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Blue-ray 'Not a Burden' For Sony

Via Opposable Thumbs, an article at GamePro in which Phil Harrison clarifies that Blue-ray on the PS3 is a 'game design' decision. From the article: "Once we had that storage capacity on Blu-ray Disc, adding the movie playback functionality was extremely cost-effective, [the cost] is actually non-existent. So games like Resistance which, as a launch title, is up to 20-something gigabytes already. And that's day one -- think about four years, six years from now. We'll be pushing the 50 gigabyte limit with dual-layer Blu-ray very quickly. So we absolutely need it as game designers, and in that regard, the consumer is getting the movie functionality effectively for free." I probably would have had a follow-up question there, but that's where the interview ends. So what do you think? Which came first for Sony: Blue-ray as new movie media, or Blu-ray as answer to design challenges?

25 of 205 comments (clear)

  1. That's nice by Dan+East · · Score: 3, Interesting

    Okay, so now they can include gigs of FMV, just so the majority of players (especially kids) can hit a button and skip right over it. Yep, that definitely justifies the extra storage, and the associated costs and delays.

    What I want to know is how the extra storage enhances gameplay?

    Dan East

    --
    Better known as 318230.
    1. Re:That's nice by hawkbug · · Score: 2, Informative

      Yeah, I'm pretty sure San Andreas was dual layer already, and that's for the PS2 with smaller and simpler textures. So, I can see how they would need 15+ gigs at a minimum for a good sequel on the PS3.

    2. Re:That's nice by Intellectual+Elitist · · Score: 2, Interesting

      Grand Theft Auto: San Andreas for the PS2 already uses almost an entire DVD layer (4+ GB), and it doesn't have any in-game FMV. It also compresses the crap out of all of its audio, and often doesn't play its radio songs in their entirety. You push a game like that to next-gen levels and you'll already need 6 times the space for textures just to maintain their per-pixel quality in HD, and you'll probably want to ease up on the audio compression across the board as much as you can. Then factor in the extra geometry and texture volume to give things that "next-gen sheen", and it's not hard to see how the game could easily exceed the capacity of even a double-layer DVD.

      Higher storage capacity for consoles is definitely a good thing. It's not yet required for a lot of game types, but for certain ones it definitely is, unless you're ready to make obvious compromises.

  2. Sounds like so much BS to me. by TooMuchEspressoGuy · · Score: 3, Insightful
    Game designers did just fine when they had to put some games on 3-4 CDs in the PSX era. What's the problem with printing large games on 3-4 DVDs? The fact that the player will have to disc-swap a few times?

    Blu-Ray IS a burden... on the consumer. We're forced to pay an extra $300 so that game dev's can be lazy with their compression methods.

    --
    Many Bothans died to bring you this sig.
    1. Re:Sounds like so much BS to me. by Stratus+Fear · · Score: 3, Insightful

      You're not being *forced* to pay for anything. If you don't like the price, don't buy it. Sony isn't forcing you guys to do anything, nor are they indebted to produce a product that the forum jockeying techno-geeks want. If you don't like their product, seriously, go buy a product that you DO like. It's not like Sony is walking down the street and ripping $600 out of your wallet.

    2. Re:Sounds like so much BS to me. by rherbert · · Score: 2, Interesting
      We're forced to pay an extra $300 so that game dev's can be lazy with their compression methods.

      Running at 1080p widescreen instead of 480p standard means that there's 6.75 times more data (1920x1080 vs 640x480). Are you saying that game developers who are currently filling up DVDs for PS2 and XBox games should suddenly have compression algorithms that are 6.75 times more efficient? Or would you like swapping out 7 DVDs?

    3. Re:Sounds like so much BS to me. by TooMuchEspressoGuy · · Score: 3, Insightful
      I love how people always jump all over the word "forced" by stretching it to a completely illogical extreme.

      The truth is, you see, I WILL be forced to pay hundreds of dollars extra for a Blu-Ray drive... IF I buy a PS3. There are no non-Blu-Ray PS3's. Thus my use of the word "forced."

