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The Manifesto on the Evils of GameTap

Gamasutra sits down with Manifesto Games co-founder Greg Costikyan to discuss how the revolution is coming along. They explore the group's business model, the retail market, and the dangers of GameTap. From the article: "They don't worry me, particularly; I'm skeptical that their business model is sustainable. But basically, my argument is that they can afford to offer so large a number of titles for a $10/month fee largely because the major publishers view older games as worthless, since they cannot be sold through conventional retail any longer, so they're willing to accept a small share of rental revenue. But I also believe that PC games, in particular, are going to move online in a big way over the next few years and will eventually disappear from game stores — PC games are responsible for just 6% of their revenues, and take up a lot more shelf space than that justifies." Mr. Costikyan further explores this last concept in a post on his site called, simply, Why GameTap is Evil.

79 comments

  1. Gametap. by Cyberglich · · Score: 1

    I signed up for them when they first lauched it was ok but not alot of games i liked. After 1 month i tired to cancel. This guys took a page from AOL and offered me a free month to stay i said ok and then next month i called again, and agiain anouter free months (did this for 6 months) Theres some gems in there but paying for it and warcraft just was too much.

    1. Re:Gametap. by sacremon · · Score: 2, Interesting

      This guys took a page from AOL and offered me a free month to stay i said ok and then next month i called again, and agiain anouter free months (did this for 6 months)

      GameTap and AOL are both owned by Time-Warner. Odds are the support rep. was trained at AOL.

      --
      If you can't beat them, embrace and extend them.
    2. Re:Gametap. by OakDragon · · Score: 2, Funny
      This guys took a page from AOL

      Well, you use Gametap quite a bit. Actually I'm showing a lot of usage on this account. Is there a problem with the software itself? Turning off your account would be the worse... Alright, some day when you calmed down you're gonna realize that all I was trying to do was help you... and it was actually in your best interest to listen to me.

    3. Re:Gametap. by TechDock · · Score: 1

      I signed up last April, and had problems with the Gametap video feeds locking up my Internet connection. Called up Gametap with every intention of cancelling, and was really impressed with the way it was handled. I told the service rep my problem, and I found him to be pretty knowledgeable. He suggested a few settings to check in my router, offered me the free month to try it out (which I accepted), and then we BS'd about tech related subjects for a while. That was the first time I think I ever enjoyed talking to a service rep. His advice put me on the trail, and I was able to fix my router configuration. Been using Gametap since then, and don't have any complaints. And no, I don't work for Time Warner or their affiliates...

      --
      Dreamers, shapers, singers, makers... Elric, the Techno-Mage
  2. End of stores. by jellomizer · · Score: 1

    I see end of software box stores as a good thing overall. Because they are by nature very conservative on what they sell. They will avoid Linux and Mac titles, because other stores are not big Linux and Mac Sellers and people when they choose PCs they see what the store has most of. With software being online and more and more titles online software wont be for the computer ellete so if you want linux and you see all the software titles available for linux then you may be able to choose the OS based on their merits vs what has the most crap.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:End of stores. by EggyToast · · Score: 1

      I think there will be somewhat of a market for longer than that. There are still people who buy a computer and the software based on what's in the store. There are plenty who feel that buying software online is a bad idea, or a foreign concept, and they won't do it.

      My parents own a computer and I've told them about how there's free stuff online, but they still went to Best Buy and bought an antivirus program and a spyware program. Do I think online-only distribution can work? Absolutely. But there needs to be a shift in the approach they take, and the abilities of the OS to handle those purchases. People who are comfortable putting a CD in the drive, installing, and then putting the cd in a drawer need to feel a similar process for online purchases. If you buy X game from Y store, Y store should remember that you bought it and allow you to download it again if your hard drive dies. You should also be able to install it on a few computers around the house, like CD/box games. One of the things I dislike about most online-purchased games is that they use an exceedingly draconian DRM system. Now, it works OK if the game is maintained by easily-accessibly developers -- you can just drop them an email. But if that's not the case, you have to deal with online activators, strict limitations of use, and more. Not all games, but a fair amount. I think it's a workable model, but they need to really make some changes before it takes over for retail sales for most people.

    2. Re:End of stores. by RingDev · · Score: 2, Interesting

      Interesting unintended consequences could occur. What happens if Wal-mart, Bestbut, and CompUSA all drop PC videogames due to online digital sales? Specificly, to the ESRB, and the ratings of those games. Right now, you need an ESRB rating to get into Wal-mart, but you don't for digital sales. Any online retailer with decent traffic can make the sale. The question is, will online retailer put the same pressure on producers for ESRB ratings as companies like Wal-mart and Bestbuy?

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    3. Re:End of stores. by Joe+The+Dragon · · Score: 1

      You thing the be forced to pay each month for software or you can't use it any more is a good thing?
      also there are a lot pepole who can only get dial up internet and they are not likey to buy and download software for the internet.

    4. Re:End of stores. by voice_of_all_reason · · Score: 2, Insightful

      You are forgetting that if the company folds, gets bought out, or just decides not to support that product any longer, you're flat-out fucked.

    5. Re:End of stores. by Ravenscall · · Score: 1

      You have the same problem with boxed products, except you are probably out more of an investment.

      --
      You say you want a revolution....
    6. Re:End of stores. by aesiamun · · Score: 1

      If i bought a game in the store and my hard drive crashes, I can just reinstall it.

      If the company folds, I can still install it...I may not be able to get updates, but I can still install it. If I buy it online and my hard drive crashes, I can't download it...I'm out of my investment.

    7. Re:End of stores. by aesiamun · · Score: 2, Insightful

      Hopefully by the time off the shelf software ceases to exist, dial up internet services will be no more. I fail to see why people still choose dial up, especially when it's as much if not more than something like DSL Extreme which is $12.95 for the first year.

      If it's because broadband isn't available, that will change too broadband becomes more ubiquitous and less expensive. You don't need more than 5 Mb/s to download something in less time than it takes to get in the car, drive to the store, find the software and drive back home...

    8. Re:End of stores. by Ravenscall · · Score: 3, Insightful

      Well, whenever I download anything I want to hold on to, I burn it to CD or DVD and write any registration info on it in indelible marker. That way if my hard drive crashes and something is wrong with my backup, I can just reinstall it.

