Virtual Fashion Thrives in Second Life
Carl Bialik from WSJ writes "The game Second Life — a simulated world with more than 700,000 'residents,' or players, who sometimes refer to their offline existence as their 'first life' — is breeding a virtual world of fashion design, with the same complications as the real world of fashion, the Wall Street Journal reports: 'A continuing headache for many designers is the ease with which others can copy their creations, and several have discovered boutiques that sell knockoffs of their clothes. A well-known Second Life designer was recently accused of stealing skin textures and withdrew from Second Life after receiving harassing messages. Linden says it investigates accusations of design theft, and repeat offenders can have their online accounts closed. Some designers, like DE Designs' Mr. Hester, have taken steps to copyright their work.'"
Let me guess - dual core machine?
Set processor affinity to a single core - that will fix it. SL likes jumping between cores at every opportunity which absolutely kills the performance on high end machines. (That being said, performance still isnt brilliant - user created content tends to lead to unoptimised areas)
Another tip is to lower your draw distance if performance still sucks - preferences -> graphics -> draw distance - set to 64 (Default is 128), worst case that will give you a good framerate.
#!/bin/csh cat $0