      --
      Many Bothans died to bring you this sig.
    4. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 2, Informative

      Are you saying that game developers who are currently filling up DVDs for PS2 and XBox games should suddenly have compression algorithms that are 6.75 times more efficient?

      First off, the number of PS2 and XBox games that filled up a dual layered DVD could be counted on one hand.

      Secondly, the only system that supported compressed textures in hardware was the Gamecube, the XBox and PS2 both had to uncompress their textures prior to rendering a polygon with that texture on it; with how much of a performance drain it was, the vast majority of PS2 games didn't bother compressing/uncompressing the textures and they were stored uncompressed. The compression algorithm that was used on the Gamecube supported 9 to 1 compression and more modern compression algorithms can get to 15 to 1 before they become too lossy. So yes they PS3 developers could use an algorithm that was 6.5 times as efficient as the algorithm they used on the PS2.

    5. Re:Sounds like so much BS to me. by Mike+Blakemore · · Score: 2, Insightful

      I will gladly pay an extra 3 bills for richer content and the ability to load everything off of one disc. In fact, if the average person's internet was fast enough - I would suggest getting rid of cd's all together. It's hard enough keeping track of one cd as it is, and then you still have to worry about scratches on all of them. I've been fighting an xbox with a messed up drive tray; the only game that will still play is halo 2 and then only sometimes. weak. I can't wait until we have no moving parts. That would be awesome. Why is this guy modded as insightful? Sounds like he should go buy some old pos off of eBay if he likes disc-swapping so much. He could probably buy two of them with the $300 he will save on not investing in the future.

    6. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 2, Insightful

      I'm mad that I'm forced to pay for 4 controller ports when I really only need one. I'm upset that I'm forced to pay for hi def support when I've got a regular tv. I'm upset that I'm forced to pay for a super duper processor that can render soft shadows from the mole on my characters cheek when I really just want to play fun games and not is-it-real-or-is-it-memorex games. And most of all, I'm mad that I'm forced to spend my time posting this on slashdot when I'd much rather be doing other things.

    7. Re:Sounds like so much BS to me. by Chris+Burke · · Score: 2, Informative

      Running at 1080p widescreen instead of 480p standard means that there's 6.75 times more data (1920x1080 vs 640x480).

      Only if all your "data" is full screen video.

      Most of the time, just like with PC games, all the higher resolution will mean in practice is that you see the same image but with higher resolution. Obviously there will be more data due to the higher capacity of the machine, more vertex data and more detailed texture data, but not 6.75 times as much because you don't need to fill the entire screen with a single texture.

      --

      The enemies of Democracy are
    8. Re:Sounds like so much BS to me. by oc255 · · Score: 2, Insightful

      One problem with streaming game assets over the net in the future (imho) is nostalgia. Take NES FF1. It'll probably run on the Wii in 2006/2007. What happens in 2020 when I want to play FFXI? We going to wrap it all up in virtualization and have the vendor run the (then ancient) ffxi game servers? Community supported servers?

      Take tradewars 2002. It's great that community supported servers still exist for this old BBS game. But we've lost simplicity. Instead of some simple .rom that I could dump from an old cartridge, I've got to have this client-server thing with telnet. So great, now telnet lives on. I dunno, maybe I answered my own question with the virtualization. Most people won't do nostalgia and a few will just virtualize it to get around the legacy stuff.

      But my real point is, with the online game push, we've lost our simplisitc innocence of emulation. I wonder if this pattern will continue...

    9. Re:Sounds like so much BS to me. by damien_kane · · Score: 2, Informative

      now that 360's are going to get HD players there will be two options for distribution. The HD player only plays HD-DVD movies. As it is essentially an HD-DVD drive connected via USB2 to the 360, MS wouldn't be able to (realistically) enforce their DRM and copy-protection in the games. Games still will come only on DVD and play through the normal slot.