      So, like I said, it is the same problem with boxware, but I would be out less money usually.

      --
      You say you want a revolution....
    9. Re:End of stores. by voice_of_all_reason · · Score: 1

      Depending on the product, maybe. But if we're talking the nebulous world of IP, I still have exactly what I paid for when I purchased Duke Nukum 2. It might not work on my current machine or have some bugs, but barring my own action or an act of god, I'll always have that small, plastic platter that I traded my cash for.

      If tomorrow Blizzard decided to discontinue World of Warcraft, that would be it. To the best of my knowledge, the game would never work again. Not even a single-player version where you run around the world by yourself and kill rats for old widows. I'm assuming that enough of the game data is stored on the disc to replicate a single-player world with hacking, but the point is that you will not readily be able to use what you paid for in this condition.

    10. Re:End of stores. by Joe+The+Dragon · · Score: 1

      there are people who can't get DSL or cable internet.

    11. Re:End of stores. by Ravenscall · · Score: 1

      Apples to Oranges. The point of the article is downloading the program you would normally get on the platter. I can pay for, download, and install WoW without leaving the comfort of my computer chair, and I can burn that installer and account key on a cd for backup purposes. If Blizzard were to pull the plug, I would still have that initial software that I paid for. I believe this is the point the OP was making, I am merely pointing out it is as big of a problem for ANY software.

      --
      You say you want a revolution....
    12. Re:End of stores. by voice_of_all_reason · · Score: 1

      That's because they're trying to redefine what exactly you're buying. Back in the day, you "owned" the ones and zeros on that disc. (Just those ones and zeros... you cold resell it, but not sell copies). Now everyone trying to pull this "you're only buying a liscence to play Return to Zork which can be revoked at any time for any reason".

    13. Re:End of stores. by DrEldarion · · Score: 1

      The question is, will online retailer put the same pressure on producers for ESRB ratings as companies like Wal-mart and Bestbuy?

      That's doubtful, and for a pretty straightforward reason - you need a credit card to buy things online. Makes it a lot harder for kids to grab an "M" game.

    14. Re:End of stores. by Ravenscall · · Score: 1

      I agree that licensing is getting out of hand, but unless they storm your house and take your CD or burned media, how are they really going to stop you? With an MMO it is a bit different however. One could argue that you do own the ones and zeroes on the install media, but you pay a subscription fee to access company provided content that actually makes the game playable. If the Company folds, that content goes away.

      However, if WoW were to close up shop tomorrow, I do not think it would be long till the server software were reverse engineered and you saw third party WoW providers out there. They exist for UO and EQ. But this is totally tangential to the point, as you are pretty much agreeing with me now.

      --
      You say you want a revolution....
    15. Re:End of stores. by amuro98 · · Score: 1

      That's all fine and good - and even many games purchased online will offer to send you a CD with the installer on it.

      However, many of these games rely on an online server for registraton.

      No server, no registration, no can play anymore.

    16. Re:End of stores. by PFI_Optix · · Score: 1

      There are large parts of the US that don't have 5 Mb as an option.

      Best I can get is 3 Mb DSL. A mile away from me (and for another 15-20 miles beyond that) there is no broadband at all, and no plans by any company to install it.

      --
      120 characters for a sig? That's bloody useless.
    17. Re:End of stores. by Anonymous Coward · · Score: 0

      What makes you think it's really about protecting kids?

    18. Re:End of stores. by DrEldarion · · Score: 1

      Whether it is or not, that's the only defense they have. You can't tell a 35-year-old "you shouldn't be playing this".

    19. Re:End of stores. by montyzooooma · · Score: 1
      "f tomorrow Blizzard decided to discontinue World of Warcraft, that would be it. To the best of my knowledge, the game would never work again. Not even a single-player version where you run around the world by yourself and kill rats for old widows. I'm assuming that enough of the game data is stored on the disc to replicate a single-player world with hacking, but the point is that you will not readily be able to use what you paid for in this condition."

      Yep, there's already a standalone server hack for WOW out in the wild.

    20. Re:End of stores. by geminidomino · · Score: 1

      It's not so much a "hack" as an attempt at revenging it. Unfortunately, Blizz has made damn sure that information is all but impossible to find. Believe me, I looked.

    21. Re:End of stores. by jandrese · · Score: 1

      Heck, there are large parts of the US that can't get DSL at all, nor cable. Satellite internet still sucks too.

      --

      I read the internet for the articles.
    22. Re:End of stores. by aesiamun · · Score: 1

      As I mentioned...I said by the time it happens. We're talking years and the current administration has said more than once that nationwide broadband in every home is one of their goals. I'm not leaning on it happening, but it could happen :)

    23. Re:End of stores. by bladesjester · · Score: 1

      That's doubtful, and for a pretty straightforward reason - you need a credit card to buy things online. Makes it a lot harder for kids to grab an "M" game.

      With things like Visa Bucks (a prepaid card which can be used like a regular Visa card), it's a lot easier for kids to buy things online than it used to be.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
  3. Bad Business Model? by KermodeBear · · Score: 1

    The poster says that GameTap's business model is bad. Well, what can I say. It seems to be working well for them, so it can't be all THAT bad. He also has this fatalist view that GameTap is going to take over the world somehow and force the brick and mortar shops to disappear.

    Let's say that is does. Is this a bad thing? I feel that buying a game directly from the game company, say through Steam or one of those download services, is GREAT. The company that makes the game gets more money for what they worked for, instead of the publisher taking a big ass cut. Sounds good to me.

    He also seems to feel, somehow, that game companies are all going to be releasing their new games under a GameTap subscription service, only getting a marginal amount of money from the monthly subscription fee. That's a bit insane. What company would release, say, Doom 3 under a subscription service like GameTap when they can make a buttload more money selling it as a single product?

    When demand falls and they're not making much THEN they might move their product to a subscription service.

    This whole article, AFAIC, is a bunch of FUD.

    --
    Love sees no species.
    1. Re:Bad Business Model? by Soybean47 · · Score: 3, Funny
      The poster says that GameTap's business model is bad. Well, what can I say. It seems to be working well for them, so it can't be all THAT bad.

