From SketchUp to Second Life
writes "Roo Reynolds of Eightbar (an external blog written by some IBMers) has put together a tool to export Google SketchUp models and import them into Second Life. It only seems to work for fairly basic objects, and cylinders and non-rectangular surfaces 'are particularly badly hit.' Along with the Prim.Blender project, this sort of tool looks like it could make building in Second Life considerably easier, allowing people to choose their preferred tool rather than be constrained to the in-world editor."
Maybe it will get more people into 3D modeling. I wish more games did that, for stuff like your house, or a hat or something. There are definitely better examples; although they would need to be checked to make sure that somebody didn't import a giant phallus into the game, and stick it on the front of their house.
Still, this is a cool idea. It could make games more interactive, to the people who want to deviate a bit.
I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
"3d glasses have seen a resurgence in sales recently as 3-dimensional rendering in graphics programs becomes utilitarian and accessible to the masses. Says one 3-d reader, "It's like watching those movies back in the 80's all over again! I love it!' " On a more serious note, I would be interested in seeing how the vectoring works on stuff like this as Photoshop is the gold standard upon which vectoring is based, so if there are improvements to be made in the algorithmic calculations - design could become even more amazing as a field of study!
Just another nameless binary in a crowd of 1's and 0's
I would love to see a Linux versin. Anyone know if one is planned?
DRM? No thanks, I'll just get it somewhere else...
I've found it a LOT easier to use than Second Life. Hell, if you're going to use external editors, you want something more powerful not something easier to use.. that's why most people use Blender or 3ds Max. Of course, if you're going to use an external editor, what point is there importing the stuff into Second Life? Develop an Open platform.
How we know is more important than what we know.
If you like building in SL but hate the tedium, you should check out Skidz Primz. It builds a intuitive UI around regular prims. Especially useful when trying to put many prims together.
(Skidz is a friend and I couldn't resist pimping his tools. Dont hold this spam against him please)
License: By reading this you are agreeing that you agree with me.
is there some sort of link deal?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
I still haven't upgraded... will this work with half-life?
(Please browse at -1 to read this comment.)
I really like this idea. It gets a thumbs up! I find that Sketchup is easy AND powerful. I actually just discovered it last week, and I really like making stuff. i really want to try this out. Thanks!
There is total crap compared to Secondlife. It's like comparing Chuck E. Cheese to Vegas. There isn't a virtual world, it's just a big, heavily censored, sandbox for kids.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Just friggin' link to the ACTUAL SOURCE!!!
I thought Illustrator is the gold standard in vectoring, and that Flash is the gold standard in animated vectoring.
:P
Photoshop is a gold standard in rastering
Viable Slashdot alternatives: https://pipedot.org/ and http://soylentnews.org/
So where the hell do I download it?
Nowhere in any of those articles does it say it's not finished yet...
If you can read this, I forgot to post anonymously.
Gotta practice making boobies in Sketch-Up now.
What ever happened to "it just plain works"?
seriously (or am i?), they must be working on a web-app version of it, just like their spreadsheet and calendar thingies. god forbid a vector drawing program written in ajax...
Anything other than exporting faces of cubes would be extremely difficult. SL prims are based off parametric equations and are incompatible with 3D models based on sets of vertices (Sketchup).
If someone found an efficient algorithm to convert 3D models based off vertices into a group of simple parametric objects, they would be very, very rich. It would be the Computer Graphics equivalent of an alchemist discovering a way to convert copper into gold.
What this guy did was paint a piece of copper with liquified gold, then wrote a blurb about how great it would be if this was pure gold. It's not, although it's good to dream. I'm sure a lot of alchemists made progress in chemistry just by trying to solve the copper-into-gold problem. I just don't think people should get their hopes up about a Sketchup to SL importer that does anything worthwhile.
hey now. what happens at chucky cheese...stays at chucky cheese.
I tried Second Life for a bit recently, they have a Linux version and I have a new graphics card. So I'd figure I'd give it a go. Its really quite nice, some of the graphics are amazing, and I had great fun playing with the various in world scripts. It is however constraint in its usefullness at the moment.
My nags at the moment:This feels a bit like the really popular early BBS services -- they are on to something here though. Instead of chatting in yellow text on a black background at 3am, you could be sitting on a virtual campfire with your chat friends next to a beach, instead of typing smilies, you set of fireworks. If this escapes into the real world, it could possibly be a similar step as from the BBS communities to the Internet
When oh when will we have truely open and interoperable standards in 3D modelling. Imagine if every web browser, rather than just redendering differently or supporting a small set of different features that good web designers avoid, worked with completely different markup languages. I know there are tools to convert (though not for all proprietary 3D file formats) but this is ridiculous. I want to get into 3D modelling, but given the time and effort it takes to create a 3D model I'll be damned if I learn how to do it using one tool only to have it fall into obsolescence or have it yanked away the way GMax was.
These posts express my own personal views, not those of my employer
As I understand it, Second Life is parametric solids rather than vertices -- much like POV. Is it possible to import POV files (that are mesh-free) into Second Life? It would be great if the existing body of POV objects could be used more widely.
Incidentally 10/10 to SketchUp for what it does.
Whence? Hence. Whither? Thither.
I've heard that this is extremely prim-hoggy, creating up to 36 prims for a single mesh, since SL doesn't support meshes.
It's not censored at all (the top places either deal with gambling or sex).
To many slashdot readers the idea of a big sandbox would be very tempting.
I guess you're just one of those guys that want everything handed out, with no constructive, social or creative skills needed.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
You know I'm talking about There.com and not Secondlife. There's no sex on There.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
You get one in the default inventory library I think. :P
I've had enough abrasive sigs. Kittens are cute and fuzzy.
If I'm going to pretend I'm a single, metrosexual in a rubberized town, I want to do it libre AND gratis.
"Flyin' in just a sweet place,
Never been known to fail..."
The Second Life tie-in doesn't interest me that much, but speaking of Sketch Up ... does anyone have any more detailed tutorials than the ones which come with the software?
I've muddled through it, but when it comes to actually trying to do interior floorplans and the like, it doesn't seem quite so obvious.
Making boxes and the like is one thing, but I haven't yet figured out how to make an interior with walls and objects and the like. Then again, I have no background in this kind of stuff either, so maybe it's not meant to do that.
A primer on how to make actually useful models for houses and the like would be nice if anyone knows of any. I just can't figure out how to go about it.
Cheers
Lost at C:>. Found at C.
The way Half Life 2 is written on the box, etc., it looks like an exponent, meaning you've got 1/4 of a life at best.
My next SL home is going to be New York.
Are there public OpenCroquet islands out there? Any links? I haven't found any yet.