    10. Re:Sounds like so much BS to me. by powerlord · · Score: 2, Interesting
      I'm willing to bet that you will start seeing multiple DVD games, and now that 360's are going to get HD players there will be two options for distribution.


      Except that MS has repeatedly said that the HD-DVD player will be for movies only (effectively irrelevant for games). This means there is only one option for game distribution... DVD.

      UNLESS ... they split the cinematics and game-play so the game-play is on a DVD and goes in the 'main' XBox360 drive, and the cinematics are on an HD-DVD and go in the add-on drive. I doubt this is going to happen though, since it would mean a game is limiting its potential buyer pool to those who purchased the external drive, and if MS *do* start including the HD-DVD drive as the primary drive in the unit (which I'm not convinced they will), then the system would mean swapping out the disk for every cut-scence ... a tad cumbersome (but then again if the system can do that then you can also include a DVD version of the cut scenes for those without an HD-DVD drive).

      In the end its easier to just make the game span multiple DVDs and bite the bullet. The problem is, how will that brake up the pacing, and how will that look when the PS3 games come out on one disk and deliver that much more space to the developer to work with?

      I think the XBox360 was an interesting design, but I'm not sure MS is used to thinking in terms of decade long cycles between updates for hardware (software can be patched now).
      The Wii decided on 'low-tech' graphics and the system seems to operate well within those goals, competing on game-play and the controller.
      The PS3 decided on 'high-tech' graphics and the system seems geared to support that goal.
      The XBox360 started out competing against the PS2, but I'm not sure it can compete against the PS3 as well (I'm not sure its hardware will support the run for high-end graphics, and it's already committed itself to that marketplace).

      I'm also not sure how XBox fans will take the console being abandoned very quickly ... especially after the relatively abbreviated life-span of the original XBox. If the XBox360 is abandoned after 3-5 years, then it could make the cost of the PS3, with an expected 'lifetime' of 10 years much more attractive.

      After all, don't most console gamers tout the fact that they don't need to keep 'upgrading' as one of the advantages of Consoles over PC gaming?
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    11. Re:Sounds like so much BS to me. by ifrag · · Score: 2, Interesting

      Yea... but remember a vital restriction on the disc swapping setup. The fact that disc swap games are at least to a point, linear. And that is what allows them to set up the game like that.

      Take a final fantasy game for example. At some point in a disc change, some content becomes unavailiable. Now I'm sure a fair amount of that space is FMV's, and most of the game engine / world can be duplicated (more wasted space btw since it has to be on every disc). As a general rule, most FMV's also only play a single time as they are typically plot advancing in nature rather than some repetitive situation the player would find themselves in. I can think of maybe a couple spots where they would reuse one, but usually it's a one time viewing thing.

      Now lets say we want to make a game where the player has access to essentially all content at the same time, and to populate the entire world we need say 4 DVD's to do so. Lets assume that there is a large world map, with many towns on it, and the player can rapidly fly to any town in an airship in a short amount of time. Lets assume a single disc can hold 10 towns and 10 dungeons worth of information in any combination, and that players can be expected to go to any random location at any point in time. Imagine that in the worst case scenario every time you enter a town or go to a dungeon you are asked to swap discs. Doesn't exactly sound like fun does it?

      --
      Fear is the mind killer.
    12. Re:Sounds like so much BS to me. by Anonymous Coward · · Score: 2, Informative

      But I'd rather have the CPU dedicated to rendering more complex environments than decompressing textures

      Well, when I was talking about texture decompression I was specifically refering to the GPU; the Gamecube's GPU handled real-time hardware texture decompression (S3TC) (from Nintendo.com). The result of this was that textures were compressed on disc and in memory, reducing the memory imprint of the game and reducing loading times. On a side note, I think anyone who has an iterest in GPUs should really look at the Flipper (Gamecube's GPU); it had it's framebuffer embedded on the GPU, a 1 MB texture cache (which was pretty large with the texture compression), and a fixted functionality pipeline that had most of the advanced techniques of the generion (like bump-mapping) built into it.