      To be fair to him, he clarifies that it's not necessarily a bad business model, that is, it may well be good for GameTap. He just thinks it's bad for everyone else. His reasoning involves repeating some sort of bizarre metaphor about making gravy from spoiled fruit. Is that, like, vegan gravy or something? It doesn't sound very appetizing, anyway.

      As far as I can tell, he believes that GameTap's "bad" business model is going to cause some sort of vegan gravy apocolypse.
    2. Re:Bad Business Model? by pfrCalif · · Score: 2

      Actually I think you missed the point a little bit. His point was the brick and mortar shops are going to disappear regardless, it has nothing to do with GameTap at all. Online delivery is the future. How that happens and the pricing model that dominates is what he's worried about.

      If it's the GameTap model, then developers aren't going to have a viable market for older games because users are going to be used to the gametap pricing model (Expensive to start with, then basically free). That model isn't going to put a lot of food on the table of indie developers looking to innovate the industry and it's going to limit the industry to the big players that can make a big enough splash right off the bat to get a big of market in those first months that they can sell if for peanuts later.

    3. Re:Bad Business Model? by AKAImBatman · · Score: 4, Insightful
      Online delivery is the future. How that happens and the pricing model that dominates is what he's worried about. If it's the GameTap model, then developers aren't going to have a viable market for older games because users are going to be used to the gametap pricing model.

      The part I think he misses with his fruity analogies, is that room may exist in the market for BOTH models to coexist peacefully. The subtle flaw in his logic is where he manages to simultaneously argue that old games still have value, yet DOS games aren't as valuable because they're difficult to run. Both statements are true, but they create a huge divide between the 'old' and the 'new'.

      No studio in their right mind is going to spend hundreds of thousands of dollars to update a DOS game for a re-release. The most they're going to do is a straight-up port that they can cram in a shovelware collection. If they can shortcut this cost with an emulator, all the better. The down side to this method is that the product doesn't hold the same market value it once did. For example, Doom II can't directly compete for the same dollar that Doom III competes for.

      This means that it's actually in a publisher's interest to promote these games as "classic". This removes them from direct competition with the new titles, and allows the studio to make more money rather than siphoning sales from their new product lines. So when push comes to shove, I don't think the online retailers will have anything to worry about from Gametap. The only way that Gametap could pose any sort of threat is if the Indies put out games in the vein of those from 10 or 20 years ago, rather than producing games that compete in the current market.
    4. Re:Bad Business Model? by KermodeBear · · Score: 1

      I may have indeed missed the point. Thanks for setting me straight.

      --
      Love sees no species.
    5. Re:Bad Business Model? by AdamThor · · Score: 1

      "I feel that buying a game directly from the game company, say through Steam or one of those download services, is GREAT."

      I need to point out here that I still dislike steam.

      1) I want a physical copy of the game I have bought. Likewise with music. Data goes *poof* too easily. Make a backup? Yes, it's called the install CD.

      2) I do not want to have to interact across the intarweb in order to run the software that I have already purchased. I tried to play Halflife2 again a while back, after a long time away, but all my computer was interested in was downloading updates. And if Steam were to go belly up I guess I'd be outta luck, wouldn't I? (if everyone switches to this kind of service it will happen eventually)

      I like buying music on Amazon because of the variety they offer, and I get to have the physical CD of the music. It will be a long time yet before I buy any media without any media.

      --
      -- "Oh. This guy again."
  4. Realistically by Anonymous Coward · · Score: 0

    There isn't much market for smaller developers to keep creating games; the large existing back-catalogues of stuff already out there fill the niche -- everything that can be done on a screen within an indie developer budget already has been, pretty much.

  5. Competition from Virtual Console(?) and Arcade by VanillaBabies · · Score: 1

    Would someone whose sole business is the rental of old video games start to see increased competition from services like Nintendo's Virtual console and microsofts arcade? Seems t me that these would be a far bigger risk to revenue for Gametap than anything, as its direct competition from people who hold more more cards in this game. Just a thought...

  6. I think he's wrong. by thesolo · · Score: 4, Insightful

    Mr. Costikyan's assertion that software, games in particular, are not like fruit, in that they do not have an "expiration date", is flat-out wrong. I think they have a very definite shelf-life, which directly corresponds to both the platform they run on and the available hardware.

    A game written for DOS should not still sell for the same price it did when it first came out. A game that only plays on a console that hasn't been sold in years should not be the original price. If one extrapolates Mr. Costikyan's comments to other industries, such as automobiles, it's akin to saying that an 82 Pontiac should be the same price now as it was then. That, despite the engine, braking system, interior pieces, safety systems, etc., all being subpar by today's standards. If you apply it to the electronics industry, it's like saying an 8086 should still cost $2000.

    That's nonsense. If a game doesn't work under XP/Vista/OS X/whatever OS you run, doesn't work with your fancy new gaming controller, doesn't play on the current consoles, then why should it's value not be reduced? Sure, the gameplay itself hasn't changed, but if you can't run it, then it's intrinsic value depreciates. Whether or not that's fair to developers is another issue, but everything gets outdated. I wouldn't spend as much for a copy of Windows 3.1 as I would for a copy of XP, and it's the same thing with games.

    1. Re:I think he's wrong. by WedgeTalon · · Score: 1, Funny

      I dunno about 82 Pontiacs, but 97 Fords should DEFINITELY retain full retail value!

      On a completely unrelated note, anyone want to buy a 97 Ford Contour?!

    2. Re:I think he's wrong. by jevvim · · Score: 2, Insightful
      I wouldn't spend as much for a copy of Windows 3.1 as I would for a copy of XP, and it's the same thing with games.

      Except with games, it's not due only to the time since release, but also due to used game sales. After a few months on the market, stores which carry used games will start to have copies at ten, maybe fifteen dollars less than new retail. The more popular the title, the smaller the discount. But the used discount is enough to start pulling sales away from the manufaturer. The per-unit incremental cost on games is low, and so the manufacturer can choose to drop the MSRP if the used game market starts pulling too many sales. The manufacturer can repeat this over and over, and each reduction will cost the used game sellers some of their profit (as the value of their used game inventory will decline).

