From SketchUp to Second Life
writes "Roo Reynolds of Eightbar (an external blog written by some IBMers) has put together a tool to export Google SketchUp models and import them into Second Life. It only seems to work for fairly basic objects, and cylinders and non-rectangular surfaces 'are particularly badly hit.' Along with the Prim.Blender project, this sort of tool looks like it could make building in Second Life considerably easier, allowing people to choose their preferred tool rather than be constrained to the in-world editor."
If you like building in SL but hate the tedium, you should check out Skidz Primz. It builds a intuitive UI around regular prims. Especially useful when trying to put many prims together.
(Skidz is a friend and I couldn't resist pimping his tools. Dont hold this spam against him please)
License: By reading this you are agreeing that you agree with me.
I still haven't upgraded... will this work with half-life?
(Please browse at -1 to read this comment.)
Just friggin' link to the ACTUAL SOURCE!!!
Gotta practice making boobies in Sketch-Up now.
Anything other than exporting faces of cubes would be extremely difficult. SL prims are based off parametric equations and are incompatible with 3D models based on sets of vertices (Sketchup).
If someone found an efficient algorithm to convert 3D models based off vertices into a group of simple parametric objects, they would be very, very rich. It would be the Computer Graphics equivalent of an alchemist discovering a way to convert copper into gold.
What this guy did was paint a piece of copper with liquified gold, then wrote a blurb about how great it would be if this was pure gold. It's not, although it's good to dream. I'm sure a lot of alchemists made progress in chemistry just by trying to solve the copper-into-gold problem. I just don't think people should get their hopes up about a Sketchup to SL importer that does anything worthwhile.
hey now. what happens at chucky cheese...stays at chucky cheese.