  3. Movies first by Wind_Walker · · Score: 4, Interesting

    Sony is repeating their past efforts. The PS2 won wide acceptance in part because it was a very cheap (at the time) DVD player. I believe that in Japan, a PS2 was actually priced lower at launch than any other DVD player available in Japan, so thousands of people picked it up simply for DVDs, and the games were an afterthought.

    Sony is taking the same strategy this time around. Blu-Ray is Sony's technology and they NEED it to succeed. History is not on their side though - Betamax, MiniDisc, UMD... Sony just can't get their formats off the ground. Their solution? Package it in with their most popular product, the PS3. That ensures that there will be more Blu-Ray capable DVD players than HD-DVD players in households, thus ensuring that Blu-Ray will earn top billing and finally make Sony some money.

    Will it work? Time will tell, but I doubt it - the $600 price tag is simply too high for most people to justify.

    So, to answer the question, Blu-Ray came first, and Sony is trying to justify their huge price by claiming that it was needed by game designers. It's not.

    1. Re:Movies first by norminator · · Score: 2, Insightful

      The PS2 won wide acceptance in part because it was a very cheap (at the time) DVD player.

      There's a few differences, though. DVD was already doing well on its own before the release of the PS2. Hollywood Video and Blockbuster already carried a good selection of DVD titles. DVD also didn't have any real competition from other formats, like Blu-Ray has now. HD-DVD players were out before Blu-Ray players, at half the cost. The fact that the Toshiba HD-DVD player costs $450 on Amazon vs. $700 for the Samsung Blu-Ray player vs. $1000 for the Sony Blu-Ray player makes you wonder who would be excited about Blu-Ray?

      Also, DVD was following the same change that had already happened to music: going from cassette tapes to shiny discs, with all of the coolness of nice looking video, good sound, the convenience of being able to jump around to different tracks on the album/chapters of the movie. People had already seen the big change that going to a digital disc added to music, and were excited to see the same thing for movies. Plus, DVDs added the capability for extra features, extra languages/commentary tracks, subtitles in multiple languages, games, etc. The only real thing for the movie-watching population to get excited about with Blu-Ray is HD, with minor improvements in special features. The average home movie-viewer is not going to see a real paradigm shift, or an increase in convenience or features with Blu-Ray that they didn't already get with DVD. Now, music has gone to more media-agnostic formats. MP3's and other compresseed music formats can exist on your computer's hard drive and be transfered to a portable player through a USB connection, or they can be burned on a disc to play on an MP3 CD player. Media Center PCs and other more appliance-like media servers play MP3/wma/AAC music files. Many of the portable players use flash and thus have no moving parts. No skipping, no discs to scratch. It's all so convenient! Do that to the movie experience, but still manage to increase the video/audio quality, along with the features, and there you'll have a format people will be interested in.

      Then build that into your gaming machine, and you'll have something people will buy in lieu of a stand alone player. Maybe the early rumors about the PS3 being a PVR/Media Center type of device would have been a better strategy than Blu-Ray.

  4. Sony's problem was that they wanted all the profit by ConfusedSelfHating · · Score: 3, Insightful

    If Sony had made a deal with the DVD coalition and accepted the HD-DVD standard I think they would be in a much better position right now. They would only take part of the HD-DVD licensing profits, but it would be cash in the bank. Business is about risk, but it's also about taking the easy profits when you can.

    Imagine if you will, Sony including the only high definition format disc in their PS3. A dual layer HD-DVD has 30 gigs of storage, more than enough to hold the 22 gigs of Resistance: Fall of Man. Every single movie studio releasing their films on the only high definition format: HD-DVD. Sony would not be having the blue diode production problems that it is currently having. Because all of the manufacturers would be focusing on only one format, costs would come down even quicker. The high definition era would begin with the same unity as the DVD era. Sony would be guaranteed a huge quantity of money from licensing.

