From SketchUp to Second Life
writes "Roo Reynolds of Eightbar (an external blog written by some IBMers) has put together a tool to export Google SketchUp models and import them into Second Life. It only seems to work for fairly basic objects, and cylinders and non-rectangular surfaces 'are particularly badly hit.' Along with the Prim.Blender project, this sort of tool looks like it could make building in Second Life considerably easier, allowing people to choose their preferred tool rather than be constrained to the in-world editor."
I've found it a LOT easier to use than Second Life. Hell, if you're going to use external editors, you want something more powerful not something easier to use.. that's why most people use Blender or 3ds Max. Of course, if you're going to use an external editor, what point is there importing the stuff into Second Life? Develop an Open platform.
How we know is more important than what we know.
There are plenty of giant phalli. This doesn't let you do anything you couldn't already do. It's just helpful if you already are used to working with a certain tool. Or when SL is down, like right now (and about 20% of the time, lately).
Of course you are going to be pretty constrained translating everything into constructive solid geometry without boolean (other than AND) operators, which is all SL supports.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
If you like building in SL but hate the tedium, you should check out Skidz Primz. It builds a intuitive UI around regular prims. Especially useful when trying to put many prims together.
(Skidz is a friend and I couldn't resist pimping his tools. Dont hold this spam against him please)
License: By reading this you are agreeing that you agree with me.
is there some sort of link deal?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
I still haven't upgraded... will this work with half-life?
(Please browse at -1 to read this comment.)
Posting anonymously because I'm the Google employee working on porting SketchUp to LiGNUX. Expect it later this year. I'm not sure if the commercial version will be ported -- it depends on closed source libraries for exporting videos and such.
Just friggin' link to the ACTUAL SOURCE!!!
Gotta practice making boobies in Sketch-Up now.
Anything other than exporting faces of cubes would be extremely difficult. SL prims are based off parametric equations and are incompatible with 3D models based on sets of vertices (Sketchup).
If someone found an efficient algorithm to convert 3D models based off vertices into a group of simple parametric objects, they would be very, very rich. It would be the Computer Graphics equivalent of an alchemist discovering a way to convert copper into gold.
What this guy did was paint a piece of copper with liquified gold, then wrote a blurb about how great it would be if this was pure gold. It's not, although it's good to dream. I'm sure a lot of alchemists made progress in chemistry just by trying to solve the copper-into-gold problem. I just don't think people should get their hopes up about a Sketchup to SL importer that does anything worthwhile.
This is your supervisor - yes, really. Come see me when you get in tomorrow morning.
hey now. what happens at chucky cheese...stays at chucky cheese.
I tried Second Life for a bit recently, they have a Linux version and I have a new graphics card. So I'd figure I'd give it a go. Its really quite nice, some of the graphics are amazing, and I had great fun playing with the various in world scripts. It is however constraint in its usefullness at the moment.
My nags at the moment:This feels a bit like the really popular early BBS services -- they are on to something here though. Instead of chatting in yellow text on a black background at 3am, you could be sitting on a virtual campfire with your chat friends next to a beach, instead of typing smilies, you set of fireworks. If this escapes into the real world, it could possibly be a similar step as from the BBS communities to the Internet
When oh when will we have truely open and interoperable standards in 3D modelling. Imagine if every web browser, rather than just redendering differently or supporting a small set of different features that good web designers avoid, worked with completely different markup languages. I know there are tools to convert (though not for all proprietary 3D file formats) but this is ridiculous. I want to get into 3D modelling, but given the time and effort it takes to create a 3D model I'll be damned if I learn how to do it using one tool only to have it fall into obsolescence or have it yanked away the way GMax was.
These posts express my own personal views, not those of my employer
It's not censored at all (the top places either deal with gambling or sex).
To many slashdot readers the idea of a big sandbox would be very tempting.
I guess you're just one of those guys that want everything handed out, with no constructive, social or creative skills needed.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?