      That's why I believe manufacturers are more agressive with price cuts - it's their primary weapon against the used game market. PC games don't decline in price as fast as console games do (or my memory is just very selective). Once a title gets to "Greatest Hits" status with a $20 new MSRP, the used market seems to be pretty minimal. As the quoted article says, most people who want a game will pay $20 for it and it shows.

    3. Re:I think he's wrong. by Lord+Kano · · Score: 0, Flamebait

      I wouldn't spend as much for a copy of Windows 3.1 as I would for a copy of XP, and it's the same thing with games.

      I would. $0.00

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    4. Re:I think he's wrong. by cliffski · · Score: 1

      But games depreciate WAY quicker than that. A game that came out in 2005 will run fine for me today, In fact my hardware is from then anyway, ditto my O/S. You have a fair point with 10 year or 20 year old games, but theres no reason why a game shouldnt hold its price for 2,3 or 4 years.
      cars wear out, games don't. People invent new graphics and physics techs, but not all games are graphically based anyway.
      take a game like 'lux' (a risk-style strategy game). Lux is as good now (and as popular now) as it was 3 or 4 years ago (probably more). I think its the same price too.
      I think it bizzare that you see the latest greatest FPS for £35, and then 2 months later its £20, a year later its £5. Thats mad. I might have the exact same hardware, and get the exact same experience a year later.
      There is some argument that this is done to maximise revenue from each segment of the market, but I still think that retail games depreciate way faster than they need to.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    5. Re:I think he's wrong. by kinglink · · Score: 1

      If you are serious then the comparision is flawed.

      Your 97 ford and 82 pontiac still uses the same gas, still can drive the same speeds.

      But let's say tommorow all highways are now Magnetically aligned and the only way you can get on the highway is having a car with a fully magnetic system on the underbelly, something you can't add to a car that's made before 2000(go with me here).

      Now you're 82 pontiac can no longer drive on roads and will drop in value (unless it's a collector's item, something exceedingly rare and people want to show off then it moves to an "antique" rather then a car).

      These games have missed out on the magnetic highways age, now we have magnetic city streets, and highways that require levitation and only electric gas. And these games still want to get around on 4 wheels with gas? HA!

    6. Re:I think he's wrong. by jonnythan · · Score: 1

      Electric gas, huh? ;)

    7. Re:I think he's wrong. by kinglink · · Score: 1

      yes. It's the future.

      The gas is constantly combusting because there's a small current running through it as you pour it in your car (Hey it's more believable than the car that ran on urine)

    8. Re:I think he's wrong. by snuf23 · · Score: 1

      "Except with games, it's not due only to the time since release, but also due to used game sales"

      Not true in the USA for PC games as they are not sold used by major retailers.
      Also I've noticed that the price of an older game depends on how much people are still willing to pay for it. Classics like Diablo 2 and Age of Empires 2 have never hit the bargain bin $5 price. Typically they are sold in packages with their expansions for $15-$30.
      Some old games retain their value in the market much longer than others and are priced according to this demand.

      --
      Sometimes my arms bend back.
    9. Re:I think he's wrong. by snuf23 · · Score: 1

      Some older games do cost a similar amount to new releases. I just checked at gogamer.com and Age of Empires 2 Gold lists for $27.95. Compare this to Age of Mythology at $29.95 and the cheapest (import edition) version of Age of Empires 3 at $36.90. Even Age of Empires Gold still sells for $14.95 - a respectable amount for an almost 10 year old game. This isn't just online, these prices are a bit cheaper than what I've seen at my local GameStop. Other games such as Warcraft 2 and 3, Diablo 2, the original Sims etc. still sell at pricing higher than your average old game.
      Why? Supply and demand. These are truly classics and sell well for years because of that fact. You should also note that most of these games have very low system requirements by todays standards. So someone stuck with a 5 year old Dell with onboard video can still enjoy a game of Age of Empires 2.
      What's even better is that these old games STILL have active communities of players! I recently purchased the Quake 4 special edition at a discount price. Try finding an online game of Quake 4 - the pickings are slim. On a whim I installed the included version of Quake 2 and opened Gamespy Arcade. What do you know! There are 10 times as many people playing Quake 2 as their are playing Quake 4.
      So these older games retain value by being:

      1. damn good games
      2. having low system requirements (hence appeal to someone without the greatest hardware)
      3. still having active online communties

      Not every game fills these criteria and consequently not every game is worth even a fraction of full price even 6 months after release. You are right that a game shouldn't lose it's value immediately just because it's a bit old - my point is that in general the BEST ones - the real classics don't. They have a longer shelf life.
      I'm also talking about games with a broad appeal. Now niche games have a different problem, they don't appeal to as many players and they may also represent a "risk purchase" for those interested because they are innovative in some measure. This isn't a bad thing, but niche developers need to realize that an entry point of $20 (or even $15 depending on the type of game) is much more comfortable for a risky purchase. I think a lot of them do, certainly in the puzzle game space. I would imagine that games like Bookworm and Bejeweled have done will with this model especially given the reduced cost of development versus something like Doom 3 (which honestly never should have been sold at $50 - that sucker should have been considered a tech demo bundle for video cards only). It should be noted that Bookworm and Bejewelled STILL sell at the $20 price, whereas you can probably find Doom 3 in a bargain bin by now. You could easily argue that a good selling indie game will hold it's price steady for longer than a mediocre big publisher's game.
      It's also difficult to find reviews of indie/niche games which means 9 times out of 10 I'm flying blind on the purchase. Hopefully there is a demo, but demos can be deceptive.
      I purchased Oasis based on a review in Computer Games magazine. It's a great game and well worth the $20. I may never have heard of it if I hadn't seen the review. I would love to see more reviews of indie/niche games but I also do realize that the big media may not be interested in reviewing the little guys.
      Now some games - no matter how classic they once were - just don't hold their value. Should you really pay $9.95 for Might and Magic 1??? I have fond memories of the game, but is it really still worth $10? Honestly, I think games like this are better suited to a GameTap setup then being sold for $10 online. The same goes for the early Ultimas and action games like Karateka or Bruce Lee on the Apple 2/Commodore 64. Fun stuff to download and play for an hour, but hardly worth $10 today.

