Sharp Develops Triple Directional Viewing LCD
morpheus83 writes "Sharp Corporation and Sharp Laboratories of Europe, Ltd. (SLE) have developed the Triple Directional Viewing LCD, a display that controls the viewing angle so that the display can show different images from the left, right, and center simultaneously. Using proprietary parallax barrier on a standard TFT LCD, the screen splits light in three directions — left, right, and center — and displays three separate images on the same screen at the same time. So connect three computers to the LCD and from the center you see Windows, Linux from the left and MacOS from the right."
Forget the privacy filter, Goatse on the left, Goatse on the right, and that commercial would be far more interesting!
This is all very fancy, but wont viewing from sides reduce the surface amount you are watching? A 1024x768 from front wont be the same at 45 degree angle - loss of resolution - and compressed faces/picture etc.? How is that solved?
I thought everyone wanted to have a system with multiple screens supporting the same desktop, not one screen supporting multiple desktops. I don't see the advantage of this over a nice KVM.
Is a user with three sets of eyes.
you pretty much got my main thoughts right there. What worries me is the same problem as with the cerial box cards - there is some bleedover of the image from off angels. Would the same thing happen here? I can just see all the posters here who suggested goatse doing that, and then having the image of goatse subconciously burned into their mind because there is a very minor image bleed of it...
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Connection too slow for X forwarding? Try "ssh -CX user@host"
Development apps when viewed from the left, debugging processes when viewed from the right, and Slashdot in the middle. You'd appear like the hardest working employee ever.
This is great, but unless you want to have your computer emulate three, you're using three computers/other video sources to display the image. do you really want three people crowding around an LCD, each with their own keyboard, mouse, etc.? And what about brightness, contrast, color, etc.? Does it display different versions of that?
All in all, it's not going to be useful for interactive use.
I played with a Sharp 3D laptop last summer (http://www.sharp3d.com/), and it was cool but it caused a lot of eyestrain, not to mention halving the usable resolution. This sounds like almost the same technology, and I imagine it won't be any easier on the eyes.
Having different computers for each image was the submitters idea. It does not have to be the whole point of it.
I can think of several uses:
1) If you use only 2 of the images and change the angles, each eye could be getting a different image. Instant 3D. Nice.
2) This could be a first step if in later generations you can get more images. Imagine actually being able to look around things on your screen without having to manipulate the object with a mouse and keyboard.
I would point out- you all missed the OBVIOUS application
my car has a rear dvd player, with wireless headphones for the kids
imagine if they could watch their own programs-- their angle of view/location in the back seat
is vey quantifiable (if they aren't killing each other)
and if there is a third person in the middle-- voila!
every day http://en.wikipedia.org/wiki/Special:Random
Cars: GPS on the left, DVD on the right and kid's console on the front.
Companies across the globe increase the number of workers per cubicle to three.
Oh sure, put MacOS on the right. This is a blatant attack on Mac users by Windows users to associate them with politics that many aren't familiar with. Come on everyone knows Mac users are liberal emo hippies. This is just insulting!
I'm shocked no-one has mentioned this yet. It's useful for ads. As you walk past an LCD your angle changes, thus exposing you to three distinct moving pictures. People are drawn to moving pictures - we're psychologically hard-wired for it. I suspect we will see these in the entrance to stores, at eye-level, because as we walk past the store, we will be drawn to the changing images and moving patterns. It's 10 seconds of attention that wasn't there before.
Imagine walking past a video-game store. As you walk past an LCD advertisement you see three different video games depending on your angle. Two of which may not be interesting. But that third, may. All done with one screen, saving money.
The compactness of one video-screen emphasizes the efficiency. Instead of having to avert our eyes to see another image we focus on the single screen, thus avoiding a clutter of LCD's, which has the school-of-fish impact, where we can't focus on any of them.
And, of course, everyone if fascinated with optical effects.
Picture this technology on a screen that's wrapped around the outside of a cylinder. You could have an information kiosk that has a different image for every person that's standing around it. If the images were that of a virtual tour guide, the guide could point things out in 360 degrees, yet it would still be tailored for each person looking at the screen.
While it would require more than 3 angles I can see this technology having an application in product modeling displays.
There are a number of ways to build a 360 view of a product out of still photos, but they are all intended to be viewed by one person sitting in front of a screen. With more viewing angles (and monitors) a similar display could be made that in intended for multiple viewers who are simply walking around.
I'm not sure what the application for that might be, but I'm just the photographer.
"Sacrifice for the good of The State" - The State
Of course, it won't be long before a researcher uses this technology to create a *miniscule* parallax of a few degrees, each displaying the information your eyes would need to form a three-dimensional image.
The monitor could be calibrated for the distance you typically sit away from the monitor, and replicate what your eyes already do: glean 3D information from the difference in each eye's POV.
Think: Fully 3D FPS games.
Think: fully-immersive desktop UIs which can take advantage of that "z" dimension.
This already exists; the predecessor to this technology in TFA was a display that showed two images, one to each eye. I've never used it but according to some other comments from people who have, it was rather low resolution and caused a lot of eyestrain.
Makes sense, seeing as how with that kind of parallax, you'd need to keep your nose basically right along the midline axis of the screen; if you got even a few degrees off, you'd be seeing just the image designed for one eye (and at half the normal resolution).
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"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
It's clearly intended for ultra extreme programming: one wide desk and three keyboards. The programmers on the left and right write the code and the person in the center works on continous merges of the best ideas. A fourth back seat drivers continuously runs from left to right giving directions and asking why they aren't just checking the UML.
Programmers in mirror are brighter than they appear
I want my left eye to see one image and my right eye to see another, with my brain merging the views for a true 3D effect.
Work on the left side to throw off your boss, goat porn on the right side to throw off your co-workers, and alt.fan.star-trek.wesley-crusher.furry.erotica on the centre where nobody else will ever see it.
If you were blocking sigs, you wouldn't have to read this.
You're mean. I couldn't find that on google groups.