usually gets raked over the coals.

    1. Re:Reviewers are just like you and me by AlexanderDitto · · Score: 1

      Somewhere, a game reviewer reads this and sheds bitter tears.

      --
      No, Mr. Green. Communism is just a red herring.
  37. Re:Duh..since when have reviews mattered for anyth by HAKdragon · · Score: 1

    The thing about Napoleon Dynamite is that it was supposed to my type of movie. I love quirky independent films with an odd sense of humor. When I finally saw Napoleon Dyanamite, I couldn't understand what was so great about it. Granted there were some scenes that I thought were funny, but hearing "Vote for Pedro" and "Idiot!" over and over by people who normally don't like those types of films seemed only to annoy.

    --
    "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  38. Reviews can be influenced by Sathias · · Score: 2, Interesting

    You need to look at factors such as advertising dollars when looking at a review objectively, as well. As an example, a friend of mine was managing a gaming store when one of the game company reps that was showing him their latest catalogue got a call on his mobile from one of the local gaming mags. The guy from the magazine informed him of their latest review of one of their games, and the score was not too flattering, something like 5/10. The rep said "Nah, pull the review then", which caused the mag to back-pedal and make a deal to give the game 7/10 but use the same text of the review. Often you see big release games which don't live up to expectations in the public, one obvious example is Dues Ex 2. That game was an absolute turkey yet when it was released I saw several reviews calling it a classic with higher than 9/10 scores.

    --
    Blessed are the 1337, for they shall pwn the earth.
  39. who buys right away anymore? by CaptainNerdCave · · Score: 0
    "2) wait until they can rent the game or play someone else's copy to see if they like it."
    with console games, this is by far the best way to decide if a game is worthy of purchase. if i rent a game and can see myself spending an additional month playing it at an hour/day average, then i'll buy it (eg gran turismo 3/4, final fantasy anything).

    pc games are a slightly different animal. there was a game that was recently released that i never would have discovered had the pirating community not brought it to my attention. needless to say, i have forgotten the name because it didn't interest me. this just goes to show that piracy can give plenty of publicity. in fact, if there is no demo available for something that looks neat, i will download the whole thing; upon playing it, i'll buy it... if it's up to my standards: warhammer 40k is superb, titan quest has promise, quake wars shows promise, etc. i WILL NOT, however, ever buy a game the first month it's out, i made that mistake with warcraft 1 in high school; now i wait at least a few weeks to see if the price drops $10-20. don't misunderstand me, i believe that if i really like a game, the company should see something from me, but when my income is that of a sub-poverty college student...

    that being said, i stand firmly behind not buying a game, or any expensive software, until trying it out. i think that software companies would realize the intelligence in offering trials of their products; if i were to purchase a game for $40-60 and it sucked... i wouldn't even look at products from that company ever again. had i played the demo, then things would be different.

    1. Re:who buys right away anymore? by Anonymous Coward · · Score: 0

      I've noticed that Frys does this weird thing where they mark down the price of a popular game, but ONLY in the first few days of the release. Worth a look if you don't like waiting.

  40. Completists by owlman17 · · Score: 2, Interesting

    And yes, completists like me, especially of some well-known franchises like Might and Magic, C&C, will always buy the sequels no matter how horrible the reviews are. In many cases, even no matter how horrible the actual games are. Even if some of them are buggy and unplayable, they'll always be there on my shelf.

    One of the posts here said DNF will sell pretty well because of coverage. Heck, given its extreme coverage, if it actually comes out, I predict it will be one of the best-selling games of all time. (Many will play it, and those who don't, will still buy it for their collection.)

  41. Re:traumatic experience makes me read reviews alwa by markimusk · · Score: 1

    I hear you. Just replace "Superman 64" with "Tomb Raider: Angel of Darkness".

    The first and last game I ever pre-ordered. Horribly scarred for life. And just for perspective, I'm 35 years old.

  42. OT:A more interesting statistic to find out is... by kn0tw0rk · · Score: 2, Insightful

    How many copies of a game get traded in as the days/weeks/months pass since the release date. As that is more of an indicator of wether the game sucks or is worth holding onto, IMO. Few copies of the game in the 2nd hand section gets my attention and gets me asking questions to the EB staff.

