How the Wii Was Born
saintory writes "Ars Technica has an article up looking at how the Wii was born. It's a nice overview of how Nintendo's culture came up with the 'new-gen' system." More from the article: "'Diverging from the road map takes a fair amount of courage,' [Engineer Shiota] said, 'especially when we didn't have a clear image of what we were going to do with this hardware.' However, once he saw the power level reduction (from one-third to as little as one-fourth that of current hardware) he was very excited. Instead of competing on 'how many more times the CPU is going to be faster, how much more memory is going to be on the machine, and how many more polygons can be rendered' he saw Nintendo as being able to do something different and unique."
Well, while the Wii certainly doesn't look like system providing next-gen graphics, I guess the article makes an interesting point though... with development costs of modern games going through the roof, it might make perfect sense to design a simple system (from a hardware perspective) like their new console.
Also, does next-gen necessarily have to mean next-gen graphics? Or does good-enough-graphics with a fresh look on gameplay suffice?
I always wondered... If this thing is going to be plugged in always, and running always, doesn't it consume enormous amounts of power? I've often hear people say that it's better to unplug your tv, stereo, ... when not in use for 'longer periods' (say, the night) because even the smallest of control lights still uses power for no gain. Anyone who has ever done some tests with those power consumption meters? Anyone planning to do it for the Wii?
One CS student VS 893 DOS games: Let's play oldies
I lot of entertainment centers I've seen have quite a bit of space left over on the side with various players. More than enough for a vertical Wii - probably designed for things with side vents, which none of my VCR/Stereo/DVD players have.
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Connection too slow for X forwarding? Try "ssh -CX user@host"
for Nintendo. They opted away from the childish design of the gamecube, for something more sleek. I can't see this as a bad thing.
Always on, could be good too, but could backfire in our green world.
But a weak CPU, I am pretty sure that developers will always push for a better CPU. One of the ways of measuring a console is to compare those games that run on all three - and this could make the Nintendo look bad, very bad. Risky.
For those of you who can't get your interview translations fast enough: it seems that Nintendo Europe has been updating theirs faster than NOA.
Which makes me wonder, why they still came up with something that's clearly designed to live vertically. Something with the form factor of the typical DVD player or set-top box would fit in amongst many people's setups even easier than the Wii in its standard orientation.
Spoken like the truly uninformed. I guess this is
Watch this, and watch how Matt takes the Wii out of the vertical stand, and lays it flat. Hmmm
AirSpeak - http://itunes.com/apps/AirSpeak
The interview itself has been posted in pieces over the past few weeks, starting with this segment. It's been ongoing, and it's pretty interesting stuff, if you're into that sort of thing. There was a story posted on Slashdot a week or two ago that mentioned it, even, but it hardly had any replies, so I don't know if that's a sign that no one read it, or what.
Anyway, as I posted on that story back then, among other things, the interview mentions some things that I've seen people here talking about, like the possibility of distributing independent games via the Virtual Console system. They seem to be considering it and possibly in favor of it as high up as Iwata. It goes into a whole lot more detail than the Ars Technica summary does, and the more recent segments talk about some of the software design elements, not just the hardware side of things. Interesting reading.
Nintendo is extremely careful about load times. I mean, hell, they went with cartridges instead of CDs for the N64 because of load tims. Gamecube devkits have deliberately-limited transfer rates from the dev hard drive so that the devs need to deal with load times. I'm sure it won't be a big deal here.
Plus, it does have an internal Flash drive, although I think that's mostly for downloaded stuff.
I've upped my standards, so up yours.