      --
      Sometimes my arms bend back.
    10. Re:I think he's wrong. by KDR_11k · · Score: 1

      PC games don't decline in price as fast as console games do (or my memory is just very selective).

      Interesting. I see PC games dropping in price like flies while console games often remain at 60€ until the retailer is tired of wasting shelf space on them.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:I think he's wrong. by geminidomino · · Score: 1

      (Hey it's more believable than the car that ran on urine)

      I'm not sure about that. I know *I* move fastest when I'm full of urine.

  7. Evil Bo Weevils are More Evil Than this Evil by Anonymous Coward · · Score: 0

    Evil? Really? Because their business model may be more desirable to consumers than traditional distribution channels?

    You don't say. I always thought that was called "success". I guess I was wrong.

    1. Re:Evil Bo Weevils are More Evil Than this Evil by __aaclcg7560 · · Score: 1

      If you ever played Dungeon Keeper where the motto is "Evil is Good!", then the thinking behind such an evil business concept becomes a lot clearer.

  8. How much? by Aladrin · · Score: 1

    6%? Where did he get that magic number from?

    I guess if you count all game systems for all time, even before PC's really had commercial games... That might be true.

    But there are some companies that ONLY make PC games. Some of the largest PC games don't have a console version. (WoW and other MMOs, for the biggest example. Quite a few RPGs.)

    But then, we all know that 95% of statistics are made up on the spot.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:How much? by ElleyKitten · · Score: 1

      It's 6% of brick-and-mortar game stores' business. Go in to EB, Gamestop, Game Crazy - any mainstream game store and count the PC games. Now count the console games. I haven't actually counted myself, but the PC games in all the game stores I've been to have been a tiny percentage of the console games. Maybe he did pull 6% out of his ass, but it's not an unrealistic number.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    2. Re:How much? by EMeta · · Score: 1
      I can sort of understand that 6% number, talking about revenue for the brick & mortar stores. They don't see the subscription fees that WoW & some other PC games are now taking in, or he Pop Cap casual downloaded games. Nor the games Yahoo Games buys & pays off with ads.

      That said, PC also doesn't have all those crap games that line the shelves of EB & GameStop--all those ones for 8 year olds and weak movie spin offs. Which is to say, I think PC gamers are a bit more selective in their B&M purchases.

    3. Re:How much? by Rockinsockindune · · Score: 1

      2005 NPD console software sales:
      $3.014 billion
      http://www.gamasutra.com/php-bin/news_index.php?st ory=10798

      2005 NPD PC game software sales:
      $953 million
      http://www.gamasutra.com/php-bin/news_index.php?st ory=7832

      Now the hard part:

      $3,014,000,000.00 + $953,000,000.00 = $3,967,000,000 (total video game sales for 2005)

      which makes PC game sales just over 24% of 2005's Video game software sales.


      For the 6% of total sales figure to be correct, console game sales would have to be increased to $14.93 billion
      or PC game sales decreased to $238 million.

      --
      I abuse commas, I cannot help myself.
    4. Re:How much? by PaganRitual · · Score: 1

      But then, we all know that 95% of statistics are made up on the spot.

      It's actually more like 89%.

      You sound like one of the 76% that don't check their made up facts before posting. Sigh.

    5. Re:How much? by Aladrin · · Score: 1

      Now 24% is a number I can believe, even before the actual figures used to get it. Thanks.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    6. Re:How much? by KDR_11k · · Score: 1

      That said, PC also doesn't have all those crap games that line the shelves of EB & GameStop--all those ones for 8 year olds and weak movie spin offs. Which is to say, I think PC gamers are a bit more selective in their B&M purchases.

      That must be a local phenomenon. I see shelves upon shelves filled with bottom-of-the-barrel PC games that start at a 10€ price and are mostly bad clones of ancient arcade games like PacMan.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  9. Hmmm Basic Economic Forces by Anonymous Coward · · Score: 4, Insightful

    Ok I didn't finish the article because the first part has me slapping my forehead.

        "My belief is that's as it should be. The value of a game has--well, not nothing to to with its age, because, say, there's not a lot of point in buying a game that only runs under DOS today. And I'm not at all sure I'd want to buy the original Civ, at this point, either (though a great game it was); I'd want the most recent version. But in general, a game is a game, and it surely doesn't lose 80% of its value in the course of a year."

        But surely It does loes 80% of it's value. It's called supply and demand. Ok so supply of a game over the course of it's first couple years of release is relatively constant. Now since demand for a game is greater in the beggining a publisher can charge a premium price. Over time demand wanes but the supply is the same so the price must drop so people will buy it. It's a pretty simple concept. He also goes on to rant that somehow gametap is a bad model because it deprives game publishers of their due. It's providing easy access to games that are no longer is to obtain. So if a publisher gets only a small portion of the game, they aren't being shorted out of the full MRSP. Nobody is going to pay that, they are getting a small portion of money that they would never have seen. So in essence publishers are benefiting from Gametap. Of course I'm using economic princples and logic which don't make for assnine and "entertaining" blog posts.

  10. Too lazy to read? Let me sum it up for you. by misfit13b · · Score: 3, Interesting
    *Whaaaaaaa!*

    The whinefest "Games are Not Fruit" is a total joke.

    There's not a lot of point in buying a game that only runs under DOS today. And I'm not at all sure I'd want to buy the original Civ, at this point, either (though a great game it was); I'd want the most recent version.

    And then a few paragraphs later...

    Games are not fruit; they do not spoil.

    Oh right. Unless, like you pointed out, they're on an older OS or a sequel comes out. Dumbass.

    The market is changing. Adapt or die, Costikyan, and take your ugly-ass website with you.
  11. Totally disagree by bigbigbison · · Score: 2, Interesting

    It seems that Costikyan is of the same mind as the music industry that thinks we should still pay full brice for a Beatles album which is nothing but pure profit for the music company. Call me crazy, but that is just plain greedy. Of course they and the videogame industry can charge whatever they want but I'm not going to pay it. I haven't paid full price for a game or a cd for years.