    Instead, Sony decided that it had the Playstation brand as a magic bullet and gave the finger to the rest of the DVD coalition. I hope it works out for them.

  5. Re:"Need" or "want"? by Saige · · Score: 2, Interesting

    Many games, to make development easier, will include multiple copies of their various assets on the disc.

    I've heard multiple game devs say that if the guys really do have 20 gigs of UNIQUE content on the disc for Resistance, then the rest of the game industry will bow down to them as game development gods.

    --
    "You know your god is man-made when he hates all the same people you do."
  6. Re:Resistence better be freaking amazing by bigdavex · · Score: 2, Funny

    I think it will be. I heard the game is in this new genre where you and the character share the same point of view, and you shoot at enemies from that point of view.

    I wouldn't really call Slashdot a game. And Microsoft's not really the enemy.

    Oh, that's not what you meant? Sorry.

    --
    -Dave
  7. My yoke is easy and light by joeytsai · · Score: 4, Insightful

    Well, it's a good thing that Blu-Ray [1] isn't a burden for Sony, because it's going to be a huge burden for the PS3. Blu-Ray certainly doesn't have much momentum right now, and I doubt the PS3 will help matters much. I'm not saying it won't be the new high-def medium, because it might. But I think its success will be pretty much orthogonal to the success of the PS3.

    On the other hand, let's see how the Blu-Ray has really hurt the PS3. Assume the PS3 had simply stayed with DVDs, like the xbox 360. They would've certainly released the PS3 much earlier, probably at the same time as the 360. The PS3 would've cost the expected $300 or $400, again remaining competitive.

    Now, they've given Microsoft a year head-start. We all know in console time that's incredibly significant - in terms of market share, development time, allowing older title prices to come down. Giving Microsoft a lead will especially hurt Sony in terms of online games, where xbox Live was already moving to its next iteration. Also, I'd bet good money when the PS3 becomes available Microsoft will conveniently announce a $249/$349 price break on the the 360, further making the $600 PS3 sticker more unreasonable. Maybe even a Halo 3 for good measure?

    Most big-name titles are going to be multi-platform, and without something truly innovative to set it apart (like the Wii), the PS3 has really positioned itself for failure. And the fault is almost exclusively due to Sony betting the PS3 on Blu-Ray. Honestly, as much as I love my PS2 games, I hope it does fail. The last thing I want video game manufacturers thinking is that they can release crap late and exorbitantly priced and succeed.

    [1] By the way, Slashdot, Blu-Ray is the correct spelling; I heard Sony didn't use "Blue" as they couldn't trademark it.

    --
    http://www.talknerdy.org
  8. Re:Zelda: Ocarina of Time = 512 Mbit by El+Gigante+de+Justic · · Score: 2, Insightful

    I'd rather play games in HD as well, but unless every PS3 comes with a $1500+ in the box so that I (or most people for that matter) can buy an HD TV to play the games on, SD is more than satisfactory for now, and will continue to be so until HDTV is the de facto standard in every household.

  9. There's a really obvious answer here: by AlexanderDitto · · Score: 2

    Buy a Wii.

    --
    No, Mr. Green. Communism is just a red herring.
  10. Re:GTA SA (PS2) 4.2GB by Psykechan · · Score: 2, Informative

    I just checked my PS2 copy of the game. It's 4.2GB (technically 4,499,169,280 bytes). 2.8GB of this is the audio. The Xbox and PC versions should actually be smaller due to the fact that they use compressed audio files instead of streaming XA.

    I remember having a discussion many years ago about this and how it would be technically possible to have the (~3GB PS2) GTA3 on the Gamecube despite the 1.5GB discs by just compressing the audio. Low and behold the Xbox and PC versions come out under a gig.

    Hell, World of Warcraft is less than 6 gigs... small enough to easily fit on one dual layer DVD. If you have more content than can fit on a single DVD (DL) than use the hard drive and use multiple discs...

    So will someone at Sony please tell me why BluRay is a necessity for this generation.