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Virtual Fashion Thrives in Second Life

Carl Bialik from WSJ writes "The game Second Life — a simulated world with more than 700,000 'residents,' or players, who sometimes refer to their offline existence as their 'first life' — is breeding a virtual world of fashion design, with the same complications as the real world of fashion, the Wall Street Journal reports: 'A continuing headache for many designers is the ease with which others can copy their creations, and several have discovered boutiques that sell knockoffs of their clothes. A well-known Second Life designer was recently accused of stealing skin textures and withdrew from Second Life after receiving harassing messages. Linden says it investigates accusations of design theft, and repeat offenders can have their online accounts closed. Some designers, like DE Designs' Mr. Hester, have taken steps to copyright their work.'"

3 of 164 comments (clear)

  1. There are no steps to copyright a work! by nFriedly · · Score: 5, Informative

    some designers, like DE Designs' Mr. Hester, have taken steps to copyright their work.

    Like what? Creating it. Because that's all it takes. Once you create a new work, it's copyrighted. Period. You can register the copyright which helps with enforcing it, but there are basicaly no steps to copyright a work.

  2. Re:Copyright? by kfg · · Score: 2, Informative

    So real world copyright law will apply in the virtual world.

    It always has. So has trademark law and a design my be protected as a mark as well as by copyright.

    KFG

  3. 2nd Life fashion better protected than 1st life? by KiahZero · · Score: 2, Informative

    Interestingly, because fashion designs in Second Life fall within the bounds of copyright, they are more protected than fashion designs in real life. Because real life designs are considered a "useful article," they fall under patent law rather than copyright law. Since patent law moves so slowly, designs wouldn't be protected under patents until after they're no longer worth protecting. Because computer code is not held to be a "useful article" (I have no idea why clothes are and software isn't... *shrug*) fashion designers who design virtual clothes can copyright their designs and sue infringers. I'd be kind of curious to find out what would happen if a real life designer started creating copies of their own work in Second Life and then attacking other real life copiers for making derivative works from their virtual copyright. The outcome would likely be the court deciding that the Second Life designs were similar to paper designs, making no difference to the current regulatory scheme. It's an interesting question nonetheless. (If you're interested in the topic, there's a paper on the topic here: http://www.law.virginia.edu/pdf/faculty/sprigman_p iracy.pdf)

    --
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