    Costikyan has a lot of great ideas and he means well but he is also very very pessimistic about the games industry. There isn't much that he is optimistic about, so it isn't surprising that he would see Gametap as negative.

    I subscribed to Gametap for a while, and the bast majority of the games they have are arcade and consol games that are gathering dust on a shelf. Sure there are a handful of more modern PC games, such as Prince of Persia Sands of Time, but that is about it. While Gametap is making some moves to distribute games like the Ages of Myst and Sam and Max, I just don't think it is very likely that gametap is going to make a dent in the games industry. Right now, they are basically going after games that no one would buy otherwise or games that would have a much more difficult time getting made in the first place.

    The real problem with Gametap is their selection. Playing consol games on a pc is only of limited entertainment value. As long as they refuse to carry "M" rated games, their selection of games is going to lack some of the games that have historically been popular.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
    1. Re:Totally disagree by AKAImBatman · · Score: 1
      The real problem with Gametap is their selection. Playing consol games on a pc is only of limited entertainment value. As long as they refuse to carry "M" rated games, their selection of games is going to lack some of the games that have historically been popular.

      Excuse me, but HUH? I don't remember all that many classic PC, NES, SNES, Atari, Genesis, or arcade games that would require the 'M' rating. Of those that would be rated 'M' today, I can't think of any that were actually fun. Even the games with the 'M' rating today, use it as a crappy marketing tool (because tools will buy anything rated 'M') rather than as a way of enhacing gameplay.

      Oh, and this is for you.
    2. Re:Totally disagree by bigbigbison · · Score: 1

      I suppose it depends on what you mean by "classic" but I find the fact that Gametap will never have any of the games from id, or most of the popular FPS games, or heck even Mortal Kombat a downside. Moby Games has a list of M rated games which must have one or two gems on there that I know at least I would like to play.

      I'm not saying that not having M rated games is the only downside. As I said, playing a consol game in a PC isn't ideal. There were simply a lot of games on there I found boring or difficult to play on a PC and there were also a lot of games that sucked when they were in the arcade to start with or simply weren't for my demographic (tons edutainment games for example).

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
  12. Sure, if GameTap takes over, it's bad... by merreborn · · Score: 3, Interesting

    ...for indie developers.

    But really, isn't that rather like saying "If this 'dollar store' idea takes off, they'll put every retail store out of business!!"?

    I'm not convinced that gametap and the indie game markets are mutually exclusive. No one's going to release new games straight to gametap when they can sell them in stores and online for far more, just like no one releases new, quality products straight to the dollar store.

    Relax. Keep making new, interesting games, and we'll keep buying them. The vast majority of gamers want the latest and greatest anyway. Most of those of us who play older games do so for nostalgia, because we played those games as children. All the kids turning 13 this year, and getting their first console are still going to want 2k7, and the latest FPS.

    GameTap just lets us older gamers play our favorite NES titles without blowing the dust out of the cartridge and resetting the system a few dozen times. By the way -- you wouldn't be making any money off us doing that, either -- we either already own them, or bought them on the used market. At least you get a few cents when we play the same games on GameTap.

  13. Re:Too lazy to read? Let me sum it up for you. by Rob+T+Firefly · · Score: 1

    games != fruit : Internet != truck

  14. Greg's Disconnect by ZombieRoboNinja · · Score: 1

    It seems like a lot of Costikyan's beliefs about "what gamers want" are just examples of wishful thinking based on what's good for (small) developers. Apparently we don't want good graphics or up-to-date features; we should be just as willing to pay $20 for a game from 2002 as we are to pay the same for a game from 2006. We also don't want pricy next-gen graphics, complex multi-player options, talented voice acting, expansive gameworlds, or anything else that makes it expensive to design a modern game. Nope, we want "gameplay," that mystical quality that sold a billion copies of Tetris and Pac-Man.

    I don't think the facts bear him out on this. Well, let me qualify that; gamers DO want good gameplay, but we're also most willing to pay good money for games that are on the cutting edge in terms of graphics and the rest of it. I know when *I* saw the trailers for White Knight Tale and Bioshock, I started wishing I had ludicrous amount of money to blow on an Xbox 360 or PS3.

    To focus on this article in particular, of COURSE people aren't willing to pay as much for older games. Just look at all the posts here on Slashdot complaining about the prices Nintendo is charging for its classic games through the Wii online dealie; for modern gamers, $5 is too much to pay for some of the best gameplay in history when the game itself is decades out of date. Sure, $60+ is a silly amount to charge for games, but it's not extortion or anything. Gamers know they can just wait a couple months for the price to go down. The people who pay $70 for a new game are the ones who think it's WORTH $70 to have it NOW. Why would a game-maker NOT want to make it available to them? And likewise, I'm sure game-makers would charge $20 for 10-year-old games if anyone was willing to pay that much, but quite simply, they're not. It's not like publishers are intentionally ignoring this viable revenue stream from people who are lining up to pay for old games; there's simply no market for them. Saying that games aren't fruit doesn't change that.

  15. Re:Too lazy to read? Let me sum it up for you. by AKAImBatman · · Score: 1
    games != fruit : Internet != truck

    That's right!

    games == teh potatoe : Internet == information super-tubes
  16. Lowering prices over time as price discrimination by Wesley+Felter · · Score: 1

    Economics has shown that price discrimination works. If somebody is willing to pay $50 for Rise of Legends and I'm willing to pay $30, then the publisher should sell it to us at those prices. But they can't have different prices at the same time. By dropping the price steadily over time, the publisher should be able to earn more total money, and people who value games less can still get them at reasonable prices. So the fact that publishers lower their prices over time doesn't necessarily mean they're stupid or they think games "go bad" or whatever.

  17. What? Games aren't Fruit?!? by XxtraLarGe · · Score: 0

    Contrary to Greg's opinion, games do sort of go bad. For instance, I was trying to play Baldur's Gate on my Powerbook G4. My Powerbook will go down that far in resolution, but then the pixels look muddy, and I have two large black stripes on the side of my screen. The other alternative is to play it in a windowed environment. The graphics are nice and crisp, but small. Then there's the emulation problem. The game runs WAY TOO FAST to be able to enjoy. So yeah, from my perspective Baldur's Gate has gone bad, and it's past its expiration date.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
  18. Suspicious numbers by Spazmania · · Score: 2, Insightful

    I look at it and say, "It's a 50MB installer. If I have a conversion rate of 1%, I've got 5 gigs of data traffic, which costs me a buck, per sale. At ten bucks, that's a big chunk of my margin."