    My buying habits are erratic, sometime I go by reviews, or word of mouth, or a continuing franchise that I've bought previous versions of. But wether I keep hold of a game or trade it in is based on wether I enjoyed playing the game.

    --
    See my art -> http://herbevore.deviantart.com
  43. Shelf space by Hylis · · Score: 1

    This is the most important reason why a game sells. Buy and download will change this and reviews will become more important, from pro or players. Our last racing game has the exact same Metacritic score as NFS Most Wanted and we have not reached the 20K units sold in North America.

  44. Ranking by tancque · · Score: 1
    In my quests to spend my money in games that are really worth my money I rely for a large part on the site Gamerankings.com . It combines the rating of many sites and a voting system for players. I always choose games based on both averages and it has been quite successfull up till now with Oblivion, GalCiv2 etc. I don't think I would have bought those titles by just shopping around.

    I'm always suspicious on game review-sites that they enhance the rating of games from money-spending advertisers.

    --
    Smoke me a kipper, I'll be back for breakfast!
  45. Re:traumatic experience makes me read reviews alwa by Stormwatch · · Score: 1

    Ditto here, only the game was Phantasy Star 2 for the Genesis. Ugh.

  46. Huh? by Digital+Vomit · · Score: 1

    Game reviews don't affect sales, so there's really no point in writing them.

    Sincerely,

    Sucky Game Producers, Inc.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  47. Absolutely by BeardsmoreA · · Score: 1

    I'm sure everyone would agree that Half Life was a terrible game. I seem to remember several examples in there of what you describe - if anything, despite the silliness, it enhanced the cinematic feel and the coolness factor of the title.

  48. Re:Duh..since when have reviews mattered for anyth by grapeape · · Score: 1

    That was my problem with it as well. It would have made a great short, but it evidently has quite a following..i was modded down simply for stating that I didnt care for it :)

  49. there are 2 kinds of reviews by Wizzerd911 · · Score: 0

    anyone can play a game, get scammed or fragged because of lagging, then go write a review saying it's the worst game in the history of gaming. I like the other type of review that nuetrally describes how the game works, its features, its performance (glitches and speed), and any major problems with it. Reading any other type of review that's completely opinionated one way or another just doesn't tell the full story. However, nothing beats game demos.

    --
    Is it just me or is it not going to upgrade to Vista in here?
  50. Re:Duh..since when have reviews mattered for anyth by Gulthek · · Score: 1

    What, pray tell, was the point of that movie? It was mildly amusing at points, but I don't see why it gathered such a rabid fanbase.

  51. They mattered to me.... by DaSH+Alpha · · Score: 1

    There were many-a Gamecube and DS game that I didn't buy (yet anyway) solely because of a (or many) sub-par review(s)... My standards are pretty high and although Nintendo has (and still does) put out tons of games I love, they put out around as many that just don't seem to cut it for me.

  52. IGN Reviews by Anonymous Coward · · Score: 0

    I wish people would pay more attention to reviews. That way game companies would think twice before releasing unfinished crap. Luckily, I waited for the review of Lego Star Wars II for DS. IGN saved me $35!

    Publishers can release these unfinished products and then don't have to support them or fix them. If I buy a product from Walmart that is broken or missing pieces, I simply take it back. But with games, you can't do that b/c they are afraid of piracy.

    They can screw us out of our hard-earned money, but if I copy some of their games, then they want to complain about me ripping them off? There needs to be some actions we can take for companies releasing stuff that is obviously defective.

  53. Re:traumatic experience makes me read reviews alwa by Alsee · · Score: 1

    You need to watch out on sequals when some new company comes into the picture. No matter how much you love some game or some series, and no matter how fantastic the new sequel sounds during the development process, don't get suckered into pre-ordering when someone new is running the development.

    One gigantic red flag is if they ever say anything to the general effect that the new release will appeal to a "Wider Audience". That is the kiss-of-death for a sequal to beloved game. The more you love a game, the more you should be deathly afraid when you hear anything like that. It almost certainly means that they are abandoning the existing fans that made the game so sucessful in the first place, exterminating the very elements that made existing fans love it so much.

    -

    --
    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.