    A buck a sale for the download sounds suspicious. Lets take a closer look.

    First, I assume they're hosted in a data center some where and have purchased the cheapest commercial bandwidth available (Cogent: $10/mbps). They could be hosted with MCI ($350/mbps) but I doubt it.

    Now, that $10/mbps is based on the "95th percentile measurement." That works just like taking a median except you take it at 95% instead of 50%. We can't assume that their cost would be the cost of transmitting files at a fixed rate continuously 24 hours a day but we can get a rough estimate by assuming they transmit at a flat rate 12 hours a day. That'll be accurate plus or minus 50% and in a few moments you'll see why plus or minus 50% is damn near nothing.

    So, they have to send 5 gigabytes to make a sale. That's suspicious too but I'll come back to that. 5 gigabytes = 40 gigabits plus about 10% overhead is 44 gbits. Divide by 30 days in a month, 12 hours a day, 60 minutes an hour, 60 seconds per minute. 0.033 mbps. Times $10 per mbps is 33 cents. Add 50% for our error estimate and you're talking half a buck.

    5 gigabytes is suspicious too. With this supposed 50 mb installer, you're saying they have to let 100 folks download the game to make 1 sale.

    First, why would download the installer to someone who hadn't paid you? Okay, maybe you want to give them some demo levels to get them hooked. Fair enough.

    Second, do you seriously think that 99 people are going to wait through a 50 meg download for an obsolete game and then walk away for every 1 person that actually buys it? Bull! The folks who don't intend to buy it will get the cracked version off bittorrent. The conversion rate on the web site will be 10% or better and the price of bandwidth keeps dropping. Now you're talking around 5 cents per sale and falling.

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  19. "Inherent value" theory? by Jerf · · Score: 1

    Mr. Costikyan's comments are almost entirely based on an "inherent value" theory of games, which is an interesting philosophical idea but has neither predictive value nor practical value in the real world, where only "a thing is worth what somebody else will pay for it" actually works.

    If you can't put a five-year-old game on the shelf and sell copies of it for $50, then, proof by concrete demonstration, the game isn't worth $50. If retailers can only move older games with deep discounts, then, proof by concrete demonstration, the value of the games has dropped over time.

    You can complain that people should be more willing to try old games. That makes some sense to me, but I benefit greatly from that attitude since I no longer mind being a few years behind the curve if it means saving big bucks. But the value of those older games is still less than it used to be.

    Pretty much happens to movies, TV, computer programs of all other kinds, and to some extent music (where what typically happens is that once the value of a CD drops far enough it simply disappears, rather than dropping in price, but it's the same effect).

  20. I know he's wrong. by kmhebert · · Score: 1

    The article was idiotic and easily explained by the fact that this guy sells old games for money. Hey if that was my livelihood I'd probably say you should play $1000 for Yars Revenge.

    An old video game doesn't spoil like a piece of fruit but it becomes obsolete by better and better games. The entire article is based on a meaningless analogy. Just because a video game doesn't go rotten like fruit doesn't mean that therefore the price should always stay the same.

    Video game prices, like all prices, depend on the law of supply and demand. The greatest demand exists right before launch time. A finite number of people are willing to pay full price for any game. The biggest games are hugely hyped and we know a lot about them through press releases and leaks during their years or decades (DNF) of development.

    When launch occurs, those who can't wait for the price to go down buy the game almost immediately. However, they are not going to buy the game more than once. Now, keep in mind that this initial sale will usually cover the entire cost of developing and marketing the game, along with hopefully some profit. At this point, the only fixed unit cost for a developer is the cost of the CD or DVD and the case and manual etc. So any copies sold after this point will have a higher per unit margin. The developer then has a choice, should he continue to stick a $50 price tag on a game, sell zero copies of it, and make absolutely nothing? Or, should he sharply drop the price and make a big profit on each unit? Obviously the developer is going to drop the price.

    Consider now the market for fruit. Some people will only buy fresh fruit and wouldn't even consider the "manager's special" past-due fruit discount. The manager charges a higher price for his best fruit because people will pay it. Other people are always looking for a bargain and don't care if the fruit has a few bruises. The manager makes money from both these people. He probably pays for his entire bushel of apples after the first few have been sold to the fresh fruit lovers. The next few apples provide him his profit margin. Any remaining apples, he has a choice. He can throw them away and get nothing or he can see if someone will take them off his hands for a fraction of the original cost. In this rough sense, video games and fruit have more in common as economic commodities than the Manifesto allows.

    I myself only purchase fresh fruits and vegetables. I buy games I really like for the full $50 cost. And I always take a peek at the bargain bin to see if there is anything worth picking up for a low cost. And, anything under $5 I buy on a whim nearly every time. The best bargain I ever got was Tony Hawk 3 for the PS2 for $2.99, I played that more than some $50 games. Of course plenty of people paid full price for that but I wouldn't have. So they made a few cents off me they wouldn't have. I think the Manifesto author is way off base and is engaging in wishful thinking if he believes people should or would pay full price for older games. As for GameTap, it's the same issue. The game companies see a way to make a little money from a product that isn't currently bringing in revenue. Of course they will pursue that revenue stream. Will it kill the game industry? Of course not, there will always be a certain demand to have the very best games right away at full retail price. The front runners subsidize low priced games for everyone. It's always been this way, I bought MY copy of Yars' Revenge for 99 cents at a Zayre's closeout sale. Would I have paid the full $50 for it in 1982? Of COURSE not. But better to sell it for 99 cents than for nothing. What the Manifesto author's dream will lead to is more landfills full of crushed video ganes, it's in no way beneficial to the video game industry.

    --
    Regular Meta Moderators are not more likely to get mod points.
  21. Similar to "Piracy hurts us" by SanityInAnarchy · · Score: 1

    Anyone claiming that piracy hurts their business is assuming that if piracy were impossible, a significant number of would-be pirates would buy the product instead.

    So, Mr. Costikyan's assertion that Gametap hurts developers is assuming that you could actually sell the original Doom and Tomb Raider for $20.

    Sorry, but for my $20, I'd much rather have a more recent game, like, say, Final Fantasy X. Or maybe an indie game -- Lugaru sells for $20. Or an episode of a state-of-the-art episodic game. What's more, people are willing to pay these prices for these games, and thus, Gametap won't be able to buy the rights to Lugaru or Half-Life 2 just yet.

    Game developers and publishers are not stupid. If a game isn't selling because it's too old, it's far better to put it on Gametap -- or better, release the source. Id has realized that all of their games up to and including Quake 3 Arena are far too old to sell either the game or the engine. It is better for the industry as a whole to release source which benefits everyone than to hold tight to the few dollars you might still make, benefiting no one. It's certainly better for the consumer -- getting Doom to run on a modern computer in its original DOS form is not easy. Since we have the source, Doom will last as long as it has a cult following to keep updating the source.

    I don't believe copyright should last anywhere near as long as it does. I don't believe you should be able to make a living off of royalties from a game or a song you wrote 20 years ago. Here's a hint: By the time a game ends up on GameTap, the developers should be working on a brand new game. Otherwise, they should be subjected to the same rule that applies to any other job -- no work means no pay.

    --
    Don't thank God, thank a doctor!
  22. This is the Problem by Gnostic+Ronin · · Score: 1
    This kind of thinking is exactly what will eventually cause another video game crash. Oh, no those silly gamers don't really want a fun game, they want big bloated FMVs and Voice Acting. In fact, They'll pass up a game with crappy graphics in favor of our new graphics-fest, even if there's only 10 minutes of walking down a hallway in between 30 minute movies -- for 120 hours.

    Nope, I'd far rather play a great game with decent graphics rather than some "game designer"'s wannabe movie. And I can't imagine that 80% of the gaming market is made up of people who would rather watch a game than play one. Eventually, the graphics will all be photo-realistic, and then there won't be any market for games with no gameplay.

  23. Counter Examples by nz17 · · Score: 1
    No one's going to release new games straight to gametap when they can sell them in stores and online for far more, just like no one releases new, quality products straight to the dollar store.

    You know, that is so true when you ignore TellTale Games and Cyan Worlds. After all, they are making the Sam and Max episodic games and Uru Live respectively, both of which will be available through GameTap instead of brick-and-mortar stores. Yes, TellTale plans to eventually sell the games through its Web site and then as a CD or DVD-based compilation, but all of the episodes of Sam and Max will enjoy a period of exclusivity on GameTap first and foremost.

    --
    Most men are not thought unwise until they speak.
    1. Re:Counter Examples by merreborn · · Score: 1

      Are they going to be accepting the same 'couple cents per user' deal, or are they getting something special? Are they going to get some sort of "GameTap Premium" deal, where users actually have to shell out an extra couple bucks a month to play those specific games?

      It seems there are only two ways releasing on gametap could be a good business decision:
      1) You invest very little in the game, so that cents per user is actually a good deal
      2) You get a better deal than say, Sonic the Hedgehog is getting, and actually get a couple bucks per user

    2. Re:Counter Examples by nz17 · · Score: 1

      Dude, if you want to know answers do research.

      There is no "couple cents per user" deal. This isn't iTunes, where each songs nets x cents per download. GameTap and an other company (we'll just use SEGA) negotiate a fee for a portion of that other company's game library. So SEGA in this case gets a five to six digit payout for a portion of its game library and in turn GameTap allows an unlimited number of subscribers access to those games for the negotiated time period.

      In the "original content provider" companies' case (like TellTale and Cyan Worlds), I am sure that a larger fee is assessed for the games as these games are newer, flashier, and exclusive to GameTap for the negotiated period unlike the other games which are old and available elsewhere. And these new games are included in the regular $10/month price that GameTap charges all its customers.

      Time Warner has big pockets. GameTap is a daughter company of Time Warner. Time wants this company to be the Turner Classic Movies of the game world. It will throw as much money as necessary until GameTap become a viable, self-sustaining company.

      --
      Most men are not thought unwise until they speak.
  24. Less ESRB, more TIGRS by tepples · · Score: 1
    The question is, will online retailer put the same pressure on producers for ESRB ratings as companies like Wal-mart and Bestbuy?

    I predict less ESRB and more TIGRS.

  25. Smarter than you think by etherlad · · Score: 1

    Gametap's evilness doesn't matter to me (and not just 'cause it isn't available outside the US yet). For the most part, if there's an older game, like a Sierra classic, that I would enjoy, I already own it. Yes, the originals, not some hastly-downloaded greyware. I treasure my favorites. (:

    So for the most part, Gametap doesn't have much to offer me, and it would ordinarily slip under my radar.

    Except that I'm big on Myst, and thus super-excited about Myst Online: Uru Live, which Gametap is resurrecting and making available via the Gametap network. Super-fun time.

    Turner is smart. They're not just playing reruns on this station; they're going for some premium exclusive content here: Uru Live, Sam & Max, and I hear rumblings about a few other things in the works.

    And this is going to kill the game industry how?

    --
    Soylens viridis homines es
  26. Supply? by bateleur · · Score: 1

    When discussing digital downloads I would have thought supply was essentially unlimited?

    This being the case, applying the classical economic theories of scarcity to the games themselves seems wrong.

    I have some time I want to spend being entertained and I will choose a game from the many on offer based on some combination of how entertaining it looks and how much it costs. I don't have time to play every game or money to buy every game. Depending on my choices either my time or my budget may be the limiting factor for my purchases. Games should (from the seller's perspective) therefore be priced to maximise revenue across the market as a whole given that each player has differing financial resources and differing amounts of free time.

    So the key question is: how much less entertaining are older games? Greg Costikyan asserts that the answer is "not much less entertaining". In reality, of course, it varies from game to game. Had I not played Final Fantasy VII I would still happily pay full price for it today. Had I not played Quake I wouldn't want to pay as much as a dollar to play it today. (Your mileage may vary in both cases.)